mirror of
https://github.com/djhackersdev/bemanitools.git
synced 2026-09-15 03:45:09 -05:00
Compare commits
14 Commits
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21
Dockerfile.dev
Normal file
21
Dockerfile.dev
Normal file
@@ -0,0 +1,21 @@
|
||||
FROM --platform=amd64 debian:11.6-slim@sha256:f7d141c1ec6af549958a7a2543365a7829c2cdc4476308ec2e182f8a7c59b519
|
||||
|
||||
LABEL description="Development environment for bemanitools"
|
||||
|
||||
# mingw-w64-gcc has 32-bit and 64-bit toolchains
|
||||
RUN apt-get update && apt-get install -y --no-install-recommends \
|
||||
mingw-w64 \
|
||||
mingw-w64-common \
|
||||
make \
|
||||
zip \
|
||||
git \
|
||||
clang-format \
|
||||
python3-pip \
|
||||
&& rm -rf /var/lib/apt/lists/*
|
||||
|
||||
RUN pip3 install mdformat
|
||||
|
||||
RUN mkdir /bemanitools
|
||||
WORKDIR /bemanitools
|
||||
|
||||
ENV SHELL /bin/bash
|
||||
70
GNUmakefile
70
GNUmakefile
@@ -13,8 +13,10 @@ BUILDDIR ?= build
|
||||
|
||||
builddir_docker := $(BUILDDIR)/docker
|
||||
|
||||
docker_container_name := "bemanitools-build"
|
||||
docker_image_name := "bemanitools-build:latest"
|
||||
docker_build_container_name := "bemanitools-build"
|
||||
docker_build_image_name := "bemanitools-build:latest"
|
||||
docker_dev_container_name := "bemanitools-dev"
|
||||
docker_dev_image_name := "bemanitools-dev:latest"
|
||||
|
||||
depdir := $(BUILDDIR)/dep
|
||||
objdir := $(BUILDDIR)/obj
|
||||
@@ -28,7 +30,7 @@ cppflags := -I src -I src/main -I src/test -DGITREV=$(gitrev)
|
||||
cflags := -O2 -pipe -ffunction-sections -fdata-sections \
|
||||
-Wall -std=c99 -DPSAPI_VERSION=1
|
||||
cflags_release := -Werror
|
||||
ldflags := -Wl,--gc-sections -static -static-libgcc -static-libstdc++
|
||||
ldflags := -Wl,--gc-sections -static-libgcc
|
||||
|
||||
#
|
||||
# The first target that GNU Make encounters becomes the default target.
|
||||
@@ -41,6 +43,7 @@ FORCE:
|
||||
|
||||
.PHONY: \
|
||||
build-docker \
|
||||
dev-docker \
|
||||
clean \
|
||||
code-format \
|
||||
doc-format \
|
||||
@@ -89,21 +92,38 @@ version:
|
||||
$(V)echo "$(gitrev)" > version
|
||||
|
||||
build-docker:
|
||||
$(V)docker rm -f $(docker_container_name) 2> /dev/null || true
|
||||
$(V)docker rm -f $(docker_build_container_name) 2> /dev/null || true
|
||||
$(V)docker \
|
||||
build \
|
||||
-t $(docker_image_name) \
|
||||
-f Dockerfile \
|
||||
-t $(docker_build_image_name) \
|
||||
-f Dockerfile.build \
|
||||
.
|
||||
$(V)docker \
|
||||
run \
|
||||
--volume $(shell pwd):/bemanitools \
|
||||
--name $(docker_container_name) \
|
||||
$(docker_image_name)
|
||||
--name $(docker_build_container_name) \
|
||||
$(docker_build_image_name)
|
||||
|
||||
dev-docker:
|
||||
$(V)docker rm -f $(docker_dev_container_name) 2> /dev/null || true
|
||||
$(V)docker \
|
||||
build \
|
||||
-t $(docker_dev_image_name) \
|
||||
-f Dockerfile.dev \
|
||||
.
|
||||
$(V)docker \
|
||||
run \
|
||||
--interactive \
|
||||
--tty \
|
||||
--volume $(shell pwd):/bemanitools \
|
||||
--name $(docker_dev_container_name) \
|
||||
$(docker_dev_image_name)
|
||||
|
||||
clean-docker:
|
||||
$(V)docker rm -f $(docker_container_name) || true
|
||||
$(V)docker image rm -f $(docker_image_name) || true
|
||||
$(V)docker rm -f $(docker_dev_container_name) || true
|
||||
$(V)docker image rm -f $(docker_dev_image_name) || true
|
||||
$(V)docker rm -f $(docker_build_container_name) || true
|
||||
$(V)docker image rm -f $(docker_build_image_name) || true
|
||||
$(V)rm -rf $(BUILDDIR)
|
||||
|
||||
#
|
||||
@@ -136,10 +156,8 @@ modules := $(dlls) $(exes) $(libs) $(avsdlls) $(avsexes) $(testdlls) $(testexes
|
||||
define t_moddefs
|
||||
|
||||
cppflags_$3 += $(cppflags) -DBUILD_MODULE=$3
|
||||
cxxflags_$3 += $(cxxflags) # Add C++-specific flags
|
||||
cflags_$3 += $(cflags)
|
||||
release: cflags_$3 += $(cflags_release)
|
||||
release: cxxflags_$3 += $(cxxflags_release) # Add C++-specific release flags
|
||||
ldflags_$3 += $(ldflags)
|
||||
srcdir_$3 ?= src/main/$3
|
||||
|
||||
@@ -194,11 +212,9 @@ abslib_$1_$2_$3 := $$(libs_$3:%=$$(bindir_$1_indep)/lib%.a)
|
||||
absdpl_$1_$2_$3 := $$(deplibs_$3:%=$$(bindir_$1_$2)/lib%.a)
|
||||
objdir_$1_$2_$3 := $(objdir)/$$(subdir_$1_$2)/$3
|
||||
obj_$1_$2_$3 := $$(src_$3:%.c=$$(objdir_$1_$2_$3)/%.o) \
|
||||
$$(cppsrc_$3:%.cpp=$$(objdir_$1_$2_$3)/%.o) \
|
||||
$$(rc_$3:%.rc=$$(objdir_$1_$2_$3)/%_rc.o)
|
||||
|
||||
deps += $$(src_$3:%.c=$$(depdir_$1_$2_$3)/%.d) \
|
||||
$$(cppsrc_$3:%.cpp=$$(depdir_$1_$2_$3)/%.d)
|
||||
deps += $$(src_$3:%.c=$$(depdir_$1_$2_$3)/%.d)
|
||||
|
||||
$$(depdir_$1_$2_$3):
|
||||
$(V)mkdir -p $$@
|
||||
@@ -207,24 +223,16 @@ $$(objdir_$1_$2_$3):
|
||||
$(V)mkdir -p $$@
|
||||
|
||||
$$(volatile_$3:%.c=$$(objdir_$1_$2_$3)/%.o): FORCE
|
||||
$$(volatile_cpp_$3:%.cpp=$$(objdir_$1_$2_$3)/%.o): FORCE
|
||||
|
||||
$$(objdir_$1_$2_$3)/%.o: $$(srcdir_$3)/%.c \
|
||||
| $$(depdir_$1_$2_$3) $$(objdir_$1_$2_$3)
|
||||
$(V)echo \(.c\) ... $$@
|
||||
$(V)echo ... $$@
|
||||
$(V)$$(toolchain_$1)gcc $$(cflags_$3) $$(cppflags_$3) \
|
||||
-MMD -MF $$(depdir_$1_$2_$3)/$$*.d -MT $$@ -MP \
|
||||
-DAVS_VERSION=$2 -c -o $$@ $$<
|
||||
|
||||
$$(objdir_$1_$2_$3)/%.o: $$(srcdir_$3)/%.cpp \
|
||||
| $$(depdir_$1_$2_$3) $$(objdir_$1_$2_$3)
|
||||
$(V)echo \(.cpp\) ... $$@
|
||||
$(V)$$(toolchain_$1)g++ $$(cxxflags_$3) $$(cppflags_$3) \
|
||||
-MMD -MF $$(depdir_$1_$2_$3)/$$*.d -MT $$@ -MP \
|
||||
-DAVS_VERSION=$2 -c -o $$@ $$<
|
||||
|
||||
$$(objdir_$1_$2_$3)/%_rc.o: $$(srcdir_$3)/%.rc
|
||||
$(V)echo \(.rc\) ... $$@ [windres]
|
||||
$(V)echo ... $$@ [windres]
|
||||
$(V)$$(toolchain_$1)windres $$(cppflags_$3) $$< $$@
|
||||
|
||||
endef
|
||||
@@ -236,7 +244,7 @@ define t_archive
|
||||
$(t_compile)
|
||||
|
||||
$$(bindir_$1_$2)/lib$3.a: $$(obj_$1_$2_$3) | $$(bindir_$1_$2)
|
||||
$(V)echo \(.a\) ... $$@
|
||||
$(V)echo ... $$@
|
||||
$(V)$$(toolchain_$1)ar r $$@ $$^ 2> /dev/null
|
||||
$(V)$$(toolchain_$1)ranlib $$@
|
||||
|
||||
@@ -254,8 +262,8 @@ implib_$1_$2_$3 := $$(bindir_$1_$2)/lib$3.a
|
||||
$$(dll_$1_$2_$3) $$(implib_$1_$2_$3): $$(obj_$1_$2_$3) $$(abslib_$1_$2_$3) \
|
||||
$$(absdpl_$1_$2_$3) \
|
||||
$$(srcdir_$3)/$3.def | $$(bindir_$1_$2)
|
||||
$(V)echo \(.dll\) ... $$(dll_$1_$2_$3)
|
||||
$(V)$$(toolchain_$1)g++ -shared \
|
||||
$(V)echo ... $$(dll_$1_$2_$3)
|
||||
$(V)$$(toolchain_$1)gcc -shared \
|
||||
-o $$(dll_$1_$2_$3) -Wl,--out-implib,$$(implib_$1_$2_$3) \
|
||||
-Wl,--start-group $$^ -Wl,--end-group $$(ldflags_$3)
|
||||
$(V)$$(toolchain_$1)strip $$(dll_$1_$2_$3)
|
||||
@@ -273,8 +281,8 @@ exe_$1_$2_$3 := $$(bindir_$1_$2)/$3.exe
|
||||
|
||||
$$(exe_$1_$2_$3): $$(obj_$1_$2_$3) $$(abslib_$1_$2_$3) $$(absdpl_$1_$2_$3) \
|
||||
| $$(bindir_$1_$2)
|
||||
$(V)echo \(.exe\) ... $$@
|
||||
$(V)$$(toolchain_$1)g++ -o $$@ $$^ $$(ldflags_$3)
|
||||
$(V)echo ... $$@
|
||||
$(V)$$(toolchain_$1)gcc -o $$@ $$^ $$(ldflags_$3)
|
||||
$(V)$$(toolchain_$1)strip $$@
|
||||
|
||||
endef
|
||||
@@ -286,7 +294,7 @@ define t_import
|
||||
impdef_$1_$2_$3 ?= src/imports/import_$1_$2_$3.def
|
||||
|
||||
$$(bindir_$1_$2)/lib$3.a: $$(impdef_$1_$2_$3) | $$(bindir_$1_$2)
|
||||
$(V)echo \(.a\) ... $$@ [dlltool]
|
||||
$(V)echo ... $$@ [dlltool]
|
||||
$(V)$$(toolchain_$1)dlltool --kill-at -l $$@ -d $$<
|
||||
|
||||
endef
|
||||
|
||||
98
Module.mk
98
Module.mk
@@ -100,6 +100,7 @@ include src/main/bstio/Module.mk
|
||||
include src/main/camhook/Module.mk
|
||||
include src/main/cconfig/Module.mk
|
||||
include src/main/config/Module.mk
|
||||
include src/main/core/Module.mk
|
||||
include src/main/d3d9-util/Module.mk
|
||||
include src/main/d3d9exhook/Module.mk
|
||||
include src/main/ddrhook-util/Module.mk
|
||||
@@ -159,9 +160,6 @@ include src/main/iidxio-ezusb/Module.mk
|
||||
include src/main/iidxio-ezusb2/Module.mk
|
||||
include src/main/iidxio/Module.mk
|
||||
include src/main/iidxiotest/Module.mk
|
||||
include src/main/imgui/Module.mk
|
||||
include src/main/imgui-bt/Module.mk
|
||||
include src/main/imgui-debug/Module.mk
|
||||
include src/main/inject/Module.mk
|
||||
include src/main/jbio-magicbox/Module.mk
|
||||
include src/main/jbio-p4io/Module.mk
|
||||
@@ -175,8 +173,6 @@ include src/main/jbhook3/Module.mk
|
||||
include src/main/launcher/Module.mk
|
||||
include src/main/mempatch-hook/Module.mk
|
||||
include src/main/mm/Module.mk
|
||||
include src/main/nv/Module.mk
|
||||
include src/main/nvgpu/Module.mk
|
||||
include src/main/p3io/Module.mk
|
||||
include src/main/p3iodrv/Module.mk
|
||||
include src/main/p3ioemu/Module.mk
|
||||
@@ -237,7 +233,6 @@ $(zipdir)/tools.zip: \
|
||||
build/bin/indep-32/ezusb2-dbg-hook.dll \
|
||||
build/bin/indep-32/ezusb2-tool.exe \
|
||||
build/bin/indep-32/ezusb-tool.exe \
|
||||
build/bin/indep-32/nvgpu.exe \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
@@ -252,7 +247,6 @@ $(zipdir)/tools-x64.zip: \
|
||||
build/bin/indep-64/iidx-ezusb2-exit-hook.dll \
|
||||
build/bin/indep-64/jbiotest.exe \
|
||||
build/bin/indep-64/mempatch-hook.dll \
|
||||
build/bin/indep-64/nvgpu.exe \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
@@ -331,6 +325,10 @@ $(zipdir)/iidx-18.zip: \
|
||||
dist/iidx/config.bat \
|
||||
dist/iidx/gamestart-18.bat \
|
||||
dist/iidx/iidxhook-18.conf \
|
||||
dist/iidx/launcher-18.xml \
|
||||
dist/shared/ea3-ident.xml \
|
||||
dist/shared/ea3-license.xml \
|
||||
dist/shared/ea3-service.xml \
|
||||
dist/iidx/vefx.txt \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
@@ -362,6 +360,10 @@ $(zipdir)/iidx-19.zip: \
|
||||
dist/iidx/config.bat \
|
||||
dist/iidx/gamestart-19.bat \
|
||||
dist/iidx/iidxhook-19.conf \
|
||||
dist/iidx/launcher-19.xml \
|
||||
dist/shared/ea3-ident.xml \
|
||||
dist/shared/ea3-license.xml \
|
||||
dist/shared/ea3-service.xml \
|
||||
dist/iidx/vefx.txt \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
@@ -378,6 +380,10 @@ $(zipdir)/iidx-20.zip: \
|
||||
dist/iidx/config.bat \
|
||||
dist/iidx/gamestart-20.bat \
|
||||
dist/iidx/iidxhook-20.conf \
|
||||
dist/iidx/launcher-20.xml \
|
||||
dist/shared/ea3-ident.xml \
|
||||
dist/shared/ea3-license.xml \
|
||||
dist/shared/ea3-service.xml \
|
||||
dist/iidx/vefx.txt \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
@@ -415,6 +421,13 @@ $(zipdir)/iidx-21-to-24.zip: \
|
||||
dist/iidx/iidxhook-22.conf \
|
||||
dist/iidx/iidxhook-23.conf \
|
||||
dist/iidx/iidxhook-24.conf \
|
||||
dist/iidx/launcher-21.xml \
|
||||
dist/iidx/launcher-22.xml \
|
||||
dist/iidx/launcher-23.xml \
|
||||
dist/iidx/launcher-24.xml \
|
||||
dist/shared/ea3-ident.xml \
|
||||
dist/shared/ea3-license.xml \
|
||||
dist/shared/ea3-service.xml \
|
||||
dist/iidx/vefx.txt \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
@@ -433,6 +446,11 @@ $(zipdir)/iidx-25-to-26.zip: \
|
||||
dist/iidx/gamestart-26.bat \
|
||||
dist/iidx/iidxhook-25.conf \
|
||||
dist/iidx/iidxhook-26.conf \
|
||||
dist/iidx/launcher-25.xml \
|
||||
dist/iidx/launcher-26.xml \
|
||||
dist/shared/ea3-ident.xml \
|
||||
dist/shared/ea3-license.xml \
|
||||
dist/shared/ea3-service.xml \
|
||||
dist/iidx/vefx.txt \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
@@ -455,6 +473,13 @@ $(zipdir)/iidx-27-to-30.zip: \
|
||||
dist/iidx/iidxhook-28.conf \
|
||||
dist/iidx/iidxhook-29.conf \
|
||||
dist/iidx/iidxhook-30.conf \
|
||||
dist/iidx/launcher-27.xml \
|
||||
dist/iidx/launcher-28.xml \
|
||||
dist/iidx/launcher-29.xml \
|
||||
dist/iidx/launcher-30.xml \
|
||||
dist/shared/ea3-ident.xml \
|
||||
dist/shared/ea3-license.xml \
|
||||
dist/shared/ea3-service.xml \
|
||||
dist/iidx/vefx.txt \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
@@ -523,6 +548,10 @@ $(zipdir)/jb-03.zip: \
|
||||
build/bin/indep-32/jbio.dll \
|
||||
dist/jb/config.bat \
|
||||
dist/jb/gamestart-03.bat \
|
||||
dist/jb/launcher-03.xml \
|
||||
dist/shared/ea3-ident.xml \
|
||||
dist/shared/ea3-license.xml \
|
||||
dist/shared/ea3-service.xml \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
@@ -536,6 +565,10 @@ $(zipdir)/jb-04.zip: \
|
||||
build/bin/indep-32/jbio.dll \
|
||||
dist/jb/config.bat \
|
||||
dist/jb/gamestart-03.bat \
|
||||
dist/jb/launcher-03.xml \
|
||||
dist/shared/ea3-ident.xml \
|
||||
dist/shared/ea3-license.xml \
|
||||
dist/shared/ea3-service.xml \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
@@ -549,6 +582,10 @@ $(zipdir)/jb-05-to-07.zip: \
|
||||
build/bin/indep-32/jbio.dll \
|
||||
dist/jb/config.bat \
|
||||
dist/jb/gamestart-04.bat \
|
||||
dist/jb/launcher-04.xml \
|
||||
dist/shared/ea3-ident.xml \
|
||||
dist/shared/ea3-license.xml \
|
||||
dist/shared/ea3-service.xml \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
@@ -562,6 +599,10 @@ $(zipdir)/jb-08.zip: \
|
||||
build/bin/indep-32/jbio.dll \
|
||||
dist/jb/config.bat \
|
||||
dist/jb/gamestart-04.bat \
|
||||
dist/jb/launcher-04.xml \
|
||||
dist/shared/ea3-ident.xml \
|
||||
dist/shared/ea3-license.xml \
|
||||
dist/shared/ea3-service.xml \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
@@ -586,6 +627,10 @@ $(zipdir)/sdvx-01-to-04.zip: \
|
||||
build/bin/indep-32/sdvxio.dll \
|
||||
dist/sdvx/config.bat \
|
||||
dist/sdvx/gamestart.bat \
|
||||
dist/sdvx/launcher.xml \
|
||||
dist/shared/ea3-ident.xml \
|
||||
dist/shared/ea3-license.xml \
|
||||
dist/shared/ea3-service.xml \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
@@ -600,6 +645,10 @@ $(zipdir)/sdvx-05-to-06.zip: \
|
||||
dist/sdvx5/config.bat \
|
||||
dist/sdvx5/gamestart.bat \
|
||||
dist/sdvx5/sdvxhook2.conf \
|
||||
dist/sdvx5/launcher.xml \
|
||||
dist/shared/ea3-ident.xml \
|
||||
dist/shared/ea3-license.xml \
|
||||
dist/shared/ea3-service.xml \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
@@ -614,6 +663,10 @@ $(zipdir)/sdvx-05-cn.zip: \
|
||||
dist/sdvx5/config.bat \
|
||||
dist/sdvx5/gamestart-cn.bat \
|
||||
dist/sdvx5/sdvxhook2-cn.conf \
|
||||
dist/sdvx5/launcher-cn.xml \
|
||||
dist/shared/ea3-ident.xml \
|
||||
dist/shared/ea3-license.xml \
|
||||
dist/shared/ea3-service.xml \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
@@ -688,6 +741,10 @@ $(zipdir)/ddr-12.zip: \
|
||||
build/bin/indep-32/geninput.dll \
|
||||
dist/ddr/config.bat \
|
||||
dist/ddr/gamestart-12.bat \
|
||||
dist/ddr/launcher-12.xml \
|
||||
dist/shared/ea3-ident.xml \
|
||||
dist/shared/ea3-license.xml \
|
||||
dist/shared/ea3-service.xml \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
@@ -704,6 +761,10 @@ $(zipdir)/ddr-13.zip: \
|
||||
build/bin/indep-32/geninput.dll \
|
||||
dist/ddr/config.bat \
|
||||
dist/ddr/gamestart-13.bat \
|
||||
dist/ddr/launcher-13.xml \
|
||||
dist/shared/ea3-ident.xml \
|
||||
dist/shared/ea3-license.xml \
|
||||
dist/shared/ea3-service.xml \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
@@ -717,11 +778,21 @@ $(zipdir)/ddr-14-to-18.zip: \
|
||||
build/bin/indep-32/eamio.dll \
|
||||
build/bin/indep-32/geninput.dll \
|
||||
dist/ddr/config.bat \
|
||||
dist/ddr/gamestart-17.bat \
|
||||
dist/ddr/gamestart-18.bat \
|
||||
dist/ddr/gamestart-14.bat \
|
||||
dist/ddr/gamestart-15.bat \
|
||||
dist/ddr/gamestart-16.bat \
|
||||
dist/ddr/gamestart-17.bat \
|
||||
dist/ddr/gamestart-18.bat \
|
||||
dist/ddr/launcher-14.xml \
|
||||
dist/ddr/launcher-15.xml \
|
||||
dist/ddr/launcher-16.xml \
|
||||
dist/ddr/launcher-17.xml \
|
||||
dist/ddr/launcher-18.xml \
|
||||
dist/shared/ea3-ident.xml \
|
||||
dist/shared/ea3-license.xml \
|
||||
dist/shared/ea3-service.xml \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
@@ -735,9 +806,17 @@ $(zipdir)/ddr-16-to-18-x64.zip: \
|
||||
build/bin/indep-64/eamio.dll \
|
||||
build/bin/indep-64/geninput.dll \
|
||||
dist/ddr/config.bat \
|
||||
dist/ddr/gamestart-17.bat \
|
||||
dist/ddr/gamestart-18.bat \
|
||||
dist/ddr/gamestart-16.bat \
|
||||
dist/ddr/gamestart-17.bat \
|
||||
dist/ddr/gamestart-18.bat \
|
||||
dist/ddr/launcher-16.xml \
|
||||
dist/ddr/launcher-17.xml \
|
||||
dist/ddr/launcher-18.xml \
|
||||
dist/shared/ea3-ident.xml \
|
||||
dist/shared/ea3-license.xml \
|
||||
dist/shared/ea3-service.xml \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
@@ -776,6 +855,11 @@ $(zipdir)/bst.zip: \
|
||||
dist/bst/config.bat \
|
||||
dist/bst/gamestart1.bat \
|
||||
dist/bst/gamestart2.bat \
|
||||
dist/bst/launcher-01.xml \
|
||||
dist/bst/launcher-02.xml \
|
||||
dist/shared/ea3-ident.xml \
|
||||
dist/shared/ea3-license.xml \
|
||||
dist/shared/ea3-service.xml \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
|
||||
@@ -122,7 +122,6 @@ The following games are supported with their corresponding hook-libraries.
|
||||
- ir-beat-patch-9/10: Patch the IR beat phase on IIDX 9 and 10
|
||||
- [mempatch-hook](doc/tools/mempatch-hook.md): Patch raw memory locations in the target process
|
||||
based on the provided configuration
|
||||
- [nvgpu](doc/tools/nvgpu.md): Command line tool to configure and tweak the NVIDIA GPU driver
|
||||
- [pcbidgen](doc/tools/pcbidgen.md): Konami PCBID generator tool
|
||||
- [ViGEm clients](doc/vigem/README.md): Expose BT5 APIs as XBOX game controllers to play any games
|
||||
with real cabinet hardware.
|
||||
|
||||
34
dist/bst/gamestart1.bat
vendored
34
dist/bst/gamestart1.bat
vendored
@@ -1,10 +1,34 @@
|
||||
@echo off
|
||||
|
||||
:: Game doesn't work properly when not run with administrator privileges
|
||||
>nul 2>&1 net session
|
||||
|
||||
if %errorlevel% neq 0 (
|
||||
echo This script requires administrative privileges.
|
||||
echo Please run the script as an administrator.
|
||||
pause
|
||||
exit 1
|
||||
)
|
||||
|
||||
:: Script expects to be located in a subfolder "bemanitools" in the root folder
|
||||
:: (contents/) next to the folders modules, data etc.
