mirror of
https://github.com/devkitPro/buildscripts.git
synced 2026-08-17 15:46:36 -05:00
*** empty log message ***
This commit is contained in:
@@ -1,125 +0,0 @@
|
||||
#---------------------------------------------------------------------------------
|
||||
# Clear the implicit built in rules
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#---------------------------------------------------------------------------------
|
||||
-include $(DEVKITARM)/gba_rules
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output, if this ends with _mb generates a multiboot image
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# INCLUDES is a list of directories containing extra header files
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||||
#---------------------------------------------------------------------------------
|
||||
TARGET := template_mb
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
INCLUDES :=
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -mthumb -mthumb-interwork
|
||||
|
||||
CFLAGS := -g -Wall -O3\
|
||||
-mcpu=arm7tdmi -mtune=arm7tdmi\
|
||||
-fomit-frame-pointer\
|
||||
-ffast-math \
|
||||
$(ARCH)
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||||
|
||||
CFLAGS += $(INCLUDE)
|
||||
|
||||
ASFLAGS := $(ARCH)
|
||||
LDFLAGS = -g $(ARCH) -Wl,-Map,$(notdir $@).map
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# path to tools - this can be deleted if you set the path in windows
|
||||
#---------------------------------------------------------------------------------
|
||||
export PATH := $(DEVKITARM)/bin:$(PATH)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# any extra libraries we wish to link with the project
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBS := -lgba
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||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBGBA)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir))
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# automatically build a list of object files for our project
|
||||
#---------------------------------------------------------------------------------
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# build a list of include paths
|
||||
#---------------------------------------------------------------------------------
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# build a list of library paths
|
||||
#---------------------------------------------------------------------------------
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
.PHONY: $(BUILD) clean
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) *.elf
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
DEPENDS := $(OFILES:.o=.d)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#---------------------------------------------------------------------------------
|
||||
$(OUTPUT).gba : $(OUTPUT).elf
|
||||
|
||||
$(OUTPUT).elf : $(OFILES) $(LIBGBA)/lib/libgba.a
|
||||
|
||||
-include $(DEPENDS)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
@@ -1,41 +0,0 @@
|
||||
#include "gba_interrupt.h"
|
||||
#include "gba_input.h"
|
||||
|
||||
/*---------------------------------------------------------------------------------
|
||||
|
||||
Basic vblank interrupt with key scan & frame counter
|
||||
|
||||
---------------------------------------------------------------------------------*/
|
||||
unsigned int frame = 0;
|
||||
//---------------------------------------------------------------------------------
|
||||
void VblankInterrupt()
|
||||
//---------------------------------------------------------------------------------
|
||||
{
|
||||
frame += 1;
|
||||
ScanKeys();
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Program entry point
|
||||
//---------------------------------------------------------------------------------
|
||||
int main(void)
|
||||
//---------------------------------------------------------------------------------
|
||||
{
|
||||
// Set up the interrupt handlers
|
||||
InitInterrupt();
|
||||
|
||||
SetInterrupt( Int_Vblank, VblankInterrupt);
|
||||
|
||||
// Enable Vblank Interrupt to allow VblankIntrWait
|
||||
EnableInterrupt(Int_Vblank);
|
||||
|
||||
// Allow Interrupts
|
||||
REG_IME = 1;
|
||||
|
||||
while (1)
|
||||
{
|
||||
VBlankIntrWait();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
