VideoCommon: watch the user and system graphics mods directories for modified assets

This commit is contained in:
iwubcode 2025-11-17 18:43:36 -06:00
parent 1f72403ec7
commit 9cde551e29

View File

@ -7,6 +7,7 @@
#include <string_view>
#include <variant>
#include "Common/FileUtil.h"
#include "Common/Logging/Log.h"
#include "Common/StringUtil.h"
#include "Common/VariantUtil.h"
@ -17,6 +18,7 @@
#include "VideoCommon/GraphicsModSystem/Config/GraphicsMod.h"
#include "VideoCommon/GraphicsModSystem/Config/GraphicsModAsset.h"
#include "VideoCommon/GraphicsModSystem/Config/GraphicsModGroup.h"
#include "VideoCommon/GraphicsModSystem/Constants.h"
#include "VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionFactory.h"
#include "VideoCommon/VideoConfig.h"
#include "VideoCommon/VideoEvents.h"
@ -197,6 +199,8 @@ void GraphicsModManager::Load(const GraphicsModGroupConfig& config)
const auto& mods = config.GetMods();
auto filesystem_library = std::make_shared<VideoCommon::DirectFilesystemAssetLibrary>();
filesystem_library->Watch(File::GetSysDirectory() + DOLPHIN_SYSTEM_GRAPHICS_MOD_DIR);
filesystem_library->Watch(File::GetUserPath(D_GRAPHICSMOD_IDX));
std::map<std::string, std::vector<GraphicsTargetConfig>> group_to_targets;
for (const auto& mod : mods)