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
|
||||
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
:: Script expects to be located in the root folder (contents/) next to the
|
||||
:: folders modules, data etc.
|
||||
set CONTENT_DIR=%CD%\..
|
||||
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
|
||||
set MODULES_DIR=%CONTENT_DIR%\modules
|
||||
|
||||
launcher -K bsthook.dll -E prop/ea3-config-1.xml beatstream1.dll %*
|
||||
:: Keep that data vanilla, no need to copy these around anymore
|
||||
:: Just add them to the env PATH so launcher can find the libs and game executable
|
||||
:: Remark: This also requires admin privileges to propage correctly to launcher
|
||||
set PATH=^
|
||||
%MODULES_DIR%;^
|
||||
%BEMANITOOLS_DIR%;^
|
||||
%PATH%
|
||||
|
||||
:: Current working dir is the game's root folder
|
||||
cd /d %CONTENT_DIR%
|
||||
|
||||
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-01.xml %*
|
||||
34
dist/bst/gamestart2.bat
vendored
34
dist/bst/gamestart2.bat
vendored
@@ -1,10 +1,34 @@
|
||||
@echo off
|
||||
|
||||
:: Game doesn't work properly when not run with administrator privileges
|
||||
>nul 2>&1 net session
|
||||
|
||||
if %errorlevel% neq 0 (
|
||||
echo This script requires administrative privileges.
|
||||
echo Please run the script as an administrator.
|
||||
pause
|
||||
exit 1
|
||||
)
|
||||
|
||||
:: Script expects to be located in a subfolder "bemanitools" in the root folder
|
||||
:: (contents/) next to the folders modules, data etc.
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
|
||||
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
:: Script expects to be located in the root folder (contents/) next to the
|
||||
:: folders modules, data etc.
|
||||
set CONTENT_DIR=%CD%\..
|
||||
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
|
||||
set MODULES_DIR=%CONTENT_DIR%\modules
|
||||
|
||||
launcher -K bsthook.dll -E prop/ea3-config-2.xml beatstream2.dll %*
|
||||
:: Keep that data vanilla, no need to copy these around anymore
|
||||
:: Just add them to the env PATH so launcher can find the libs and game executable
|
||||
:: Remark: This also requires admin privileges to propage correctly to launcher
|
||||
set PATH=^
|
||||
%MODULES_DIR%;^
|
||||
%BEMANITOOLS_DIR%;^
|
||||
%PATH%
|
||||
|
||||
:: Current working dir is the game's root folder
|
||||
cd /d %CONTENT_DIR%
|
||||
|
||||
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-02.xml %*
|
||||
75
dist/bst/launcher-01.xml
vendored
Normal file
75
dist/bst/launcher-01.xml
vendored
Normal file
@@ -0,0 +1,75 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<launcher version="1">
|
||||
<bootstrap>
|
||||
<selector __type="str">bemanitools_local_fs</selector>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<startup>
|
||||
<bemanitools_local_fs>
|
||||
<default>
|
||||
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config-1.xml" />
|
||||
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
|
||||
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
|
||||
</default>
|
||||
<boot>
|
||||
<file>prop/avs-config.xml</file>
|
||||
<heap_avs __type="u32">16777216</heap_avs>
|
||||
<heap_std __type="u32">16777216</heap_std>
|
||||
</boot>∂
|
||||
<log>
|
||||
<level>info</level>
|
||||
</log>
|
||||
<eamuse>
|
||||
<file>/dev/nvram/ea3-config.xml</file>
|
||||
</eamuse>
|
||||
<component>
|
||||
<file>beatstream1.dll</file>
|
||||
<param></param>
|
||||
</component>
|
||||
</bemanitools_local_fs>
|
||||
</startup>
|
||||
</config>
|
||||
</config>
|
||||
</bootstrap>
|
||||
<ea3_ident>
|
||||
<config kind="file">bemanitools/ea3-ident.xml</config>
|
||||
<config kind="file">bemanitools/ea3-license.xml</config>
|
||||
</ea3_ident>
|
||||
<avs>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<fs>
|
||||
<root>
|
||||
<device __type="str">.</device>
|
||||
</root>
|
||||
<nvram>
|
||||
<device __type="str">dev/nvram</device>
|
||||
<fstype __type="str">fs</fstype>
|
||||
<option __type="str">vf=1,posix=1</option>
|
||||
</nvram>
|
||||
<raw>
|
||||
<device __type="str">dev/raw</device>
|
||||
<fstype __type="str">fs</fstype>
|
||||
<option __type="str">vf=1,posix=1</option>
|
||||
</raw>
|
||||
</fs>
|
||||
</config>
|
||||
</config>
|
||||
</avs>
|
||||
<eamuse>
|
||||
<config kind="file">bemanitools/ea3-server.xml</config>
|
||||
</eamuse>
|
||||
<hook>
|
||||
<hook_dlls>
|
||||
<dll __type="str">bsthook.dll</dll>
|
||||
</hook_dlls>
|
||||
<before_hook_dlls>
|
||||
</before_hook_dlls>
|
||||
<iat_hook_dlls>
|
||||
</iat_hook_dlls>
|
||||
</hook>
|
||||
<debug>
|
||||
<remote_debugger __type="bool">0</remote_debugger>
|
||||
<log_property_configs __type="bool">0</log_property_configs>
|
||||
</debug>
|
||||
</launcher>
|
||||
75
dist/bst/launcher-02.xml
vendored
Normal file
75
dist/bst/launcher-02.xml
vendored
Normal file
@@ -0,0 +1,75 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<launcher version="1">
|
||||
<bootstrap>
|
||||
<selector __type="str">bemanitools_local_fs</selector>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<startup>
|
||||
<bemanitools_local_fs>
|
||||
<default>
|
||||
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config-2.xml" />
|
||||
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
|
||||
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
|
||||
</default>
|
||||
<boot>
|
||||
<file>prop/avs-config.xml</file>
|
||||
<heap_avs __type="u32">16777216</heap_avs>
|
||||
<heap_std __type="u32">16777216</heap_std>
|
||||
</boot>
|
||||
<log>
|
||||
<level>info</level>
|
||||
</log>
|
||||
<eamuse>
|
||||
<file>/dev/nvram/ea3-config.xml</file>
|
||||
</eamuse>
|
||||
<component>
|
||||
<file>beatstream2.dll</file>
|
||||
<param></param>
|
||||
</component>
|
||||
</bemanitools_local_fs>
|
||||
</startup>
|
||||
</config>
|
||||
</config>
|
||||
</bootstrap>
|
||||
<ea3_ident>
|
||||
<config kind="file">bemanitools/ea3-ident.xml</config>
|
||||
<config kind="file">bemanitools/ea3-license.xml</config>
|
||||
</ea3_ident>
|
||||
<avs>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<fs>
|
||||
<root>
|
||||
<device __type="str">.</device>
|
||||
</root>
|
||||
<nvram>
|
||||
<device __type="str">dev/nvram</device>
|
||||
<fstype __type="str">fs</fstype>
|
||||
<option __type="str">vf=1,posix=1</option>
|
||||
</nvram>
|
||||
<raw>
|
||||
<device __type="str">dev/raw</device>
|
||||
<fstype __type="str">fs</fstype>
|
||||
<option __type="str">vf=1,posix=1</option>
|
||||
</raw>
|
||||
</fs>
|
||||
</config>
|
||||
</config>
|
||||
</avs>
|
||||
<eamuse>
|
||||
<config kind="file">bemanitools/ea3-service.xml</config>
|
||||
</eamuse>
|
||||
<hook>
|
||||
<hook_dlls>
|
||||
<dll __type="str">bsthook.dll</dll>
|
||||
</hook_dlls>
|
||||
<before_hook_dlls>
|
||||
</before_hook_dlls>
|
||||
<iat_hook_dlls>
|
||||
</iat_hook_dlls>
|
||||
</hook>
|
||||
<debug>
|
||||
<remote_debugger __type="bool">0</remote_debugger>
|
||||
<log_property_configs __type="bool">0</log_property_configs>
|
||||
</debug>
|
||||
</launcher>
|
||||
41
dist/ddr/gamestart-12.bat
vendored
41
dist/ddr/gamestart-12.bat
vendored
@@ -1,11 +1,42 @@
|
||||
@echo off
|
||||
|
||||
:: Game doesn't work properly when not run with administrator privileges
|
||||
>nul 2>&1 net session
|
||||
|
||||
if %errorlevel% neq 0 (
|
||||
echo This script requires administrative privileges.
|
||||
echo Please run the script as an administrator.
|
||||
pause
|
||||
exit 1
|
||||
)
|
||||
|
||||
:: Script expects to be located in a subfolder "bemanitools" in the root folder
|
||||
:: (contents/) next to the folders modules, data etc.
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist conf\nvram mkdir conf\nvram
|
||||
if not exist conf\raw mkdir conf\raw
|
||||
:: Script expects to be located in the root folder (contents/) next to the
|
||||
:: folders modules, data etc.
|
||||
set CONTENT_DIR=%CD%\..
|
||||
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
|
||||
set COM_DIR=%CONTENT_DIR%\com
|
||||
set MODULES_DIR=%CONTENT_DIR%\modules
|
||||
|
||||
regsvr32 /s k-clvsd.dll
|
||||
regsvr32 /s xactengine2_10.dll
|
||||
:: Register video codecs, e.g. required for background videos
|
||||
regsvr32 /s %COM_DIR%\k-clvsd.dll
|
||||
|
||||
.\launcher.exe -K .\ddrhook2.dll .\ddr.dll %*
|
||||
:: Keep that data vanilla, no need to copy these around anymore
|
||||
:: Just add them to the env PATH so launcher can find the libs and game executable
|
||||
:: Remark: This also requires admin privileges to propage correctly to launcher
|
||||
set PATH=^
|
||||
%MODULES_DIR%;^
|
||||
%BEMANITOOLS_DIR%;^
|
||||
%PATH%
|
||||
|
||||
:: Current working dir is the game's root folder
|
||||
cd /d %CONTENT_DIR%
|
||||
|
||||
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-13.xml %*
|
||||
|
||||
:: Unregister video codec to avoid conflicts with other/older video codecs crashing different
|
||||
:: game versions, e.g. DDR X
|
||||
regsvr32 /u /s %COM_DIR%\k-clvsd.dll
|
||||
41
dist/ddr/gamestart-13.bat
vendored
41
dist/ddr/gamestart-13.bat
vendored
@@ -1,11 +1,42 @@
|
||||
@echo off
|
||||
|
||||
:: Game doesn't work properly when not run with administrator privileges
|
||||
>nul 2>&1 net session
|
||||
|
||||
if %errorlevel% neq 0 (
|
||||
echo This script requires administrative privileges.
|
||||
echo Please run the script as an administrator.
|
||||
pause
|
||||
exit 1
|
||||
)
|
||||
|
||||
:: Script expects to be located in a subfolder "bemanitools" in the root folder
|
||||
:: (contents/) next to the folders modules, data etc.
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist conf\nvram mkdir conf\nvram
|
||||
if not exist conf\raw mkdir conf\raw
|
||||
:: Script expects to be located in the root folder (contents/) next to the
|
||||
:: folders modules, data etc.
|
||||
set CONTENT_DIR=%CD%\..
|
||||
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
|
||||
set COM_DIR=%CONTENT_DIR%\com
|
||||
set MODULES_DIR=%CONTENT_DIR%\modules
|
||||
|
||||
regsvr32 /s k-clvsd.dll
|
||||
regsvr32 /s xactengine2_10.dll
|
||||
:: Register video codecs, e.g. required for background videos
|
||||
regsvr32 /s %COM_DIR%\k-clvsd.dll
|
||||
|
||||
.\launcher.exe -K .\ddrhook2.dll .\ddr.dll %*
|
||||
:: Keep that data vanilla, no need to copy these around anymore
|
||||
:: Just add them to the env PATH so launcher can find the libs and game executable
|
||||
:: Remark: This also requires admin privileges to propage correctly to launcher
|
||||
set PATH=^
|
||||
%MODULES_DIR%;^
|
||||
%BEMANITOOLS_DIR%;^
|
||||
%PATH%
|
||||
|
||||
:: Current working dir is the game's root folder
|
||||
cd /d %CONTENT_DIR%
|
||||
|
||||
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-13.xml %*
|
||||
|
||||
:: Unregister video codec to avoid conflicts with other/older video codecs crashing different
|
||||
:: game versions, e.g. DDR X
|
||||
regsvr32 /u /s %COM_DIR%\k-clvsd.dll
|
||||
46
dist/ddr/gamestart-14.bat
vendored
46
dist/ddr/gamestart-14.bat
vendored
@@ -1,14 +1,44 @@
|
||||
@echo off
|
||||
|
||||
:: Game doesn't work properly when not run with administrator privileges
|
||||
>nul 2>&1 net session
|
||||
|
||||
if %errorlevel% neq 0 (
|
||||
echo This script requires administrative privileges.
|
||||
echo Please run the script as an administrator.
|
||||
pause
|
||||
exit 1
|
||||
)
|
||||
|
||||
:: Script expects to be located in a subfolder "bemanitools" in the root folder
|
||||
:: (contents/) next to the folders modules, data etc.
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist conf\nvram mkdir conf\nvram
|
||||
if not exist conf\nvram\coin.xml copy prop\coin.xml conf\nvram\coin.xml
|
||||
if not exist conf\nvram\eacoin.xml copy prop\eacoin.xml conf\nvram\eacoin.xml
|
||||
if not exist conf\nvram\share-config.xml copy prop\share-config.xml conf\nvram\share-config.xml
|
||||
if not exist conf\raw mkdir conf\raw
|
||||
:: Script expects to be located in the root folder (contents/) next to the
|
||||
:: folders modules, data etc.
|
||||
set CONTENT_DIR=%CD%\..
|
||||
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
|
||||
set COM_DIR=%CONTENT_DIR%\com
|
||||
set MODULES_DIR=%CONTENT_DIR%\modules
|
||||
|
||||
regsvr32 /s k-clvsd.dll
|
||||
regsvr32 /s xactengine2_10.dll
|
||||
:: Register video codecs, e.g. required for background videos
|
||||
regsvr32 /s %COM_DIR%\k-clvsd.dll
|
||||
regsvr32 /s %COM_DIR%\xactengine2_10.dll
|
||||
|
||||
.\launcher.exe -K .\ddrhook2.dll .\mdxja_945.dll %*
|
||||
:: Keep that data vanilla, no need to copy these around anymore
|
||||
:: Just add them to the env PATH so launcher can find the libs and game executable
|
||||
:: Remark: This also requires admin privileges to propage correctly to launcher
|
||||
set PATH=^
|
||||
%MODULES_DIR%;^
|
||||
%BEMANITOOLS_DIR%;^
|
||||
%PATH%
|
||||
|
||||
:: Current working dir is the game's root folder
|
||||
cd /d %CONTENT_DIR%
|
||||
|
||||
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-14.xml %*
|
||||
|
||||
:: Unregister video codec to avoid conflicts with other/older video codecs crashing different
|
||||
:: game versions, e.g. DDR X
|
||||
regsvr32 /u /s %COM_DIR%\k-clvsd.dll
|
||||
regsvr32 /u /s %COM_DIR%\xactengine2_10.dll
|
||||
46
dist/ddr/gamestart-15.bat
vendored
46
dist/ddr/gamestart-15.bat
vendored
@@ -1,14 +1,44 @@
|
||||
@echo off
|
||||
|
||||
:: Game doesn't work properly when not run with administrator privileges
|
||||
>nul 2>&1 net session
|
||||
|
||||
if %errorlevel% neq 0 (
|
||||
echo This script requires administrative privileges.
|
||||
echo Please run the script as an administrator.
|
||||
pause
|
||||
exit 1
|
||||
)
|
||||
|
||||
:: Script expects to be located in a subfolder "bemanitools" in the root folder
|
||||
:: (contents/) next to the folders modules, data etc.
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist conf\nvram mkdir conf\nvram
|
||||
if not exist conf\nvram\coin.xml copy prop\coin.xml conf\nvram\coin.xml
|
||||
if not exist conf\nvram\eacoin.xml copy prop\eacoin.xml conf\nvram\eacoin.xml
|
||||
if not exist conf\nvram\share-config.xml copy prop\share-config.xml conf\nvram\share-config.xml
|
||||
if not exist conf\raw mkdir conf\raw
|
||||
:: Script expects to be located in the root folder (contents/) next to the
|
||||
:: folders modules, data etc.
|
||||
set CONTENT_DIR=%CD%\..
|
||||
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
|
||||
set COM_DIR=%CONTENT_DIR%\com
|
||||
set MODULES_DIR=%CONTENT_DIR%\modules
|
||||
|
||||
regsvr32 /s k-clvsd.dll
|
||||
regsvr32 /s xactengine2_10.dll
|
||||
:: Register video codecs, e.g. required for background videos
|
||||
regsvr32 /s %COM_DIR%\k-clvsd.dll
|
||||
regsvr32 /s %COM_DIR%\xactengine2_10.dll
|
||||
|
||||
.\launcher.exe -K .\ddrhook2.dll .\mdxja_945.dll %*
|
||||
:: Keep that data vanilla, no need to copy these around anymore
|
||||
:: Just add them to the env PATH so launcher can find the libs and game executable
|
||||
:: Remark: This also requires admin privileges to propage correctly to launcher
|
||||
set PATH=^
|
||||
%MODULES_DIR%;^
|
||||
%BEMANITOOLS_DIR%;^
|
||||
%PATH%
|
||||
|
||||
:: Current working dir is the game's root folder
|
||||
cd /d %CONTENT_DIR%
|
||||
|
||||
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-15.xml %*
|
||||
|
||||
:: Unregister video codec to avoid conflicts with other/older video codecs crashing different
|
||||
:: game versions, e.g. DDR X
|
||||
regsvr32 /u /s %COM_DIR%\k-clvsd.dll
|
||||
regsvr32 /u /s %COM_DIR%\xactengine2_10.dll
|
||||
47
dist/ddr/gamestart-16.bat
vendored
47
dist/ddr/gamestart-16.bat
vendored
@@ -1,15 +1,44 @@
|
||||
@echo off
|
||||
|
||||
:: Game doesn't work properly when not run with administrator privileges
|
||||
>nul 2>&1 net session
|
||||
|
||||
if %errorlevel% neq 0 (
|
||||
echo This script requires administrative privileges.
|
||||
echo Please run the script as an administrator.
|
||||
pause
|
||||
exit 1
|
||||
)
|
||||
|
||||
:: Script expects to be located in a subfolder "bemanitools" in the root folder
|
||||
:: (contents/) next to the folders modules, data etc.