<Project name="template"><Folder name="source"><File path="source\template.c"></File></Folder><Folder name="include"></Folder><File path="Makefile"></File></Project>
|
||||
@@ -1,118 +0,0 @@
|
||||
#---------------------------------------------------------------------------------
|
||||
# Clear the implicit built in rules
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#---------------------------------------------------------------------------------
|
||||
-include $(DEVKITARM)/gp32_rules
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# INCLUDES is a list of directories containing extra header files
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := template
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
INCLUDES :=
|
||||
|
||||
AUTHOR := Dave Murphy
|
||||
TITLE := GP32 template
|
||||
#---------------------------------------------------------------------------------
|
||||
# path to tools - this can be deleted if you set the path in windows
|
||||
#---------------------------------------------------------------------------------
|
||||
export PATH := $(DEVKITARM)/bin:$(PATH)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#---------------------------------------------------------------------------------
|
||||
CFLAGS := -save-temps -g -Wall -O3\
|
||||
-mcpu=arm920t -mtune=arm920t\
|
||||
-fomit-frame-pointer\
|
||||
-ffast-math
|
||||
|
||||
CFLAGS += $(INCLUDE)
|
||||
|
||||
AFLAGS :=
|
||||
LDFLAGS = -g -Wl,-Map,$(notdir $@).map
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# any extra libraries we wish to link with the project
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBS := -lmirkoSDK
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBMIRKO)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir))
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# automatically build a list of object files for our project
|
||||
#---------------------------------------------------------------------------------
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
export LD := $(CC)
|
||||
else
|
||||
export LD := $(CXX)
|
||||
endif
|
||||
|
||||
export OFILES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# build a list of include paths
|
||||
#---------------------------------------------------------------------------------
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# build a list of library paths
|
||||
#---------------------------------------------------------------------------------
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
.PHONY: $(BUILD) clean
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).gxb
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
DEPENDS := $(OFILES:.o=.d)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#---------------------------------------------------------------------------------
|
||||
$(OUTPUT).fxe : $(OUTPUT).gxb
|
||||
$(OUTPUT).gxb : $(OUTPUT).elf
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
|
||||
-include $(DEPENDS)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
@@ -1,32 +0,0 @@
|
||||
// written 2004 Mirko Roller mirko@mirkoroller.de
|
||||
// Example shows you how to setup 256 color mode
|
||||
|
||||
#include "gp32.h"
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
u8 *framebuffer;
|
||||
u16 palette[256];
|
||||
|
||||
int main() {
|
||||
|
||||
int x;
|
||||
|
||||
framebuffer = (u8*) FRAMEBUFFER; // 0x0C7B4000
|
||||
|
||||
gp_setCpuspeed(40);
|
||||
gp_initFramebuffer(framebuffer,8,85);
|
||||
|
||||
// Palette format: %RRRRRGGGGGBBBBBI (5551)
|
||||
// I : Intensity Bit 1=on 0=off
|
||||
|
||||
for (x=0;x<32;x++) palette[x] =(x<<1);
|
||||
for (x=32;x<64;x++) palette[x] =((63-x)<<1);
|
||||
for (x=64;x<256;x++) palette[x] =0x0;
|
||||
|
||||
gp_drawString(50,110,23,"Hello World",255,(void *)framebuffer);
|
||||
|
||||
while (1);
|
||||
|
||||
}
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
<Project name="template"><Folder name="source"><File path="source\template.c"></File></Folder><Folder name="include"></Folder><File path="Makefile"></File></Project>
|
||||
@@ -1,130 +0,0 @@
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#---------------------------------------------------------------------------------
|
||||
-include $(DEVKITARM)/ds_rules
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output, if this ends with _mb generates a multiboot image
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# INCLUDES is a list of directories containing extra header files
