chaotic-api/db/csv/battlegear.csv
2020-04-06 23:13:46 -04:00

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1namesetrarityidabilityFlavor TextUniqueLoyalLegendaryPastShardArtist
2Aqua ShieldDOPSuper Rare136Equipped Creature has an additional 5 Energy. Sacrifice Aqua Shield: Heal 15 damage to target Creature.Andrew Bradshaw, David Curiel
3CyclanceDOPRare137Sacrifice Cyclance: Equipped Creature gains Air until the end of combat.Andrew Bradshaw, Etienne St.Laurent
4Diamond of VlaricDOPRare138Sacrifice Diamond of Vlaric: Equipped Creature gains Earth until the end of combat.Edwin Nebres, Emilio Lopez
5Dragon PulseDOPCommon139Equipped Creature has an additional 25 Courage.Andrew Bradshaw, David Curiel
6Elixir Of TenacityDOPCommon140Equipped Creature has an additional 10 Courage and an additional 10 Speed. If equipped Creature has at least 50 Power, it has an additional 10 Energy.Aris Illopoulos, Edwin Nebres, David Curiel
7Flux BaubleDOPRare141At the beginning of combat, look at the top two cards of your Location Deck. Put one of them on top of that deck and the other on the bottom.Andrew Bradshaw, Emilio Lopez
8Gauntlets of MightDOPCommon142Equipped Creature has an additional 25 Power.Aris Illopoulos, Edwin Nebres, Etienne St.Laurent
9LiquilizerDOPRare143Sacrifice Liquilizer: Equipped Creature gains Water until the end of combat.Andrew Bradshaw, Etienne St.Laurent
10Mipedian CactusDOPSuper Rare144Equipped Creature has an additional 15 Wisdom. If equipped Creature is Mipedian, it has "{{MC}}: This Creature can move to any space on the board as if it were adjacent."Keith Conroy, Anthony Washington
11MowercycleDOPCommon145Equipped Creature has an additional 25 Speed.Anthony Washington, Edwin Nebres, Francis Barrios
12Mugician's LyreDOPCommon146Sacrifice Mugician's Lyre: Equipped Creature gains a Mugic counter.Andrew Bradshaw, Etienne St.Laurent, Edwin Nebres
13Nexus FuseDOPSuper Rare147Equipped Creature has an additional 5 Energy. Sacrifice Nexus Fuse: Deal 15 damage to target Creature.Edwin Nebres, Etienne St.Laurent, Andrew Bradshaw
14Orb of ForesightDOPRare148At the beginning of combat, look at the top three cards of your Attack Deck. Put one of them on top of that deck and the other two on the bottom in any order.Edwin Nebres, Etienne St.Laurent
15Phobia MaskDOPUncommon149Equipped Creature has "Intimidate: Courage 10" and "Intimidate: Power 10".Andrew Bradshaw, David Curiel, Edwin Nebres
16Prism of VacuityDOPUncommon150Equipped Creature has an additional 5 Energy. Sacrifice Prism of Vacuity: Target Creature loses 20 Power.Adrian Barrios, Etienne St.Laurent
17PyroblasterDOPRare151Sacrifice Pyroblaster: Equipped Creature gains Fire until the end of combat.Andrew Bradshaw, Etienne St.Laurent
18Ring of Na'arinDOPCommon152Equipped Creature has an additional 10 Power and an additional 10 Wisdom. If equipped Creature has at least 50 Courage, it has an additional 10 Energy.Andrew Bradshaw, Etienne St.Laurent
19Riverland StarDOPSuper Rare153Equipped Creature has an additional 15 Courage. If equipped Creature is OverWorld, it has "When equipped Creature deals Water damage, heal 5 damage to that Creature."Andrew Bradshaw, David Curiel, Edwin Nebres
20Skeletal SteedDOPUncommon154Equipped Creature has "Range" and "Swift 1". This Battlegear begins the game face up.Kozutoku matsumoto
21Spectral ViewerDOPRare155When equipped Creature becomes engaged, Creatures engaged with it lose and cannot gain Invisibility.Andrew Bradshaw, Etienne St.Laurent, Edwin Nebres
22Staff of WisdomDOPCommon156Equipped Creature has an additional 25 Wisdom.Edwin Nebres, Emilio Lopez
23Stone MailDOPUltra Rare157Equipped Creature cannot move. Equipped Creature has an additional 50 Energy. All damage dealt to equipped Creature is increased by 5. Equipped Creature has no abilities and cannot gain abilities.Andrew Bradshaw, Jimmy Tran
