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Update README to reflect that Dance Evolution is now supported.
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README.md
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README.md
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@ -1,15 +1,16 @@
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# Introduction
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A collection of programs for working with various games in the BEMANI series. This
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could be untangled quite a bit into various modules that provide simpler pieces.
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However, this is how it ended up evolving over time. This repository includes
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utilities for unpacking (and sometimes repacking) various file formats, emulating
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network services for various games, utilities for sniffing, redirecting and
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reconstructing network packets, utilities for gathering information about various
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game music databases and associated tooling that makes developing the previous
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utilities easier. It is meant to be a complete ecosystem for somebody looking to
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provide hobby network services to themselves in order to preserve a particular era
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of gaming that is no longer officially supported.
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A collection of programs for working with various games in and out of the BEMANI
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series. This could be untangled quite a bit into various modules that provide
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simpler pieces. However, this is how it ended up evolving over time. This
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repository includes utilities for unpacking (and sometimes repacking) various
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file formats, emulating network services for various games, utilities for
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sniffing, redirecting and reconstructing network packets, utilities for
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gathering information about various game music databases and associated tooling
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that makes developing the previous utilities easier. It is meant to be a
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complete ecosystem for somebody looking to provide hobby network services to
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themselves in order to preserve a particular era of gaming that is no longer
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officially supported.
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Thanks to Tau for the great writeup on the binary network format. Thanks to some
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rando on stack overflow for RC4 code for Python. Thanks to some other rando on
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@ -46,12 +47,12 @@ how to use it.
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## api
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Development version of this repository's BEMAPI implementation. This serves as the
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REST-like API layer for inter-network federation of scores, profiles and rivals.
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Run it like `./api --help` to see help output and determine how to use this. Much
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like "services" and "frontend", this should be pointed at the development version
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of your services config file which holds information about the MySQL database that
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this should connect to as well as what game series are supported. See
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`config/server.yaml` for an example file that you can modify.
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REST-like API layer for inter-network federation of game song catalogs, scores,
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profiles and rivals. Run it like `./api --help` to see help output and determine
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how to use this. Much like "services" and "frontend", this should be pointed at
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the development version of your services config file which holds information about
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the MySQL database that this should connect to as well as what game series are
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supported. See `config/server.yaml` for an example file that you can modify.
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Do not use this utility to serve production traffic. Instead, see
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`bemani/wsgi/api.wsgi` for a ready-to-go WSGI file that can be used with a Python
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@ -293,12 +294,13 @@ BEMANI games boot and supports full scores, profile and events for Beatmania IID
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Pop'n Music 19-27, Jubeat Saucer, Saucer Fulfill, Prop, Qubell, Clan and Festo, Sound
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Voltex 1, 2, 3 Season 1/2 and 4, Dance Dance Revolution X2, X3, 2013, 2014 and Ace,
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MÚSECA 1, MÚSECA 1+1/2, MÚSECA Plus, Reflec Beat, Limelight, Colette, groovin'!! Upper,
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Volzza 1 and Volzza 2, Metal Gear Arcade, and finally The\*BishiBashi. Note that it also
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has matching support for all Reflec Beat versions as well as MGA. By default, this serves
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traffic based solely on the database it is configured against. If you federate with
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other networks using the "Data API" admin page, it will upgrade to serving traffic
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based on the profiles, scores and statistics of all connected networks as well as the
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local database. Run like `./services --help` to see how to use this.
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Volzza 1 and Volzza 2, Metal Gear Arcade, The\*BishiBashi, and finally, Dance Evolution
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Arcade. Note that it also has matching support for all Reflec Beat versions as well
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as MGA. By default, this serves traffic based solely on the database it is configured
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against. If you federate with other networks using the "Data API" admin page, it will
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upgrade to serving traffic based on the profiles, scores and statistics of all
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connected networks as well as the local database. Run like `./services --help` to
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see how to use this.
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Do not use this utility to serve production traffic. Instead, see
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`bemani/wsgi/api.wsgi` for a ready-to-go WSGI file that can be used with a Python
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@ -341,9 +343,11 @@ simply verify that certain things exist so as not to crash a real client. This
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currently generates traffic emulating Beatmania IIDX 20-26, Pop'n Music 19-27, Jubeat
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Saucer, Fulfill, Prop, Qubell, Clan and Festo, Sound Voltex 1, 2, 3 Season 1/2 and 4,
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Dance Dance Revolution X2, X3, 2013, 2014 and Ace, The\*BishiBashi, MÚSECA 1 and MÚSECA
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1+1/2, Reflec Beat, Reflec Beat Limelight, Reflec Beat Colette, groovin'!! Upper,
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Volzza 1 and Volzza 2 ad Metal Gear Arcade and can verify card events and score events
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as well as PASELI transactions. Run it like `./trafficgen --help` to see how to use this.
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1+1/2, Reflec Beat, Limelight, Colette, groovin'!! Upper, Volzza 1 and Volzza 2,
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Dance Evolution Arcade and Metal Gear Arcade and can verify card events and score
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events as well as PASELI transactions. Run it like `./trafficgen --help` to see how
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to use this.
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Note tha this takes a config file which sets up how the clients behave. See
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`config/trafficgen.yaml` for a sample file that can be used.
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@ -690,6 +694,17 @@ corresponding to version in the following table:
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./read --config config/server.yaml --series reflec --version 1 --bin reflecbeat.dll
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```
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### Dance Evolution
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For Dance Evolution, you will need the `resource_lists.arc` file out of `data/arc/`
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for the game that you wish to import. Then, run the following command. Note that
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Dance Evolution only ever had one release so you only need to do this to the newest
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copy of the data you wish to run.
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```
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./read --config config/server.yaml --series danevo --version 1 --bin resource_lists.arc
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```
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## Running Locally
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Once you've set all of this up, you can start the network in debug mode using a command
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