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist conf\nvram mkdir conf\nvram
|
||||
if not exist conf\nvram\ea3-config.xml copy prop\eamuse-config.xml conf\nvram\ea3-config.xml
|
||||
if not exist conf\nvram\coin.xml copy prop\coin.xml conf\nvram\coin.xml
|
||||
if not exist conf\nvram\eacoin.xml copy prop\eacoin.xml conf\nvram\eacoin.xml
|
||||
if not exist conf\nvram\testmode-v.xml copy prop\testmode-v.xml conf\nvram\testmode-v.xml
|
||||
if not exist conf\raw mkdir conf\raw
|
||||
:: Script expects to be located in the root folder (contents/) next to the
|
||||
:: folders modules, data etc.
|
||||
set CONTENT_DIR=%CD%\..
|
||||
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
|
||||
set COM_DIR=%CONTENT_DIR%\com
|
||||
set MODULES_DIR=%CONTENT_DIR%\modules
|
||||
|
||||
regsvr32 /s com\k-clvsd.dll
|
||||
regsvr32 /s com\xactengine2_10.dll
|
||||
:: Register video codecs, e.g. required for background videos
|
||||
regsvr32 /s %COM_DIR%\k-clvsd.dll
|
||||
regsvr32 /s %COM_DIR%\xactengine2_10.dll
|
||||
|
||||
.\launcher.exe -H 33554432 -K .\ddrhook2.dll .\arkmdxp3.dll %*
|
||||
:: Keep that data vanilla, no need to copy these around anymore
|
||||
:: Just add them to the env PATH so launcher can find the libs and game executable
|
||||
:: Remark: This also requires admin privileges to propage correctly to launcher
|
||||
set PATH=^
|
||||
%MODULES_DIR%;^
|
||||
%BEMANITOOLS_DIR%;^
|
||||
%PATH%
|
||||
|
||||
:: Current working dir is the game's root folder
|
||||
cd /d %CONTENT_DIR%
|
||||
|
||||
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-17.xml %*
|
||||
|
||||
:: Unregister video codec to avoid conflicts with other/older video codecs crashing different
|
||||
:: game versions, e.g. DDR X
|
||||
regsvr32 /u /s %COM_DIR%\k-clvsd.dll
|
||||
regsvr32 /u /s %COM_DIR%\xactengine2_10.dll
|
||||
47
dist/ddr/gamestart-17.bat
vendored
47
dist/ddr/gamestart-17.bat
vendored
@@ -1,15 +1,44 @@
|
||||
@echo off
|
||||
|
||||
:: Game doesn't work properly when not run with administrator privileges
|
||||
>nul 2>&1 net session
|
||||
|
||||
if %errorlevel% neq 0 (
|
||||
echo This script requires administrative privileges.
|
||||
echo Please run the script as an administrator.
|
||||
pause
|
||||
exit 1
|
||||
)
|
||||
|
||||
:: Script expects to be located in a subfolder "bemanitools" in the root folder
|
||||
:: (contents/) next to the folders modules, data etc.
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist conf\nvram mkdir conf\nvram
|
||||
if not exist conf\nvram\ea3-config.xml copy prop\eamuse-config.xml conf\nvram\ea3-config.xml
|
||||
if not exist conf\nvram\coin.xml copy prop\coin.xml conf\nvram\coin.xml
|
||||
if not exist conf\nvram\eacoin.xml copy prop\eacoin.xml conf\nvram\eacoin.xml
|
||||
if not exist conf\nvram\testmode-v.xml copy prop\testmode-v.xml conf\nvram\testmode-v.xml
|
||||
if not exist conf\raw mkdir conf\raw
|
||||
:: Script expects to be located in the root folder (contents/) next to the
|
||||
:: folders modules, data etc.
|
||||
set CONTENT_DIR=%CD%\..
|
||||
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
|
||||
set COM_DIR=%CONTENT_DIR%\com
|
||||
set MODULES_DIR=%CONTENT_DIR%\modules
|
||||
|
||||
regsvr32 /s com\k-clvsd.dll
|
||||
regsvr32 /s com\xactengine2_10.dll
|
||||
:: Register video codecs, e.g. required for background videos
|
||||
regsvr32 /s %COM_DIR%\k-clvsd.dll
|
||||
regsvr32 /s %COM_DIR%\xactengine2_10.dll
|
||||
|
||||
.\launcher.exe -H 33554432 -K .\ddrhook2.dll .\arkmdxp3.dll %*
|
||||
:: Keep that data vanilla, no need to copy these around anymore
|
||||
:: Just add them to the env PATH so launcher can find the libs and game executable
|
||||
:: Remark: This also requires admin privileges to propage correctly to launcher
|
||||
set PATH=^
|
||||
%MODULES_DIR%;^
|
||||
%BEMANITOOLS_DIR%;^
|
||||
%PATH%
|
||||
|
||||
:: Current working dir is the game's root folder
|
||||
cd /d %CONTENT_DIR%
|
||||
|
||||
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-17.xml %*
|
||||
|
||||
:: Unregister video codec to avoid conflicts with other/older video codecs crashing different
|
||||
:: game versions, e.g. DDR X
|
||||
regsvr32 /u /s %COM_DIR%\k-clvsd.dll
|
||||
regsvr32 /u /s %COM_DIR%\xactengine2_10.dll
|
||||
|
||||
47
dist/ddr/gamestart-18.bat
vendored
47
dist/ddr/gamestart-18.bat
vendored
@@ -1,15 +1,44 @@
|
||||
@echo off
|
||||
|
||||
:: Game doesn't work properly when not run with administrator privileges
|
||||
>nul 2>&1 net session
|
||||
|
||||
if %errorlevel% neq 0 (
|
||||
echo This script requires administrative privileges.
|
||||
echo Please run the script as an administrator.
|
||||
pause
|
||||
exit 1
|
||||
)
|
||||
|
||||
:: Script expects to be located in a subfolder "bemanitools" in the root folder
|
||||
:: (contents/) next to the folders modules, data etc.
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist conf\nvram mkdir conf\nvram
|
||||
if not exist conf\nvram\ea3-config.xml copy prop\eamuse-config.xml conf\nvram\ea3-config.xml
|
||||
if not exist conf\nvram\coin.xml copy prop\coin.xml conf\nvram\coin.xml
|
||||
if not exist conf\nvram\eacoin.xml copy prop\eacoin.xml conf\nvram\eacoin.xml
|
||||
if not exist conf\nvram\testmode-v.xml copy prop\testmode-v.xml conf\nvram\testmode-v.xml
|
||||
if not exist conf\raw mkdir conf\raw
|
||||
:: Script expects to be located in the root folder (contents/) next to the
|
||||
:: folders modules, data etc.
|
||||
set CONTENT_DIR=%CD%\..
|
||||
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
|
||||
set COM_DIR=%CONTENT_DIR%\com
|
||||
set MODULES_DIR=%CONTENT_DIR%\modules
|
||||
|
||||
regsvr32 /s com\k-clvsd.dll
|
||||
regsvr32 /s com\xactengine2_10.dll
|
||||
:: Register video codecs, e.g. required for background videos
|
||||
regsvr32 /s %COM_DIR%\k-clvsd.dll
|
||||
regsvr32 /s %COM_DIR%\xactengine2_10.dll
|
||||
|
||||
.\launcher.exe -H 33554432 -K .\ddrhook2.dll .\arkmdxp3.dll %*
|
||||
:: Keep that data vanilla, no need to copy these around anymore
|
||||
:: Just add them to the env PATH so launcher can find the libs and game executable
|
||||
:: Remark: This also requires admin privileges to propage correctly to launcher
|
||||
set PATH=^
|
||||
%MODULES_DIR%;^
|
||||
%BEMANITOOLS_DIR%;^
|
||||
%PATH%
|
||||
|
||||
:: Current working dir is the game's root folder
|
||||
cd /d %CONTENT_DIR%
|
||||
|
||||
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-18.xml %*
|
||||
|
||||
:: Unregister video codec to avoid conflicts with other/older video codecs crashing different
|
||||
:: game versions, e.g. DDR X
|
||||
regsvr32 /u /s %COM_DIR%\k-clvsd.dll
|
||||
regsvr32 /u /s %COM_DIR%\xactengine2_10.dll
|
||||
|
||||
75
dist/ddr/launcher-12.xml
vendored
Normal file
75
dist/ddr/launcher-12.xml
vendored
Normal file
@@ -0,0 +1,75 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<launcher version="1">
|
||||
<bootstrap>
|
||||
<selector __type="str">bemanitools_local_fs</selector>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<startup>
|
||||
<bemanitools_local_fs>
|
||||
<default>
|
||||
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
|
||||
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
|
||||
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
|
||||
</default>
|
||||
<boot>
|
||||
<file>prop/avs-config.xml</file>
|
||||
<heap_avs __type="u32">31457280</heap_avs>
|
||||
<heap_std __type="u32">31457280</heap_std>
|
||||
</boot>
|
||||
<log>
|
||||
<level>info</level>
|
||||
</log>
|
||||
<eamuse>
|
||||
<file>/dev/nvram/ea3-config.xml</file>
|
||||
</eamuse>
|
||||
<component>
|
||||
<file>ddr.dll</file>
|
||||
<param></param>
|
||||
</component>
|
||||
</bemanitools_local_fs>
|
||||
</startup>
|
||||
</config>
|
||||
</config>
|
||||
</bootstrap>
|
||||
<ea3_ident>
|
||||
<config kind="file">bemanitools/ea3-ident.xml</config>
|
||||
<config kind="file">bemanitools/ea3-license.xml</config>
|
||||
</ea3_ident>
|
||||
<avs>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<fs>
|
||||
<root>
|
||||
<device __type="str">.</device>
|
||||
</root>
|
||||
<nvram>
|
||||
<device __type="str">dev/nvram</device>
|
||||
<fstype __type="str">fs</fstype>
|
||||
<option __type="str">vf=1,posix=1</option>
|
||||
</nvram>
|
||||
<raw>
|
||||
<device __type="str">dev/raw</device>
|
||||
<fstype __type="str">fs</fstype>
|
||||
<option __type="str">vf=1,posix=1</option>
|
||||
</raw>
|
||||
</fs>
|
||||
</config>
|
||||
</config>
|
||||
</avs>
|
||||
<eamuse>
|
||||
<config kind="file">bemanitools/ea3-service.xml</config>
|
||||
</eamuse>
|
||||
<hook>
|
||||
<hook_dlls>
|
||||
<dll __type="str">ddrhook2.dll</dll>
|
||||
</hook_dlls>
|
||||
<before_hook_dlls>
|
||||
</before_hook_dlls>
|
||||
<iat_hook_dlls>
|
||||
</iat_hook_dlls>
|
||||
</hook>
|
||||
<debug>
|
||||
<remote_debugger __type="bool">0</remote_debugger>
|
||||
<log_property_configs __type="bool">0</log_property_configs>
|
||||
</debug>
|
||||
</launcher>
|
||||
75
dist/ddr/launcher-13.xml
vendored
Normal file
75
dist/ddr/launcher-13.xml
vendored
Normal file
@@ -0,0 +1,75 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<launcher version="1">
|
||||
<bootstrap>
|
||||
<selector __type="str">bemanitools_local_fs</selector>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<startup>
|
||||
<bemanitools_local_fs>
|
||||
<default>
|
||||
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
|
||||
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
|
||||
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
|
||||
</default>
|
||||
<boot>
|
||||
<file>prop/avs-config.xml</file>
|
||||
<heap_avs __type="u32">31457280</heap_avs>
|
||||
<heap_std __type="u32">31457280</heap_std>
|
||||
</boot>
|
||||
<log>
|
||||
<level>info</level>
|
||||
</log>
|
||||
<eamuse>
|
||||
<file>/dev/nvram/ea3-config.xml</file>
|
||||
</eamuse>
|
||||
<component>
|
||||
<file>ddr.dll</file>
|
||||
<param></param>
|
||||
</component>
|
||||
</bemanitools_local_fs>
|
||||
</startup>
|
||||
</config>
|
||||
</config>
|
||||
</bootstrap>
|
||||
<ea3_ident>
|
||||
<config kind="file">bemanitools/ea3-ident.xml</config>
|
||||
<config kind="file">bemanitools/ea3-license.xml</config>
|
||||
</ea3_ident>
|
||||
<avs>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<fs>
|
||||
<root>
|
||||
<device __type="str">.</device>
|
||||
</root>
|
||||
<nvram>
|
||||
<device __type="str">dev/nvram</device>
|
||||
<fstype __type="str">fs</fstype>
|
||||
<option __type="str">vf=1,posix=1</option>
|
||||
</nvram>
|
||||
<raw>
|
||||
<device __type="str">dev/raw</device>
|
||||
<fstype __type="str">fs</fstype>
|
||||
<option __type="str">vf=1,posix=1</option>
|
||||
</raw>
|
||||
</fs>
|
||||
</config>
|
||||
</config>
|
||||
</avs>
|
||||
<eamuse>
|
||||
<config kind="file">bemanitools/ea3-service.xml</config>
|
||||
</eamuse>
|
||||
<hook>
|
||||
<hook_dlls>
|
||||
<dll __type="str">ddrhook2.dll</dll>
|
||||
</hook_dlls>
|
||||
<before_hook_dlls>
|
||||
</before_hook_dlls>
|
||||
<iat_hook_dlls>
|
||||
</iat_hook_dlls>
|
||||
</hook>
|
||||
<debug>
|
||||
<remote_debugger __type="bool">0</remote_debugger>
|
||||
<log_property_configs __type="bool">0</log_property_configs>
|
||||
</debug>
|
||||
</launcher>
|
||||
75
dist/ddr/launcher-14.xml
vendored
Normal file
75
dist/ddr/launcher-14.xml
vendored
Normal file
@@ -0,0 +1,75 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<launcher version="1">
|
||||
<bootstrap>
|
||||
<selector __type="str">bemanitools_local_fs</selector>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<startup>
|
||||
<bemanitools_local_fs>
|
||||
<default>
|
||||
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
|
||||
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
|
||||
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
|
||||
</default>
|
||||
<boot>
|
||||
<file>prop/avs-config.xml</file>
|
||||
<heap_avs __type="u32">31457280</heap_avs>
|
||||
<heap_std __type="u32">31457280</heap_std>
|
||||
</boot>
|
||||
<log>
|
||||
<level>info</level>
|
||||
</log>
|
||||
<eamuse>
|
||||
<file>/dev/nvram/ea3-config.xml</file>
|
||||
</eamuse>
|
||||
<component>
|
||||
<file>mdxja_945.dll</file>
|
||||
<param></param>
|
||||
</component>
|
||||
</bemanitools_local_fs>
|
||||
</startup>
|
||||
</config>
|
||||
</config>
|
||||
</bootstrap>
|
||||
<ea3_ident>
|
||||
<config kind="file">bemanitools/ea3-ident.xml</config>
|
||||
<config kind="file">bemanitools/ea3-license.xml</config>
|
||||
</ea3_ident>
|
||||
<avs>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<fs>
|
||||
<root>
|
||||
<device __type="str">.</device>
|
||||
</root>
|
||||
<nvram>
|
||||
<device __type="str">dev/nvram</device>
|
||||
<fstype __type="str">fs</fstype>
|
||||
<option __type="str">vf=1,posix=1</option>
|
||||
</nvram>
|
||||
<raw>
|
||||
<device __type="str">dev/raw</device>
|
||||
<fstype __type="str">fs</fstype>
|
||||
<option __type="str">vf=1,posix=1</option>
|
||||
</raw>
|
||||
</fs>
|
||||
</config>
|
||||
</config>
|
||||
</avs>
|
||||
<eamuse>
|
||||
<config kind="file">bemanitools/ea3-service.xml</config>
|
||||
</eamuse>
|
||||
<hook>
|
||||
<hook_dlls>
|
||||
<dll __type="str">ddrhook2.dll</dll>
|
||||
</hook_dlls>
|
||||
<before_hook_dlls>
|
||||
</before_hook_dlls>
|
||||
<iat_hook_dlls>
|
||||
</iat_hook_dlls>
|
||||
</hook>
|
||||
<debug>
|
||||
<remote_debugger __type="bool">0</remote_debugger>
|
||||
<log_property_configs __type="bool">0</log_property_configs>
|
||||
</debug>
|
||||
</launcher>
|
||||
75
dist/ddr/launcher-15.xml
vendored
Normal file
75
dist/ddr/launcher-15.xml
vendored
Normal file
@@ -0,0 +1,75 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<launcher version="1">
|
||||
<bootstrap>
|
||||
<selector __type="str">bemanitools_local_fs</selector>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<startup>
|
||||
<bemanitools_local_fs>
|
||||
<default>
|
||||
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
|
||||
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
|
||||
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
|
||||
</default>
|
||||
<boot>
|
||||
<file>prop/avs-config.xml</file>
|
||||
<heap_avs __type="u32">31457280</heap_avs>
|
||||
<heap_std __type="u32">31457280</heap_std>
|
||||
</boot>
|
||||
<log>
|
||||
<level>info</level>
|
||||
</log>
|
||||
<eamuse>
|
||||
<file>/dev/nvram/ea3-config.xml</file>
|
||||
</eamuse>
|
||||
<component>
|
||||
<file>mdxja_945.dll</file>
|
||||
<param></param>
|
||||
</component>
|
||||
</bemanitools_local_fs>
|
||||
</startup>
|
||||
</config>
|
||||
</config>
|
||||
</bootstrap>
|
||||
<ea3_ident>
|
||||
<config kind="file">bemanitools/ea3-ident.xml</config>
|
||||
<config kind="file">bemanitools/ea3-license.xml</config>
|
||||
</ea3_ident>
|
||||
<avs>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<fs>
|
||||
<root>
|
||||
<device __type="str">.</device>
|
||||
</root>
|
||||
<nvram>
|
||||
<device __type="str">dev/nvram</device>
|
||||
<fstype __type="str">fs</fstype>
|
||||
<option __type="str">vf=1,posix=1</option>
|
||||
</nvram>
|
||||
<raw>
|
||||
<device __type="str">dev/raw</device>
|
||||
<fstype __type="str">fs</fstype>
|
||||
<option __type="str">vf=1,posix=1</option>
|
||||
</raw>
|
||||
</fs>
|
||||
</config>
|
||||
</config>
|
||||
</avs>
|
||||
<eamuse>
|
||||
<config kind="file">bemanitools/ea3-service.xml</config>
|
||||
</eamuse>
|
||||
<hook>
|
||||
<hook_dlls>
|
||||
<dll __type="str">ddrhook2.dll</dll>
|
||||
</hook_dlls>
|
||||
<before_hook_dlls>
|
||||
</before_hook_dlls>
|
||||
<iat_hook_dlls>
|
||||
</iat_hook_dlls>
|
||||
</hook>
|
||||
<debug>
|
||||
<remote_debugger __type="bool">0</remote_debugger>
|
||||
<log_property_configs __type="bool">0</log_property_configs>
|
||||
</debug>
|
||||
</launcher>
|
||||
76
dist/ddr/launcher-16.xml
vendored
Normal file
76
dist/ddr/launcher-16.xml
vendored
Normal file
@@ -0,0 +1,76 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<launcher version="1">
|
||||
<bootstrap>
|
||||
<selector __type="str">bemanitools_local_fs</selector>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<startup>
|
||||
<bemanitools_local_fs>
|
||||
<default>
|
||||
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
|
||||
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
|
||||
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
|
||||
<file dst="/dev/nvram/testmode-v.xml" src="/prop/testmode-v.xml" />
|
||||
</default>
|
||||
<boot>
|
||||
<file>prop/avs-config.xml</file>
|
||||
<heap_avs __type="u32">33554432</heap_avs>
|
||||
<heap_std __type="u32">1048576</heap_std>
|
||||
</boot>
|
||||
<log>
|
||||
<level>info</level>
|
||||
</log>
|
||||
<eamuse>
|
||||
<file>/dev/nvram/ea3-config.xml</file>
|
||||
</eamuse>
|
||||
<component>
|
||||
<file>arkmdxp3.dll</file>
|
||||
<param></param>
|
||||
</component>
|
||||
</bemanitools_local_fs>
|
||||
</startup>
|
||||
</config>
|
||||
</config>
|
||||
</bootstrap>
|
||||
<ea3_ident>
|
||||
<config kind="file">bemanitools/ea3-ident.xml</config>
|
||||
<config kind="file">bemanitools/ea3-license.xml</config>
|
||||
</ea3_ident>
|
||||
<avs>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<fs>
|
||||
<root>
|
||||
<device __type="str">.</device>
|
||||
</root>
|
||||
<nvram>
|
||||
<device __type="str">dev/nvram</device>
|
||||
<fstype __type="str">fs</fstype>
|
||||
<option __type="str">vf=1,posix=1</option>
|
||||
</nvram>
|
||||
<raw>
|
||||
<device __type="str">dev/raw</device>
|
||||
<fstype __type="str">fs</fstype>
|
||||
<option __type="str">vf=1,posix=1</option>
|
||||
</raw>
|
||||
</fs>
|
||||
</config>
|
||||
</config>
|
||||
</avs>
|
||||
<eamuse>
|
||||
<config kind="file">bemanitools/ea3-service.xml</config>
|
||||
</eamuse>
|
||||
<hook>
|
||||
<hook_dlls>
|
||||
<dll __type="str">ddrhook2.dll</dll>
|
||||
</hook_dlls>
|
||||
<before_hook_dlls>
|
||||
</before_hook_dlls>
|
||||
<iat_hook_dlls>
|
||||
</iat_hook_dlls>
|
||||
</hook>
|
||||
<debug>
|
||||
<remote_debugger __type="bool">0</remote_debugger>
|
||||
<log_property_configs __type="bool">0</log_property_configs>
|
||||
</debug>
|
||||
</launcher>
|
||||
76
dist/ddr/launcher-17.xml
vendored
Normal file
76
dist/ddr/launcher-17.xml
vendored
Normal file
@@ -0,0 +1,76 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<launcher version="1">
|
||||
<bootstrap>
|
||||
<selector __type="str">bemanitools_local_fs</selector>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<startup>
|
||||
<bemanitools_local_fs>
|
||||
<default>
|
||||
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
|
||||
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
|
||||
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
|
||||
<file dst="/dev/nvram/testmode-v.xml" src="/prop/testmode-v.xml" />
|
||||
</default>
|
||||
<boot>
|
||||
<file>prop/avs-config.xml</file>
|
||||
<heap_avs __type="u32">33554432</heap_avs>
|
||||
<heap_std __type="u32">1048576</heap_std>
|
||||
</boot>
|
||||
<log>
|
||||
<level>info</level>
|
||||
</log>
|
||||
<eamuse>
|
||||
<file>/dev/nvram/ea3-config.xml</file>
|
||||
</eamuse>
|
||||
<component>
|
||||
<file>arkmdxp3.dll</file>
|
||||
<param></param>
|
||||
</component>
|
||||
</bemanitools_local_fs>
|
||||
</startup>
|
||||
</config>
|
||||
</config>
|
||||
</bootstrap>
|
||||
<ea3_ident>
|
||||
<config kind="file">bemanitools/ea3-ident.xml</config>
|
||||
<config kind="file">bemanitools/ea3-license.xml</config>
|
||||
</ea3_ident>
|
||||
<avs>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<fs>
|
||||
<root>
|
||||
<device __type="str">.</device>
|
||||
</root>
|
||||
<nvram>
|
||||
<device __type="str">dev/nvram</device>
|
||||
<fstype __type="str">fs</fstype>
|
||||
<option __type="str">vf=1,posix=1</option>
|
||||
</nvram>
|
||||
<raw>
|
||||
<device __type="str">dev/raw</device>
|
||||
<fstype __type="str">fs</fstype>
|
||||
<option __type="str">vf=1,posix=1</option>
|
||||
</raw>
|
||||
</fs>
|
||||
</config>
|
||||
</config>
|
||||
</avs>
|
||||
<eamuse>
|
||||
<config kind="file">bemanitools/ea3-service.xml</config>
|
||||
</eamuse>
|
||||
<hook>
|
||||
<hook_dlls>
|
||||
<dll __type="str">ddrhook2.dll</dll>
|
||||
</hook_dlls>
|
||||
<before_hook_dlls>
|
||||
</before_hook_dlls>
|
||||
<iat_hook_dlls>
|
||||
</iat_hook_dlls>
|
||||
</hook>
|
||||
<debug>
|
||||
<remote_debugger __type="bool">0</remote_debugger>
|
||||
<log_property_configs __type="bool">0</log_property_configs>
|
||||
</debug>
|
||||
</launcher>
|
||||
76
dist/ddr/launcher-18.xml
vendored
Normal file
76
dist/ddr/launcher-18.xml
vendored
Normal file
@@ -0,0 +1,76 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<launcher version="1">
|
||||
<bootstrap>
|
||||
<selector __type="str">bemanitools_local_fs</selector>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<startup>
|
||||
<bemanitools_local_fs>
|
||||
<default>
|
||||
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
|
||||
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
|
||||
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
|
||||
<file dst="/dev/nvram/testmode-v.xml" src="/prop/testmode-v.xml" />
|
||||
</default>
|
||||
<boot>
|
||||
<file>prop/avs-config.xml</file>
|
||||
<heap_avs __type="u32">33554432</heap_avs>
|
||||
<heap_std __type="u32">1048576</heap_std>
|
||||
</boot>
|
||||
<log>
|
||||
<level>info</level>
|
||||
</log>
|
||||
<eamuse>
|
||||
<file>/dev/nvram/ea3-config.xml</file>
|
||||
</eamuse>
|
||||
<component>
|
||||
<file>arkmdxp3.dll</file>
|
||||
<param></param>
|
||||
</component>
|
||||
</bemanitools_local_fs>
|
||||
</startup>
|
||||
</config>
|
||||
</config>
|
||||
</bootstrap>
|
||||
<ea3_ident>
|
||||
<config kind="file">bemanitools/ea3-ident.xml</config>
|
||||
<config kind="file">bemanitools/ea3-license.xml</config>
|
||||
</ea3_ident>
|
||||
<avs>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<fs>
|
||||
<root>
|
||||
<device __type="str">.</device>
|
||||
</root>
|
||||
<nvram>
|
||||
<device __type="str">dev/nvram</device>
|
||||
<fstype __type="str">fs</fstype>
|
||||
<option __type="str">vf=1,posix=1</option>
|
||||
</nvram>
|
||||
<raw>
|
||||
<device __type="str">dev/raw</device>
|
||||
<fstype __type="str">fs</fstype>
|
||||
<option __type="str">vf=1,posix=1</option>
|
||||
</raw>
|
||||
</fs>
|
||||
</config>
|
||||
</config>
|
||||
</avs>
|
||||
<eamuse>
|
||||
<config kind="file">bemanitools/ea3-service.xml</config>
|
||||
</eamuse>
|
||||
<hook>
|
||||
<hook_dlls>
|
||||
<dll __type="str">ddrhook2.dll</dll>
|
||||
</hook_dlls>
|
||||
<before_hook_dlls>
|
||||
</before_hook_dlls>
|
||||
<iat_hook_dlls>
|
||||
</iat_hook_dlls>
|
||||
</hook>
|
||||
<debug>
|
||||
<remote_debugger __type="bool">0</remote_debugger>
|
||||
<log_property_configs __type="bool">0</log_property_configs>
|
||||
</debug>
|
||||
</launcher>
|
||||
10
dist/iidx/ea3-ident.xml
vendored
Normal file
10
dist/iidx/ea3-ident.xml
vendored
Normal file
@@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<ea3_conf>
|
||||
<soft>
|
||||
<model __type="str">LDJ</model>
|
||||
<dest __type="str">J</dest>
|
||||
<spec __type="str">A</spec>
|
||||
<rev __type="str">A</rev>
|
||||
<ext __type="str">2022082400</ext>
|
||||
</soft>
|
||||
</ea3_conf>
|
||||
6
dist/iidx/eamuse-server.xml
vendored
Normal file
6
dist/iidx/eamuse-server.xml
vendored
Normal file
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<ea3>
|
||||
<network>
|
||||
<services>http://localhost</services>
|
||||
</network>
|
||||
</ea3>
|
||||
36
dist/iidx/gamestart-18.bat
vendored
36
dist/iidx/gamestart-18.bat
vendored
@@ -1,14 +1,34 @@
|
||||
@echo off
|
||||
|
||||
:: Game doesn't work properly when not run with administrator privileges
|
||||
>nul 2>&1 net session
|
||||
|
||||
if %errorlevel% neq 0 (
|
||||
echo This script requires administrative privileges.
