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Make the software compatible with lower end hardware
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CD / ${{ matrix.platform.name }} ${{ matrix.config.name }} (map[flags:-DBUILD_SHARED_LIBS=FALSE name:Static], map[artifact_name:linux32 flags:32 name:Linux GCC 32 os:ubuntu-latest]) (push) Waiting to run
CD / ${{ matrix.platform.name }} ${{ matrix.config.name }} (map[flags:-DBUILD_SHARED_LIBS=FALSE name:Static], map[artifact_name:linux64 flags:64 name:Linux GCC x64 os:ubuntu-latest]) (push) Waiting to run
CD / ${{ matrix.platform.name }} ${{ matrix.config.name }} (map[flags:-DBUILD_SHARED_LIBS=FALSE name:Static], map[artifact_name:linuxarm32 flags:arm32 name:Linux GCC ARM 32 os:ubuntu-latest]) (push) Waiting to run
CD / ${{ matrix.platform.name }} ${{ matrix.config.name }} (map[flags:-DBUILD_SHARED_LIBS=FALSE name:Static], map[artifact_name:linuxarm64 flags:arm64 name:Linux GCC ARM 64 os:ubuntu-latest]) (push) Waiting to run
CD / ${{ matrix.platform.name }} ${{ matrix.config.name }} (map[flags:-DBUILD_SHARED_LIBS=FALSE name:Static], map[artifact_name:macos name:macOS Apple Silicon os:macos-14]) (push) Waiting to run
CD / ${{ matrix.platform.name }} ${{ matrix.config.name }} (map[flags:-DBUILD_SHARED_LIBS=FALSE name:Static], map[artifact_name:win32 flags:-A Win32 -DCMAKE_PARALLEL_MSVC=TRUE name:Windows VS2022 Win32 os:windows-2022]) (push) Waiting to run
CD / ${{ matrix.platform.name }} ${{ matrix.config.name }} (map[flags:-DBUILD_SHARED_LIBS=FALSE name:Static], map[artifact_name:win64 flags:-A x64 -DCMAKE_PARALLEL_MSVC=TRUE name:Windows VS2022 x64 os:windows-2022]) (push) Waiting to run
CD / ${{ matrix.platform.name }} ${{ matrix.config.name }} (map[flags:-DBUILD_SHARED_LIBS=FALSE name:Static], map[artifact_name:winarm64 flags:-A ARM64 -DCMAKE_PARALLEL_MSVC=TRUE name:Windows VS2022 ARM os:windows-2022]) (push) Waiting to run
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@@ -20,7 +20,7 @@ enum SecondScreen3DRelPosMenuOutAction{
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class SecondScreen3DRelativePositionMenu : public RelativePositionMenu {
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public:
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SecondScreen3DRelativePositionMenu(bool font_load_success, sf::Font &text_font);
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SecondScreen3DRelativePositionMenu(TextRectanglePool* text_pool);
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~SecondScreen3DRelativePositionMenu();
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std::chrono::time_point<std::chrono::high_resolution_clock> last_input_processed_time;
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void reset_output_option();
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@@ -29,6 +29,7 @@ public:
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SecondScreen3DRelPosMenuOutAction selected_index = SecondScreen3DRelPosMenuOutAction::SECOND_SCREEN_3D_REL_POS_MENU_NO_ACTION;
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SecondScreen3DRelativePosition selected_confirm_value = SECOND_SCREEN_3D_REL_POS_END;
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protected:
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bool is_option_drawable(int index);
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bool is_option_selectable(int index);
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void set_output_option(int index);
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std::string get_string_option(int index);
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