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := template
|
||||
BUILD := build
|
||||
SOURCES := gfx source data
|
||||
INCLUDES := include build
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -mthumb -mthumb-interwork
|
||||
|
||||
CFLAGS := -g -Wall -O2\
|
||||
-mcpu=arm7tdmi -mtune=arm7tdmi -fomit-frame-pointer\
|
||||
-ffast-math \
|
||||
$(ARCH)
|
||||
|
||||
CFLAGS += $(INCLUDE) -DARM7
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -g $(ARCH) -mno-fpu -Wl,-Map,$(notdir $*).map
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# path to tools - this can be deleted if you set the path in windows
|
||||
#---------------------------------------------------------------------------------
|
||||
export PATH := $(DEVKITARM)/bin:$(PATH)
|
||||
|
||||
LIBS := -lnds7
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS)
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir))
|
||||
|
||||
export CC := $(PREFIX)gcc
|
||||
export CXX := $(PREFIX)g++
|
||||
export AR := $(PREFIX)ar
|
||||
export OBJCOPY := $(PREFIX)objcopy
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
|
||||
export OFILES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
.PHONY: $(BUILD) clean
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) *.elf
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
DEPENDS := $(OFILES:.o=.d)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
$(OUTPUT).bin : $(OUTPUT).elf
|
||||
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin: %.elf
|
||||
@echo built ... $(notdir $@)
|
||||
@$(OBJCOPY) -O binary $< $@
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.elf:
|
||||
@echo linking binary
|
||||
@$(LD) $(LDFLAGS) -specs=ds_arm7.specs $(OFILES) $(LIBPATHS) $(LIBS) -o $@
|
||||
|
||||
|
||||
-include $(DEPENDS)
|
||||
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------------
|
||||
@@ -1,63 +0,0 @@
|
||||
//---------------------------------------------------------------------------------
|
||||
// Simple ARM7 stub (sends RTC, TSC, and X/Y data to the ARM 9)
|
||||
//---------------------------------------------------------------------------------
|
||||
#include "nds.h"
|
||||
#include "nds/bios.h"
|
||||
#include "nds/arm7/touch.h"
|
||||
#include "nds/arm7/clock.h"
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
void InterruptHandler(void) {
|
||||
//---------------------------------------------------------------------------------
|
||||
int t1, t2;
|
||||
static int heartbeat = 0;
|
||||
|
||||
if (IF & IRQ_VBLANK) {
|
||||
// Update the heartbeat
|
||||
heartbeat++;
|
||||
IPC->heartbeat = heartbeat;
|
||||
|
||||
// Read the X/Y buttons and the /PENIRQ line
|
||||
IPC->buttons = XKEYS;
|
||||
|
||||
// Read the touch screen
|
||||
IPC->touchX = touchRead(TSC_MEASURE_X);
|
||||
IPC->touchY = touchRead(TSC_MEASURE_Y);
|
||||
IPC->touchZ1 = touchRead(TSC_MEASURE_Z1);
|
||||
IPC->touchZ2 = touchRead(TSC_MEASURE_Z2);
|
||||
|
||||
// Read the time
|
||||
rtcGetTime((uint8 *)IPC->curtime);
|
||||
BCDToInteger((uint8 *)&(IPC->curtime[1]), 7);
|
||||
|
||||
// Read the temperature
|
||||
IPC->temperature = touchReadTemperature(&t1, &t2);
|
||||
IPC->tdiode1 = t1;
|
||||
|
||||
IPC->tdiode2 = t2;
|
||||
}
|
||||
|
||||
// Acknowledge interrupts
|
||||
IF = IF;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
int main(int argc, char ** argv) {
|
||||
//---------------------------------------------------------------------------------
|
||||
// Reset the clock if needed
|
||||
rtcReset();
|
||||
|
||||
// Set up the interrupt handler
|
||||
IME = 0;
|
||||
IRQ_HANDLER = &InterruptHandler;
|
||||
IE = IRQ_VBLANK;
|
||||
IF = ~0;
|
||||
DISP_SR = DISP_VBLANK_IRQ;
|
||||
IME = 1;
|
||||
|
||||
// Keep the ARM7 out of main RAM
|
||||
while (1) swiWaitForVBlank();
|
||||
return 0;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
@@ -1 +0,0 @@
|
||||
<Project name="template"><Folder name="source"><File path="source\template.c"></File></Folder><Folder name="include"></Folder><File path="Makefile"></File></Project>
|
||||
@@ -1,152 +0,0 @@
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#---------------------------------------------------------------------------------
|
||||
-include $(DEVKITARM)/ds_rules
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# INCLUDES is a list of directories containing extra header files