|
||||
echo Please run the script as an administrator.
|
||||
pause
|
||||
exit 1
|
||||
)
|
||||
|
||||
:: Script expects to be located in a subfolder "bemanitools" in the root folder
|
||||
:: (contents/) next to the folders modules, data etc.
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist d mkdir d
|
||||
if not exist e mkdir e
|
||||
if not exist f mkdir f
|
||||
:: Script expects to be located in the root folder (contents/) next to the
|
||||
:: folders modules, data etc.
|
||||
set CONTENT_DIR=%CD%\..
|
||||
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
|
||||
set MODULES_DIR=%CONTENT_DIR%\modules
|
||||
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
|
||||
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
:: Keep that data vanilla, no need to copy these around anymore
|
||||
:: Just add them to the env PATH so launcher can find the libs and game executable
|
||||
:: Remark: This also requires admin privileges to propage correctly to launcher
|
||||
set PATH=^
|
||||
%MODULES_DIR%;^
|
||||
%BEMANITOOLS_DIR%;^
|
||||
%PATH%
|
||||
|
||||
launcher -K iidxhook4.dll bm2dx.dll --config iidxhook-18.conf %*
|
||||
:: Current working dir is the game's root folder
|
||||
cd /d %CONTENT_DIR%
|
||||
|
||||
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-18.xml --config %BEMANITOOLS_DIR%\iidxhook-18.conf %*
|
||||
36
dist/iidx/gamestart-19.bat
vendored
36
dist/iidx/gamestart-19.bat
vendored
@@ -1,14 +1,34 @@
|
||||
@echo off
|
||||
|
||||
:: Game doesn't work properly when not run with administrator privileges
|
||||
>nul 2>&1 net session
|
||||
|
||||
if %errorlevel% neq 0 (
|
||||
echo This script requires administrative privileges.
|
||||
echo Please run the script as an administrator.
|
||||
pause
|
||||
exit 1
|
||||
)
|
||||
|
||||
:: Script expects to be located in a subfolder "bemanitools" in the root folder
|
||||
:: (contents/) next to the folders modules, data etc.
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist d mkdir d
|
||||
if not exist e mkdir e
|
||||
if not exist f mkdir f
|
||||
:: Script expects to be located in the root folder (contents/) next to the
|
||||
:: folders modules, data etc.
|
||||
set CONTENT_DIR=%CD%\..
|
||||
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
|
||||
set MODULES_DIR=%CONTENT_DIR%\modules
|
||||
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
|
||||
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
:: Keep that data vanilla, no need to copy these around anymore
|
||||
:: Just add them to the env PATH so launcher can find the libs and game executable
|
||||
:: Remark: This also requires admin privileges to propage correctly to launcher
|
||||
set PATH=^
|
||||
%MODULES_DIR%;^
|
||||
%BEMANITOOLS_DIR%;^
|
||||
%PATH%
|
||||
|
||||
launcher -K iidxhook5.dll bm2dx.dll --config iidxhook-19.conf %*
|
||||
:: Current working dir is the game's root folder
|
||||
cd /d %CONTENT_DIR%
|
||||
|
||||
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-19.xml --config %BEMANITOOLS_DIR%\iidxhook-19.conf %*
|
||||
34
dist/iidx/gamestart-20.bat
vendored
34
dist/iidx/gamestart-20.bat
vendored
@@ -1,10 +1,34 @@
|
||||
@echo off
|
||||
|
||||
:: Game doesn't work properly when not run with administrator privileges
|
||||
>nul 2>&1 net session
|
||||
|
||||
if %errorlevel% neq 0 (
|
||||
echo This script requires administrative privileges.
|
||||
echo Please run the script as an administrator.
|
||||
pause
|
||||
exit 1
|
||||
)
|
||||
|
||||
:: Script expects to be located in a subfolder "bemanitools" in the root folder
|
||||
:: (contents/) next to the folders modules, data etc.
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
|
||||
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
:: Script expects to be located in the root folder (contents/) next to the
|
||||
:: folders modules, data etc.
|
||||
set CONTENT_DIR=%CD%\..
|
||||
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
|
||||
set MODULES_DIR=%CONTENT_DIR%\modules
|
||||
|
||||
launcher -K iidxhook6.dll bm2dx.dll --config iidxhook-20.conf %*
|
||||
:: Keep that data vanilla, no need to copy these around anymore
|
||||
:: Just add them to the env PATH so launcher can find the libs and game executable
|
||||
:: Remark: This also requires admin privileges to propage correctly to launcher
|
||||
set PATH=^
|
||||
%MODULES_DIR%;^
|
||||
%BEMANITOOLS_DIR%;^
|
||||
%PATH%
|
||||
|
||||
:: Current working dir is the game's root folder
|
||||
cd /d %CONTENT_DIR%
|
||||
|
||||
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-20.xml --config %BEMANITOOLS_DIR%\iidxhook-20.conf %*
|
||||
34
dist/iidx/gamestart-21.bat
vendored
34
dist/iidx/gamestart-21.bat
vendored
@@ -1,10 +1,34 @@
|
||||
@echo off
|
||||
|
||||
:: Game doesn't work properly when not run with administrator privileges
|
||||
>nul 2>&1 net session
|
||||
|
||||
if %errorlevel% neq 0 (
|
||||
echo This script requires administrative privileges.
|
||||
echo Please run the script as an administrator.
|
||||
pause
|
||||
exit 1
|
||||
)
|
||||
|
||||
:: Script expects to be located in a subfolder "bemanitools" in the root folder
|
||||
:: (contents/) next to the folders modules, data etc.
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
|
||||
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
:: Script expects to be located in the root folder (contents/) next to the
|
||||
:: folders modules, data etc.
|
||||
set CONTENT_DIR=%CD%\..
|
||||
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
|
||||
set MODULES_DIR=%CONTENT_DIR%\modules
|
||||
|
||||
launcher -K iidxhook7.dll bm2dx.dll --config iidxhook-21.conf %*
|
||||
:: Keep that data vanilla, no need to copy these around anymore
|
||||
:: Just add them to the env PATH so launcher can find the libs and game executable
|
||||
:: Remark: This also requires admin privileges to propage correctly to launcher
|
||||
set PATH=^
|
||||
%MODULES_DIR%;^
|
||||
%BEMANITOOLS_DIR%;^
|
||||
%PATH%
|
||||
|
||||
:: Current working dir is the game's root folder
|
||||
cd /d %CONTENT_DIR%
|
||||
|
||||
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-21.xml --config %BEMANITOOLS_DIR%\iidxhook-21.conf %*
|
||||
34
dist/iidx/gamestart-22.bat
vendored
34
dist/iidx/gamestart-22.bat
vendored
@@ -1,10 +1,34 @@
|
||||
@echo off
|
||||
|
||||
:: Game doesn't work properly when not run with administrator privileges
|
||||
>nul 2>&1 net session
|
||||
|
||||
if %errorlevel% neq 0 (
|
||||
echo This script requires administrative privileges.
|
||||
echo Please run the script as an administrator.
|
||||
pause
|
||||
exit 1
|
||||
)
|
||||
|
||||
:: Script expects to be located in a subfolder "bemanitools" in the root folder
|
||||
:: (contents/) next to the folders modules, data etc.
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
|
||||
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
:: Script expects to be located in the root folder (contents/) next to the
|
||||
:: folders modules, data etc.
|
||||
set CONTENT_DIR=%CD%\..
|
||||
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
|
||||
set MODULES_DIR=%CONTENT_DIR%\modules
|
||||
|
||||
launcher -K iidxhook7.dll bm2dx.dll --config iidxhook-22.conf %*
|
||||
:: Keep that data vanilla, no need to copy these around anymore
|
||||
:: Just add them to the env PATH so launcher can find the libs and game executable
|
||||
:: Remark: This also requires admin privileges to propage correctly to launcher
|
||||
set PATH=^
|
||||
%MODULES_DIR%;^
|
||||
%BEMANITOOLS_DIR%;^
|
||||
%PATH%
|
||||
|
||||
:: Current working dir is the game's root folder
|
||||
cd /d %CONTENT_DIR%
|
||||
|
||||
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-22.xml --config %BEMANITOOLS_DIR%\iidxhook-22.conf %*
|
||||
34
dist/iidx/gamestart-23.bat
vendored
34
dist/iidx/gamestart-23.bat
vendored
@@ -1,10 +1,34 @@
|
||||
@echo off
|
||||
|
||||
:: Game doesn't work properly when not run with administrator privileges
|
||||
>nul 2>&1 net session
|
||||
|
||||
if %errorlevel% neq 0 (
|
||||
echo This script requires administrative privileges.
|
||||
echo Please run the script as an administrator.
|
||||
pause
|
||||
exit 1
|
||||
)
|
||||
|
||||
:: Script expects to be located in a subfolder "bemanitools" in the root folder
|
||||
:: (contents/) next to the folders modules, data etc.
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
|
||||
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
:: Script expects to be located in the root folder (contents/) next to the
|
||||
:: folders modules, data etc.
|
||||
set CONTENT_DIR=%CD%\..
|
||||
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
|
||||
set MODULES_DIR=%CONTENT_DIR%\modules
|
||||
|
||||
launcher -K iidxhook7.dll bm2dx.dll --config iidxhook-23.conf %*
|
||||
:: Keep that data vanilla, no need to copy these around anymore
|
||||
:: Just add them to the env PATH so launcher can find the libs and game executable
|
||||
:: Remark: This also requires admin privileges to propage correctly to launcher
|
||||
set PATH=^
|
||||
%MODULES_DIR%;^
|
||||
%BEMANITOOLS_DIR%;^
|
||||
%PATH%
|
||||
|
||||
:: Current working dir is the game's root folder
|
||||
cd /d %CONTENT_DIR%
|
||||
|
||||
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-23.xml --config %BEMANITOOLS_DIR%\iidxhook-23.conf %*
|
||||
34
dist/iidx/gamestart-24.bat
vendored
34
dist/iidx/gamestart-24.bat
vendored
@@ -1,10 +1,34 @@
|
||||
@echo off
|
||||
|
||||
:: Game doesn't work properly when not run with administrator privileges
|
||||
>nul 2>&1 net session
|
||||
|
||||
if %errorlevel% neq 0 (
|
||||
echo This script requires administrative privileges.
|
||||
echo Please run the script as an administrator.
|
||||
pause
|
||||
exit 1
|
||||
)
|
||||
|
||||
:: Script expects to be located in a subfolder "bemanitools" in the root folder
|
||||
:: (contents/) next to the folders modules, data etc.
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
|
||||
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
:: Script expects to be located in the root folder (contents/) next to the
|
||||
:: folders modules, data etc.
|
||||
set CONTENT_DIR=%CD%\..
|
||||
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
|
||||
set MODULES_DIR=%CONTENT_DIR%\modules
|
||||
|
||||
launcher -K iidxhook7.dll bm2dx.dll --config iidxhook-24.conf %*
|
||||
:: Keep that data vanilla, no need to copy these around anymore
|
||||
:: Just add them to the env PATH so launcher can find the libs and game executable
|
||||
:: Remark: This also requires admin privileges to propage correctly to launcher
|
||||
set PATH=^
|
||||
%MODULES_DIR%;^
|
||||
%BEMANITOOLS_DIR%;^
|
||||
%PATH%
|
||||
|
||||
:: Current working dir is the game's root folder
|
||||
cd /d %CONTENT_DIR%
|
||||
|
||||
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-24.xml --config %BEMANITOOLS_DIR%\iidxhook-24.conf %*
|
||||
40
dist/iidx/gamestart-25.bat
vendored
40
dist/iidx/gamestart-25.bat
vendored
@@ -1,16 +1,34 @@
|
||||
@echo off
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist dev mkdir dev
|
||||
if not exist dev\e mkdir dev\e
|
||||
if not exist dev\g mkdir dev\g
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
if not exist dev\raw\log mkdir dev\raw\log
|
||||
if not exist dev\raw\fscache mkdir dev\raw\fscache
|
||||
:: Game doesn't work properly when not run with administrator privileges
|
||||
>nul 2>&1 net session
|
||||
|
||||
for /R prop\defaults %%D in (*.*) do (
|
||||
if not exist dev\nvram\%%~nxD copy /y prop\defaults\%%~nxD dev\nvram
|
||||
if %errorlevel% neq 0 (
|
||||
echo This script requires administrative privileges.
|
||||
echo Please run the script as an administrator.
|
||||
pause
|
||||
exit 1
|
||||
)
|
||||
|
||||
launcher -H 134217728 -K iidxhook8.dll bm2dx.dll --config iidxhook-25.conf %*
|
||||
:: Script expects to be located in a subfolder "bemanitools" in the root folder
|
||||
:: (contents/) next to the folders modules, data etc.
|
||||
cd /d %~dp0
|
||||
|
||||
:: Script expects to be located in the root folder (contents/) next to the
|
||||
:: folders modules, data etc.
|
||||
set CONTENT_DIR=%CD%\..
|
||||
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
|
||||
set MODULES_DIR=%CONTENT_DIR%\modules
|
||||
|
||||
:: Keep that data vanilla, no need to copy these around anymore
|
||||
:: Just add them to the env PATH so launcher can find the libs and game executable
|
||||
:: Remark: This also requires admin privileges to propage correctly to launcher
|
||||
set PATH=^
|
||||
%MODULES_DIR%;^
|
||||
%BEMANITOOLS_DIR%;^
|
||||
%PATH%
|
||||
|
||||
:: Current working dir is the game's root folder
|
||||
cd /d %CONTENT_DIR%
|
||||
|
||||
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-25.xml --config %BEMANITOOLS_DIR%\iidxhook-25.conf %*
|
||||
40
dist/iidx/gamestart-26.bat
vendored
40
dist/iidx/gamestart-26.bat
vendored
@@ -1,16 +1,34 @@
|
||||
@echo off
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist dev mkdir dev
|
||||
if not exist dev\e mkdir dev\e
|
||||
if not exist dev\g mkdir dev\g
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
if not exist dev\raw\log mkdir dev\raw\log
|
||||
if not exist dev\raw\fscache mkdir dev\raw\fscache
|
||||
:: Game doesn't work properly when not run with administrator privileges
|
||||
>nul 2>&1 net session
|
||||
|
||||
for /R prop\defaults %%D in (*.*) do (
|
||||
if not exist dev\nvram\%%~nxD copy /y prop\defaults\%%~nxD dev\nvram
|
||||
if %errorlevel% neq 0 (
|
||||
echo This script requires administrative privileges.
|
||||
echo Please run the script as an administrator.
|
||||
pause
|
||||
exit 1
|
||||
)
|
||||
|
||||
launcher -H 134217728 -K iidxhook8.dll bm2dx.dll --config iidxhook-26.conf %*
|
||||
:: Script expects to be located in a subfolder "bemanitools" in the root folder
|
||||
:: (contents/) next to the folders modules, data etc.
|
||||
cd /d %~dp0
|
||||
|
||||
:: Script expects to be located in the root folder (contents/) next to the
|
||||
:: folders modules, data etc.
|
||||
set CONTENT_DIR=%CD%\..
|
||||
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
|
||||
set MODULES_DIR=%CONTENT_DIR%\modules
|
||||
|
||||
:: Keep that data vanilla, no need to copy these around anymore
|
||||
:: Just add them to the env PATH so launcher can find the libs and game executable
|
||||
:: Remark: This also requires admin privileges to propage correctly to launcher
|
||||
set PATH=^
|
||||
%MODULES_DIR%;^
|
||||
%BEMANITOOLS_DIR%;^
|
||||
%PATH%
|
||||
|
||||
:: Current working dir is the game's root folder
|
||||
cd /d %CONTENT_DIR%
|
||||
|
||||
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-26.xml --config %BEMANITOOLS_DIR%\iidxhook-26.conf %*
|
||||
40
dist/iidx/gamestart-27.bat
vendored
40
dist/iidx/gamestart-27.bat
vendored
@@ -1,16 +1,34 @@
|
||||
@echo off
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist dev mkdir dev
|
||||
if not exist dev\e mkdir dev\e
|
||||
if not exist dev\g mkdir dev\g
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
if not exist dev\raw\log mkdir dev\raw\log
|
||||
if not exist dev\raw\fscache mkdir dev\raw\fscache
|
||||
:: Game doesn't work properly when not run with administrator privileges
|
||||
>nul 2>&1 net session
|
||||
|
||||
for /R prop\defaults %%D in (*.*) do (
|
||||
if not exist dev\nvram\%%~nxD copy /y prop\defaults\%%~nxD dev\nvram
|
||||
if %errorlevel% neq 0 (
|
||||
echo This script requires administrative privileges.
|
||||
echo Please run the script as an administrator.
|
||||
pause
|
||||
exit 1
|
||||
)
|
||||
|
||||
launcher -H 134217728 -B iidxhook9.dll bm2dx.dll --config iidxhook-27.conf %*
|
||||
:: Script expects to be located in a subfolder "bemanitools" in the root folder
|
||||
:: (contents/) next to the folders modules, data etc.
|
||||
cd /d %~dp0
|
||||
|
||||
:: Script expects to be located in the root folder (contents/) next to the
|
||||
:: folders modules, data etc.
|
||||
set CONTENT_DIR=%CD%\..
