mirror of
https://github.com/DragonMinded/bemaniutils.git
synced 2026-08-26 04:20:52 -05:00
Make some debugging adjustments.
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@@ -444,6 +444,17 @@ class AFPRenderer(VerboseOutput):
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# Render individual shapes if this is a sprite.
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if isinstance(renderable, PlacedClip):
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if only_depths is not None:
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if renderable.depth not in only_depths:
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if renderable.depth != -1:
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# Not on the correct depth plane.
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return img
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new_only_depths = only_depths
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else:
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new_only_depths = None
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else:
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new_only_depths = None
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# This is a sprite placement reference. Make sure that we render lower depths
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# first, but preserved placed order as well.
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depths = set(obj.depth for obj in renderable.placed_objects)
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@@ -451,8 +462,12 @@ class AFPRenderer(VerboseOutput):
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for obj in renderable.placed_objects:
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if obj.depth != depth:
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continue
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img = self.__render_object(img, obj, transform, only_depths=only_depths, prefix=prefix + " ")
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img = self.__render_object(img, obj, transform, only_depths=new_only_depths, prefix=prefix + " ")
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elif isinstance(renderable, PlacedShape):
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if only_depths is not None and renderable.depth not in only_depths:
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# Not on the correct depth plane.
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return img
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# This is a shape draw reference.
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shape = renderable.source
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@@ -466,9 +481,6 @@ class AFPRenderer(VerboseOutput):
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if not (params.flags & 0x1):
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# Not instantiable, don't render.
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return img
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if only_depths is not None and renderable.depth not in only_depths:
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# Not on the correct depth plane.
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return img
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if params.flags & 0x4:
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# TODO: Need to support blending and UV coordinate colors here.
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@@ -1137,6 +1137,8 @@ class SWF(TrackedCoverage, VerboseOutput):
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# Handle object colors
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multcolor = Color(1.0, 1.0, 1.0, 1.0)
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addcolor = Color(0.0, 0.0, 0.0, 0.0)
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multdisplayed = False
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adddisplayed = False
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if flags & 0x800:
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# Multiplicative color present.
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@@ -1150,6 +1152,7 @@ class SWF(TrackedCoverage, VerboseOutput):
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multcolor.b = float(b) / 255.0
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multcolor.a = float(a) / 255.0
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self.vprint(f"{prefix} Mult Color: {multcolor}")
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multdisplayed = True
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if flags & 0x1000:
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# Additive color present.
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@@ -1163,6 +1166,7 @@ class SWF(TrackedCoverage, VerboseOutput):
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addcolor.b = float(b) / 255.0
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addcolor.a = float(a) / 255.0
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self.vprint(f"{prefix} Add Color: {addcolor}")
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adddisplayed = True
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if flags & 0x2000:
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# Multiplicative color present, smaller integers.
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@@ -1176,6 +1180,7 @@ class SWF(TrackedCoverage, VerboseOutput):
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multcolor.b = float((rgba >> 8) & 0xFF) / 255.0
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multcolor.a = float(rgba & 0xFF) / 255.0
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self.vprint(f"{prefix} Mult Color: {multcolor}")
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multdisplayed = True
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if flags & 0x4000:
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# Additive color present, smaller integers.
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@@ -1189,6 +1194,15 @@ class SWF(TrackedCoverage, VerboseOutput):
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addcolor.b = float((rgba >> 8) & 0xFF) / 255.0
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addcolor.a = float(rgba & 0xFF) / 255.0
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self.vprint(f"{prefix} Add Color: {addcolor}")
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adddisplayed = True
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# For easier debugging, display the default color when the color
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# is being used.
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if flags & 0x8:
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if not multdisplayed:
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self.vprint(f"{prefix} Mult Color: {multcolor}")
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if not adddisplayed:
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self.vprint(f"{prefix} Add Color: {addcolor}")
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bytecodes: Dict[int, List[ByteCode]] = {}
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if flags & 0x80:
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