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Make the software compatible with lower end hardware
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CD / ${{ matrix.platform.name }} ${{ matrix.config.name }} (map[flags:-DBUILD_SHARED_LIBS=FALSE name:Static], map[artifact_name:winarm64 flags:-A ARM64 -DCMAKE_PARALLEL_MSVC=TRUE name:Windows VS2022 ARM os:windows-2022]) (push) Waiting to run
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CD / ${{ matrix.platform.name }} ${{ matrix.config.name }} (map[flags:-DBUILD_SHARED_LIBS=FALSE name:Static], map[artifact_name:linux32 flags:32 name:Linux GCC 32 os:ubuntu-latest]) (push) Waiting to run
CD / ${{ matrix.platform.name }} ${{ matrix.config.name }} (map[flags:-DBUILD_SHARED_LIBS=FALSE name:Static], map[artifact_name:linux64 flags:64 name:Linux GCC x64 os:ubuntu-latest]) (push) Waiting to run
CD / ${{ matrix.platform.name }} ${{ matrix.config.name }} (map[flags:-DBUILD_SHARED_LIBS=FALSE name:Static], map[artifact_name:linuxarm32 flags:arm32 name:Linux GCC ARM 32 os:ubuntu-latest]) (push) Waiting to run
CD / ${{ matrix.platform.name }} ${{ matrix.config.name }} (map[flags:-DBUILD_SHARED_LIBS=FALSE name:Static], map[artifact_name:linuxarm64 flags:arm64 name:Linux GCC ARM 64 os:ubuntu-latest]) (push) Waiting to run
CD / ${{ matrix.platform.name }} ${{ matrix.config.name }} (map[flags:-DBUILD_SHARED_LIBS=FALSE name:Static], map[artifact_name:macos name:macOS Apple Silicon os:macos-14]) (push) Waiting to run
CD / ${{ matrix.platform.name }} ${{ matrix.config.name }} (map[flags:-DBUILD_SHARED_LIBS=FALSE name:Static], map[artifact_name:win32 flags:-A Win32 -DCMAKE_PARALLEL_MSVC=TRUE name:Windows VS2022 Win32 os:windows-2022]) (push) Waiting to run
CD / ${{ matrix.platform.name }} ${{ matrix.config.name }} (map[flags:-DBUILD_SHARED_LIBS=FALSE name:Static], map[artifact_name:win64 flags:-A x64 -DCMAKE_PARALLEL_MSVC=TRUE name:Windows VS2022 x64 os:windows-2022]) (push) Waiting to run
CD / ${{ matrix.platform.name }} ${{ matrix.config.name }} (map[flags:-DBUILD_SHARED_LIBS=FALSE name:Static], map[artifact_name:winarm64 flags:-A ARM64 -DCMAKE_PARALLEL_MSVC=TRUE name:Windows VS2022 ARM os:windows-2022]) (push) Waiting to run
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@@ -97,32 +97,32 @@ static double FPSArrayGetAverage(FPSArray *array) {
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void WindowScreen::init_menus() {
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this->last_menu_change_time = std::chrono::high_resolution_clock::now();
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this->connection_menu = new ConnectionMenu(this->font_load_success, this->text_font);
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this->main_menu = new MainMenu(this->font_load_success, this->text_font);
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this->video_menu = new VideoMenu(this->font_load_success, this->text_font);
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this->crop_menu = new CropMenu(this->font_load_success, this->text_font);
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this->par_menu = new PARMenu(this->font_load_success, this->text_font);
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this->offset_menu = new OffsetMenu(this->font_load_success, this->text_font);
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this->rotation_menu = new RotationMenu(this->font_load_success, this->text_font);
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this->audio_menu = new AudioMenu(this->font_load_success, this->text_font);
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this->bfi_menu = new BFIMenu(this->font_load_success, this->text_font);
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this->relpos_menu = new RelativePositionMenu(this->font_load_success, this->text_font);
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this->resolution_menu = new ResolutionMenu(this->font_load_success, this->text_font);
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this->fileconfig_menu = new FileConfigMenu(this->font_load_success, this->text_font);
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this->extra_menu = new ExtraSettingsMenu(this->font_load_success, this->text_font);
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this->status_menu = new StatusMenu(this->font_load_success, this->text_font);
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this->license_menu = new LicenseMenu(this->font_load_success, this->text_font);
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this->shortcut_menu = new ShortcutMenu(this->font_load_success, this->text_font);
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this->action_selection_menu = new ActionSelectionMenu(this->font_load_success, this->text_font);
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this->scaling_ratio_menu = new ScalingRatioMenu(this->font_load_success, this->text_font);
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this->is_nitro_menu = new ISNitroMenu(this->font_load_success, this->text_font);
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this->video_effects_menu = new VideoEffectsMenu(this->font_load_success, this->text_font);
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this->input_menu = new InputMenu(this->font_load_success, this->text_font);
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this->audio_device_menu = new AudioDeviceMenu(this->font_load_success, this->text_font);
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this->separator_menu = new SeparatorMenu(this->font_load_success, this->text_font);
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this->color_correction_menu = new ColorCorrectionMenu(this->font_load_success, this->text_font);
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this->main_3d_menu = new Main3DMenu(this->font_load_success, this->text_font);
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this->second_screen_3d_relpos_menu = new SecondScreen3DRelativePositionMenu(this->font_load_success, this->text_font);
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this->connection_menu = new ConnectionMenu(this->text_rectangle_pool);
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this->main_menu = new MainMenu(this->text_rectangle_pool);
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this->video_menu = new VideoMenu(this->text_rectangle_pool);
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this->crop_menu = new CropMenu(this->text_rectangle_pool);
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this->par_menu = new PARMenu(this->text_rectangle_pool);
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this->offset_menu = new OffsetMenu(this->text_rectangle_pool);
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this->rotation_menu = new RotationMenu(this->text_rectangle_pool);
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this->audio_menu = new AudioMenu(this->text_rectangle_pool);
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this->bfi_menu = new BFIMenu(this->text_rectangle_pool);
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this->relpos_menu = new RelativePositionMenu(this->text_rectangle_pool);
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this->resolution_menu = new ResolutionMenu(this->text_rectangle_pool);
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this->fileconfig_menu = new FileConfigMenu(this->text_rectangle_pool);
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this->extra_menu = new ExtraSettingsMenu(this->text_rectangle_pool);
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this->status_menu = new StatusMenu(this->text_rectangle_pool);
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this->license_menu = new LicenseMenu(this->text_rectangle_pool);
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this->shortcut_menu = new ShortcutMenu(this->text_rectangle_pool);
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this->action_selection_menu = new ActionSelectionMenu(this->text_rectangle_pool);
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this->scaling_ratio_menu = new ScalingRatioMenu(this->text_rectangle_pool);
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this->is_nitro_menu = new ISNitroMenu(this->text_rectangle_pool);
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this->video_effects_menu = new VideoEffectsMenu(this->text_rectangle_pool);
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this->input_menu = new InputMenu(this->text_rectangle_pool);
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this->audio_device_menu = new AudioDeviceMenu(this->text_rectangle_pool);
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this->separator_menu = new SeparatorMenu(this->text_rectangle_pool);
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this->color_correction_menu = new ColorCorrectionMenu(this->text_rectangle_pool);
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this->main_3d_menu = new Main3DMenu(this->text_rectangle_pool);
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this->second_screen_3d_relpos_menu = new SecondScreen3DRelativePositionMenu(this->text_rectangle_pool);
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}
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void WindowScreen::destroy_menus() {
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