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := template
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
INCLUDES := include
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -mthumb -mthumb-interwork
|
||||
|
||||
# note: arm9tdmi isn't the correct CPU arch, but anything newer and LD
|
||||
# *insists* it has a FPU or VFP, and it won't take no for an answer!
|
||||
CFLAGS := -g -Wall -O2\
|
||||
-mcpu=arm9tdmi -mtune=arm9tdmi -fomit-frame-pointer\
|
||||
-ffast-math \
|
||||
$(ARCH)
|
||||
|
||||
CFLAGS += $(INCLUDE) -DARM9
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -g $(ARCH) -mno-fpu -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# path to tools - this can be deleted if you set the path in windows
|
||||
#---------------------------------------------------------------------------------
|
||||
export PATH := $(DEVKITARM)/bin:$(PATH)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# any extra libraries we wish to link with the project
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBS := -lnds9
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir))
|
||||
|
||||
export CC := $(PREFIX)gcc
|
||||
export CXX := $(PREFIX)g++
|
||||
export AR := $(PREFIX)ar
|
||||
export OBJCOPY := $(PREFIX)objcopy
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
PCXFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.pcx)))
|
||||
BINFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.bin)))
|
||||
PALFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.pal)))
|
||||
RAWFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.raw)))
|
||||
MAPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.map)))
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES := $(MAPFILES:.map=.o) $(RAWFILES:.raw=.o) $(PALFILES:.pal=.o) $(BINFILES:.bin=.o) $(PCXFILES:.pcx=.o)\
|
||||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
.PHONY: $(BUILD) clean
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) *.elf *.nds* *.bin
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
DEPENDS := $(OFILES:.o=.d)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#---------------------------------------------------------------------------------
|
||||
$(OUTPUT).ds.gba : $(OUTPUT).nds
|
||||
|
||||
$(OUTPUT).nds : $(OUTPUT).bin
|
||||
|
||||
$(OUTPUT).bin : $(OUTPUT).elf
|
||||
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.ds.gba: %.nds
|
||||
dsbuild $<
|
||||
@echo built ... $(notdir $@)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.nds: %.bin
|
||||
@ndstool -c $@ -9 $<
|
||||
@echo built ... $(notdir $@)
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin: %.elf
|
||||
@$(OBJCOPY) -O binary $< $@
|
||||
@echo built ... $(notdir $@)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.elf:
|
||||
@echo linking binary
|
||||
@$(LD) $(LDFLAGS) -specs=ds_arm9.specs $(OFILES) $(LIBPATHS) $(LIBS) -o $@
|
||||
|
||||
-include $(DEPENDS)
|
||||
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------------
|
||||
@@ -1,56 +0,0 @@
|
||||
//---------------------------------------------------------------------------------
|
||||
#include "nds.h"
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
void irqVBlank(void) {
|
||||
//---------------------------------------------------------------------------------
|
||||
IF = IF;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
int main(void) {
|
||||
//---------------------------------------------------------------------------------
|
||||
static int screen =0;
|
||||
u16* back = VRAM_A;
|
||||
u16* front = VRAM_B;
|
||||
|
||||
//turn on the power to the system
|
||||
powerON(POWER_ALL);
|
||||
|
||||
//set main display to render directly from the frame buffer
|
||||
videoSetMode(MODE_FB1);
|
||||
|
||||
//set up the sub display
|
||||
videoSetModeSub(MODE_0_2D |
|
||||
DISPLAY_SPR_1D_LAYOUT |
|
||||
DISPLAY_SPR_ACTIVE |
|
||||
DISPLAY_BG0_ACTIVE |
|
||||
DISPLAY_BG1_ACTIVE );
|
||||
|
||||
//vram banks are somewhat complex
|
||||
vramSetMainBanks(VRAM_A_LCD, VRAM_B_LCD, VRAM_C_SUB_BG, VRAM_D_SUB_SPRITE);
|
||||
|
||||
//irqs are nice..ndslib comes with a very unoptimised default handler
|
||||
irqInitHandler(irqDefaultHandler);
|
||||
irqSet(IRQ_VBLANK, irqVBlank);
|
||||
|
||||
while (1) {
|
||||
|
||||
swiWaitForVBlank();
|
||||
|
||||
//flip screens
|
||||
if(screen) {
|
||||
videoSetMode(MODE_FB1);
|
||||
front = VRAM_B;
|
||||
back = VRAM_A;
|
||||
screen = 0;
|
||||
} else {
|
||||
videoSetMode(MODE_FB0);
|
||||
front = VRAM_A;
|
||||
back = VRAM_B;
|
||||
screen = 1;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
<Project name="template"><File path="Makefile"></File><File path="source\template.c"></File></Project>
|
||||
@@ -1,27 +0,0 @@
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#---------------------------------------------------------------------------------
|
||||
include $(DEVKITARM)/ds_rules
|
||||
|
||||
export TARGET := template
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#---------------------------------------------------------------------------------