|
||||
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
|
||||
set MODULES_DIR=%CONTENT_DIR%\modules
|
||||
|
||||
:: Keep that data vanilla, no need to copy these around anymore
|
||||
:: Just add them to the env PATH so launcher can find the libs and game executable
|
||||
:: Remark: This also requires admin privileges to propage correctly to launcher
|
||||
set PATH=^
|
||||
%MODULES_DIR%;^
|
||||
%BEMANITOOLS_DIR%;^
|
||||
%PATH%
|
||||
|
||||
:: Current working dir is the game's root folder
|
||||
cd /d %CONTENT_DIR%
|
||||
|
||||
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-27.xml --config %BEMANITOOLS_DIR%\iidxhook-27.conf %*
|
||||
40
dist/iidx/gamestart-28.bat
vendored
40
dist/iidx/gamestart-28.bat
vendored
@@ -1,16 +1,34 @@
|
||||
@echo off
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist dev mkdir dev
|
||||
if not exist dev\e mkdir dev\e
|
||||
if not exist dev\g mkdir dev\g
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
if not exist dev\raw\log mkdir dev\raw\log
|
||||
if not exist dev\raw\fscache mkdir dev\raw\fscache
|
||||
:: Game doesn't work properly when not run with administrator privileges
|
||||
>nul 2>&1 net session
|
||||
|
||||
for /R prop\defaults %%D in (*.*) do (
|
||||
if not exist dev\nvram\%%~nxD copy /y prop\defaults\%%~nxD dev\nvram
|
||||
if %errorlevel% neq 0 (
|
||||
echo This script requires administrative privileges.
|
||||
echo Please run the script as an administrator.
|
||||
pause
|
||||
exit 1
|
||||
)
|
||||
|
||||
launcher -H 134217728 -B iidxhook9.dll bm2dx.dll --config iidxhook-28.conf %*
|
||||
:: Script expects to be located in a subfolder "bemanitools" in the root folder
|
||||
:: (contents/) next to the folders modules, data etc.
|
||||
cd /d %~dp0
|
||||
|
||||
:: Script expects to be located in the root folder (contents/) next to the
|
||||
:: folders modules, data etc.
|
||||
set CONTENT_DIR=%CD%\..
|
||||
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
|
||||
set MODULES_DIR=%CONTENT_DIR%\modules
|
||||
|
||||
:: Keep that data vanilla, no need to copy these around anymore
|
||||
:: Just add them to the env PATH so launcher can find the libs and game executable
|
||||
:: Remark: This also requires admin privileges to propage correctly to launcher
|
||||
set PATH=^
|
||||
%MODULES_DIR%;^
|
||||
%BEMANITOOLS_DIR%;^
|
||||
%PATH%
|
||||
|
||||
:: Current working dir is the game's root folder
|
||||
cd /d %CONTENT_DIR%
|
||||
|
||||
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-28.xml --config %BEMANITOOLS_DIR%\iidxhook-28.conf %*
|
||||
40
dist/iidx/gamestart-29.bat
vendored
40
dist/iidx/gamestart-29.bat
vendored
@@ -1,16 +1,34 @@
|
||||
@echo off
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist dev mkdir dev
|
||||
if not exist dev\e mkdir dev\e
|
||||
if not exist dev\g mkdir dev\g
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
if not exist dev\raw\log mkdir dev\raw\log
|
||||
if not exist dev\raw\fscache mkdir dev\raw\fscache
|
||||
:: Game doesn't work properly when not run with administrator privileges
|
||||
>nul 2>&1 net session
|
||||
|
||||
for /R prop\defaults %%D in (*.*) do (
|
||||
if not exist dev\nvram\%%~nxD copy /y prop\defaults\%%~nxD dev\nvram
|
||||
if %errorlevel% neq 0 (
|
||||
echo This script requires administrative privileges.
|
||||
echo Please run the script as an administrator.
|
||||
pause
|
||||
exit 1
|
||||
)
|
||||
|
||||
launcher -H 134217728 -B iidxhook9.dll bm2dx.dll --config iidxhook-29.conf %*
|
||||
:: Script expects to be located in a subfolder "bemanitools" in the root folder
|
||||
:: (contents/) next to the folders modules, data etc.
|
||||
cd /d %~dp0
|
||||
|
||||
:: Script expects to be located in the root folder (contents/) next to the
|
||||
:: folders modules, data etc.
|
||||
set CONTENT_DIR=%CD%\..
|
||||
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
|
||||
set MODULES_DIR=%CONTENT_DIR%\modules
|
||||
|
||||
:: Keep that data vanilla, no need to copy these around anymore
|
||||
:: Just add them to the env PATH so launcher can find the libs and game executable
|
||||
:: Remark: This also requires admin privileges to propage correctly to launcher
|
||||
set PATH=^
|
||||
%MODULES_DIR%;^
|
||||
%BEMANITOOLS_DIR%;^
|
||||
%PATH%
|
||||
|
||||
:: Current working dir is the game's root folder
|
||||
cd /d %CONTENT_DIR%
|
||||
|
||||
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-29.xml --config %BEMANITOOLS_DIR%\iidxhook-29.conf %*
|
||||
40
dist/iidx/gamestart-30.bat
vendored
40
dist/iidx/gamestart-30.bat
vendored
@@ -1,16 +1,34 @@
|
||||
@echo off
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist dev mkdir dev
|
||||
if not exist dev\e mkdir dev\e
|
||||
if not exist dev\g mkdir dev\g
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
if not exist dev\raw\log mkdir dev\raw\log
|
||||
if not exist dev\raw\fscache mkdir dev\raw\fscache
|
||||
:: Game doesn't work properly when not run with administrator privileges
|
||||
>nul 2>&1 net session
|
||||
|
||||
for /R prop\defaults %%D in (*.*) do (
|
||||
if not exist dev\nvram\%%~nxD copy /y prop\defaults\%%~nxD dev\nvram
|
||||
if %errorlevel% neq 0 (
|
||||
echo This script requires administrative privileges.
|
||||
echo Please run the script as an administrator.
|
||||
pause
|
||||
exit 1
|
||||
)
|
||||
|
||||
modules\launcher -H 134217728 -B iidxhook9.dll bm2dx.dll --config iidxhook-30.conf %*
|
||||
:: Script expects to be located in a subfolder "bemanitools" in the root folder
|
||||
:: (contents/) next to the folders modules, data etc.
|
||||
cd /d %~dp0
|
||||
|
||||
:: Script expects to be located in the root folder (contents/) next to the
|
||||
:: folders modules, data etc.
|
||||
set CONTENT_DIR=%CD%\..
|
||||
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
|
||||
set MODULES_DIR=%CONTENT_DIR%\modules
|
||||
|
||||
:: Keep that data vanilla, no need to copy these around anymore
|
||||
:: Just add them to the env PATH so launcher can find the libs and game executable
|
||||
:: Remark: This also requires admin privileges to propage correctly to launcher
|
||||
set PATH=^
|
||||
%MODULES_DIR%;^
|
||||
%BEMANITOOLS_DIR%;^
|
||||
%PATH%
|
||||
|
||||
:: Current working dir is the game's root folder
|
||||
cd /d %CONTENT_DIR%
|
||||
|
||||
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-30.xml --config %BEMANITOOLS_DIR%\iidxhook-30.conf %*
|
||||
75
dist/iidx/launcher-18.xml
vendored
Normal file
75
dist/iidx/launcher-18.xml
vendored
Normal file
@@ -0,0 +1,75 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<launcher version="1">
|
||||
<bootstrap>
|
||||
<selector __type="str">bemanitools_local_fs</selector>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<startup>
|
||||
<bemanitools_local_fs>
|
||||
<default>
|
||||
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
|
||||
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
|
||||
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
|
||||
</default>
|
||||
<boot>
|
||||
<file>prop/avs-config.xml</file>
|
||||
<heap_avs __type="u32">16777216</heap_avs>
|
||||
<heap_std __type="u32">16777216</heap_std>
|
||||
</boot>
|
||||
<log>
|
||||
<level>info</level>
|
||||
</log>
|
||||
<eamuse>
|
||||
<file>/dev/nvram/ea3-config.xml</file>
|
||||
</eamuse>
|
||||
<component>
|
||||
<file>bm2dx.dll</file>
|
||||
<param></param>
|
||||
</component>
|
||||
</bemanitools_local_fs>
|
||||
</startup>
|
||||
</config>
|
||||
</config>
|
||||
</bootstrap>
|
||||
<ea3_ident>
|
||||
<config kind="file">bemanitools/ea3-ident.xml</config>
|
||||
<config kind="file">bemanitools/ea3-license.xml</config>
|
||||
</ea3_ident>
|
||||
<avs>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<fs>
|
||||
<root>
|
||||
<device __type="str">.</device>
|
||||
</root>
|
||||
<nvram>
|
||||
<device __type="str">dev/nvram</device>
|
||||
<fstype __type="str">fs</fstype>
|
||||
<option __type="str">vf=1,posix=1</option>
|
||||
</nvram>
|
||||
<raw>
|
||||
<device __type="str">dev/raw</device>
|
||||
<fstype __type="str">fs</fstype>
|
||||
<option __type="str">vf=1,posix=1</option>
|
||||
</raw>
|
||||
</fs>
|
||||
</config>
|
||||
</config>
|
||||
</avs>
|
||||
<eamuse>
|
||||
<config kind="file">bemanitools/ea3-service.xml</config>
|
||||
</eamuse>
|
||||
<hook>
|
||||
<hook_dlls>
|
||||
<dll __type="str">iidxhook4.dll</dll>
|
||||
</hook_dlls>
|
||||
<before_hook_dlls>
|
||||
</before_hook_dlls>
|
||||
<iat_hook_dlls>
|
||||
</iat_hook_dlls>
|
||||
</hook>
|
||||
<debug>
|
||||
<remote_debugger __type="bool">0</remote_debugger>
|
||||
<log_property_configs __type="bool">0</log_property_configs>
|
||||
</debug>
|
||||
</launcher>
|
||||
75
dist/iidx/launcher-19.xml
vendored
Normal file
75
dist/iidx/launcher-19.xml
vendored
Normal file
@@ -0,0 +1,75 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<launcher version="1">
|
||||
<bootstrap>
|
||||
<selector __type="str">bemanitools_local_fs</selector>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<startup>
|
||||
<bemanitools_local_fs>
|
||||
<default>
|
||||
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
|
||||
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
|
||||
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
|
||||
</default>
|
||||
<boot>
|
||||
<file>prop/avs-config.xml</file>
|
||||
<heap_avs __type="u32">16777216</heap_avs>
|
||||
<heap_std __type="u32">16777216</heap_std>
|
||||
</boot>
|
||||
<log>
|
||||
<level>info</level>
|
||||
</log>
|
||||
<eamuse>
|
||||
<file>/dev/nvram/ea3-config.xml</file>
|
||||
</eamuse>
|
||||
<component>
|
||||
<file>bm2dx.dll</file>
|
||||
<param></param>
|
||||
</component>
|
||||
</bemanitools_local_fs>
|
||||
</startup>
|
||||
</config>
|
||||
</config>
|
||||
</bootstrap>
|
||||
<ea3_ident>
|
||||
<config kind="file">bemanitools/ea3-ident.xml</config>
|
||||
<config kind="file">bemanitools/ea3-license.xml</config>
|
||||
</ea3_ident>
|
||||
<avs>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<fs>
|
||||
<root>
|
||||
<device __type="str">.</device>
|
||||
</root>
|
||||
<nvram>
|
||||
<device __type="str">dev/nvram</device>
|
||||
<fstype __type="str">fs</fstype>
|
||||
<option __type="str">vf=1,posix=1</option>
|
||||
</nvram>
|
||||
<raw>
|
||||
<device __type="str">dev/raw</device>
|
||||
<fstype __type="str">fs</fstype>
|
||||
<option __type="str">vf=1,posix=1</option>
|
||||
</raw>
|
||||
</fs>
|
||||
</config>
|
||||
</config>
|
||||
</avs>
|
||||
<eamuse>
|
||||
<config kind="file">bemanitools/ea3-service.xml</config>
|
||||
</eamuse>
|
||||
<hook>
|
||||
<hook_dlls>
|
||||
<dll __type="str">iidxhook5.dll</dll>
|
||||
</hook_dlls>
|
||||
<before_hook_dlls>
|
||||
</before_hook_dlls>
|
||||
<iat_hook_dlls>
|
||||
</iat_hook_dlls>
|
||||
</hook>
|
||||
<debug>
|
||||
<remote_debugger __type="bool">0</remote_debugger>
|
||||
<log_property_configs __type="bool">0</log_property_configs>
|
||||
</debug>
|
||||
</launcher>
|
||||
75
dist/iidx/launcher-20.xml
vendored
Normal file
75
dist/iidx/launcher-20.xml
vendored
Normal file
@@ -0,0 +1,75 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<launcher version="1">
|
||||
<bootstrap>
|
||||
<selector __type="str">bemanitools_local_fs</selector>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<startup>
|
||||
<bemanitools_local_fs>
|
||||
<default>
|
||||
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
|
||||
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
|
||||
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
|
||||
</default>
|
||||
<boot>
|
||||
<file>prop/avs-config.xml</file>
|
||||
<heap_avs __type="u32">16777216</heap_avs>
|
||||
<heap_std __type="u32">16777216</heap_std>
|
||||
</boot>
|
||||
<log>
|
||||
<level>info</level>
|
||||
</log>
|
||||
<eamuse>
|
||||
<file>/dev/nvram/ea3-config.xml</file>
|
||||
</eamuse>
|
||||
<component>
|
||||
<file>bm2dx.dll</file>
|
||||
<param></param>
|
||||
</component>
|
||||
</bemanitools_local_fs>
|
||||
</startup>
|
||||
</config>
|
||||
</config>
|
||||
</bootstrap>
|
||||
<ea3_ident>
|
||||
<config kind="file">bemanitools/ea3-ident.xml</config>
|
||||
<config kind="file">bemanitools/ea3-license.xml</config>
|
||||
</ea3_ident>
|
||||
<avs>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<fs>
|
||||
<root>
|
||||
<device __type="str">.</device>
|
||||
</root>
|
||||
<nvram>
|
||||
<device __type="str">dev/nvram</device>
|
||||
<fstype __type="str">fs</fstype>
|
||||
<option __type="str">vf=1,posix=1</option>
|
||||
</nvram>
|
||||
<raw>
|
||||
<device __type="str">dev/raw</device>
|
||||
<fstype __type="str">fs</fstype>
|
||||
<option __type="str">vf=1,posix=1</option>
|
||||
</raw>
|
||||
</fs>
|
||||
</config>
|
||||
</config>
|
||||
</avs>
|
||||
<eamuse>
|
||||
<config kind="file">bemanitools/ea3-service.xml</config>
|
||||
</eamuse>
|
||||
<hook>
|
||||
<hook_dlls>
|
||||
<dll __type="str">iidxhook6.dll</dll>
|
||||
</hook_dlls>
|
||||
<before_hook_dlls>
|
||||
</before_hook_dlls>
|
||||
<iat_hook_dlls>
|
||||
</iat_hook_dlls>
|
||||
</hook>
|
||||
<debug>
|
||||
<remote_debugger __type="bool">0</remote_debugger>
|
||||
<log_property_configs __type="bool">0</log_property_configs>
|
||||
</debug>
|
||||
</launcher>
|
||||
75
dist/iidx/launcher-21.xml
vendored
Normal file
75
dist/iidx/launcher-21.xml
vendored
Normal file
@@ -0,0 +1,75 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<launcher version="1">
|
||||
<bootstrap>
|
||||
<selector __type="str">bemanitools_local_fs</selector>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<startup>
|
||||
<bemanitools_local_fs>
|
||||
<default>
|
||||
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
|
||||
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
|
||||
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
|
||||
</default>
|
||||
<boot>
|
||||
<file>prop/avs-config.xml</file>
|
||||
<heap_avs __type="u32">16777216</heap_avs>
|
||||
<heap_std __type="u32">16777216</heap_std>
|
||||
</boot>
|
||||
<log>
|
||||
<level>info</level>
|
||||
</log>
|
||||
<eamuse>
|
||||
<file>/dev/nvram/ea3-config.xml</file>
|
||||
</eamuse>
|
||||
<component>
|
||||
<file>bm2dx.dll</file>
|
||||
<param></param>
|
||||
</component>
|
||||
</bemanitools_local_fs>
|
||||
</startup>
|
||||
</config>
|
||||
</config>
|
||||
</bootstrap>
|
||||
<ea3_ident>
|
||||
<config kind="file">bemanitools/ea3-ident.xml</config>
|
||||
<config kind="file">bemanitools/ea3-license.xml</config>
|
||||
</ea3_ident>
|
||||
<avs>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<fs>
|
||||
<root>
|
||||
<device __type="str">.</device>
|
||||
</root>
|
||||
<nvram>
|
||||
<device __type="str">dev/nvram</device>
|
||||
<fstype __type="str">fs</fstype>
|
||||
<option __type="str">vf=1,posix=1</option>
|
||||
</nvram>
|
||||
<raw>
|
||||
<device __type="str">dev/raw</device>
|
||||
<fstype __type="str">fs</fstype>
|
||||
<option __type="str">vf=1,posix=1</option>
|
||||
</raw>
|
||||
</fs>
|
||||
</config>
|
||||
</config>
|
||||
</avs>
|
||||
<eamuse>
|
||||
<config kind="file">bemanitools/ea3-service.xml</config>
|
||||
</eamuse>
|
||||
<hook>
|
||||
<hook_dlls>
|
||||
<dll __type="str">iidxhook7.dll</dll>
|
||||
</hook_dlls>
|
||||
<before_hook_dlls>
|
||||
</before_hook_dlls>
|
||||
<iat_hook_dlls>
|
||||
</iat_hook_dlls>
|
||||
</hook>
|
||||
<debug>
|
||||
<remote_debugger __type="bool">0</remote_debugger>
|
||||
<log_property_configs __type="bool">0</log_property_configs>
|
||||
</debug>
|
||||
</launcher>
|
||||
75
dist/iidx/launcher-22.xml
vendored
Normal file
75
dist/iidx/launcher-22.xml
vendored
Normal file
@@ -0,0 +1,75 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<launcher version="1">
|
||||
<bootstrap>
|
||||
<selector __type="str">bemanitools_local_fs</selector>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<startup>
|
||||
<bemanitools_local_fs>
|
||||
<default>
|
||||
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
|
||||
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
|
||||
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
|
||||
</default>
|
||||
<boot>
|
||||
<file>prop/avs-config.xml</file>
|
||||
<heap_avs __type="u32">16777216</heap_avs>
|
||||
<heap_std __type="u32">16777216</heap_std>
|
||||
</boot>
|
||||
<log>
|
||||
<level>info</level>
|
||||
</log>
|
||||
<eamuse>
|
||||
<file>/dev/nvram/ea3-config.xml</file>
|
||||
</eamuse>
|
||||
<component>
|
||||
<file>bm2dx.dll</file>
|
||||
<param></param>
|
||||
</component>
|
||||
</bemanitools_local_fs>
|
||||
</startup>
|
||||
</config>
|
||||
</config>
|
||||
</bootstrap>
|
||||
<ea3_ident>
|
||||
<config kind="file">bemanitools/ea3-ident.xml</config>
|
||||
<config kind="file">bemanitools/ea3-license.xml</config>
|
||||
</ea3_ident>
|
||||
<avs>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<fs>
|
||||
<root>
|
||||
<device __type="str">.</device>
|
||||
</root>
|
||||
<nvram>
|
||||
<device __type="str">dev/nvram</device>
|
||||
<fstype __type="str">fs</fstype>
|
||||
<option __type="str">vf=1,posix=1</option>
|
||||
</nvram>
|
||||
<raw>
|
||||
<device __type="str">dev/raw</device>
|
||||
<fstype __type="str">fs</fstype>
|
||||
<option __type="str">vf=1,posix=1</option>
|
||||
</raw>
|
||||
</fs>
|
||||
</config>
|
||||
</config>
|
||||
</avs>
|
||||
<eamuse>
|
||||
<config kind="file">bemanitools/ea3-service.xml</config>
|
||||
</eamuse>
|
||||
<hook>
|
||||
<hook_dlls>
|
||||
<dll __type="str">iidxhook7.dll</dll>
|
||||
</hook_dlls>
|
||||
<before_hook_dlls>
|
||||
</before_hook_dlls>
|
||||
<iat_hook_dlls>
|
||||
</iat_hook_dlls>
|
||||
</hook>
|
||||
<debug>
|
||||
<remote_debugger __type="bool">0</remote_debugger>
|
||||
<log_property_configs __type="bool">0</log_property_configs>
|
||||
</debug>
|
||||
</launcher>
|
||||
75
dist/iidx/launcher-23.xml
vendored
Normal file
75
dist/iidx/launcher-23.xml
vendored
Normal file
@@ -0,0 +1,75 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<launcher version="1">
|
||||
<bootstrap>
|
||||
<selector __type="str">bemanitools_local_fs</selector>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<startup>
|
||||
<bemanitools_local_fs>
|
||||
<default>
|
||||
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
|
||||
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
|
||||
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
|
||||
</default>
|
||||
<boot>
|
||||
<file>prop/avs-config.xml</file>
|
||||
<heap_avs __type="u32">16777216</heap_avs>
|
||||
<heap_std __type="u32">16777216</heap_std>
|
||||
</boot>
|
||||
<log>
|
||||
<level>info</level>
|
||||
</log>
|
||||
<eamuse>
|
||||
<file>/dev/nvram/ea3-config.xml</file>
|
||||
</eamuse>
|
||||
<component>
|
||||
<file>bm2dx.dll</file>
|
||||
<param></param>
|
||||
</component>
|
||||
</bemanitools_local_fs>
|
||||
</startup>
|
||||
</config>
|
||||
</config>
|
||||
</bootstrap>
|
||||
<ea3_ident>
|
||||
<config kind="file">bemanitools/ea3-ident.xml</config>
|
||||
<config kind="file">bemanitools/ea3-license.xml</config>
|
||||
</ea3_ident>
|
||||
<avs>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<fs>
|
||||
<root>
|
||||
<device __type="str">.</device>
|
||||
</root>
|
||||
<nvram>
|
||||
<device __type="str">dev/nvram</device>
|
||||
<fstype __type="str">fs</fstype>
|
||||
