Convert offsets to floats

This commit is contained in:
Lorenzooone
2024-05-18 16:44:51 +02:00
parent 9b58e0c9cd
commit fe8b6af6de
5 changed files with 65 additions and 55 deletions

View File

@@ -6,7 +6,6 @@
enum ScreenType { TOP, BOTTOM, JOINT };
enum BottomRelativePosition { UNDER_TOP, LEFT_TOP, ABOVE_TOP, RIGHT_TOP, BOT_REL_POS_END };
enum OffsetAlgorithm { NO_DISTANCE, HALF_DISTANCE, MAX_DISTANCE, OFF_ALGO_END };
enum CurrMenuType { DEFAULT_MENU_TYPE, CONNECT_MENU_TYPE, MAIN_MENU_TYPE, VIDEO_MENU_TYPE, AUDIO_MENU_TYPE, CROP_MENU_TYPE, TOP_PAR_MENU_TYPE, BOTTOM_PAR_MENU_TYPE };
struct ScreenInfo {
@@ -15,7 +14,7 @@ struct ScreenInfo {
double scaling;
bool is_fullscreen;
BottomRelativePosition bottom_pos;
OffsetAlgorithm subscreen_offset_algorithm, subscreen_attached_offset_algorithm, total_offset_algorithm_x, total_offset_algorithm_y;
float subscreen_offset, subscreen_attached_offset, total_offset_x, total_offset_y;
int top_rotation, bot_rotation;
bool show_mouse;
bool v_sync_enabled;

View File

@@ -131,6 +131,7 @@ private:
void padding_change();
void crop_value_change(int new_crop_value);
void par_value_change(int new_par_value, bool is_top);
void offset_change(float &value, float change);
bool common_poll(SFEvent &event_data);
bool main_poll(SFEvent &event_data);
bool no_menu_poll(SFEvent &event_data);
@@ -142,7 +143,6 @@ private:
void window_bg_processing();
void display_data_to_window(bool actually_draw);
void window_render_call();
int apply_offset_algo(int offset_contribute, OffsetAlgorithm chosen_algo);
void set_position_screens(sf::Vector2f &curr_top_screen_size, sf::Vector2f &curr_bot_screen_size, int offset_x, int offset_y, int max_x, int max_y, bool do_work = true);
int prepare_screen_ratio(sf::Vector2f &screen_size, int own_rotation, int width_limit, int height_limit, int other_rotation, const PARData *own_par);
void calc_scaling_resize_screens(sf::Vector2f &own_screen_size, sf::Vector2f &other_screen_size, int &own_scaling, int &other_scaling, int own_rotation, int other_rotation, bool increase, bool mantain, bool set_to_zero, const PARData *own_par, const PARData *other_par);

View File

@@ -251,7 +251,7 @@ void TextRectangle::updateText(int x_limit) {
this->curr_color = sf::Color(160, 60, 60, 192);
break;
case TEXT_KIND_TITLE:
this->curr_color = sf::Color(30, 30, 60, 192);
this->curr_color = sf::Color(30, 30, 60, 0);
break;
default:
break;

