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Add support for SFML utf8 strings
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@@ -321,7 +321,8 @@ private:
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int get_fullscreen_offset_y(int top_width, int top_height, int bot_width, int bot_height, int separator_contribute);
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void resize_window_and_out_rects(bool do_work = true);
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void create_window(bool re_prepare_size, bool reset_text = true);
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std::string title_factory();
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std::string _title_factory();
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sf::String title_factory();
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void update_view_size();
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void open();
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void update_screen_settings();
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@@ -153,9 +153,13 @@ void TextRectangle::reset_data(TextData &data) {
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data.pos_y = 0;
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}
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static sf::String convert_to_utf8(const std::string &str) {
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return sf::String::fromUtf8(str.begin(), str.end());
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}
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void TextRectangle::setTextWithLineWrapping(int x_limit) {
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if(x_limit == 0) {
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this->actual_text.setString(this->loaded_data.printed_text);
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this->actual_text.setString(convert_to_utf8(this->loaded_data.printed_text));
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return;
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}
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bool is_done = false;
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@@ -173,7 +177,7 @@ void TextRectangle::setTextWithLineWrapping(int x_limit) {
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}
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for(size_t i = pos; i < space_pos; i++)
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curr_text += this->loaded_data.printed_text[i];
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this->actual_text.setString(curr_text);
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this->actual_text.setString(convert_to_utf8(curr_text));
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sf::FloatRect globalBounds = this->actual_text.getGlobalBounds();
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int bounds_width = (int)(globalBounds.size.x + (globalBounds.position.x * 2));
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if(line_started && (bounds_width > x_limit)) {
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@@ -185,7 +189,7 @@ void TextRectangle::setTextWithLineWrapping(int x_limit) {
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line_started = true;
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new_text = curr_text;
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}
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this->actual_text.setString(new_text);
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this->actual_text.setString(convert_to_utf8(new_text));
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}
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void TextRectangle::setRealSize(int width, int height, bool check_previous) {
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@@ -481,13 +481,18 @@ void WindowScreen::window_factory(bool is_main_thread) {
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this->update_connection();
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}
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std::string WindowScreen::title_factory() {
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std::string WindowScreen::_title_factory() {
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std::string title = this->win_title;
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if(this->capture_status->connected)
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title += " - " + get_name_of_device(this->capture_status);
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return title;
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}
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sf::String WindowScreen::title_factory() {
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std::string title = this->_title_factory();
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return sf::String::fromUtf8(title.begin(), title.end());
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}
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// These values may be undefined under Windows...
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#ifndef GL_BGR
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#define GL_BGR 0x80e0
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@@ -109,7 +109,7 @@ const CropData scaled_ds_pokemon_crop = {
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.bot_x = 0, .bot_y = 0,
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.allowed_joint = true, .allowed_top = true, .allowed_bottom = false,
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.allowed_3ds = true, .allowed_ds = false, .is_game_specific = true,
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.name = "Scaled Pokemon DS"};
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.name = "Scaled Pokémon DS"};
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const CropData scaled_ds_pmd_brt_crop = {
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.top_width = TOP_SCALED_DS_WIDTH_3DS, .top_height = HEIGHT_3DS,
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@@ -127,7 +127,7 @@ const CropData native_ds_pokemon_crop = {
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.bot_x = (BOT_WIDTH_3DS - WIDTH_DS) / 2, .bot_y = HEIGHT_3DS - HEIGHT_DS,
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.allowed_joint = true, .allowed_top = true, .allowed_bottom = true,
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.allowed_3ds = true, .allowed_ds = false, .is_game_specific = true,
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.name = "Native Pokemon DS"};
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.name = "Native Pokémon DS"};
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const CropData native_ds_pmd_brt_crop = {
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.top_width = WIDTH_DS, .top_height = HEIGHT_DS,
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@@ -190,7 +190,7 @@ const CropData ds_pokemon_crop = {
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.bot_x = 0, .bot_y = 0,
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.allowed_joint = true, .allowed_top = true, .allowed_bottom = true,
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.allowed_3ds = false, .allowed_ds = true, .is_game_specific = true,
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.name = "Pokemon DS"};
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.name = "Pokémon DS"};
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const CropData ds_pmd_brt_crop = {
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.top_width = WIDTH_DS, .top_height = HEIGHT_DS,
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