24Talisman of the MandiblorDOPSuper Rare158Equipped Creature has an additional 15 Speed. If equipped Creature is Danian, it has "Sacrifice this Creature: Return a Mandiblor from your general discard pile to play in any open space."Rudy Nebres, Anthony Washington
25Torrent KrinthDOPUncommon159Equipped Creature has "Water 5"Aris Illopoulos, Anthony Washington
26TorweggDOPUncommon160Equipped Creature has "Air 5"Edwin Nebres, Andrew Bradshaw, David Curiel
27ViledriverDOPUncommon161Equipped Creature has "Fire 5"Andrew Bradshaw, Etienne St.Laurent
28Vlaric ShardDOPUncommon162Equipped Creature has "Earth 5"Adrian Barrios, David Curiel
29WhepcrackDOPSuper Rare163Equipped Creature has an additional 15 Power. If equipped Creature is UnderWorld, it has "Fire 5".Andrew Bradshaw, Etienne St.Laurent, Edwin Nebres
30WindstriderDOPSuper Rare164Equipped Creature has "Swift 2". This Battlegear begins the game face-up.Andrew Bradshaw, David Curiel, Edwin Nebres
31Danian CarapaceZOTHSuper Rare56When equipped Creature deals damage to an Uninfected Creature, Infect that Creature. If equipped Creature is destroyed while engaged, destroy any Battlegear equipped to opposing engaged Creature and equip Danian Carapace to opposing engaged Creature.Adrian Barrios, Anthony Washington
32Elementalist PauldronsZOTHRare57Equipped Creature has an additional 5 Energy and 15 Power. If equipped Creature is an Elementalist, it has all Elemental Types your Creatures have.Imaginary Friends Studios
33Ice CloakZOTHRare58When Ice Cloak is flipped face up, if equipped Creature is engaged with a Creature with Fire, equipped Creature gains 10 Energy. Equipped Creature has "Fireproof 10."Adrian Barrios, Etienne St.Laurent
34Mandiblor CrownZOTHCommon59Equipped Creature has Creature Type Mandiblor in addition to its other types. Equipped Creature has "Hive: This creature has an additional 5 Energy."Andrew Bradshaw, Etienne St.Laurent
35Scout's MonocularZOTHCommon60Equipped Creature has an additional 5 Energy and 15 Wisdom. If equipped Creature is a Scout, it has "{{MC}}: Turn target facedown Battlegear faceup."Andrew Bradshaw, Etienne St.Laurent
36Stingblade PrototypeZOTHSuper Rare61When Hive is activated, the next time an Attack would deal damage this turn, it deals 10 damage instead.1Imaginary Friends Studios
37Supercharged AlterantZOTHUncommon62When Supercharged Alterant is flipped face up, choose a discipline. Equipped Creature gains 100 in the chosen discipline.Khary Randolph, Emilio Lopez
38Sword of Khy'atZOTHUncommon63Equipped Creature has an additional 5 Energy and 15 Speed. If equipped Creature is a Warrior, it has "When this Creature deals 20 or more attack damage, deal 5 damage to target Creature."Patrick Gagne, Etienne St.Laurent
39TelebracersZOTHSuper Rare64When Telebracers is flipped face-up, the top card of your Location Deck becomes the active Location.Andrew Bradshaw, Etienne St.Laurent
40Ur-ShardZOTHUltra Rare65Equipped Creature has "Earth 5" and "Recklessness 5." If equipped Creature is destroyed while engaged, destroy any Battlegear equipped to opposing engaged Creature and equip UrShard to opposing engaged Creature.Khary Randolph, Etienne St.Laurent
41ChallorSSSuper Rare66Equipped Creature may not be the target of abilities. This Battlegear begins the game face-up.HotShotsVFX
42Entropy ModulatorSSCommon68Sacrifice Entropy Modulator: Target attack deals 15 damage.HotShotsVFX
43Heptadd's CrownSSRare69Equipped Creature may play Mugic of any tribe. When equipped Creature plays a Mugic or ability, Heptadd's Crown deals 10 damage to it. This Battlegear begins the game face-up.1HotShotsVFX
44Hunter's LureSSUncommon70Sacrifice Hunter's Lure: Relocate both engaged Creatures to an open space on the Battleboard.HotShotsVFX