|
||||
.PHONY: arm7/$(TARGET).arm7 arm9/$(TARGET).arm9
|
||||
|
||||
$(TARGET).ds.gba : $(TARGET).nds
|
||||
|
||||
$(TARGET).nds : arm7/$(TARGET).arm7 arm9/$(TARGET).arm9
|
||||
@ndstool -c $(TARGET).nds -7 arm7/$(TARGET).arm7 -9 arm9/$(TARGET).arm9
|
||||
|
||||
arm7/$(TARGET).arm7 :
|
||||
@make -C arm7
|
||||
|
||||
arm9/$(TARGET).arm9 :
|
||||
@make -C arm9
|
||||
|
||||
clean:
|
||||
@make -C arm9 clean
|
||||
@make -C arm7 clean
|
||||
|
||||
@@ -1,130 +0,0 @@
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#---------------------------------------------------------------------------------
|
||||
-include $(DEVKITARM)/ds_rules
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# INCLUDES is a list of directories containing extra header files
|
||||
#---------------------------------------------------------------------------------
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
INCLUDES := include build
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -mthumb -mthumb-interwork
|
||||
|
||||
CFLAGS := -g -Wall -O2\
|
||||
-mcpu=arm7tdmi -mtune=arm7tdmi -fomit-frame-pointer\
|
||||
-ffast-math \
|
||||
$(ARCH)
|
||||
|
||||
CFLAGS += $(INCLUDE) -DARM7
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -g $(ARCH) -mno-fpu -Wl,-Map,$(notdir $*).map
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# path to tools - this can be deleted if you set the path in windows
|
||||
#---------------------------------------------------------------------------------
|
||||
export PATH := $(DEVKITARM)/bin:$(PATH)
|
||||
|
||||
LIBS := -lnds7
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS)
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir))
|
||||
|
||||
export CC := $(PREFIX)gcc
|
||||
export CXX := $(PREFIX)g++
|
||||
export AR := $(PREFIX)ar
|
||||
export OBJCOPY := $(PREFIX)objcopy
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
|
||||
export OFILES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
.PHONY: $(BUILD) clean
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) *.elf
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
DEPENDS := $(OFILES:.o=.d)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
$(OUTPUT).arm7 : $(OUTPUT).elf
|
||||
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.arm7: %.elf
|
||||
@echo built ... $(notdir $@)
|
||||
@$(OBJCOPY) -O binary $< $@
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.elf:
|
||||
@echo linking binary
|
||||
@$(LD) $(LDFLAGS) -specs=ds_arm7.specs $(OFILES) $(LIBPATHS) $(LIBS) -o $@
|
||||
|
||||
|
||||
-include $(DEPENDS)
|
||||
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------------
|
||||
@@ -1,63 +0,0 @@
|
||||
//---------------------------------------------------------------------------------
|
||||
// Simple ARM7 stub (sends RTC, TSC, and X/Y data to the ARM 9)
|
||||
//---------------------------------------------------------------------------------
|
||||
#include "nds.h"
|
||||
#include "nds/bios.h"
|
||||
#include "nds/arm7/touch.h"
|
||||
#include "nds/arm7/clock.h"
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
void InterruptHandler(void) {
|
||||
//---------------------------------------------------------------------------------
|
||||
int t1, t2;
|
||||
static int heartbeat = 0;
|
||||
|
||||
if (IF & IRQ_VBLANK) {
|
||||
// Update the heartbeat
|
||||
heartbeat++;
|
||||
IPC->heartbeat = heartbeat;
|
||||
|
||||
// Read the X/Y buttons and the /PENIRQ line
|
||||
IPC->buttons = XKEYS;
|
||||
|
||||
// Read the touch screen
|
||||
IPC->touchX = touchRead(TSC_MEASURE_X);
|
||||
IPC->touchY = touchRead(TSC_MEASURE_Y);
|
||||
IPC->touchZ1 = touchRead(TSC_MEASURE_Z1);
|
||||
IPC->touchZ2 = touchRead(TSC_MEASURE_Z2);
|
||||
|
||||
// Read the time
|
||||
rtcGetTime((uint8 *)IPC->curtime);
|
||||
BCDToInteger((uint8 *)&(IPC->curtime[1]), 7);
|
||||
|
||||
// Read the temperature
|
||||
IPC->temperature = touchReadTemperature(&t1, &t2);
|
||||
IPC->tdiode1 = t1;
|
||||
|
||||
IPC->tdiode2 = t2;
|
||||
}
|
||||
|
||||
// Acknowledge interrupts
|
||||
IF = IF;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
int main(int argc, char ** argv) {
|
||||
//---------------------------------------------------------------------------------
|
||||
// Reset the clock if needed
|
||||
rtcReset();
|
||||
|
||||
// Set up the interrupt handler
|
||||
IME = 0;
|
||||
IRQ_HANDLER = &InterruptHandler;
|
||||
IE = IRQ_VBLANK;
|
||||
IF = ~0;
|
||||
DISP_SR = DISP_VBLANK_IRQ;
|
||||
IME = 1;
|
||||
|
||||
// Keep the ARM7 out of main RAM
|
||||
while (1) swiWaitForVBlank();
|
||||
return 0;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
@@ -1,130 +0,0 @@
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#---------------------------------------------------------------------------------
|
||||
-include $(DEVKITARM)/ds_rules
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# INCLUDES is a list of directories containing extra header files
|
||||
#---------------------------------------------------------------------------------