View File

@@ -162,6 +162,26 @@ void WindowScreen::par_value_change(int new_par_value, bool is_top) {
}
}
void WindowScreen::offset_change(float &value, float change) {
if(change >= 1.0)
return;
if(change <= -1.0)
return;
float absolute_change = std::abs(change);
if(absolute_change == 0.0)
return;
float close_slice = ((int)(value / absolute_change)) * absolute_change;
if((value - close_slice) > (absolute_change / 2.0))
close_slice += absolute_change;
close_slice += change;
if(close_slice > 1.0)
close_slice = 0.0;
else if(close_slice < 0.0)
close_slice = 1.0;
value = close_slice;
this->future_operations.call_screen_settings_update = true;
}
bool WindowScreen::common_poll(SFEvent &event_data) {
double old_scaling = 0.0;
bool consumed = true;
@@ -408,23 +428,19 @@ bool WindowScreen::main_poll(SFEvent &event_data) {
break;
case '6':
this->m_info.subscreen_offset_algorithm = static_cast<OffsetAlgorithm>((this->m_info.subscreen_offset_algorithm + 1) % (OffsetAlgorithm::OFF_ALGO_END));
this->future_operations.call_screen_settings_update = true;
this->offset_change(this->m_info.subscreen_offset, 0.5);
break;
case '7':
this->m_info.subscreen_attached_offset_algorithm = static_cast<OffsetAlgorithm>((this->m_info.subscreen_attached_offset_algorithm + 1) % (OffsetAlgorithm::OFF_ALGO_END));
this->future_operations.call_screen_settings_update = true;
this->offset_change(this->m_info.subscreen_attached_offset, 0.5);
break;
case '4':
this->m_info.total_offset_algorithm_x = static_cast<OffsetAlgorithm>((this->m_info.total_offset_algorithm_x + 1) % (OffsetAlgorithm::OFF_ALGO_END));
this->future_operations.call_screen_settings_update = true;
this->offset_change(this->m_info.total_offset_x, 0.5);
break;
case '5':
this->m_info.total_offset_algorithm_y = static_cast<OffsetAlgorithm>((this->m_info.total_offset_algorithm_y + 1) % (OffsetAlgorithm::OFF_ALGO_END));
this->future_operations.call_screen_settings_update = true;
this->offset_change(this->m_info.total_offset_y, 0.5);
break;
case 'y':
@@ -1147,19 +1163,6 @@ void WindowScreen::window_render_call() {
}
}
int WindowScreen::apply_offset_algo(int offset_contribute, OffsetAlgorithm chosen_algo) {
switch(chosen_algo) {
case NO_DISTANCE:
return 0;
case HALF_DISTANCE:
return offset_contribute / 2;
case MAX_DISTANCE:
return offset_contribute;
default:
return 0;
}
}
void WindowScreen::set_position_screens(sf::Vector2f &curr_top_screen_size, sf::Vector2f &curr_bot_screen_size, int offset_x, int offset_y, int max_x, int max_y, bool do_work) {
int top_screen_x = 0, top_screen_y = 0;
int bot_screen_x = 0, bot_screen_y = 0;
@@ -1192,32 +1195,32 @@ void WindowScreen::set_position_screens(sf::Vector2f &curr_top_screen_size, sf::
if(this->m_stype == ScreenType::JOINT) {
switch(this->loaded_info.bottom_pos) {
case UNDER_TOP:
bot_screen_x = apply_offset_algo(greatest_width - bot_screen_width, this->loaded_info.subscreen_offset_algorithm);
top_screen_x = apply_offset_algo(greatest_width - top_screen_width, this->loaded_info.subscreen_offset_algorithm);
bot_screen_x = (greatest_width - bot_screen_width) * this->loaded_info.subscreen_offset;
top_screen_x = (greatest_width - top_screen_width) * this->loaded_info.subscreen_offset;
bot_screen_y = top_screen_height;
if(max_y > 0)
bot_screen_y += apply_offset_algo(max_y - bot_screen_height - top_screen_height - offset_y, this->loaded_info.subscreen_attached_offset_algorithm);
bot_screen_y += (max_y - bot_screen_height - top_screen_height - offset_y) * this->loaded_info.subscreen_attached_offset;
break;
case RIGHT_TOP:
bot_screen_y = apply_offset_algo(greatest_height - bot_screen_height, this->loaded_info.subscreen_offset_algorithm);
top_screen_y = apply_offset_algo(greatest_height - top_screen_height, this->loaded_info.subscreen_offset_algorithm);
bot_screen_y = (greatest_height - bot_screen_height) * this->loaded_info.subscreen_offset;
top_screen_y = (greatest_height - top_screen_height) * this->loaded_info.subscreen_offset;
bot_screen_x = top_screen_width;
if(max_x > 0)
bot_screen_x += apply_offset_algo(max_x - bot_screen_width - top_screen_width - offset_x, this->loaded_info.subscreen_attached_offset_algorithm);
bot_screen_x += (max_x - bot_screen_width - top_screen_width - offset_x) * this->loaded_info.subscreen_attached_offset;
break;
case ABOVE_TOP:
bot_screen_x = apply_offset_algo(greatest_width - bot_screen_width, this->loaded_info.subscreen_offset_algorithm);
top_screen_x = apply_offset_algo(greatest_width - top_screen_width, this->loaded_info.subscreen_offset_algorithm);
bot_screen_x = (greatest_width - bot_screen_width) * this->loaded_info.subscreen_offset;
top_screen_x = (greatest_width - top_screen_width) * this->loaded_info.subscreen_offset;
top_screen_y = bot_screen_height;
if(max_y > 0)
top_screen_y += apply_offset_algo(max_y - bot_screen_height - top_screen_height - offset_y, this->loaded_info.subscreen_attached_offset_algorithm);
top_screen_y += (max_y - bot_screen_height - top_screen_height - offset_y) * this->loaded_info.subscreen_attached_offset;
break;
case LEFT_TOP:
bot_screen_y = apply_offset_algo(greatest_height - bot_screen_height, this->loaded_info.subscreen_offset_algorithm);
top_screen_y = apply_offset_algo(greatest_height - top_screen_height, this->loaded_info.subscreen_offset_algorithm);
bot_screen_y = (greatest_height - bot_screen_height) * this->loaded_info.subscreen_offset;
top_screen_y = (greatest_height - top_screen_height) * this->loaded_info.subscreen_offset;
top_screen_x = bot_screen_width;
if(max_x > 0)
top_screen_x += apply_offset_algo(max_x - bot_screen_width - top_screen_width - offset_x, this->loaded_info.subscreen_attached_offset_algorithm);
top_screen_x += (max_x - bot_screen_width - top_screen_width - offset_x) * this->loaded_info.subscreen_attached_offset;
break;
default:
break;
@@ -1350,7 +1353,7 @@ int WindowScreen::get_fullscreen_offset_x(int top_width, int top_height, int bot
default:
return 0;
}
return apply_offset_algo(curr_desk_mode.width - offset_contribute, this->loaded_info.total_offset_algorithm_x);
return (curr_desk_mode.width - offset_contribute) * this->loaded_info.total_offset_x;
}
int WindowScreen::get_fullscreen_offset_y(int top_width, int top_height, int bot_width, int bot_height) {
@@ -1374,7 +1377,7 @@ int WindowScreen::get_fullscreen_offset_y(int top_width, int top_height, int bot
default:
return 0;
}
return apply_offset_algo(curr_desk_mode.height - offset_contribute, this->loaded_info.total_offset_algorithm_y);
return (curr_desk_mode.height - offset_contribute) * this->loaded_info.total_offset_y;
}
void WindowScreen::resize_window_and_out_rects(bool do_work) {