45Lightning CanisterSSCommon71Equipped Creature has an additional 5 Energy. When Lightning Canister is placed in your discard pile from play, deal 5 damage to target engaged Creature.HotShotsVFX
46Ravita FlowerSSCommon72Equipped Creature has an additional 5 Energy. Sacrifice Ravita Flower: Target Conjuror gains 2 Mugic counters.HotShotsVFX
47Reality Field GeneratorSSRare73When equipped Creature enters a space with a Mirage Location, shuffle that Mirage Location into its owner's Location Deck. Mirage Locations may not be placed in equipped Creature's space.HotShotsVFX
48The DoomhammerSSUltra Rare67Equipped Creature deals an additional 5 Attack damage to UnderWorld and Danian Creatures. If equipped Creature is Danian, it has "Earth 5." If equipped Creature is UnderWorld, it has an additional 50 Power.1HotShotsVFX
49Warbeast Power LeashSSSuper Rare74Equipped Creature has an additional 5 Energy. If equipped Creature is a Warbeast, it has "Recklessness 5," has an additional 5 Energy for each Conjuror you control and deals an additional 5 damage with attacks.HotShotsVFX
50Wind WhipSSUncommon75If equipped Creature is Mipedian, it has Air. If equipped Creature is a Conjuror, Warbeasts you control have "Recklessness 5."HotShotsVFX
51AerodroneMISuper Rare126When equipped Creature deals Air damage, you may look at the top four cards of your Attack Deck and put them back on top in any order.HotShotsVFX
52Algal Wings of AttractionMIUltra Rare127If an adjacent opposing Creature can move into equipped Creature's space, it must do so.1HotShotsVFX
53Alluring BaitMIRare128Equipped Creature has "Discard a Mugic Card: Relocate target opposing unengaged Creature into an unoccupied space adjacent to equipped Creature."HotShotsVFX
54Aspect Amplifier: AgilityMICommon129Equipped Creature has "Outperform Speed 5."HotShotsVFX
55Aspect Amplifier: BraveryMICommon130Equipped Creature has "Outperform Courage 5."Imaginary Friends Studios
56Aspect Amplifier: MightMICommon131Equipped Creature has "Outperform Power 5."Imaginary Friends Studios
57Aspect Amplifier: WitMICommon132Equipped Creature has "Outperform Wisdom 5."Imaginary Friends Studios
58Brain AmplifierMISuper Rare133Equipped Creature has an additional 15 Wisdom and 5 Energy. When equipped Creature wins combat, it gains a Mugic counter.HotShotsVFX
59Breath of the DesertMIUncommon134Equipped Creature has an additional 10 Speed. Sacrifice Breath of the Desert: Equipped Creature gains "Air 5." Play this ability only while equipped Creature is engaged.HotShotsVFX
60DestructozookaMIRare135When Destructozooka is flipped face-up, choose an Elemental Type. Equipped Creature gains the chosen Elemental Type and "Element 5" of the chosen Elemental Type.David Curiel, Andrew Bradshaw
61Hive AmberMIRare136Sacrifice Hive Amber: Activate Hive. While Hive Amber is in your discard pile, when a Mandiblor you control leaves play, you may return Hive Amber to play equipped to an unequipped Creature you control.HotShotsVFX
62Kha'rall Husk ArmorMIRare137Equipped Creature has an additional 50 Energy. When equipped Creature is dealt 15 or more attack damage, the next attack equipped Creature plays deals 0 damage.1HotShotsVFX
63Manual of VidavMIUncommon138Equipped Creature has an additional 10 Wisdom. Sacrifice Manual of Vidav: Heal 15 damage to equipped Creature. Play this ability only while equipped Creature is engaged.HotShotsVFX
64Maxxor's TorchMISuper Rare139Sacrifice Maxxor's Torch: Target opponent chooses a M'arrillian or Minion Creature he or she controls. Maxxor's Torch deals 25 damage to the chosen Creature.1HotShotsVFX
65Mind PrismMIUncommon140Equipped Creature has an additional 10 Energy.HotShotsVFX