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
INCLUDES := include
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -mthumb -mthumb-interwork
|
||||
|
||||
# note: arm9tdmi isn't the correct CPU arch, but anything newer and LD
|
||||
# *insists* it has a FPU or VFP, and it won't take no for an answer!
|
||||
CFLAGS := -g -Wall -O2\
|
||||
-mcpu=arm9tdmi -mtune=arm9tdmi -fomit-frame-pointer\
|
||||
-ffast-math \
|
||||
$(ARCH)
|
||||
|
||||
CFLAGS += $(INCLUDE) -DARM9
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -g $(ARCH) -mno-fpu -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# path to tools - this can be deleted if you set the path in windows
|
||||
#---------------------------------------------------------------------------------
|
||||
export PATH := $(DEVKITARM)/bin:$(PATH)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# any extra libraries we wish to link with the project
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBS := -lnds9
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir))
|
||||
|
||||
export CC := $(PREFIX)gcc
|
||||
export CXX := $(PREFIX)g++
|
||||
export AR := $(PREFIX)ar
|
||||
export OBJCOPY := $(PREFIX)objcopy
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
.PHONY: $(BUILD) clean
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) *.elf *.nds* *.bin
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
DEPENDS := $(OFILES:.o=.d)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#---------------------------------------------------------------------------------
|
||||
$(OUTPUT).arm9 : $(OUTPUT).elf
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.arm9: %.elf
|
||||
@$(OBJCOPY) -O binary $< $@
|
||||
@echo built ... $(notdir $@)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.elf:
|
||||
@echo linking binary
|
||||
@$(LD) $(LDFLAGS) -specs=ds_arm9.specs $(OFILES) $(LIBPATHS) $(LIBS) -o $@
|
||||
|
||||
-include $(DEPENDS)
|
||||
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------------
|
||||
@@ -1,61 +0,0 @@
|
||||
//---------------------------------------------------------------------------------
|
||||
#include "nds.h"
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
void irqVBlank(void) {
|
||||
//---------------------------------------------------------------------------------
|
||||
IF = IF;
|
||||
}
|
||||
|
||||
eroe
|
||||
|
||||
|
||||
eprpweor
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
int main(void) {
|
||||
//---------------------------------------------------------------------------------
|
||||
static int screen =0;
|
||||
u16* back = VRAM_A;
|
||||
u16* front = VRAM_B;
|
||||
|
||||
//turn on the power to the system
|
||||
powerON(POWER_ALL);
|
||||
|
||||
//set main display to render directly from the frame buffer
|
||||
videoSetMode(MODE_FB1);
|
||||
|
||||
//set up the sub display
|
||||
videoSetModeSub(MODE_0_2D |
|
||||
DISPLAY_SPR_1D_LAYOUT |
|
||||
DISPLAY_SPR_ACTIVE |
|
||||
DISPLAY_BG0_ACTIVE |
|
||||
DISPLAY_BG1_ACTIVE );
|
||||
|
||||
//vram banks are somewhat complex
|
||||
vramSetMainBanks(VRAM_A_LCD, VRAM_B_LCD, VRAM_C_SUB_BG, VRAM_D_SUB_SPRITE);
|
||||
|
||||
//irqs are nice..ndslib comes with a very unoptimised default handler
|
||||
irqInitHandler(irqDefaultHandler);
|
||||
irqSet(IRQ_VBLANK, irqVBlank);
|
||||
|
||||
while (1) {
|
||||
|
||||
swiWaitForVBlank();
|
||||
|
||||
//flip screens
|
||||
if(screen) {
|
||||
videoSetMode(MODE_FB1);
|
||||
front = VRAM_B;
|
||||
back = VRAM_A;
|
||||
screen = 0;
|
||||
} else {
|
||||
videoSetMode(MODE_FB0);
|
||||
front = VRAM_A;
|
||||
back = VRAM_B;
|
||||
screen = 1;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -1,67 +0,0 @@