<option __type="str">vf=1,posix=1</option>
|
||||
</nvram>
|
||||
<raw>
|
||||
<device __type="str">dev/raw</device>
|
||||
<fstype __type="str">fs</fstype>
|
||||
<option __type="str">vf=1,posix=1</option>
|
||||
</raw>
|
||||
</fs>
|
||||
</config>
|
||||
</config>
|
||||
</avs>
|
||||
<eamuse>
|
||||
<config kind="file">bemanitools/ea3-service.xml</config>
|
||||
</eamuse>
|
||||
<hook>
|
||||
<hook_dlls>
|
||||
<dll __type="str">iidxhook7.dll</dll>
|
||||
</hook_dlls>
|
||||
<before_hook_dlls>
|
||||
</before_hook_dlls>
|
||||
<iat_hook_dlls>
|
||||
</iat_hook_dlls>
|
||||
</hook>
|
||||
<debug>
|
||||
<remote_debugger __type="bool">0</remote_debugger>
|
||||
<log_property_configs __type="bool">0</log_property_configs>
|
||||
</debug>
|
||||
</launcher>
|
||||
75
dist/iidx/launcher-24.xml
vendored
Normal file
75
dist/iidx/launcher-24.xml
vendored
Normal file
@@ -0,0 +1,75 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<launcher version="1">
|
||||
<bootstrap>
|
||||
<selector __type="str">bemanitools_local_fs</selector>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<startup>
|
||||
<bemanitools_local_fs>
|
||||
<default>
|
||||
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
|
||||
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
|
||||
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
|
||||
</default>
|
||||
<boot>
|
||||
<file>prop/avs-config.xml</file>
|
||||
<heap_avs __type="u32">16777216</heap_avs>
|
||||
<heap_std __type="u32">16777216</heap_std>
|
||||
</boot>
|
||||
<log>
|
||||
<level>info</level>
|
||||
</log>
|
||||
<eamuse>
|
||||
<file>/dev/nvram/ea3-config.xml</file>
|
||||
</eamuse>
|
||||
<component>
|
||||
<file>bm2dx.dll</file>
|
||||
<param></param>
|
||||
</component>
|
||||
</bemanitools_local_fs>
|
||||
</startup>
|
||||
</config>
|
||||
</config>
|
||||
</bootstrap>
|
||||
<ea3_ident>
|
||||
<config kind="file">bemanitools/ea3-ident.xml</config>
|
||||
<config kind="file">bemanitools/ea3-license.xml</config>
|
||||
</ea3_ident>
|
||||
<avs>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<fs>
|
||||
<root>
|
||||
<device __type="str">.</device>
|
||||
</root>
|
||||
<nvram>
|
||||
<device __type="str">dev/nvram</device>
|
||||
<fstype __type="str">fs</fstype>
|
||||
<option __type="str">vf=1,posix=1</option>
|
||||
</nvram>
|
||||
<raw>
|
||||
<device __type="str">dev/raw</device>
|
||||
<fstype __type="str">fs</fstype>
|
||||
<option __type="str">vf=1,posix=1</option>
|
||||
</raw>
|
||||
</fs>
|
||||
</config>
|
||||
</config>
|
||||
</avs>
|
||||
<eamuse>
|
||||
<config kind="file">bemanitools/ea3-service.xml</config>
|
||||
</eamuse>
|
||||
<hook>
|
||||
<hook_dlls>
|
||||
<dll __type="str">iidxhook7.dll</dll>
|
||||
</hook_dlls>
|
||||
<before_hook_dlls>
|
||||
</before_hook_dlls>
|
||||
<iat_hook_dlls>
|
||||
</iat_hook_dlls>
|
||||
</hook>
|
||||
<debug>
|
||||
<remote_debugger __type="bool">0</remote_debugger>
|
||||
<log_property_configs __type="bool">0</log_property_configs>
|
||||
</debug>
|
||||
</launcher>
|
||||
74
dist/iidx/launcher-25.xml
vendored
Normal file
74
dist/iidx/launcher-25.xml
vendored
Normal file
@@ -0,0 +1,74 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<launcher version="1">
|
||||
<bootstrap>
|
||||
<selector __type="str">bemanitools_local_fs</selector>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<startup>
|
||||
<bemanitools_local_fs>
|
||||
<default>
|
||||
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
|
||||
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
|
||||
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
|
||||
</default>
|
||||
<boot>
|
||||
<file>prop/avs-config.xml</file>
|
||||
<heap_avs __type="u32">134217728</heap_avs>
|
||||
</boot>
|
||||
<log>
|
||||
<level>info</level>
|
||||
</log>
|
||||
<eamuse>
|
||||
<file>/dev/nvram/ea3-config.xml</file>
|
||||
</eamuse>
|
||||
<component>
|
||||
<file>bm2dx.dll</file>
|
||||
<param></param>
|
||||
</component>
|
||||
</bemanitools_local_fs>
|
||||
</startup>
|
||||
</config>
|
||||
</config>
|
||||
</bootstrap>
|
||||
<ea3_ident>
|
||||
<config kind="file">bemanitools/ea3-ident.xml</config>
|
||||
<config kind="file">bemanitools/ea3-license.xml</config>
|
||||
</ea3_ident>
|
||||
<avs>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<fs>
|
||||
<root>
|
||||
<device __type="str">.</device>
|
||||
</root>
|
||||
<nvram>
|
||||
<device __type="str">dev/nvram</device>
|
||||
<fstype __type="str">fs</fstype>
|
||||
<option __type="str">vf=1,posix=1</option>
|
||||
</nvram>
|
||||
<raw>
|
||||
<device __type="str">dev/raw</device>
|
||||
<fstype __type="str">fs</fstype>
|
||||
<option __type="str">vf=1,posix=1</option>
|
||||
</raw>
|
||||
</fs>
|
||||
</config>
|
||||
</config>
|
||||
</avs>
|
||||
<eamuse>
|
||||
<config kind="file">bemanitools/ea3-service.xml</config>
|
||||
</eamuse>
|
||||
<hook>
|
||||
<hook_dlls>
|
||||
<dll __type="str">iidxhook8.dll</dll>
|
||||
</hook_dlls>
|
||||
<before_hook_dlls>
|
||||
</before_hook_dlls>
|
||||
<iat_hook_dlls>
|
||||
</iat_hook_dlls>
|
||||
</hook>
|
||||
<debug>
|
||||
<remote_debugger __type="bool">0</remote_debugger>
|
||||
<log_property_configs __type="bool">0</log_property_configs>
|
||||
</debug>
|
||||
</launcher>
|
||||
74
dist/iidx/launcher-26.xml
vendored
Normal file
74
dist/iidx/launcher-26.xml
vendored
Normal file
@@ -0,0 +1,74 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<launcher version="1">
|
||||
<bootstrap>
|
||||
<selector __type="str">bemanitools_local_fs</selector>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<startup>
|
||||
<bemanitools_local_fs>
|
||||
<default>
|
||||
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
|
||||
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
|
||||
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
|
||||
</default>
|
||||
<boot>
|
||||
<file>prop/avs-config.xml</file>
|
||||
<heap_avs __type="u32">134217728</heap_avs>
|
||||
</boot>
|
||||
<log>
|
||||
<level>info</level>
|
||||
</log>
|
||||
<eamuse>
|
||||
<file>/dev/nvram/ea3-config.xml</file>
|
||||
</eamuse>
|
||||
<component>
|
||||
<file>bm2dx.dll</file>
|
||||
<param></param>
|
||||
</component>
|
||||
</bemanitools_local_fs>
|
||||
</startup>
|
||||
</config>
|
||||
</config>
|
||||
</bootstrap>
|
||||
<ea3_ident>
|
||||
<config kind="file">bemanitools/ea3-ident.xml</config>
|
||||
<config kind="file">bemanitools/ea3-license.xml</config>
|
||||
</ea3_ident>
|
||||
<avs>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<fs>
|
||||
<root>
|
||||
<device __type="str">.</device>
|
||||
</root>
|
||||
<nvram>
|
||||
<device __type="str">dev/nvram</device>
|
||||
<fstype __type="str">fs</fstype>
|
||||
<option __type="str">vf=1,posix=1</option>
|
||||
</nvram>
|
||||
<raw>
|
||||
<device __type="str">dev/raw</device>
|
||||
<fstype __type="str">fs</fstype>
|
||||
<option __type="str">vf=1,posix=1</option>
|
||||
</raw>
|
||||
</fs>
|
||||
</config>
|
||||
</config>
|
||||
</avs>
|
||||
<eamuse>
|
||||
<config kind="file">bemanitools/ea3-service.xml</config>
|
||||
</eamuse>
|
||||
<hook>
|
||||
<hook_dlls>
|
||||
<dll __type="str">iidxhook8.dll</dll>
|
||||
</hook_dlls>
|
||||
<before_hook_dlls>
|
||||
</before_hook_dlls>
|
||||
<iat_hook_dlls>
|
||||
</iat_hook_dlls>
|
||||
</hook>
|
||||
<debug>
|
||||
<remote_debugger __type="bool">0</remote_debugger>
|
||||
<log_property_configs __type="bool">0</log_property_configs>
|
||||
</debug>
|
||||
</launcher>
|
||||
69
dist/iidx/launcher-27.xml
vendored
Normal file
69
dist/iidx/launcher-27.xml
vendored
Normal file
@@ -0,0 +1,69 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<launcher version="1">
|
||||
<bootstrap>
|
||||
<selector __type="str">bemanitools_local_fs</selector>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<startup>
|
||||
<bemanitools_local_fs>
|
||||
<default>
|
||||
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
|
||||
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
|
||||
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
|
||||
</default>
|
||||
<boot>
|
||||
<file>prop/avs-config.xml</file>
|
||||
<heap_avs __type="u32">134217728</heap_avs>
|
||||
</boot>
|
||||
<log>
|
||||
<level>info</level>
|
||||
</log>
|
||||
<eamuse>
|
||||
<file>/dev/nvram/ea3-config.xml</file>
|
||||
</eamuse>
|
||||
<component>
|
||||
<file>bm2dx.dll</file>
|
||||
<param></param>
|
||||
</component>
|
||||
</bemanitools_local_fs>
|
||||
</startup>
|
||||
</config>
|
||||
</config>
|
||||
</bootstrap>
|
||||
<ea3_ident>
|
||||
<config kind="file">bemanitools/ea3-ident.xml</config>
|
||||
<config kind="file">bemanitools/ea3-license.xml</config>
|
||||
</ea3_ident>
|
||||
<avs>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<fs>
|
||||
<root>
|
||||
<device __type="str">.</device>
|
||||
</root>
|
||||
<mounttable_selector __type="str">boot</mounttable_selector>
|
||||
<mounttable>
|
||||
<vfs name="boot" fstype="fs" src="dev/raw" dst="/dev/raw" opt=""/>
|
||||
<vfs name="boot" fstype="fs" src="dev/nvram" dst="/dev/nvram" opt=""/>
|
||||
</mounttable>
|
||||
</fs>
|
||||
</config>
|
||||
</config>
|
||||
</avs>
|
||||
<eamuse>
|
||||
<config kind="file">bemanitools/ea3-service.xml</config>
|
||||
</eamuse>
|
||||
<hook>
|
||||
<hook_dlls>
|
||||
</hook_dlls>
|
||||
<before_hook_dlls>
|
||||
<dll __type="str">iidxhook9.dll</dll>
|
||||
</before_hook_dlls>
|
||||
<iat_hook_dlls>
|
||||
</iat_hook_dlls>
|
||||
</hook>
|
||||
<debug>
|
||||
<remote_debugger __type="bool">0</remote_debugger>
|
||||
<log_property_configs __type="bool">0</log_property_configs>
|
||||
</debug>
|
||||
</launcher>
|
||||
69
dist/iidx/launcher-28.xml
vendored
Normal file
69
dist/iidx/launcher-28.xml
vendored
Normal file
@@ -0,0 +1,69 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<launcher version="1">
|
||||
<bootstrap>
|
||||
<selector __type="str">bemanitools_local_fs</selector>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<startup>
|
||||
<bemanitools_local_fs>
|
||||
<default>
|
||||
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
|
||||
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
|
||||
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
|
||||
</default>
|
||||
<boot>
|
||||
<file>prop/avs-config.xml</file>
|
||||
<heap_avs __type="u32">134217728</heap_avs>
|
||||
</boot>
|
||||
<log>
|
||||
<level>info</level>
|
||||
</log>
|
||||
<eamuse>
|
||||
<file>/dev/nvram/ea3-config.xml</file>
|
||||
</eamuse>
|
||||
<component>
|
||||
<file>bm2dx.dll</file>
|
||||
<param></param>
|
||||
</component>
|
||||
</bemanitools_local_fs>
|
||||
</startup>
|
||||
</config>
|
||||
</config>
|
||||
</bootstrap>
|
||||
<ea3_ident>
|
||||
<config kind="file">bemanitools/ea3-ident.xml</config>
|
||||
<config kind="file">bemanitools/ea3-license.xml</config>
|
||||
</ea3_ident>
|
||||
<avs>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<fs>
|
||||
<root>
|
||||
<device __type="str">.</device>
|
||||
</root>
|
||||
<mounttable_selector __type="str">boot</mounttable_selector>
|
||||
<mounttable>
|
||||
<vfs name="boot" fstype="fs" src="dev/raw" dst="/dev/raw" opt=""/>
|
||||
<vfs name="boot" fstype="fs" src="dev/nvram" dst="/dev/nvram" opt=""/>
|
||||
</mounttable>
|
||||
</fs>
|
||||
</config>
|
||||
</config>
|
||||
</avs>
|
||||
<eamuse>
|
||||
<config kind="file">bemanitools/ea3-service.xml</config>
|
||||
</eamuse>
|
||||
<hook>
|
||||
<hook_dlls>
|
||||
</hook_dlls>
|
||||
<before_hook_dlls>
|
||||
<dll __type="str">iidxhook9.dll</dll>
|
||||
</before_hook_dlls>
|
||||
<iat_hook_dlls>
|
||||
</iat_hook_dlls>
|
||||
</hook>
|
||||
<debug>
|
||||
<remote_debugger __type="bool">0</remote_debugger>
|
||||
<log_property_configs __type="bool">0</log_property_configs>
|
||||
</debug>
|
||||
</launcher>
|
||||
69
dist/iidx/launcher-29.xml
vendored
Normal file
69
dist/iidx/launcher-29.xml
vendored
Normal file
@@ -0,0 +1,69 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<launcher version="1">
|
||||
<bootstrap>
|
||||
<selector __type="str">bemanitools_local_fs</selector>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<startup>
|
||||
<bemanitools_local_fs>
|
||||
<default>
|
||||
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
|
||||
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
|
||||
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
|
||||
</default>
|
||||
<boot>
|
||||
<file>prop/avs-config.xml</file>
|
||||
<heap_avs __type="u32">134217728</heap_avs>
|
||||
</boot>
|
||||
<log>
|
||||
<level>info</level>
|
||||
</log>
|
||||
<eamuse>
|
||||
<file>/dev/nvram/ea3-config.xml</file>
|
||||
</eamuse>
|
||||
<component>
|
||||
<file>bm2dx.dll</file>
|
||||
<param></param>
|
||||
</component>
|
||||
</bemanitools_local_fs>
|
||||
</startup>
|
||||
</config>
|
||||
</config>
|
||||
</bootstrap>
|
||||
<ea3_ident>
|
||||
<config kind="file">bemanitools/ea3-ident.xml</config>
|
||||
<config kind="file">bemanitools/ea3-license.xml</config>
|
||||
</ea3_ident>
|
||||
<avs>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<fs>
|
||||
<root>
|
||||
<device __type="str">.</device>
|
||||
</root>
|
||||
<mounttable_selector __type="str">boot</mounttable_selector>
|
||||
<mounttable>
|
||||
<vfs name="boot" fstype="fs" src="dev/raw" dst="/dev/raw" opt=""/>
|
||||
<vfs name="boot" fstype="fs" src="dev/nvram" dst="/dev/nvram" opt=""/>
|
||||
</mounttable>
|
||||
</fs>
|
||||
</config>
|
||||
</config>
|
||||
</avs>
|
||||
<eamuse>
|
||||
<config kind="file">bemanitools/ea3-service.xml</config>
|
||||
</eamuse>
|
||||
<hook>
|
||||
<hook_dlls>
|
||||
</hook_dlls>
|
||||
<before_hook_dlls>
|
||||
<dll __type="str">iidxhook9.dll</dll>
|
||||
</before_hook_dlls>
|
||||
<iat_hook_dlls>
|
||||
</iat_hook_dlls>
|
||||
</hook>
|
||||
<debug>
|
||||
<remote_debugger __type="bool">0</remote_debugger>
|
||||
<log_property_configs __type="bool">0</log_property_configs>
|
||||
</debug>
|
||||
</launcher>
|
||||
69
dist/iidx/launcher-30.xml
vendored
Normal file
69
dist/iidx/launcher-30.xml
vendored
Normal file
@@ -0,0 +1,69 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<launcher version="1">
|
||||
<bootstrap>
|
||||
<selector __type="str">bemanitools_local_fs</selector>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<startup>
|
||||
<bemanitools_local_fs>
|
||||
<default>
|
||||
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
|
||||
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
|
||||
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
|
||||
</default>
|
||||
<boot>
|
||||
<file>prop/avs-config.xml</file>
|
||||
<heap_avs __type="u32">134217728</heap_avs>
|
||||
</boot>
|
||||
<log>
|
||||
<level>info</level>
|
||||
</log>
|
||||
<eamuse>
|
||||
<file>/dev/nvram/ea3-config.xml</file>
|
||||
</eamuse>
|
||||
<component>
|
||||
<file>bm2dx.dll</file>
|
||||
<param></param>
|
||||
</component>
|
||||
</bemanitools_local_fs>
|
||||
</startup>
|
||||
</config>
|
||||
</config>
|
||||
</bootstrap>
|
||||
<ea3_ident>
|
||||
<config kind="file">bemanitools/ea3-ident.xml</config>
|
||||
<config kind="file">bemanitools/ea3-license.xml</config>
|
||||
</ea3_ident>
|
||||
<avs>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<fs>
|
||||
<root>
|
||||
<device __type="str">.</device>
|
||||
</root>
|
||||
<mounttable_selector __type="str">boot</mounttable_selector>
|
||||
<mounttable>
|
||||
<vfs name="boot" fstype="fs" src="dev/raw" dst="/dev/raw" opt=""/>
|
||||
<vfs name="boot" fstype="fs" src="dev/nvram" dst="/dev/nvram" opt=""/>
|
||||
</mounttable>
|
||||
</fs>
|
||||
</config>
|
||||
</config>
|
||||
</avs>
|
||||
<eamuse>
|
||||
<config kind="file">bemanitools/ea3-service.xml</config>
|
||||
</eamuse>
|
||||
<hook>
|
||||
<hook_dlls>
|
||||
</hook_dlls>
|
||||
<before_hook_dlls>
|
||||
<dll __type="str">iidxhook9.dll</dll>
|
||||
</before_hook_dlls>
|
||||
<iat_hook_dlls>
|
||||
</iat_hook_dlls>
|
||||
</hook>
|
||||
<debug>
|
||||
<remote_debugger __type="bool">0</remote_debugger>
|
||||
<log_property_configs __type="bool">0</log_property_configs>
|
||||
</debug>
|
||||
</launcher>
|
||||
7
dist/iidx/pcbid.xml
vendored
Normal file
7
dist/iidx/pcbid.xml
vendored
Normal file
@@ -0,0 +1,7 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<ea3_conf>
|
||||
<id>
|
||||
<softid __type="str">0101020304050607083F</softid>
|
||||
<pcbid __type="str">0101020304050607083F</pcbid>
|
||||
</id>
|
||||
</ea3_conf>
|
||||
10
dist/jb/ea3-ident.xml
vendored
Normal file
10
dist/jb/ea3-ident.xml
vendored
Normal file
@@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<ea3_conf>
|
||||
<soft>
|
||||
<model __type="str">LDJ</model>
|
||||
<dest __type="str">J</dest>
|
||||
<spec __type="str">A</spec>
|
||||
<rev __type="str">A</rev>
|
||||
<ext __type="str">2022082400</ext>
|
||||
</soft>
|
||||
</ea3_conf>
|
||||
6
dist/jb/eamuse-server.xml
vendored
Normal file
6
dist/jb/eamuse-server.xml
vendored
Normal file
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<ea3>
|
||||
<network>
|
||||
<services>http://localhost</services>
|
||||
</network>
|
||||
</ea3>
|
||||
35
dist/jb/gamestart-03.bat
vendored
35
dist/jb/gamestart-03.bat
vendored
@@ -1,11 +1,34 @@
|
||||
@echo off
|
||||
|
||||
:: Game doesn't work properly when not run with administrator privileges
|
||||
>nul 2>&1 net session
|
||||
|
||||
if %errorlevel% neq 0 (
|
||||
echo This script requires administrative privileges.
|
||||
echo Please run the script as an administrator.
|
||||
pause
|
||||
exit 1
|
||||
)
|
||||
|
||||
:: Script expects to be located in a subfolder "bemanitools" in the root folder
|
||||
:: (contents/) next to the folders modules, data etc.
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\nvram\ea3-config.xml copy prop\ea3-config.xml dev\nvram\ea3-config.xml
|
||||
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
|
||||
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
:: Script expects to be located in the root folder (contents/) next to the
|
||||
:: folders modules, data etc.
|
||||
set CONTENT_DIR=%CD%\..
|
||||
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
|
||||
set MODULES_DIR=%CONTENT_DIR%\modules
|
||||
|
||||
launcher -H 33554432 -K jbhook2.dll jubeat.dll -v
|
||||
:: Keep that data vanilla, no need to copy these around anymore
|
||||
:: Just add them to the env PATH so launcher can find the libs and game executable
|
||||
:: Remark: This also requires admin privileges to propage correctly to launcher
|
||||
set PATH=^
|
||||
%MODULES_DIR%;^
|
||||
%BEMANITOOLS_DIR%;^
|
||||
%PATH%
|
||||
|
||||
:: Current working dir is the game's root folder
|
||||
cd /d %CONTENT_DIR%
|
||||
|
||||
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-03.xml -v %*
|
||||
35
dist/jb/gamestart-04.bat
vendored
35
dist/jb/gamestart-04.bat
vendored
@@ -1,11 +1,34 @@
|
||||
@echo off
|
||||
|
||||
:: Game doesn't work properly when not run with administrator privileges
|
||||
>nul 2>&1 net session
|
||||
|
||||
if %errorlevel% neq 0 (
|
||||
echo This script requires administrative privileges.
|
||||
echo Please run the script as an administrator.
|
||||
pause
|
||||
exit 1
|
||||
)
|
||||
|
||||
:: Script expects to be located in a subfolder "bemanitools" in the root folder
|
||||
:: (contents/) next to the folders modules, data etc.
