mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2026-08-27 13:14:40 -05:00
Rename TimePlayed to TimePlayedManager and make singleton
Also add some locks and rename some variables appropriately.
This commit is contained in:
@@ -195,7 +195,8 @@ JNIEXPORT jint JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getBannerHe
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JNIEXPORT jlong JNICALL
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Java_org_dolphinemu_dolphinemu_model_GameFile_getTimePlayedMsInternal(JNIEnv* env, jobject obj)
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{
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const std::chrono::milliseconds time = TimePlayed().GetTimePlayed(GetRef(env, obj)->GetGameID());
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const std::chrono::milliseconds time =
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TimePlayedManager::GetInstance().GetTimePlayed(GetRef(env, obj)->GetGameID());
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return time.count();
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}
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@@ -78,7 +78,7 @@ void CPUManager::StartTimePlayedTimer()
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while (true)
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{
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TimePlayed time_played;
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auto& time_played_manager = TimePlayedManager::GetInstance();
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auto curr_time = timer.now();
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// Check that emulation is not paused
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@@ -88,7 +88,7 @@ void CPUManager::StartTimePlayedTimer()
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const std::string game_id = SConfig::GetInstance().GetGameID();
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const auto diff_time =
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std::chrono::duration_cast<std::chrono::milliseconds>(curr_time - prev_time);
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time_played.AddTime(game_id, diff_time);
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time_played_manager.AddTime(game_id, diff_time);
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}
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else if (m_state == State::Stepping)
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{
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@@ -4,6 +4,7 @@
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#include "Core/TimePlayed.h"
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#include <chrono>
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#include <mutex>
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#include <string>
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#include "Common/CommonTypes.h"
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@@ -11,32 +12,44 @@
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#include "Common/IniFile.h"
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#include "Common/NandPaths.h"
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TimePlayed::TimePlayed() : m_ini_path(File::GetUserPath(D_CONFIG_IDX) + "TimePlayed.ini")
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TimePlayedManager::TimePlayedManager()
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: m_ini_path(File::GetUserPath(D_CONFIG_IDX) + "TimePlayed.ini")
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{
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Reload();
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}
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TimePlayed::~TimePlayed() = default;
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TimePlayedManager::~TimePlayedManager() = default;
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void TimePlayed::AddTime(const std::string& game_id, std::chrono::milliseconds time_emulated)
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TimePlayedManager& TimePlayedManager::GetInstance()
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{
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static TimePlayedManager time_played_manager;
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return time_played_manager;
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}
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void TimePlayedManager::AddTime(const std::string& game_id, std::chrono::milliseconds time_emulated)
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{
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std::string filtered_game_id = Common::EscapeFileName(game_id);
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u64 previous_time;
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std::lock_guard guard(m_mutex);
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m_time_list->Get(filtered_game_id, &previous_time);
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m_time_list->Set(filtered_game_id, previous_time + static_cast<u64>(time_emulated.count()));
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m_ini.Save(m_ini_path);
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}
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std::chrono::milliseconds TimePlayed::GetTimePlayed(const std::string& game_id) const
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std::chrono::milliseconds TimePlayedManager::GetTimePlayed(const std::string& game_id) const
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{
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std::string filtered_game_id = Common::EscapeFileName(game_id);
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u64 previous_time;
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std::lock_guard guard(m_mutex);
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m_time_list->Get(filtered_game_id, &previous_time);
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return std::chrono::milliseconds(previous_time);
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}
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void TimePlayed::Reload()
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void TimePlayedManager::Reload()
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{
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std::lock_guard guard(m_mutex);
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m_ini.Load(m_ini_path);
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m_time_list = m_ini.GetOrCreateSection("TimePlayed");
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}
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@@ -4,23 +4,23 @@
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#pragma once
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#include <chrono>
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#include <mutex>
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#include <string>
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#include "Common/CommonTypes.h"
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#include "Common/IniFile.h"
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class TimePlayed
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class TimePlayedManager
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{
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public:
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TimePlayed();
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TimePlayedManager(const TimePlayedManager& other) = delete;
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TimePlayedManager(TimePlayedManager&& other) = delete;
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TimePlayedManager& operator=(const TimePlayedManager& other) = delete;
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TimePlayedManager& operator=(TimePlayedManager&& other) = delete;
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// not copyable due to the stored section pointer
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TimePlayed(const TimePlayed& other) = delete;
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TimePlayed(TimePlayed&& other) = delete;
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TimePlayed& operator=(const TimePlayed& other) = delete;
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TimePlayed& operator=(TimePlayed&& other) = delete;
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~TimePlayedManager();
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~TimePlayed();
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static TimePlayedManager& GetInstance();
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void AddTime(const std::string& game_id, std::chrono::milliseconds time_emulated);
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@@ -29,7 +29,10 @@ public:
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void Reload();
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private:
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TimePlayedManager();
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std::string m_ini_path;
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mutable std::mutex m_mutex;
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Common::IniFile m_ini;
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Common::IniFile::Section* m_time_list;
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};
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@@ -23,7 +23,8 @@
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const QSize GAMECUBE_BANNER_SIZE(96, 32);
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GameListModel::GameListModel(QObject* parent) : QAbstractTableModel(parent)
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GameListModel::GameListModel(QObject* parent)
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: QAbstractTableModel(parent), m_time_played_manager(TimePlayedManager::GetInstance())
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{
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connect(&m_tracker, &GameTracker::GameLoaded, this, &GameListModel::AddGame);
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connect(&m_tracker, &GameTracker::GameUpdated, this, &GameListModel::UpdateGame);
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@@ -195,7 +196,7 @@ QVariant GameListModel::data(const QModelIndex& index, int role) const
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if (role == Qt::DisplayRole)
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{
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const std::string game_id = game.GetGameID();
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const std::chrono::milliseconds total_time = m_timer.GetTimePlayed(game_id);
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const std::chrono::milliseconds total_time = m_time_played_manager.GetTimePlayed(game_id);
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const auto total_minutes = std::chrono::duration_cast<std::chrono::minutes>(total_time);
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const auto total_hours = std::chrono::duration_cast<std::chrono::hours>(total_time);
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@@ -207,7 +208,7 @@ QVariant GameListModel::data(const QModelIndex& index, int role) const
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if (role == SORT_ROLE)
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{
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const std::string game_id = game.GetGameID();
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return static_cast<qlonglong>(m_timer.GetTimePlayed(game_id).count());
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return static_cast<qlonglong>(m_time_played_manager.GetTimePlayed(game_id).count());
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}
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break;
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case Column::Tags:
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@@ -526,6 +527,6 @@ void GameListModel::OnEmulationStateChanged(Core::State state)
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{
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if (state == Core::State::Uninitialized)
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{
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m_timer.Reload();
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m_time_played_manager.Reload();
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}
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}
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@@ -98,7 +98,7 @@ private:
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GameTracker m_tracker;
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QList<std::shared_ptr<const UICommon::GameFile>> m_games;
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Core::TitleDatabase m_title_database;
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TimePlayed m_timer;
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TimePlayedManager& m_time_played_manager;
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QString m_term;
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float m_scale = 1.0;
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};
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