66MindclaspMIRare141When a Mugic or ability controlled by an opponent reduces any of equipped Creature's Disciplines, Mindclasp deals 5 damage to target engaged Creature.HotShotsVFX
67Mirrors of MisplacementMISuper Rare142When a Mugic Card goes to a discard pile, discard an Attack Card, then draw an Attack Card.HotShotsVFX
68Parasite TabletMIUncommon143Equipped Creature has an additional 10 Courage. Sacrifice Parasite Tablet: Equipped Creature gains Creature type Mandiblor. Play this ability only while equipped Creature is engaged.HotShotsVFX
69Phobia MaskMIUncommon144Equipped Creature has "Intimidate: Courage 10" and "Intimidate: Power 10."Andrew Bradshaw, David Curiel, Edwin Nebres
70Phobia TabardMIUncommon145Equipped Creature has "Intimidate: Wisdom 10" and "Intimidate: Speed 10."Imaginary Friends Studios
71Plasma PounderMISuper Rare147When equipped Creature deals Earth damage, you may look at the top two cards of your Location Deck. Put one of them on top and the other on the bottom.1HotShotsVFX
72Prism of FrightMICommon148Equipped Creature has an additional 5 Energy. Sacrifice Prism of Fright: Target Creature loses 20 Courage.HotShotsVFX
73Prism of MindlessnessMICommon149Equipped Creature has an additional 5 Energy. Sacrifice Prism of Fright: Target Creature loses 20 Wisdom.HotShotsVFX
74Prism of SlothMICommon150Equipped Creature has an additional 5 Energy. Sacrifice Prism of Fright: Target Creature loses 20 Speed.HotShotsVFX
75Prism of VacuityMIUncommon151Equipped Creature has an additional 5 Energy. Sacrifice Prism of Fright: Target Creature loses 20 Power.Adrian Barrios, Etienne St.Laurent
76ReefshardMIRare152While any player controls a Chieftain, equipped Creature has an additional 10 to all Disciplines.HotShotsVFX
77Sinister StatuetteMIUncommon153When equipped Creature deals 15 or more attack damage, opposing engaged Creature loses 10 in a Discipline of your choice.Imaginary Friends Studios
78The Pit TokenMIUncommon146Equipped Creature has an additional 10 Power. Sacrifice The Pit Token: Deal 10 damage to target engaged Creature. Play this ability only while equipped Creature is engaged.HotShotsVFX
79Ulmar's Bionic Steam ArmsMIRare154Equipped Creature deals an additional 5 damage with attacks. If equipped Creature deals more than 20 damage with a single attack, sacrifice Ulmar's Bionic Steam Arms and deal 20 damage to the equipped Creature.Imaginary Friends Studios
80Ulmar's ProjectorMIRare155Equipped Creature has 10 less Energy. If equipped Creature is destroyed while engaged, return it to play in an open space on your side of the Battleboard with no Mugic counters.1HotShotsVFX
81Baton of Aa'uneROTOUncommon67Equipped Creature has an additional 5 Energy. Equipped Chieftain has "Water 5."HotShotsVFX
82Dractyl ScalesROTOCommon68Sacrifice Dractyl Scales: Equipped Creature gains 10 Energy and target Creature loses 10 in all Disciplines. If Dractyl Scales was equipped to H'earring, equipped Creature gains an additional 10 Energy.HotShotsVFX
83Kha'rall Amber ShardROTOUncommon69Equipped M'arrillian or Minion has Earth. Equipped Kha'rall has an additional 25 Energy and "Defender: Minion." This Battlegear begins the game face-up.1Imaginary Friends Studios
84Kha'rall Chime ShardROTOUncommon70Equipped M'arrillian or Minion has Air. Equipped Kha'rall has an additional 25 Energy and "Defender: Kha'rall." This Battlegear begins the game face-up.1Imaginary Friends Studios
85Kha'rall Freshwater ShardROTORare71Equipped M'arrillian or Minion has Water. Equipped Kha'rall has an additional 25 Energy and "Defender: Fluidmorpher." This Battlegear begins the game face-up.1Imaginary Friends Studios
86Kha'rall Magma ShardROTORare72Equipped M'arrillian or Minion has Fire. Equipped Kha'rall has an additional 25 Energy and "Defender: Chieftain." This Battlegear begins the game face-up.1Imaginary Friends Studios
