TOOLCHAIN := $(DEVKITARM) COMPARE ?= 0 ifeq (compare,$(MAKECMDGOALS)) COMPARE := 1 endif # don't use dkP's base_tools anymore # because the redefinition of $(CC) conflicts # with when we want to use $(CC) to preprocess files # thus, manually create the variables for the bin # files, or use arm-none-eabi binaries on the system # if dkP is not installed on this system ifneq (,$(TOOLCHAIN)) ifneq ($(wildcard $(TOOLCHAIN)/bin),) export PATH := $(TOOLCHAIN)/bin:$(PATH) endif endif PREFIX := arm-none-eabi- OBJCOPY := $(PREFIX)objcopy AS := $(PREFIX)as LD := $(PREFIX)ld # note: the makefile must be set up so MODERNCC is never called # if MODERN=0 MODERNCC := $(PREFIX)gcc ifeq ($(OS),Windows_NT) EXE := .exe else EXE := endif # use arm-none-eabi-cpp for macOS # as macOS's default compiler is clang # and clang's preprocessor will warn on \u # when preprocessing asm files, expecting a unicode literal # we can't unconditionally use arm-none-eabi-cpp # as installations which install binutils-arm-none-eabi # don't come with it ifneq ($(MODERN),1) ifeq ($(shell uname -s),Darwin) CPP := $(PREFIX)cpp else CPP := $(CC) -E endif else CPP := $(PREFIX)cpp endif GAME_CODE := AGBJ MAKER_CODE := 01 REVISION := 0 SHELL := /bin/bash -o pipefail CPPFLAGS := -I tools/agbcc/include -I tools/agbcc -iquote include -nostdinc -undef ROM := berry_fix.gba OBJ_DIR := build CC1 := tools/agbcc/bin/agbcc$(EXE) override CFLAGS += -mthumb-interwork -Wimplicit -Wparentheses -Werror -O2 -fhex-asm ELF = $(ROM:.gba=.elf) MAP = $(ROM:.gba=.map) C_SUBDIR = src ASM_SUBDIR = asm DATA_ASM_SUBDIR = data C_BUILDDIR = $(OBJ_DIR)/$(C_SUBDIR) ASM_BUILDDIR = $(OBJ_DIR)/$(ASM_SUBDIR) DATA_ASM_BUILDDIR = $(OBJ_DIR)/$(DATA_ASM_SUBDIR) ASFLAGS := -mcpu=arm7tdmi LDFLAGS = -Map ../$(MAP) SHA1 := $(shell { command -v sha1sum || command -v shasum; } 2>/dev/null) -c GFX := tools/gbagfx/gbagfx$(EXE) SCANINC := tools/scaninc/scaninc$(EXE) PREPROC := tools/preproc/preproc$(EXE) RAMSCRGEN := tools/ramscrgen/ramscrgen$(EXE) FIX := tools/gbafix/gbafix$(EXE) TOOLDIRS := $(filter-out tools/agbcc tools/binutils,$(wildcard tools/*)) MAKEFLAGS += --no-print-directory # Clear the default suffixes .SUFFIXES: # Don't delete intermediate files .SECONDARY: # Delete files that weren't built properly .DELETE_ON_ERROR: # Secondary expansion is required for dependency variables in object rules. .SECONDEXPANSION: .PHONY: all rom clean compare tidy tools clean-tools payload $(TOOLDIRS) infoshell = $(foreach line, $(shell $1 | sed "s/ /__SPACE__/g"), $(info $(subst __SPACE__, ,$(line)))) # Build tools when building the rom # Disable dependency scanning for clean/tidy/tools # Use a separate minimal makefile for speed # Since we don't need to reload most of this makefile ifeq (,$(filter-out all rom compare,$(MAKECMDGOALS))) $(call infoshell, $(MAKE) -f make_tools.mk) else NODEP ?= 1 endif # check if we need to scan dependencies based on the rule ifeq (,$(MAKECMDGOALS)) SCAN_DEPS ?