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\nvram\ea3-config.xml copy prop\ea3-config.xml dev\nvram\ea3-config.xml
|
||||
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
|
||||
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
:: Script expects to be located in the root folder (contents/) next to the
|
||||
:: folders modules, data etc.
|
||||
set CONTENT_DIR=%CD%\..
|
||||
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
|
||||
set MODULES_DIR=%CONTENT_DIR%\modules
|
||||
|
||||
launcher -H 33554432 -K jbhook3.dll jubeat.dll
|
||||
:: Keep that data vanilla, no need to copy these around anymore
|
||||
:: Just add them to the env PATH so launcher can find the libs and game executable
|
||||
:: Remark: This also requires admin privileges to propage correctly to launcher
|
||||
set PATH=^
|
||||
%MODULES_DIR%;^
|
||||
%BEMANITOOLS_DIR%;^
|
||||
%PATH%
|
||||
|
||||
:: Current working dir is the game's root folder
|
||||
cd /d %CONTENT_DIR%
|
||||
|
||||
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-04.xml %*
|
||||
75
dist/jb/launcher-03.xml
vendored
Normal file
75
dist/jb/launcher-03.xml
vendored
Normal file
@@ -0,0 +1,75 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<launcher version="1">
|
||||
<bootstrap>
|
||||
<selector __type="str">bemanitools_local_fs</selector>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<startup>
|
||||
<bemanitools_local_fs>
|
||||
<default>
|
||||
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
|
||||
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
|
||||
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
|
||||
</default>
|
||||
<boot>
|
||||
<file>prop/avs-config.xml</file>
|
||||
<heap_avs __type="u32">33554432</heap_avs>
|
||||
<heap_std __type="u32">33554432</heap_std>
|
||||
</boot>
|
||||
<log>
|
||||
<level>info</level>
|
||||
</log>
|
||||
<eamuse>
|
||||
<file>/dev/nvram/ea3-config.xml</file>
|
||||
</eamuse>
|
||||
<component>
|
||||
<file>jubeat.dll</file>
|
||||
<param></param>
|
||||
</component>
|
||||
</bemanitools_local_fs>
|
||||
</startup>
|
||||
</config>
|
||||
</config>
|
||||
</bootstrap>
|
||||
<ea3_ident>
|
||||
<config kind="file">bemanitools/ea3-ident.xml</config>
|
||||
<config kind="file">bemanitools/ea3-license.xml</config>
|
||||
</ea3_ident>
|
||||
<avs>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<fs>
|
||||
<root>
|
||||
<device __type="str">.</device>
|
||||
</root>
|
||||
<nvram>
|
||||
<device __type="str">dev/nvram</device>
|
||||
<fstype __type="str">fs</fstype>
|
||||
<option __type="str">vf=1,posix=1</option>
|
||||
</nvram>
|
||||
<raw>
|
||||
<device __type="str">dev/raw</device>
|
||||
<fstype __type="str">fs</fstype>
|
||||
<option __type="str">vf=1,posix=1</option>
|
||||
</raw>
|
||||
</fs>
|
||||
</config>
|
||||
</config>
|
||||
</avs>
|
||||
<eamuse>
|
||||
<config kind="file">bemanitools/ea3-service.xml</config>
|
||||
</eamuse>
|
||||
<hook>
|
||||
<hook_dlls>
|
||||
<dll __type="str">jbhook2.dll</dll>
|
||||
</hook_dlls>
|
||||
<before_hook_dlls>
|
||||
</before_hook_dlls>
|
||||
<iat_hook_dlls>
|
||||
</iat_hook_dlls>
|
||||
</hook>
|
||||
<debug>
|
||||
<remote_debugger __type="bool">0</remote_debugger>
|
||||
<log_property_configs __type="bool">0</log_property_configs>
|
||||
</debug>
|
||||
</launcher>
|
||||
75
dist/jb/launcher-04.xml
vendored
Normal file
75
dist/jb/launcher-04.xml
vendored
Normal file
@@ -0,0 +1,75 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<launcher version="1">
|
||||
<bootstrap>
|
||||
<selector __type="str">bemanitools_local_fs</selector>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<startup>
|
||||
<bemanitools_local_fs>
|
||||
<default>
|
||||
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
|
||||
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
|
||||
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
|
||||
</default>
|
||||
<boot>
|
||||
<file>prop/avs-config.xml</file>
|
||||
<heap_avs __type="u32">33554432</heap_avs>
|
||||
<heap_std __type="u32">33554432</heap_std>
|
||||
</boot>
|
||||
<log>
|
||||
<level>info</level>
|
||||
</log>
|
||||
<eamuse>
|
||||
<file>/dev/nvram/ea3-config.xml</file>
|
||||
</eamuse>
|
||||
<component>
|
||||
<file>jubeat.dll</file>
|
||||
<param></param>
|
||||
</component>
|
||||
</bemanitools_local_fs>
|
||||
</startup>
|
||||
</config>
|
||||
</config>
|
||||
</bootstrap>
|
||||
<ea3_ident>
|
||||
<config kind="file">bemanitools/ea3-ident.xml</config>
|
||||
<config kind="file">bemanitools/ea3-license.xml</config>
|
||||
</ea3_ident>
|
||||
<avs>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<fs>
|
||||
<root>
|
||||
<device __type="str">.</device>
|
||||
</root>
|
||||
<nvram>
|
||||
<device __type="str">dev/nvram</device>
|
||||
<fstype __type="str">fs</fstype>
|
||||
<option __type="str">vf=1,posix=1</option>
|
||||
</nvram>
|
||||
<raw>
|
||||
<device __type="str">dev/raw</device>
|
||||
<fstype __type="str">fs</fstype>
|
||||
<option __type="str">vf=1,posix=1</option>
|
||||
</raw>
|
||||
</fs>
|
||||
</config>
|
||||
</config>
|
||||
</avs>
|
||||
<eamuse>
|
||||
<config kind="file">bemanitools/ea3-service.xml</config>
|
||||
</eamuse>
|
||||
<hook>
|
||||
<hook_dlls>
|
||||
<dll __type="str">jbhook3.dll</dll>
|
||||
</hook_dlls>
|
||||
<before_hook_dlls>
|
||||
</before_hook_dlls>
|
||||
<iat_hook_dlls>
|
||||
</iat_hook_dlls>
|
||||
</hook>
|
||||
<debug>
|
||||
<remote_debugger __type="bool">0</remote_debugger>
|
||||
<log_property_configs __type="bool">0</log_property_configs>
|
||||
</debug>
|
||||
</launcher>
|
||||
7
dist/jb/pcbid.xml
vendored
Normal file
7
dist/jb/pcbid.xml
vendored
Normal file
@@ -0,0 +1,7 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<ea3_conf>
|
||||
<id>
|
||||
<softid __type="str">0101020304050607083F</softid>
|
||||
<pcbid __type="str">0101020304050607083F</pcbid>
|
||||
</id>
|
||||
</ea3_conf>
|
||||
10
dist/sdvx/ea3-ident.xml
vendored
Normal file
10
dist/sdvx/ea3-ident.xml
vendored
Normal file
@@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<ea3_conf>
|
||||
<soft>
|
||||
<model __type="str">LDJ</model>
|
||||
<dest __type="str">J</dest>
|
||||
<spec __type="str">A</spec>
|
||||
<rev __type="str">A</rev>
|
||||
<ext __type="str">2022082400</ext>
|
||||
</soft>
|
||||
</ea3_conf>
|
||||
6
dist/sdvx/eamuse-server.xml
vendored
Normal file
6
dist/sdvx/eamuse-server.xml
vendored
Normal file
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<ea3>
|
||||
<network>
|
||||
<services>http://localhost</services>
|
||||
</network>
|
||||
</ea3>
|
||||
35
dist/sdvx/gamestart.bat
vendored
35
dist/sdvx/gamestart.bat
vendored
@@ -8,3 +8,38 @@ if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
|
||||
launcher -K sdvxhook.dll soundvoltex.dll %*
|
||||
|
||||
@echo off
|
||||
|
||||
:: Game doesn't work properly when not run with administrator privileges
|
||||
>nul 2>&1 net session
|
||||
|
||||
if %errorlevel% neq 0 (
|
||||
echo This script requires administrative privileges.
|
||||
echo Please run the script as an administrator.
|
||||
pause
|
||||
exit 1
|
||||
)
|
||||
|
||||
:: Script expects to be located in a subfolder "bemanitools" in the root folder
|
||||
:: (contents/) next to the folders modules, data etc.
|
||||
cd /d %~dp0
|
||||
|
||||
:: Script expects to be located in the root folder (contents/) next to the
|
||||
:: folders modules, data etc.
|
||||
set CONTENT_DIR=%CD%\..
|
||||
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
|
||||
set MODULES_DIR=%CONTENT_DIR%\modules
|
||||
|
||||
:: Keep that data vanilla, no need to copy these around anymore
|
||||
:: Just add them to the env PATH so launcher can find the libs and game executable
|
||||
:: Remark: This also requires admin privileges to propage correctly to launcher
|
||||
set PATH=^
|
||||
%MODULES_DIR%;^
|
||||
%BEMANITOOLS_DIR%;^
|
||||
%PATH%
|
||||
|
||||
:: Current working dir is the game's root folder
|
||||
cd /d %CONTENT_DIR%
|
||||
|
||||
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher.xml %*
|
||||
75
dist/sdvx/launcher.xml
vendored
Normal file
75
dist/sdvx/launcher.xml
vendored
Normal file
@@ -0,0 +1,75 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<launcher version="1">
|
||||
<bootstrap>
|
||||
<selector __type="str">bemanitools_local_fs</selector>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<startup>
|
||||
<bemanitools_local_fs>
|
||||
<default>
|
||||
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
|
||||
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
|
||||
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
|
||||
</default>
|
||||
<boot>
|
||||
<file>prop/avs-config.xml</file>
|
||||
<heap_avs __type="u32">16777216</heap_avs>
|
||||
<heap_std __type="u32">16777216</heap_std>
|
||||
</boot>
|
||||
<log>
|
||||
<level>info</level>
|
||||
</log>
|
||||
<eamuse>
|
||||
<file>/dev/nvram/ea3-config.xml</file>
|
||||
</eamuse>
|
||||
<component>
|
||||
<file>soundvoltex.dll</file>
|
||||
<param></param>
|
||||
</component>
|
||||
</bemanitools_local_fs>
|
||||
</startup>
|
||||
</config>
|
||||
</config>
|
||||
</bootstrap>
|
||||
<ea3_ident>
|
||||
<config kind="file">bemanitools/ea3-ident.xml</config>
|
||||
<config kind="file">bemanitools/ea3-license.xml</config>
|
||||
</ea3_ident>
|
||||
<avs>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<fs>
|
||||
<root>
|
||||
<device __type="str">.</device>
|
||||
</root>
|
||||
<nvram>
|
||||
<device __type="str">dev/nvram</device>
|
||||
<fstype __type="str">fs</fstype>
|
||||
<option __type="str">vf=1,posix=1</option>
|
||||
</nvram>
|
||||
<raw>
|
||||
<device __type="str">dev/raw</device>
|
||||
<fstype __type="str">fs</fstype>
|
||||
<option __type="str">vf=1,posix=1</option>
|
||||
</raw>
|
||||
</fs>
|
||||
</config>
|
||||
</config>
|
||||
</avs>
|
||||
<eamuse>
|
||||
<config kind="file">bemanitools/ea3-service.xml</config>
|
||||
</eamuse>
|
||||
<hook>
|
||||
<hook_dlls>
|
||||
<dll __type="str">sdvxhook.dll</dll>
|
||||
</hook_dlls>
|
||||
<before_hook_dlls>
|
||||
</before_hook_dlls>
|
||||
<iat_hook_dlls>
|
||||
</iat_hook_dlls>
|
||||
</hook>
|
||||
<debug>
|
||||
<remote_debugger __type="bool">0</remote_debugger>
|
||||
<log_property_configs __type="bool">0</log_property_configs>
|
||||
</debug>
|
||||
</launcher>
|
||||
7
dist/sdvx/pcbid.xml
vendored
Normal file
7
dist/sdvx/pcbid.xml
vendored
Normal file
@@ -0,0 +1,7 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<ea3_conf>
|
||||
<id>
|
||||
<softid __type="str">0101020304050607083F</softid>
|
||||
<pcbid __type="str">0101020304050607083F</pcbid>
|
||||
</id>
|
||||
</ea3_conf>
|
||||
10
dist/sdvx5/ea3-ident.xml
vendored
Normal file
10
dist/sdvx5/ea3-ident.xml
vendored
Normal file
@@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<ea3_conf>
|
||||
<soft>
|
||||
<model __type="str">LDJ</model>
|
||||
<dest __type="str">J</dest>
|
||||
<spec __type="str">A</spec>
|
||||
<rev __type="str">A</rev>
|
||||
<ext __type="str">2022082400</ext>
|
||||
</soft>
|
||||
</ea3_conf>
|
||||
6
dist/sdvx5/eamuse-server.xml
vendored
Normal file
6
dist/sdvx5/eamuse-server.xml
vendored
Normal file
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<ea3>
|
||||
<network>
|
||||
<services>http://localhost</services>
|
||||
</network>
|
||||
</ea3>
|
||||
41
dist/sdvx5/gamestart-cn.bat
vendored
41
dist/sdvx5/gamestart-cn.bat
vendored
@@ -1,17 +1,34 @@
|
||||
@echo off
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist dev mkdir dev
|
||||
if not exist dev\e mkdir dev\e
|
||||
if not exist dev\g mkdir dev\g
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
if not exist dev\raw\c.dest echo $null >> dev\raw\c.dest
|
||||
if not exist dev\raw\log mkdir dev\raw\log
|
||||
if not exist dev\raw\fscache mkdir dev\raw\fscache
|
||||
:: Game doesn't work properly when not run with administrator privileges
|
||||
>nul 2>&1 net session
|
||||
|
||||
for /R prop\defaults %%D in (*.*) do (
|
||||
if not exist dev\nvram\%%~nxD copy /y prop\defaults\%%~nxD dev\nvram
|
||||
if %errorlevel% neq 0 (
|
||||
echo This script requires administrative privileges.
|
||||
echo Please run the script as an administrator.
|
||||
pause
|
||||
exit 1
|
||||
)
|
||||
|
||||
launcher -H 268435456 -K sdvxhook2-cn.dll soundvoltex.dll --config sdvxhook2-cn.conf %*
|
||||
:: Script expects to be located in a subfolder "bemanitools" in the root folder
|
||||
:: (contents/) next to the folders modules, data etc.
|
||||
cd /d %~dp0
|
||||
|
||||
:: Script expects to be located in the root folder (contents/) next to the
|
||||
:: folders modules, data etc.
|
||||
set CONTENT_DIR=%CD%\..
|
||||
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
|
||||
set MODULES_DIR=%CONTENT_DIR%\modules
|
||||
|
||||
:: Keep that data vanilla, no need to copy these around anymore
|
||||
:: Just add them to the env PATH so launcher can find the libs and game executable
|
||||
:: Remark: This also requires admin privileges to propage correctly to launcher
|
||||
set PATH=^
|
||||
%MODULES_DIR%;^
|
||||
%BEMANITOOLS_DIR%;^
|
||||
%PATH%
|
||||
|
||||
:: Current working dir is the game's root folder
|
||||
cd /d %CONTENT_DIR%
|
||||
|
||||
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-cn.xml --config %BEMANITOOLS_DIR%\sdvxhook2-cn.conf %*
|
||||
40
dist/sdvx5/gamestart.bat
vendored
40
dist/sdvx5/gamestart.bat
vendored
@@ -1,16 +1,34 @@
|
||||
@echo off
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist dev mkdir dev
|
||||
if not exist dev\e mkdir dev\e
|
||||
if not exist dev\g mkdir dev\g
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
if not exist dev\raw\log mkdir dev\raw\log
|
||||
if not exist dev\raw\fscache mkdir dev\raw\fscache
|
||||
:: Game doesn't work properly when not run with administrator privileges
|
||||
>nul 2>&1 net session
|
||||
|
||||
for /R prop\defaults %%D in (*.*) do (
|
||||
if not exist dev\nvram\%%~nxD copy /y prop\defaults\%%~nxD dev\nvram
|
||||
if %errorlevel% neq 0 (
|
||||
echo This script requires administrative privileges.
|
||||
echo Please run the script as an administrator.
|
||||
pause
|
||||
exit 1
|
||||
)
|
||||
|
||||
launcher -H 268435456 -K sdvxhook2.dll soundvoltex.dll --config sdvxhook2.conf %*
|
||||
:: Script expects to be located in a subfolder "bemanitools" in the root folder
|
||||
:: (contents/) next to the folders modules, data etc.
|
||||
cd /d %~dp0
|
||||
|
||||
:: Script expects to be located in the root folder (contents/) next to the
|
||||
:: folders modules, data etc.
|
||||
set CONTENT_DIR=%CD%\..
|
||||
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
|
||||
set MODULES_DIR=%CONTENT_DIR%\modules
|
||||
|
||||
:: Keep that data vanilla, no need to copy these around anymore
|
||||
:: Just add them to the env PATH so launcher can find the libs and game executable
|
||||
:: Remark: This also requires admin privileges to propage correctly to launcher
|
||||
set PATH=^
|
||||
%MODULES_DIR%;^
|
||||
%BEMANITOOLS_DIR%;^
|
||||
%PATH%
|
||||
|
||||
:: Current working dir is the game's root folder
|
||||
cd /d %CONTENT_DIR%
|
||||
|
||||
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher.xml --config %BEMANITOOLS_DIR%\sdvxhook2.conf %*
|
||||
74
dist/sdvx5/launcher-cn.xml
vendored
Normal file
74
dist/sdvx5/launcher-cn.xml
vendored
Normal file
@@ -0,0 +1,74 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<launcher version="1">
|
||||
<bootstrap>
|
||||
<selector __type="str">bemanitools_local_fs</selector>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<startup>
|
||||
<bemanitools_local_fs>
|
||||
<default>
|
||||
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
|
||||
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
|
||||
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
|
||||
</default>
|
||||
<boot>
|
||||
<file>prop/avs-config.xml</file>
|
||||
<heap_avs __type="u32">268435456</heap_avs>
|
||||
</boot>
|
||||
<log>
|
||||
<level>info</level>
|
||||
</log>
|
||||
<eamuse>
|
||||
<file>/dev/nvram/ea3-config.xml</file>
|
||||
</eamuse>
|
||||
<component>
|
||||
<file>soundvoltex.dll</file>
|
||||
<param></param>
|
||||
</component>
|
||||
</bemanitools_local_fs>
|
||||
</startup>
|
||||
</config>
|
||||
</config>
|
||||
</bootstrap>
|
||||
<ea3_ident>
|
||||
<config kind="file">bemanitools/ea3-ident.xml</config>
|
||||
<config kind="file">bemanitools/ea3-license.xml</config>
|
||||
</ea3_ident>
|
||||
<avs>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<fs>
|
||||
<root>
|
||||
<device __type="str">.</device>
|
||||
</root>
|
||||
<nvram>
|
||||
<device __type="str">dev/nvram</device>
|
||||
<fstype __type="str">fs</fstype>
|
||||
<option __type="str">vf=1,posix=1</option>
|
||||
</nvram>
|
||||
<raw>
|
||||
<device __type="str">dev/raw</device>
|
||||
<fstype __type="str">fs</fstype>
|
||||
<option __type="str">vf=1,posix=1</option>
|
||||
</raw>
|
||||
</fs>
|
||||
</config>
|
||||
</config>
|
||||
</avs>
|
||||
<eamuse>
|
||||
<config kind="file">bemanitools/ea3-service.xml</config>
|
||||
</eamuse>
|
||||
<hook>
|
||||
<hook_dlls>
|
||||
<dll __type="str">sdvxhook2-cn.dll</dll>
|
||||
</hook_dlls>
|
||||
<before_hook_dlls>
|
||||
</before_hook_dlls>
|
||||
<iat_hook_dlls>
|
||||
</iat_hook_dlls>
|
||||
</hook>
|
||||
<debug>
|
||||
<remote_debugger __type="bool">0</remote_debugger>
|
||||
<log_property_configs __type="bool">0</log_property_configs>
|
||||
</debug>
|
||||
</launcher>
|
||||
74
dist/sdvx5/launcher.xml
vendored
Normal file
74
dist/sdvx5/launcher.xml
vendored
Normal file
@@ -0,0 +1,74 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<launcher version="1">
|
||||
<bootstrap>
|
||||
<selector __type="str">bemanitools_local_fs</selector>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<startup>
|
||||
<bemanitools_local_fs>
|
||||
<default>
|
||||
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
|
||||
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
|
||||
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
|
||||
</default>
|
||||
<boot>
|
||||
<file>prop/avs-config.xml</file>
|
||||
<heap_avs __type="u32">268435456</heap_avs>
|
||||
</boot>
|
||||
<log>
|
||||
<level>info</level>
|
||||
</log>
|
||||
<eamuse>
|
||||
<file>/dev/nvram/ea3-config.xml</file>
|
||||
</eamuse>
|
||||
<component>
|
||||
<file>soundvoltex.dll</file>
|
||||
<param></param>
|
||||
</component>
|
||||
</bemanitools_local_fs>
|
||||
</startup>
|
||||
</config>
|
||||
</config>
|
||||
</bootstrap>
|
||||
<ea3_ident>
|
||||
<config kind="file">bemanitools/ea3-ident.xml</config>
|
||||
<config kind="file">bemanitools/ea3-license.xml</config>
|
||||
</ea3_ident>
|
||||
<avs>
|
||||
<config kind="inline">
|
||||
<config>
|
||||
<fs>
|
||||
<root>
|
||||
<device __type="str">.</device>
|
||||
</root>
|
||||
<nvram>
|
||||
<device __type="str">dev/nvram</device>
|
||||
<fstype __type="str">fs</fstype>
|
||||
<option __type="str">vf=1,posix=1</option>
|
||||
</nvram>
|
||||
<raw>
|
||||
<device __type="str">dev/raw</device>
|
||||
<fstype __type="str">fs</fstype>
|
||||
<option __type="str">vf=1,posix=1</option>
|
||||
</raw>
|
||||
</fs>
|
||||
</config>
|
||||
</config>
|
||||
</avs>
|
||||
<eamuse>
|
||||
<config kind="file">bemanitools/ea3-service.xml</config>
|
||||
</eamuse>
|
||||
<hook>
|
||||
<hook_dlls>
|
||||
<dll __type="str">sdvxhook2.dll</dll>
|
||||
</hook_dlls>
|
||||
<before_hook_dlls>
|
||||
</before_hook_dlls>
|
||||
<iat_hook_dlls>
|
||||
</iat_hook_dlls>
|
||||
</hook>
|
||||
<debug>
|
||||
<remote_debugger __type="bool">0</remote_debugger>
|
||||
<log_property_configs __type="bool">0</log_property_configs>
|
||||
</debug>
|
||||
</launcher>
|
||||
7
dist/sdvx5/pcbid.xml
vendored
Normal file
7
dist/sdvx5/pcbid.xml
vendored
Normal file
@@ -0,0 +1,7 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<ea3_conf>
|
||||
<id>
|
||||
<softid __type="str">0101020304050607083F</softid>
|
||||
<pcbid __type="str">0101020304050607083F</pcbid>
|
||||
</id>
|
||||
</ea3_conf>
|
||||
11
dist/shared/ea3-ident.xml
vendored
Normal file
11
dist/shared/ea3-ident.xml
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<ea3_conf>
|
||||
<soft>
|
||||
<!-- USER TODO: Change these accordingly to match the specifications of the game and version you are running -->
|
||||
<model __type="str">000</model>
|
||||
<dest __type="str">A</dest>
|
||||
<spec __type="str">A</spec>
|
||||
<rev __type="str">A</rev>
|
||||
<ext __type="str">1969032100</ext>
|
||||
</soft>
|
||||
</ea3_conf>
|
||||
8
dist/shared/ea3-license.xml
vendored
Normal file
8
dist/shared/ea3-license.xml
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<ea3_conf>
|
||||
<id>
|
||||
<!-- USER TODO: Change accordingly to comply with your favorite eamuse service -->
|
||||
<softid __type="str">0101020304050607083F</softid>
|
||||
<pcbid __type="str">0101020304050607083F</pcbid>
|
||||
</id>
|
||||
</ea3_conf>
|
||||
7
dist/shared/ea3-service.xml
vendored
Normal file
7
dist/shared/ea3-service.xml
vendored
Normal file
@@ -0,0 +1,7 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<ea3>
|
||||
<network>
|
||||
<!-- USER TODO: Change to your favorite eamuse service URL -->
|
||||
<services>http://localhost</services>
|
||||
</network>
|
||||
</ea3>
|
||||
@@ -1,80 +0,0 @@
|
||||
# nvgpu - Command line tool to configure and tweak the NVIDIA GPU driver
|
||||
|
||||
An open source re-implementation of the “NvDisplayConfigLDJ" tool with additional enhancements.