87Kha'rall Shard of the Tidal CrestROTOUltra Rare73Equipped M'arrillian or Minion has "Water 5." At the beginning of combat, equipped Kha'rall gains 40 Energy if there are 8 or more Mugic counters among Creatures you control. This Battlegear begins the game face-up. 11Imaginary Friends Studios
88Liquid Thought EvaporatorROTORare74Attacks played by equipped Creature also count as Water attacks. When Liquid Thought Evaporator is flipped face-down, equipped Fluidmorpher gains a Mugic counter.HotShotsVFX
89Phobia PlatesROTOSuper Rare75Creatures engaged with equipped Creature fail all Challenges on attacks they play. Equipped Creature takes 10 less damage from Mugic.HotShotsVFX
90Vial of Liquid ThoughtROTOCommon76Sacrifice Vial of Liquid Thought: Return an Attack Card from your Attack Discard pile to your hand. If you do, place one Attack Card from your hand on the bottom of your Attack Deck.HotShotsVFX
91Blazier's Map CollectionTOTTRare56If equipped Creature moved this turn, at the beginning of combat reveal a new active Location.If Blazier would only stop mapping new lands and look over his collection, he would discover that he has already found what he's been searching for his entire life.HotShotsVFX
92BronzeflightTOTTRare57Equipped Creature has an additional 20 Speed. While an opposing Creature has Range, equipped Creature has "Defender." This Battlegear begins the game face-up.A marvel of engineering, the Bronzeflight can travel from Mipedim Oasis to Mount Pillar on a single charge.Keron Grant, Etienne St.Laurent
93Burithean AxeTOTTUncommon58Stat Check Power 50: Equipped Creature has an additional 5 Energy. Stat Check Power 75: Equipped Creature has "Intimidate: Energy 10."What takes 20 to wield, Rothar swings with one arm!Imaginary Friends Studios
94Dread TreadTOTTUltra Rare59If equipped Creature moved this turn and won combat, it may move again. This move may begin a second combat.The Dread Tread can rip through Kiru City's "impenetrable" walls as if they were made of paper.Underworld1HotShotsVFX
95Evergreen TunicTOTTUncommon60Stat Check Courage 50: Equipped Creature has an additional 5 Energy. Stat Check Courage 75: Equipped Creature has an additional 15 Energy.The perfect combination of weight, durability and flexibility.Robert Dizon, Stone Perales
96FlitflutTOTTCommon61Equipped Creature has an additional 15 Wisdom and 15 Speed. Sacrifice Flitflut : Relocate equipped Creature into an unoccupied space. Play this ability only while equipped Creature is unengaged.Augusto Barranco
97Girgeth TarTOTTSuper Rare62Equipped OverWorld Creature has an additional 5 Energy. Sacrifice Girgeth Tar: Heal 20 damage to target Creature. If that Creature is a Caretaker, it also gains a Mugic counter.HotShotsVFX
98HornsabreTOTTUltra Rare63Opposing Creatures on your side of the Battleboard have "Recklessness 5."Infused with the spirits of warriors past, the luminescent glow intensifies whenever it senses an intruder nearby.Overworld1HotShotsVFX
99Ikkatosh's AichstickTOTTUncommon64Stat Check Wisdom 50: Equipped Creature has an additional 5 Energy. Stat Check Wisdom 75: The first attack played by equipped Creature has "Untargetable."To aid in the war, Ikkatosh proved he would give part of himself... literally!HotShotsVFX
100LevitaarTOTTUncommon65Equipped Creature has an additional 50 Speed. When equipped Creature is dealt attack damage, deal 5 damage to the opposing engaged Creature.Raznus's favorite transport before his unfortunate transformation.Andrew Bradshaw, Chris Fisher, HotShotsVFX
101Mipedian Balladeers' FluteTOTTRare66Sacrifice Mipedian Balladeers' Flute: Equipped Creature gains a Mugic counter. Your opponent may put a Mugic counter on a Creature of their choice. This Battlegear begins the game face-up.Melodies, harmonies, cacophonies: Mugicians love all music without prejudice.HotShotsVFX