|
||||
[Project ID]
|
||||
Signature=UE Proj: v.1
|
||||
[Group]
|
||||
0=
|
||||
1=arm7 - include
|
||||
2=arm7 - source
|
||||
3=arm9
|
||||
4=arm9 - include
|
||||
5=
|
||||
6=
|
||||
[Project Information]
|
||||
Filter=*.*
|
||||
Project Directory=C:\projects\devkitPro\buildscripts\templates\devkitARM\nds\template\combined\
|
||||
Use Relative Directory=1
|
||||
Relative to Project File=1
|
||||
Project Wordfile=
|
||||
Project Tagfile=
|
||||
Create Tagfile=0
|
||||
Include Sub Directories=0
|
||||
[Files - arm9 - source]
|
||||
0=arm9\source\template.c
|
||||
[Open Files]
|
||||
Open File0=C:\devkitPro\devkitARM\base_rules
|
||||
Active File Display Mode=3
|
||||
Open File Pos0=1116
|
||||
Open File Line0=622
|
||||
Open File Window Pos0=0,1,-1,-1,-4,-23,44,44,944,423
|
||||
Open File1=C:\projects\devkitPro\buildscripts\build-devkit.sh
|
||||
Open File Pos1=5763
|
||||
Open File Line1=5276
|
||||
Open File Window Pos1=0,1,-1,-1,-4,-23,88,88,988,467
|
||||
Open File2=C:\Program Files\HMSoft\NIS Edit\tools\iss2nsi\readme.txt
|
||||
Open File Pos2=0
|
||||
Open File Line2=0
|
||||
Active File Index=2
|
||||
Open File Window Pos2=2,3,-1,-1,-4,-23,110,110,1010,489
|
||||
Open File3=
|
||||
Open File Pos3=0
|
||||
Open File Line3=0
|
||||
Open File Window Pos3=0,1,-1,-1,-4,-23,66,66,966,445
|
||||
Open File4=C:\projects\devkitPro\buildscripts\templates\devkitARM\nds\template\arm7\Makefile
|
||||
Open File Pos4=0
|
||||
Open File Line4=0
|
||||
Open File Window Pos4=0,1,-1,-1,-4,-23,88,88,988,467
|
||||
Open File5=C:\projects\devkitPro\examples\gba\mbv2print\Makefile
|
||||
Open File Pos5=2756
|
||||
Open File Line5=1687
|
||||
Open File Window Pos5=0,1,-1,-1,-4,-23,110,110,1010,489
|
||||
Open File6=C:\projects\devkitPro\buildscripts\templates\devkitARM\nds\template\combined\arm9\Makefile
|
||||
Open File Pos6=3484
|
||||
Open File Line6=4128
|
||||
Open File Window Pos6=0,1,-1,-1,-4,-23,132,132,1032,511
|
||||
Open File7=
|
||||
[File View]
|
||||
Current Select=Project Files\arm9\source\template.c
|
||||
Scroll Position=0
|
||||
[Files - arm7 - source]
|
||||
0=arm7\source\template.c
|
||||
[Files - arm7]
|
||||
0=arm7\Makefile
|
||||
[Files - arm9]
|
||||
0=arm9\source\
|
||||
1=arm9\Makefile
|
||||
[Files]
|
||||
0=arm7\source\
|
||||
1=arm9\source\
|
||||
2=Makefile
|
||||
@@ -1,127 +0,0 @@
|
||||
#---------------------------------------------------------------------------------
|
||||
# Generic makefile for Gamecube projects
|
||||
#
|
||||
# Tab stops set to 4
|
||||
# | | | |
|
||||
# 0 1 2 3
|
||||
#---------------------------------------------------------------------------------
|
||||
# Clear the implicit built in rules
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#---------------------------------------------------------------------------------
|
||||
-include $(DEVKITPPC)/gamecube_rules
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# INCLUDES is a list of directories containing extra header files
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := template
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
INCLUDES := include
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#---------------------------------------------------------------------------------
|
||||
MACHDEP = -DGEKKO -mcpu=750 -meabi -mhard-float
|
||||
CFLAGS = -g -O2 -Wall $(MACHDEP) $(INCLUDE)
|
||||
|
||||
LDFLAGS = $(MACHDEP) -mogc -Wl,-Map,$(notdir $@).map -Wl,--cref
|
||||
|
||||
PREFIX := powerpc-gekko-
|
||||
|
||||
export PATH:=$(DEVKITPPC)/bin:$(PATH)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS :=
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# any extra libraries we wish to link with