View File

@@ -153,10 +153,10 @@ void reset_screen_info(ScreenInfo &info) {
info.scaling = 1.0;
info.is_fullscreen = false;
info.bottom_pos = UNDER_TOP;
info.subscreen_offset_algorithm = HALF_DISTANCE;
info.subscreen_attached_offset_algorithm = NO_DISTANCE;
info.total_offset_algorithm_x = HALF_DISTANCE;
info.total_offset_algorithm_y = HALF_DISTANCE;
info.subscreen_offset = 0.5;
info.subscreen_attached_offset = 0.0;
info.total_offset_x = 0.5;
info.total_offset_y = 0.5;
info.top_rotation = 0;
info.bot_rotation = 0;
info.show_mouse = true;
@@ -176,6 +176,14 @@ void reset_screen_info(ScreenInfo &info) {
info.bot_par = 0;
}
static float offset_sanitization(float value) {
if(value <= 0.0)
return 0.0;
if(value >= 1.0)
return 1.0;
return value;
}
bool load_screen_info(std::string key, std::string value, std::string base, ScreenInfo &info) {
if(key == (base + "blur")) {
info.is_blurred = std::stoi(value);
@@ -201,20 +209,20 @@ bool load_screen_info(std::string key, std::string value, std::string base, Scre
info.bottom_pos = static_cast<BottomRelativePosition>(std::stoi(value) % BottomRelativePosition::BOT_REL_POS_END);
return true;
}
if(key == (base + "sub_off_algo")) {
info.subscreen_offset_algorithm = static_cast<OffsetAlgorithm>(std::stoi(value) % OffsetAlgorithm::OFF_ALGO_END);
if(key == (base + "sub_off")) {
info.subscreen_offset = offset_sanitization(std::stod(value));
return true;
}
if(key == (base + "sub_att_off_algo")) {
info.subscreen_attached_offset_algorithm = static_cast<OffsetAlgorithm>(std::stoi(value) % OffsetAlgorithm::OFF_ALGO_END);
if(key == (base + "sub_att_off")) {
info.subscreen_attached_offset = offset_sanitization(std::stod(value));
return true;
}
if(key == (base + "off_algo_x")) {
info.total_offset_algorithm_x = static_cast<OffsetAlgorithm>(std::stoi(value) % OffsetAlgorithm::OFF_ALGO_END);
if(key == (base + "off_x")) {
info.total_offset_x = offset_sanitization(std::stod(value));
return true;
}
if(key == (base + "off_algo_y")) {
info.total_offset_algorithm_y = static_cast<OffsetAlgorithm>(std::stoi(value) % OffsetAlgorithm::OFF_ALGO_END);
if(key == (base + "off_y")) {
info.total_offset_y = offset_sanitization(std::stod(value));
return true;
}
if(key == (base + "top_rot")) {
@@ -285,10 +293,10 @@ std::string save_screen_info(std::string base, const ScreenInfo &info) {
out += base + "scale=" + std::to_string(info.scaling) + "\n";
out += base + "fullscreen=" + std::to_string(info.is_fullscreen) + "\n";
out += base + "bot_pos=" + std::to_string(info.bottom_pos) + "\n";
out += base + "sub_off_algo=" + std::to_string(info.subscreen_offset_algorithm) + "\n";
out += base + "sub_att_off_algo=" + std::to_string(info.subscreen_attached_offset_algorithm) + "\n";
out += base + "off_algo_x=" + std::to_string(info.total_offset_algorithm_x) + "\n";
out += base + "off_algo_y=" + std::to_string(info.total_offset_algorithm_y) + "\n";
out += base + "sub_off=" + std::to_string(info.subscreen_offset) + "\n";
out += base + "sub_att_off=" + std::to_string(info.subscreen_attached_offset) + "\n";
out += base + "off_x=" + std::to_string(info.total_offset_x) + "\n";
out += base + "off_y=" + std::to_string(info.total_offset_y) + "\n";
out += base + "top_rot=" + std::to_string(info.top_rotation) + "\n";
out += base + "bot_rot=" + std::to_string(info.bot_rotation) + "\n";
out += base + "vsync=" + std::to_string(info.v_sync_enabled) + "\n";