102ObliteratorsTOTTCommon67Equipped Creature has Fire. Sacrifice Obliterators: Deal 5 damage to target Creature. Play this ability only if you control Dread Tread.It's the perfect war machine: the Obliterators annihilate anything the Dread Tread fails to steamroll.Imaginary Friends Studios
103Ozlai's WreckTOTTCommon68Sacrifice Ozlai's Wreck: Destroy target Battlegear equipped to an engaged Creature.Though Ozlai named "The Wreck" after what it can do to other vehicles, many believe that it's named after his state of mind.1Tom Baxa
104Residual Lightning DustTOTTUncommon69Stat Check Speed 50: Equipped Creature has an additional 5 Energy. Stat Check Speed 75: When equipped Creature takes 20 or more damage from a single source, deal 5 damage to the opposing engaged Creature.HotShotsVFX
105SahrnokkTOTTSuper Rare70Sacrifice Sahrnokk: Creatures may not end their move in equipped Creature's space.As Ørth whizzed by Gespedan to win the race and their wager, Gespedan regretted agreeing to give Ørth naming rights to his next child.Imaginary Friends Studios
106Scepter of the Infernal Parasite TOTTUltra Rare71While engaged with an Infected Creature, equipped Creature has "Outperform all Disciplines 5."The parasites proved once again that determination trumps size every time.Danian1Augusto Barranco, Etienne St.Laurent
107Van Bloot's SickleTOTTSuper Rare72Equipped Creature has an additional 15 Courage. Attacks played by equipped Creature have "The opposing engaged Creature loses 10 Courage."Seeing its sharpness, even the most courageous lose heart... just before they lose their heads.Imaginary Friends Studios
108Warriors of Owayki TOTTUltra Rare73Mipedians you control have "{{MC}}: Deal 10 damage to target engaged Creature." Flip Warriors of Owayki face-down at the end of combat.Mipedian1HotShotsVFX
109Weightless Energy VesselTOTTRare74Equipped Creature may not be the target of Mugic Cards. This Battlegear begins the game face-up.Even the most unimaginative Mipedians thought the name was too "on-the-nose."HotShotsVFX
110Wing-FinTOTTSuper Rare75Equipped Creature has an additional 15 Courage and 15 Power. Sacrifice WingFin: Relocate equipped Creature into an unoccupied space. Play this ability only while equipped Creature is unengaged.Augusto Barranco
111Aichlyys WispFUNCommon65Equipped Creature has an additional 40 Wisdom and 5 Energy.As ephemeral as dreams and just as cherished.HotShotsVFX
112Armbands of LoreFUNCommon66Equipped Creature has an additional 40 Courage and 5 Energy."Total control and domination!? You are fools! Control is an illusion... and that is why you will fail." —LoreRobert Dizon
113Bodal's DaggerFUNRare67Equipped Creature deals an additional 10 damage with non-Elemental, non-Discipline Attacks.Imaginary Friends Studios
114Crown of Aa'uneFUNUltra Rare68Equipped Creature has Creature Type "Chieftain" in addition to its other types. (Minions use Brainwashed text. Minions may only play Generic Mugic.)For true leaders, the crown does not define the king. The king defines the crown.M'arrillians or Minions1Imaginary Friends Studios
115General's StandardFUNSuper Rare69When General's Standard is revealed, choose a Tribe. Equipped Creature is considered to belong to that Tribe while General's Standard is face-up. (This effect does not end at the end of the turn.)Dave Droman
116GigantroperFUNSuper Rare70At the beginning of combat, equipped Creature loses all abilities and gains or loses Courage, Power, Wisdom, Speed and Energy to make those values 70.1Imaginary Friends Studios
117Indigo SashFUNCommon71Equipped Creature has an additional 40 Speed and 5 Energy."I never expected to see an UnderWorlder wearing the emblem of our noble Mipedian ancestors. And I've never been happier." —TiaaneRobert Dizon
