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GameSettings: Add Wind Waker pre-release demo
It is listed in the Dolphin wiki with the assumption that it's using the same default settings as regular Wind Waker. https://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_The_Wind_Waker_Demo_Prerelease I don't know if the Picto Box is even obtainable in the demo... but maybe it is through glitches or something, so I'll keep `EFBToTextureEnable = False` in.
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Data/Sys/GameSettings/D44.ini
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Data/Sys/GameSettings/D44.ini
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# D44J01 - The Legend of Zelda: The Wind Waker Demo Prerelease
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[Video_Hacks]
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# Prevent sun flares from going through walls.
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EFBAccessEnable = True
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# Prevent crash when snapping a picture with the Picto Box.
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EFBToTextureEnable = False
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# The game logic itself is ignoring VI interrupts
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# and keeps updating shadow video registers.
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# Because of this, it is incompatible with VISkip.
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VISkip = False
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[Video_Enhancements]
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# Makes sea effects fade in the distance.
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ArbitraryMipmapDetection = True
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[Video_Stereoscopy]
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StereoConvergence = 115
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@ -1,16 +1,9 @@
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# GZLE01, GZLJ01, GZLP01 - The Legend of Zelda The Wind Waker
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[Core]
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# Values set here will override the main Dolphin settings.
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[OnFrame]
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# Add memory patches to be applied every frame here.
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[ActionReplay]
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# Add action replay cheats here.
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# GZLE01, GZLJ01, GZLP01 - The Legend of Zelda: The Wind Waker
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[Video_Hacks]
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# Prevent sun flares from going through walls.
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EFBAccessEnable = True
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# Prevent crash when snapping a picture with the Picto Box.
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EFBToTextureEnable = False
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# The game logic itself is ignoring VI interrupts
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@ -20,6 +13,7 @@ EFBToTextureEnable = False
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VISkip = False
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[Video_Enhancements]
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# Makes sea effects fade in the distance.
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ArbitraryMipmapDetection = True
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[Video_Stereoscopy]
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