mirror of
https://github.com/pret/berry-fix.git
synced 2026-03-21 17:54:20 -05:00
238 lines
5.9 KiB
Makefile
238 lines
5.9 KiB
Makefile
TOOLCHAIN := $(DEVKITARM)
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COMPARE ?= 0
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ifeq (compare,$(MAKECMDGOALS))
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COMPARE := 1
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endif
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# don't use dkP's base_tools anymore
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# because the redefinition of $(CC) conflicts
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# with when we want to use $(CC) to preprocess files
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# thus, manually create the variables for the bin
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# files, or use arm-none-eabi binaries on the system
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# if dkP is not installed on this system
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ifneq (,$(TOOLCHAIN))
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ifneq ($(wildcard $(TOOLCHAIN)/bin),)
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export PATH := $(TOOLCHAIN)/bin:$(PATH)
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endif
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endif
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PREFIX := arm-none-eabi-
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OBJCOPY := $(PREFIX)objcopy
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AS := $(PREFIX)as
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LD := $(PREFIX)ld
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# note: the makefile must be set up so MODERNCC is never called
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# if MODERN=0
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MODERNCC := $(PREFIX)gcc
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ifeq ($(OS),Windows_NT)
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EXE := .exe
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else
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EXE :=
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endif
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# use arm-none-eabi-cpp for macOS
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# as macOS's default compiler is clang
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# and clang's preprocessor will warn on \u
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# when preprocessing asm files, expecting a unicode literal
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# we can't unconditionally use arm-none-eabi-cpp
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# as installations which install binutils-arm-none-eabi
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# don't come with it
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ifneq ($(MODERN),1)
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ifeq ($(shell uname -s),Darwin)
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CPP := $(PREFIX)cpp
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else
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CPP := $(CC) -E
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endif
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else
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CPP := $(PREFIX)cpp
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endif
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GAME_CODE := AGBJ
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MAKER_CODE := 01
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REVISION := 0
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SHELL := /bin/bash -o pipefail
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CPPFLAGS := -I tools/agbcc/include -I tools/agbcc -iquote include -nostdinc -undef
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ROM := berry_fix.gba
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OBJ_DIR := build
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CC1 := tools/agbcc/bin/agbcc$(EXE)
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override CFLAGS += -mthumb-interwork -Wimplicit -Wparentheses -Werror -O2 -fhex-asm
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ELF = $(ROM:.gba=.elf)
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MAP = $(ROM:.gba=.map)
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C_SUBDIR = src
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ASM_SUBDIR = asm
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DATA_ASM_SUBDIR = data
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C_BUILDDIR = $(OBJ_DIR)/$(C_SUBDIR)
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ASM_BUILDDIR = $(OBJ_DIR)/$(ASM_SUBDIR)
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DATA_ASM_BUILDDIR = $(OBJ_DIR)/$(DATA_ASM_SUBDIR)
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ASFLAGS := -mcpu=arm7tdmi
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LDFLAGS = -Map ../$(MAP)
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SHA1 := $(shell { command -v sha1sum || command -v shasum; } 2>/dev/null) -c
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GFX := tools/gbagfx/gbagfx$(EXE)
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SCANINC := tools/scaninc/scaninc$(EXE)
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PREPROC := tools/preproc/preproc$(EXE)
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RAMSCRGEN := tools/ramscrgen/ramscrgen$(EXE)
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FIX := tools/gbafix/gbafix$(EXE)
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TOOLDIRS := $(filter-out tools/agbcc tools/binutils,$(wildcard tools/*))
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MAKEFLAGS += --no-print-directory
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# Clear the default suffixes
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.SUFFIXES:
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# Don't delete intermediate files
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.SECONDARY:
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# Delete files that weren't built properly
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.DELETE_ON_ERROR:
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# Secondary expansion is required for dependency variables in object rules.