118Khybon's Mech-bladeFUNCommon72Equipped Creature has an additional 40 Power and 5 Energy.The handle hides a trigger that instantly doubles the length of the blade. Naturally, Khybon has not told anyone about this feature.Dave Droman
119Mipedian FulguriteFUNSuper Rare73Equipped Creature has "Air 10." At the end of any combat, destroy Mipedian Fulgurite.The air crackled and sizzled, as did the enemy.Dave Droman
120Muge's TuningforkFUNRare74Equipped Creature may play Mugic from any Tribe you control. This Battlegear begins the game face-up. Though Mugicians may appear to love one tribe's music over another, the fact remains they they love all music equally.1Imaginary Friends Studios
121Riverland MoonFUNCommon75When equipped Creature deals Water damage, it gains 10 to all Disciplines.Chris Fisher
122Shard of SolitudeFUNSuper Rare76Equipped Creature has an additional 5 Energy. While equipped Kha'rall is engaged, unengaged Creatures cannot play Mugic or activated abilities."Another one? The M'arrillians have more shards than Van Bloot has feathers!" —Takinom1Imaginary Friends Studios
123Ankh of Kehn-SepAURare135Equipped Creature deals an additional 5 attack damage to Creatures with no Elemental Types.Stone Perales
124Aquatic FamiliarAUCommon136Equipped Creature has "Expend Water: Gain 50 Wisdom."Peter Bergting
125AZAIA MindprobeAURare134Equipped Creature cannot be targeted by Mugic or abilities played by Creatures with lower Wisdom than it. This Battlegear begins the game face-up.Imaginary Friends Studios
126Bi-MowercycleAURare137Equipped Creature has "Range" and "Swift 1." Sacrifice Bi-Mowercycle: Target Creature gains "Range" and "Swift 1." This Battlegear begins the game face-up.HotShotsVFX
127Citadel FragmentsAUCommon138Equipped Creature has an additional 5 Energy and 5 in each Discipline for each Elemental Type it has.Stone Perales
128Citadel LodestoneAUCommon139When equipped Creature becomes engaged, it gains Earth.Stone Perales
129ColstoneAUSuper Rare140When a Creature engaged with the equipped Creature fails a Discipline check on an attack it played, the equipped Creature gains 10 Energy.Stone Perales
130Double EdgeAUCommon141At the beginning of combat, choose "Fire 5," "Air 5," "Earth 5" or "Water 5." Equipped Creature gains the chosen ability and "Recklessness 5."Edwin Nebres, Anthony Washington, Emilio Lopez
131Drilldozer, Customized RigAURare142Equipped Creature has an additional 10 Energy. If equipped Creature has Earth, it has an additional 10 Energy.HotShotsVFX
132Flameblade of SeerynAUSuper Rare143Whenever equipped Creature deals 30 or more Fire damage with a single attack, destroy target Battlegear.Stone Perales
133HyperhoverAURare144Equipped Creature has "Untargetable" if it has moved this turn.HotShotsVFX
134Kha'rall Shard of the StaunchAURare145Equipped Creature has Water. Equipped Kha'rall has an additional 15 Energy and "Defender: Water." This Battlegear begins the game face-up.1Stone Perales
135Metabolic OverloaderAUCommon146Equipped Creature has "Expend Fire: Gain 50 Power."Peter Bergting
136Mysterious ClawbladeAUCommon147Equipped Creature has "Expend Air: Gain 50 Speed."Stone Perales
137Orb of UndaAURare148Sacrifice Orb of Unda: Put a Mugic counter on equipped Creature. If equipped Creature has Water, heal 10 damage from it.Stone Perales
138Orchis UndinAUCommon149When equipped Creature becomes engaged, it gains Water.Stone Perales
139Phoenix BeltAURare150Sacrifice Phoenix Belt: Deal 10 damage to target Creature. If equipped Creature has Fire, deal an additional 10 damage.Stone Perales
140Pranker TankerAUSuper Rare151At the beginning of each turn, equipped Creature must swap places with another Creature you control. This Battlegear begins the game face-up.Andrew Bradshaw, Anthony Washington, David Rodriguez
