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fix dangling refid creation
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@@ -588,11 +588,18 @@ class Beatstream2(EventLogHandler, BSTBase):
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# Called when a player registeres a new profile when they have an account
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def handle_player2_succeed_request(self, request: Node) -> Node:
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player2 = Node.void('player2')
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userid = self.data.local.user.from_refid(self.game, self.version, request.child_value('rid'))
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profile = self.data.local.user.get_profile(self.game, self.version - 1, userid)
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scores = self.data.local.music.get_scores(self.game, self.version - 1, userid)
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achievements = self.data.local.user.get_achievements(self.game, self.version - 1, userid)
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player2 = Node.void('player2')
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if profile is not None:
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# We need to check for profile existance before we look up achievements for the previous
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# version, otherwise we will create a dangling refid
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scores = self.data.local.music.get_scores(self.game, self.version - 1, userid)
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achievements = self.data.local.user.get_achievements(self.game, self.version - 1, userid)
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else:
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scores = []
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achievements = []
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play = Node.bool('play', profile.get_int('tpc') > 1 if profile else False)
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player2.add_child(play)
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