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.SECONDEXPANSION:
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.PHONY: all rom clean compare tidy tools clean-tools payload $(TOOLDIRS)
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infoshell = $(foreach line, $(shell $1 | sed "s/ /__SPACE__/g"), $(info $(subst __SPACE__, ,$(line))))
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# Build tools when building the rom
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# Disable dependency scanning for clean/tidy/tools
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# Use a separate minimal makefile for speed
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# Since we don't need to reload most of this makefile
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ifeq (,$(filter-out all rom compare,$(MAKECMDGOALS)))
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$(call infoshell, $(MAKE) -f make_tools.mk)
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else
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NODEP ?= 1
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endif
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# check if we need to scan dependencies based on the rule
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ifeq (,$(MAKECMDGOALS))
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SCAN_DEPS ?= 1
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else
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# clean, tidy, tools, clean-tools, and $(TOOLDIRS), don't even build the ROM
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ifeq (,$(filter-out clean tidy tools clean-tools $(TOOLDIRS),$(MAKECMDGOALS)))
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SCAN_DEPS ?= 0
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else
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SCAN_DEPS ?= 1
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endif
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endif
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ifeq ($(SCAN_DEPS),1)
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C_SRCS := $(wildcard $(C_SUBDIR)/*.c $(C_SUBDIR)/*/*.c $(C_SUBDIR)/*/*/*.c)
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C_OBJS := $(patsubst $(C_SUBDIR)/%.c,$(C_BUILDDIR)/%.o,$(C_SRCS))
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ASM_SRCS := $(wildcard $(ASM_SUBDIR)/*.s)
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ASM_OBJS := $(patsubst $(ASM_SUBDIR)/%.s,$(ASM_BUILDDIR)/%.o,$(ASM_SRCS))
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DATA_ASM_SRCS := $(wildcard $(DATA_ASM_SUBDIR)/*.s)
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DATA_ASM_OBJS := $(patsubst $(DATA_ASM_SUBDIR)/%.s,$(DATA_ASM_BUILDDIR)/%.o,$(DATA_ASM_SRCS))
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OBJS := $(C_OBJS) $(ASM_OBJS) $(DATA_ASM_OBJS)
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# OBJS_REL := $(patsubst $(OBJ_DIR)/%,%,$(OBJS))
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SUBDIRS := $(sort $(dir $(OBJS)))
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$(shell mkdir -p $(SUBDIRS))
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endif
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all: payload rom
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tools: $(TOOLDIRS)
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$(TOOLDIRS):
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@$(MAKE) -C $@
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rom: $(ROM)
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ifeq ($(COMPARE),1)
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@$(SHA1) rom.sha1
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endif
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# For contributors to make sure a change didn't affect the contents of the ROM.
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compare: all
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clean: tidy clean-tools
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find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.latfont' -o -iname '*.hwjpnfont' -o -iname '*.fwjpnfont' \) -exec rm {} +
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make -C payload clean
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clean-tools:
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@$(foreach tooldir,$(TOOLDIRS),$(MAKE) clean -C $(tooldir);)
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tidy:
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rm -f $(ROM) $(ELF) $(MAP)
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rm -r build/*
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make -C payload tidy
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%.s: ;
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%.png: ;
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%.pal: ;
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%.1bpp: %.png ; $(GFX) $< $@
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%.4bpp: %.png ; $(GFX) $< $@
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%.8bpp: %.png ; $(GFX) $< $@
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%.gbapal: %.pal ; $(GFX) $< $@
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%.gbapal: %.png ; $(GFX) $< $@
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%.lz: % ; $(GFX) $< $@
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%.rl: % ; $(GFX) $< $@
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ifeq ($(DINFO),1)
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override CFLAGS += -g
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endif
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ifeq ($(SCAN_DEPS),1)
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ifeq ($(NODEP),1)
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$(C_BUILDDIR)/%.o: c_dep :=
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else
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$(C_BUILDDIR)/%.o: c_dep = $(shell $(SCANINC) -I include $(C_SUBDIR)/$*.c)
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endif
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endif
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$(C_BUILDDIR)/%.o : $(C_SUBDIR)/%.c $$(c_dep)
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@$(CPP) $(CPPFLAGS) $< -o $(C_BUILDDIR)/$*.i
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@$(PREPROC) $(C_BUILDDIR)/$*.i "" | $(CC1) $(CFLAGS) -o $(C_BUILDDIR)/$*.s
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$(AS) $(ASFLAGS) -o $@ $(C_BUILDDIR)/$*.s
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ifeq ($(SCAN_DEPS),1)
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ifeq ($(NODEP),1)
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$(ASM_BUILDDIR)/%.o: asm_dep :=
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else
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$(ASM_BUILDDIR)/%.o: asm_dep = $(shell $(SCANINC) $(ASM_SUBDIR)/$*.s)
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endif
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endif
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$(ASM_BUILDDIR)/%.o: $(ASM_SUBDIR)/%.s $$(asm_dep)
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$(AS) $(ASFLAGS) -o $@ $<
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ifeq ($(NODEP),1)
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$(DATA_ASM_BUILDDIR)/%.o: data_dep :=
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else
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$(DATA_ASM_BUILDDIR)/%.o: data_dep = $(shell $(SCANINC) $(DATA_ASM_SUBDIR)/$*.s)
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endif
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payload:
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@$(MAKE) -C payload COMPARE=$(COMPARE) TOOLCHAIN=$(TOOLCHAIN) MODERN=$(MODERN)
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payload/payload.gba: payload
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data/payload.gba.lz: payload/payload.gba
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$(GFX) $< $@ -search 1
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$(DATA_ASM_BUILDDIR)/%.o: $(DATA_ASM_SUBDIR)/%.s $$(data_dep)
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$(PREPROC) $< "" | $(CPP) -I include - | $(AS) $(ASFLAGS) -o $@
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$(ELF): ld_script.txt $(OBJS)
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cd $(OBJ_DIR) && $(LD) $(LDFLAGS) -T ../ld_script.txt -o ../$@
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$(ROM): $(ELF)
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$(OBJCOPY) -O binary $< $@
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$(FIX) $@ -c$(GAME_CODE) -m$(MAKER_CODE) -r$(REVISION) --silent
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