= 1 else # clean, tidy, tools, clean-tools, and $(TOOLDIRS), don't even build the ROM ifeq (,$(filter-out clean tidy tools clean-tools $(TOOLDIRS),$(MAKECMDGOALS))) SCAN_DEPS ?= 0 else SCAN_DEPS ?= 1 endif endif ifeq ($(SCAN_DEPS),1) C_SRCS := $(wildcard $(C_SUBDIR)/*.c $(C_SUBDIR)/*/*.c $(C_SUBDIR)/*/*/*.c) C_OBJS := $(patsubst $(C_SUBDIR)/%.c,$(C_BUILDDIR)/%.o,$(C_SRCS)) ASM_SRCS := $(wildcard $(ASM_SUBDIR)/*.s) ASM_OBJS := $(patsubst $(ASM_SUBDIR)/%.s,$(ASM_BUILDDIR)/%.o,$(ASM_SRCS)) DATA_ASM_SRCS := $(wildcard $(DATA_ASM_SUBDIR)/*.s) DATA_ASM_OBJS := $(patsubst $(DATA_ASM_SUBDIR)/%.s,$(DATA_ASM_BUILDDIR)/%.o,$(DATA_ASM_SRCS)) OBJS := $(C_OBJS) $(ASM_OBJS) $(DATA_ASM_OBJS) # OBJS_REL := $(patsubst $(OBJ_DIR)/%,%,$(OBJS)) SUBDIRS := $(sort $(dir $(OBJS))) $(shell mkdir -p $(SUBDIRS)) endif all: payload rom tools: $(TOOLDIRS) $(TOOLDIRS): @$(MAKE) -C $@ rom: $(ROM) ifeq ($(COMPARE),1) @$(SHA1) rom.sha1 endif # For contributors to make sure a change didn't affect the contents of the ROM. compare: all clean: tidy clean-tools find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.latfont' -o -iname '*.hwjpnfont' -o -iname '*.fwjpnfont' \) -exec rm {} + make -C payload clean clean-tools: @$(foreach tooldir,$(TOOLDIRS),$(MAKE) clean -C $(tooldir);) tidy: rm -f $(ROM) $(ELF) $(MAP) rm -r build/* make -C payload tidy %.s: ; %.png: ; %.pal: ; %.1bpp: %.png ; $(GFX) $< $@ %.4bpp: %.png ; $(GFX) $< $@ %.8bpp: %.png ; $(GFX) $< $@ %.gbapal: %.pal ; $(GFX) $< $@ %.gbapal: %.png ; $(GFX) $< $@ %.lz: % ; $(GFX) $< $@ %.rl: % ; $(GFX) $< $@ ifeq ($(DINFO),1) override CFLAGS += -g endif ifeq ($(SCAN_DEPS),1) ifeq ($(NODEP),1) $(C_BUILDDIR)/%.o: c_dep := else $(C_BUILDDIR)/%.o: c_dep = $(shell $(SCANINC) -I include $(C_SUBDIR)/$*.c) endif endif $(C_BUILDDIR)/%.o : $(C_SUBDIR)/%.c $$(c_dep) @$(CPP) $(CPPFLAGS) $< -o $(C_BUILDDIR)/$*.i @$(PREPROC) $(C_BUILDDIR)/$*.i "" | $(CC1) $(CFLAGS) -o $(C_BUILDDIR)/$*.s $(AS) $(ASFLAGS) -o $@ $(C_BUILDDIR)/$*.s ifeq ($(SCAN_DEPS),1) ifeq ($(NODEP),1) $(ASM_BUILDDIR)/%.o: asm_dep := else $(ASM_BUILDDIR)/%.o: asm_dep = $(shell $(SCANINC) $(ASM_SUBDIR)/$*.s) endif endif $(ASM_BUILDDIR)/%.o: $(ASM_SUBDIR)/%.s $$(asm_dep) $(AS) $(ASFLAGS) -o $@ $< ifeq ($(NODEP),1) $(DATA_ASM_BUILDDIR)/%.o: data_dep := else $(DATA_ASM_BUILDDIR)/%.o: data_dep = $(shell $(SCANINC) $(DATA_ASM_SUBDIR)/$*.s) endif payload: @$(MAKE) -C payload COMPARE=$(COMPARE) TOOLCHAIN=$(TOOLCHAIN) MODERN=$(MODERN) payload/payload.gba: payload data/payload.gba.lz: payload/payload.gba $(GFX) $< $@ -search 1 $(DATA_ASM_BUILDDIR)/%.o: $(DATA_ASM_SUBDIR)/%.s $$(data_dep) $(PREPROC) $< "" | $(CPP) -I include - | $(AS) $(ASFLAGS) -o $@ $(ELF): ld_script.txt $(OBJS) cd $(OBJ_DIR) && $(LD) $(LDFLAGS) -T ../ld_script.txt -o ../$@ $(ROM): $(ELF) $(OBJCOPY) -O binary $< $@ $(FIX) $@ -c$(GAME_CODE) -m$(MAKER_CODE) -r$(REVISION) --silent