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBS := -logc -lm
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#---------------------------------------------------------------------------------
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir))
|
||||
|
||||
export CC := $(PREFIX)gcc
|
||||
export CXX := $(PREFIX)g++
|
||||
export AR := $(PREFIX)ar
|
||||
export OBJCOPY := $(PREFIX)objcopy
|
||||
#---------------------------------------------------------------------------------
|
||||
# automatically build a list of object files for our project
|
||||
#---------------------------------------------------------------------------------
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
export LD := $(CC)
|
||||
else
|
||||
export LD := $(CXX)
|
||||
endif
|
||||
|
||||
export OFILES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(sFILES:.s=.o) $(SFILES:.S=.o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# build a list of include paths
|
||||
#---------------------------------------------------------------------------------
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# build a list of library paths
|
||||
#---------------------------------------------------------------------------------
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
.PHONY: $(BUILD) clean
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) *.elf
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
run:
|
||||
psoload $(TARGET).dol
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
reload:
|
||||
psoload -r $(TARGET).dol
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
DEPENDS := $(OFILES:.o=.d)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#---------------------------------------------------------------------------------
|
||||
$(OUTPUT).dol: $(OUTPUT).elf
|
||||
$(OUTPUT).elf: $(OFILES)
|
||||
|
||||
-include $(DEPENDS)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
@@ -1,60 +0,0 @@
|
||||
#include <gccore.h>
|
||||
#include <malloc.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <ogcsys.h>
|
||||
#include <time.h>
|
||||
|
||||
static void *xfb = NULL;
|
||||
|
||||
u32 first_frame = 1;
|
||||
GXRModeObj *rmode;
|
||||
void (*PSOreload)() = (void(*)())0x80001800;
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
int main() {
|
||||
//---------------------------------------------------------------------------------
|
||||
VIDEO_Init();
|
||||
|
||||
switch(VIDEO_GetCurrentTvMode())
|
||||
{
|
||||
case VI_NTSC:
|
||||
rmode = &TVNtsc480IntDf;
|
||||
break;
|
||||
case VI_PAL:
|
||||
rmode = &TVPal528IntDf;
|
||||
break;
|
||||
case VI_MPAL:
|
||||
rmode = &TVMpal480IntDf;
|
||||
break;
|
||||
default:
|
||||
rmode = &TVNtsc480IntDf;
|
||||
break;
|
||||
}
|
||||
|
||||
PAD_Init();
|
||||
|
||||
xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
|
||||
|
||||
VIDEO_Configure(rmode);
|
||||
|
||||
VIDEO_SetNextFramebuffer(xfb);
|
||||
VIDEO_SetBlack(FALSE);
|
||||
VIDEO_Flush();
|
||||
VIDEO_WaitVSync();
|
||||
if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync();
|
||||
VIDEO_SetPreRetraceCallback(PAD_ScanPads);
|
||||
console_init(xfb,20,64,rmode->fbWidth,rmode->xfbHeight,rmode->fbWidth*2);
|
||||
VIDEO_SetNextFramebuffer(xfb);
|
||||
|
||||
|
||||
while (1) {
|
||||
|
||||
while ( !(PAD_ButtonsDown(0) & PAD_BUTTON_A)) {
|
||||
if (PAD_ButtonsDown(0) & PAD_BUTTON_START) PSOreload();
|
||||
VIDEO_WaitVSync();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
<Project name="template"><Folder name="source"><File path="source\template.c"></File></Folder><Folder name="include"></Folder><File path="Makefile"></File></Project>
|
||||
Reference in New Issue
Block a user