mirror of
https://github.com/AllenSeitz/dance-maniax-update.git
synced 2026-09-11 19:46:25 -05:00
Made the announcer slightly nicer to terrible players.
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@@ -298,8 +298,9 @@ public:
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#define GUY_RESULT_S pickRandomInt(2, 100, 101)
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#define GUY_RESULT_B pickRandomInt(2, 97, 104)
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#define GUY_RESULT_C pickRandomInt(2, 103, 108)
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#define GUY_RESULT_D pickRandomInt(2, 91, 95)
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#define GUY_RESULT_C pickRandomInt(2, 123, 133)
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#define GUY_RESULT_D pickRandomInt(2, 88, 108)
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#define GUY_RESULT_E pickRandomInt(2, 91, 95)
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#define GUY_EARN_EXTRA pickRandomInt(2, 115, 85) // one more time, made just for you,
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#define GUY_EARN_SPECIAL_EXTRA pickRandomInt(2, 82, 81) // wow youre a real dancer, can you do this,
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@@ -183,6 +183,7 @@ void firstGameplayLoop()
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announcerMinusPoints = 0;
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announcerLastCheckTotal = 0;
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announcerTargetSpeak = 0;
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// load certain sound effects only during the first run of the game
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if ( !gameplayInitialized )
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@@ -336,7 +337,7 @@ void mainGameplayLoop(UTIME dt)
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// index 0 and 2 are "long", index 1 and 3 are "short"
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static int GUY_PLAYING_PERFECT[4] = { 107, 132, 99, 140 };
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static int GUY_PLAYING_GREAT[4] = { 65, 117, 98, 119 };
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static int GUY_PLAYING_UNWELL[4] = { 102, 144, 111, 146 };
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static int GUY_PLAYING_UNWELL[4] = { 116, 144, 111, 146 };
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static int GUY_PLAYING_GIVEUP[4] = { 93, 127, 94, 128 };
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bool talked = false;
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@@ -132,7 +132,7 @@ void mainResultsLoop(UTIME dt)
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averageScore /= numStages;
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}
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if ( averageScore >= 950000 )
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if ( averageScore >= 900000 )
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{
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em.announcerQuip(GUY_RESULT_S);
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}
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@@ -144,10 +144,14 @@ void mainResultsLoop(UTIME dt)
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{
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em.announcerQuip(GUY_RESULT_C);
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}
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else if ( averageScore > 0 )
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else if ( averageScore > 400000 )
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{
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em.announcerQuip(GUY_RESULT_D);
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}
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else
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{
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em.announcerQuip(GUY_RESULT_E);
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}
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}
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if ( !doneIntroAnim && resultFadeTimer < (INTRO_ANIM_LENGTH/2) )
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{
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