GameSettings: Add Wind Waker pre-release demo

It is listed in the Dolphin wiki with the assumption that it's using the same default settings as regular Wind Waker.
https://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_The_Wind_Waker_Demo_Prerelease

I don't know if the Picto Box is even obtainable in the demo... but maybe it is through glitches or something, so I'll keep `EFBToTextureEnable = False` in.
This commit is contained in:
Martino Fontana 2026-04-19 19:02:20 +02:00
parent e235cebb01
commit 4a2d48f659
2 changed files with 24 additions and 10 deletions

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@ -0,0 +1,20 @@
# D44J01 - The Legend of Zelda: The Wind Waker Demo Prerelease
[Video_Hacks]
# Prevent sun flares from going through walls.
EFBAccessEnable = True
# Prevent crash when snapping a picture with the Picto Box.
EFBToTextureEnable = False
# The game logic itself is ignoring VI interrupts
# and keeps updating shadow video registers.
# Because of this, it is incompatible with VISkip.
VISkip = False
[Video_Enhancements]
# Makes sea effects fade in the distance.
ArbitraryMipmapDetection = True
[Video_Stereoscopy]
StereoConvergence = 115

View File

@ -1,16 +1,9 @@
# GZLE01, GZLJ01, GZLP01 - The Legend of Zelda The Wind Waker
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
# GZLE01, GZLJ01, GZLP01 - The Legend of Zelda: The Wind Waker
[Video_Hacks]
# Prevent sun flares from going through walls.
EFBAccessEnable = True
# Prevent crash when snapping a picture with the Picto Box.
EFBToTextureEnable = False
# The game logic itself is ignoring VI interrupts
@ -20,6 +13,7 @@ EFBToTextureEnable = False
VISkip = False
[Video_Enhancements]
# Makes sea effects fade in the distance.
ArbitraryMipmapDetection = True
[Video_Stereoscopy]