141Quranium PendantAUCommon152Equipped Creature has "Expend Earth: Gain 50 Courage."Stone Perales
142Sandstorm ShroudAUCommon153When equipped Creature becomes engaged, it gains Air.Stone Perales
143Scarab of KhilaiAUSuper Rare154Equipped Creature and Creatures engaged with it cannot lose Elemental Types.Stone Perales
144SkopolonAUSuper Rare155At the beginning of each turn, you may look at target face-down Battlegear you do not control. This Battlegear begins the game face-up.1Stone Perales
145Stormbird StatuesAURare156Equipped Creature has "Swift 1." If equipped Creature has Air, it has "Surprise." This Battlegear begins the game face-up.Stone Perales
146Sun Chariot of Kehn-SepAUCommon157When equipped Creature becomes engaged, it gains Fire.Stone Perales
147Trident of TreacheryAURare158If equipped Creature would deal 20 or more Fire attack damage, it may deal 10 damage to target Creature instead.1Stone Perales
148UlmanatorAURare159Creatures engaged with equipped Creature have 10 less to all Disciplines for each Elemental Type they have.HotShotsVFX
149VaranohsAURare160Equipped Creature has "Range" and "Swift 1" for each Creature in your discard pile. This Battlegear begins the game face-up.1Stone Perales
150Vlaric Shard, Relic of the PastAURare161Equipped Creature with Earth deals an additional 5 attack damage. When you shuffle your Attack Deck, destroy Vlaric Shard.1Stone Perales
151Xerium ArmorAUUltra Rare162If equipped Creature would take more than 20 damage from an attack, it takes 20 damage instead.1Khary Randolph, Etienne St.Laurent
152Armor of Earthen MightFASRare23Equipped Creature with Earth takes 10 less damage from Mugic and activated abilities. This Battlegear begins the game face-up.Stone Perales
153DroskinOP1Promo81Sacrifice Droskin: Negate target attack. Play this ability only if the equipped Creature is engaged.The Droskin is rumored to be able to absorb even the most devastating attacks.1Jimmy Tran, Imaginary Friends Studios
154The Indigo ArcOP1Promo65Equipped Creature's first attack each combat has "Untargetable."The blade cuts with such force that neither armor nor Mugic can slow its strikes.1HotShotsVFX
155Flux BaubleOP1Rare14At the beginning of combat, look at the top two cards of your Location Deck. Put one of them on top of that deck and the other on the bottom.Imaginary Friends Studios
156Orb of ForesightOP1Rare15At the beginning of combat, look at the top three cards of your Attack Deck. Put one of them on top of that deck and the other two on the bottom in any order.Imaginary Friends Studios
157Talisman of the MandiblorOP1Super Rare16Equipped Creature has an additional 15 Speed. If equipped Creature is Danian, it has "Sacrifice this Creature: Return a Mandiblor from your general discard pile to play in any open space."Imaginary Friends Studios
158Bodal's Element ConverterLRRare13Equipped Creature has "Fire 5" and "Water 5." When equipped Creature deals 25 or more damage with a single attack, flip Bodal's Element Converter face-down.Imaginary Friends Studios
159Kha'rall Shard of ChanceLRSuper Rare14Equipped Creature has an additional 5 Energy and Air. While equipped Kha'rall is engaged, Creatures play attacks at random.1Imaginary Friends Studios
160Mommark's Energy InfuserLRUltra Rare15At the beginning of combat, equipped Creature gains 5 Energy for each Mugic counter on it. The equipped Creature may gain no more than 40 Energy this way. If equipped Creature has no Mugic counters, destroy it.1Imaginary Friends Studios
161Olkiex' ApronLRUncommon16Equipped Creature has "When this Creature becomes engaged, flip the opposing engaged Creature's Battlegear facedown."Imaginary Friends Studios