|
||||
|
||||
The tool is based on NVIDIA's [nvapi](https://github.com/NVIDIA/nvapi) which is an interface to
|
||||
various driver settings that can also be tweaked from the NVIDIA Control Panel. The goal of this
|
||||
tool is to provide a streamlined command line interface to configure various settings that can
|
||||
improve gameplay experience significantly.
|
||||
|
||||
This can be used to tweak your nvidia GPU driver settings to create custom display timings to address
|
||||
IIDX’s requirement if expecting proper display timings. This can also be used for any legacy IIDX
|
||||
versions that even expect very specific display timings, e.g. 59.95 or 60.05 hz.
|
||||
|
||||
Furthermore, creating application profiles allows further tweaks to important GPU settings such as
|
||||
the current performance mode setting. This is crucial to ensure the GPU is not going into any kind of
|
||||
power saving states which results in non-smooth scrolling during gameplay and micro stuttering that
|
||||
cannot be measured on application level.
|
||||
|
||||
Simply run the tool without any arguments to get a full synopsis of available commands.
|
||||
|
||||
## Example usage for modern IIDX
|
||||
|
||||
### Custom GPU profile
|
||||
|
||||
The following creates a custom profile to address potential performance concerns such as not 100% smooth scrolling and
|
||||
micro stuttering.
|
||||
|
||||
* Create a custom profile: `nvgpu profile create launcher`
|
||||
* Add the launcher application to the profile: `nvgpu profile application-add launcher launcher.exe`
|
||||
* This will apply to any (IIDX) game running with `launcher.exe`
|
||||
* Disable G-SYNC for the profile: `nvgpu profile gsync-disable launcher`
|
||||
* Set GPU power state to maximum for the profile: `nvgpu profile gpu-power-state-max launcher`
|
||||
|
||||
### Custom timing
|
||||
|
||||
* Run the game and observe the monitor check screen (requires IIDX 20+)
|
||||
* Take note of the refresh rate of the monitor that is determined by the game
|
||||
* Exit the game
|
||||
* Run `nvgpu display list` to get the display ID of the monitor you want to change use that ID in the following commands
|
||||
* Run `nvgpu display custom-resolution-test` with your display ID and monitor settings to test the custom configuration
|
||||
first
|
||||
* For example, for IIDX 31 which runs in native 1920x1080 with a monitor also having that as its native resolution,
|
||||
having the monitor id `0x12345678` and the monitor check yielding a value of ~`59.9345`, run
|
||||
`nvgpu display custom-resolution-test 1920 1080 59.9345 10`
|
||||
* Observe if the test is successful and the display doesn't turn blank or displays a glitched image for ~10 seconds
|
||||
* Run `nvgpu display custom-resolution-set` with the previously tested settings to apply the custom display mode
|
||||
* For example, `nvgpu display custom-resolution-set 0x12345678 1920 1080 59.9345`
|
||||
|
||||
## Example usage for legacy IIDX
|
||||
|
||||
Legacy IIDX concerns any game prior to IIDX 20 that introduced the monitor check screen. The game engine was expecting
|
||||
a the display/GPU/driver to perform at specific refresh rate timings in order to provide correct timing and audio
|
||||
playback for the game. To this date (i.e. IIDX 31), the game engine never re-syncs audio playback during gameplay.
|
||||
Therefore any flaky and incorrect timing will result in audio desynchronization either early on or throughout a song.
|
||||
|
||||
### Custom GPU profile
|
||||
|
||||
The following creates a custom profile to address potential performance concerns such as not 100% smooth scrolling and
|
||||
micro stuttering.
|
||||
|
||||
* Create a custom profile: `nvgpu profile create bm2dx`
|
||||
* Add the launcher application to the profile: `nvgpu profile application-add bm2dx bm2dx.exe`
|
||||
* This will apply to any (IIDX) game running with an executable named `bm2fx.exe`
|
||||
* Disable G-SYNC for the profile: `nvgpu profile gsync-disable bm2dx`
|
||||
* Set GPU power state to maximum for the profile: `nvgpu profile gpu-power-state-max bm2dx`
|
||||
|
||||
### Custom timing
|
||||
|
||||
* Use a modern game and it to observe the monitor check screen (requires IIDX 20+)
|
||||
* Take note of the refresh rate of the monitor that is determined by the game
|
||||
* Exit the game
|
||||
* Run `nvgpu display list` to get the display ID of the monitor you want to change use that ID in the following commands
|
||||
* Run `nvgpu display custom-resolution-test` with your display ID and monitor settings to test the custom configuration
|
||||
first
|
||||
* For example, for IIDX 31 which runs in native 1920x1080 with a monitor also having that as its native resolution,
|
||||
having the monitor id `0x12345678` and the monitor check yielding a value of ~`59.9345`, run
|
||||
`nvgpu display custom-resolution-test 1920 1080 59.9345 10`
|
||||
* Observe if the test is successful and the display doesn't turn blank or displays a glitched image for ~10 seconds
|
||||
* Run `nvgpu display custom-resolution-set` with the previously tested settings to apply the custom display mode
|
||||
* For example, `nvgpu display custom-resolution-set 0x12345678 1920 1080 59.9345`
|
||||
31
src/api/log.h
Normal file
31
src/api/log.h
Normal file
@@ -0,0 +1,31 @@
|
||||
#ifndef BEMANITOOLS_API_THREAD_H
|
||||
#define BEMANITOOLS_API_THREAD_H
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#ifdef __GNUC__
|
||||
/* Bemanitools is compiled with GCC (MinGW, specifically) as of version 5 */
|
||||
#define LOG_CHECK_FMT __attribute__((format(printf, 2, 3)))
|
||||
#else
|
||||
/* Compile it out for MSVC plebs */
|
||||
#define LOG_CHECK_FMT
|
||||
#endif
|
||||
|
||||
/* An AVS-style logger function. Comes in four flavors: misc, info, warning,
|
||||
and fatal, with increasing severity. Fatal loggers do not return, they
|
||||
abort the running process after writing their message to the log.
|
||||
|
||||
"module" is an arbitrary short string identifying the source of the log
|
||||
message. The name of the calling DLL is a good default choice for this
|
||||
string, although you might want to identify a module within your DLL here
|
||||
instead.
|
||||
|
||||
"fmt" is a printf-style format string. Depending on the context in which
|
||||
your DLL is running you might end up calling a logger function exported
|
||||
from libavs, which has its own printf implementation (including a number of
|
||||
proprietary extensions), so don't use any overly exotic formats. */
|
||||
|
||||
typedef void (*btapi_log_formatter_t)(const char *module, const char *fmt, ...)
|
||||
LOG_CHECK_FMT;
|
||||
|
||||
#endif
|
||||
20
src/api/thread.h
Normal file
20
src/api/thread.h
Normal file
@@ -0,0 +1,20 @@
|
||||
#ifndef BEMANITOOLS_API_THREAD_H
|
||||
#define BEMANITOOLS_API_THREAD_H
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
/* An API for spawning threads. This API is defined by libavs, although
|
||||
Bemanitools itself may supply compatible implementations of these functions
|
||||
to your DLL, depending on the context in which it runs.
|
||||
|
||||
NOTE: You may only use the logging functions from a thread where Bemanitools
|
||||
calls you, or a thread that you create using this API. Failure to observe
|
||||
this restriction will cause the process to crash. This is a limitation of
|
||||
libavs itself, not Bemanitools. */
|
||||
|
||||
typedef int (*btapi_thread_create_t)(
|
||||
int (*proc)(void *), void *ctx, uint32_t stack_sz, unsigned int priority);
|
||||
typedef void (*btapi_thread_join_t)(int thread_id, int *result);
|
||||
typedef void (*btapi_thread_destroy_t)(int thread_id);
|
||||
|
||||
#endif
|
||||
@@ -220,6 +220,9 @@ void property_file_write(struct property *prop, const char *path);
|
||||
int property_set_flag(struct property *prop, int flags, int mask);
|
||||
void property_destroy(struct property *prop);
|
||||
|
||||
avs_error property_get_error(struct property *prop);
|
||||
void property_clear_error(struct property *prop);
|
||||
|
||||
int property_psmap_import(
|
||||
struct property *prop,
|
||||
struct property_node *root,
|
||||
|
||||
@@ -25,6 +25,8 @@ EXPORTS
|
||||
property_destroy
|
||||
property_file_write
|
||||
property_insert_read
|
||||
property_clear_error
|
||||
property_get_error
|
||||
property_mem_write
|
||||
property_read_query_memsize
|
||||
property_search
|
||||
|
||||
@@ -28,6 +28,8 @@ EXPORTS
|
||||
property_destroy
|
||||
property_file_write
|
||||
property_insert_read
|
||||
property_clear_error
|
||||
property_get_error
|
||||
property_mem_write
|
||||
property_read_query_memsize
|
||||
property_search
|
||||
|
||||
@@ -26,6 +26,8 @@ EXPORTS
|
||||
property_desc_to_buffer @246 NONAME
|
||||
property_destroy @247 NONAME
|
||||
property_insert_read @255 NONAME
|
||||
property_clear_error @573 NONAME
|
||||
property_get_error @573 NONAME
|
||||
property_node_create @266 NONAME
|
||||
property_node_datasize @267 NONAME
|
||||
property_node_name @274 NONAME
|
||||
|
||||
@@ -25,6 +25,8 @@ EXPORTS
|
||||
property_desc_to_buffer @201 NONAME
|
||||
property_destroy @264 NONAME
|
||||
property_insert_read @23 NONAME
|
||||
property_clear_error @573 NONAME
|
||||
property_get_error @573 NONAME
|
||||
property_node_create @316 NONAME
|
||||
property_node_datasize @249 NONAME
|
||||
property_node_name @255 NONAME
|
||||
|
||||
@@ -25,6 +25,8 @@ EXPORTS
|
||||
property_desc_to_buffer @201 NONAME == XC058ba50000cd
|
||||
property_destroy @264 NONAME == XC058ba500010f
|
||||
property_insert_read @23 NONAME == XC058ba5000016
|
||||
property_clear_error @573 NONAME
|
||||
property_get_error @573 NONAME
|
||||
property_node_create @316 NONAME == XC058ba5000143
|
||||
property_node_datasize @249 NONAME == XC058ba5000100
|
||||
property_node_name @255 NONAME == XC058ba5000106
|
||||
|
||||
@@ -24,6 +24,8 @@ EXPORTS
|
||||
property_desc_to_buffer @131 NONAME
|
||||
property_destroy @130 NONAME
|
||||
property_insert_read @133 NONAME
|
||||
property_clear_error @573 NONAME
|
||||
property_get_error @573 NONAME
|
||||
property_node_name @573 NONAME ==
|
||||
property_node_read @573 NONAME ==
|
||||
property_node_remove @148 NONAME
|
||||
|
||||
@@ -26,6 +26,8 @@ EXPORTS
|
||||
property_desc_to_buffer @129 NONAME
|
||||
property_destroy @128 NONAME
|
||||
property_insert_read @131 NONAME
|
||||
property_clear_error @573 NONAME
|
||||
property_get_error @573 NONAME
|
||||
property_node_create @145 NONAME
|
||||
property_node_name @150 NONAME
|
||||
property_node_read @154 NONAME == XCd229cc0000f3
|
||||
|
||||
@@ -19,6 +19,8 @@ EXPORTS
|
||||
property_destroy @125 NONAME
|
||||
property_desc_to_buffer @126 NONAME
|
||||
property_insert_read @128 NONAME
|
||||
property_clear_error @573 NONAME
|
||||
property_get_error @573 NONAME
|
||||
property_search @141 NONAME
|
||||
property_node_create @142 NONAME
|
||||
property_node_name @147 NONAME == XCnbrep7000092
|
||||
|
||||
@@ -19,6 +19,8 @@ EXPORTS
|
||||
property_destroy @146 NONAME
|
||||
property_desc_to_buffer @147 NONAME
|
||||
property_insert_read @149 NONAME
|
||||
property_clear_error @158 NONAME == XCnbrep700009d
|
||||
property_get_error @159 NONAME == XCnbrep700009e
|
||||
property_search @162 NONAME
|
||||
property_node_create @163 NONAME
|
||||
property_node_name @168 NONAME == XCnbrep70000a7
|
||||
|
||||
@@ -21,6 +21,8 @@ EXPORTS
|
||||
property_destroy @146 NONAME
|
||||
property_desc_to_buffer @147 NONAME
|
||||
property_insert_read @149 NONAME
|
||||
property_clear_error @158 NONAME == XCgsqzn000009d
|
||||
property_get_error @159 NONAME == XCgsqzn000009e
|
||||
property_search @162 NONAME
|
||||
property_node_create @163 NONAME
|
||||
property_node_name @168 NONAME == XCgsqzn00000a7
|
||||
|
||||
@@ -25,6 +25,8 @@ EXPORTS
|
||||
property_destroy
|
||||
property_file_write
|
||||
property_insert_read
|
||||
property_clear_error
|
||||
property_get_error
|
||||
property_mem_write
|
||||
property_read_query_memsize
|
||||
property_search
|
||||
|
||||
@@ -26,6 +26,8 @@ EXPORTS
|
||||
property_desc_to_buffer @129 NONAME
|
||||
property_destroy @128 NONAME
|
||||
property_insert_read @131 NONAME
|
||||
property_clear_error @573 NONAME
|
||||
property_get_error @573 NONAME
|
||||
property_node_create @145 NONAME
|
||||
property_node_name @150 NONAME
|
||||
property_node_read @154 NONAME == XCd229cc0000f3
|
||||
|
||||
@@ -26,6 +26,8 @@ EXPORTS
|
||||
property_desc_to_buffer @129 NONAME
|
||||
property_destroy @128 NONAME
|
||||
property_insert_read @131 NONAME
|
||||
property_clear_error @573 NONAME
|
||||
property_get_error @573 NONAME
|
||||
property_node_create @145 NONAME
|
||||
property_node_name @573 NONAME ==
|
||||
property_node_read @573 NONAME ==
|
||||
|
||||
@@ -19,6 +19,8 @@ EXPORTS
|
||||
property_destroy @125 NONAME
|
||||
property_desc_to_buffer @126 NONAME
|
||||
property_insert_read @128 NONAME
|
||||
property_clear_error @573 NONAME
|
||||
property_get_error @573 NONAME
|
||||
property_search @141 NONAME
|
||||
property_node_create @142 NONAME
|
||||
property_node_name @147 NONAME == XCnbrep7000092
|
||||
|
||||
@@ -19,12 +19,14 @@ EXPORTS
|
||||
property_destroy @146 NONAME
|
||||
property_desc_to_buffer @147 NONAME
|
||||
property_insert_read @149 NONAME
|
||||
property_clear_error @158 NONAME == XCnbrep700009d
|
||||
property_get_error @159 NONAME == XCnbrep700009e
|
||||
property_search @162 NONAME
|
||||
property_node_create @163 NONAME
|
||||
property_node_name @168 NONAME == XCnbrep70000a7
|
||||
property_node_remove @164 NONAME
|
||||
property_node_type @169 NONAME == XCnbrep70000a8
|
||||
property_node_clone @165 NONAME
|
||||
property_node_clone @165 NONAME == XCnbrep70000a4
|
||||
property_node_traversal @167 NONAME
|
||||
property_node_refdata @166 NONAME == XCnbrep70000a5
|
||||
property_node_datasize @171 NONAME == XCnbrep70000aa
|
||||
|
||||
@@ -21,6 +21,8 @@ EXPORTS
|
||||
property_destroy @146 NONAME
|
||||
property_desc_to_buffer @147 NONAME
|
||||
property_insert_read @149 NONAME
|
||||
property_clear_error @158 NONAME == XCgsqzn000009d
|
||||
property_get_error @159 NONAME == XCgsqzn000009e
|
||||
property_search @162 NONAME
|
||||
property_node_create @163 NONAME
|
||||
property_node_name @168 NONAME == XCgsqzn00000a7
|
||||
|
||||
@@ -1,947 +0,0 @@
|
||||
/*********************************************************************************************************\
|
||||
|* *|
|
||||
|* SPDX-FileCopyrightText: Copyright (c) 2019-2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved. *|
|
||||
|* SPDX-License-Identifier: MIT *|
|
||||
|* *|
|
||||
|* Permission is hereby granted, free of charge, to any person obtaining a *|
|
||||
|* copy of this software and associated documentation files (the "Software"), *|
|
||||
|* to deal in the Software without restriction, including without limitation *|
|
||||
|* the rights to use, copy, modify, merge, publish, distribute, sublicense, *|
|
||||
|* and/or sell copies of the Software, and to permit persons to whom the *|
|
||||
|* Software is furnished to do so, subject to the following conditions: *|
|
||||
|* *|
|
||||
|* The above copyright notice and this permission notice shall be included in *|
|
||||
|* all copies or substantial portions of the Software. *|
|
||||
|* *|
|
||||
|* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR *|
|
||||
|* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, *|
|
||||
|* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL *|
|
||||
|* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER *|
|
||||
|* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING *|
|
||||
|* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER *|
|
||||
|* DEALINGS IN THE SOFTWARE. *|
|
||||
|* *|
|
||||
|* *|
|
||||
\*********************************************************************************************************/
|
||||
|
||||
|
||||
#include "NvApiDriverSettings.h"
|
||||
|
||||
EValues_OGL_AA_LINE_GAMMA g_valuesOGL_AA_LINE_GAMMA[OGL_AA_LINE_GAMMA_NUM_VALUES] =
|
||||
{
|
||||
OGL_AA_LINE_GAMMA_DISABLED,
|
||||
OGL_AA_LINE_GAMMA_ENABLED,
|
||||
OGL_AA_LINE_GAMMA_MIN,
|
||||
OGL_AA_LINE_GAMMA_MAX,
|
||||
};
|
||||
|
||||
EValues_OGL_CPL_GDI_COMPATIBILITY g_valuesOGL_CPL_GDI_COMPATIBILITY[OGL_CPL_GDI_COMPATIBILITY_NUM_VALUES] =
|
||||
{
|
||||
OGL_CPL_GDI_COMPATIBILITY_PREFER_DISABLED,
|
||||
OGL_CPL_GDI_COMPATIBILITY_PREFER_ENABLED,
|
||||
OGL_CPL_GDI_COMPATIBILITY_AUTO,
|
||||
};
|
||||
|
||||
EValues_OGL_CPL_PREFER_DXPRESENT g_valuesOGL_CPL_PREFER_DXPRESENT[OGL_CPL_PREFER_DXPRESENT_NUM_VALUES] =
|
||||
{
|
||||
OGL_CPL_PREFER_DXPRESENT_PREFER_DISABLED,
|
||||
OGL_CPL_PREFER_DXPRESENT_PREFER_ENABLED,
|
||||
OGL_CPL_PREFER_DXPRESENT_AUTO,
|
||||
};
|
||||
|
||||
EValues_OGL_DEEP_COLOR_SCANOUT g_valuesOGL_DEEP_COLOR_SCANOUT[OGL_DEEP_COLOR_SCANOUT_NUM_VALUES] =
|
||||
{
|
||||
OGL_DEEP_COLOR_SCANOUT_DISABLE,
|
||||
OGL_DEEP_COLOR_SCANOUT_ENABLE,
|
||||
};
|
||||
|
||||
EValues_OGL_DEFAULT_SWAP_INTERVAL g_valuesOGL_DEFAULT_SWAP_INTERVAL[OGL_DEFAULT_SWAP_INTERVAL_NUM_VALUES] =
|
||||
{
|
||||
OGL_DEFAULT_SWAP_INTERVAL_TEAR,
|
||||
OGL_DEFAULT_SWAP_INTERVAL_VSYNC_ONE,
|
||||
OGL_DEFAULT_SWAP_INTERVAL_VSYNC,
|
||||
OGL_DEFAULT_SWAP_INTERVAL_VALUE_MASK,
|
||||
OGL_DEFAULT_SWAP_INTERVAL_FORCE_MASK,
|
||||
OGL_DEFAULT_SWAP_INTERVAL_FORCE_OFF,
|
||||
OGL_DEFAULT_SWAP_INTERVAL_FORCE_ON,
|
||||
OGL_DEFAULT_SWAP_INTERVAL_APP_CONTROLLED,
|
||||
OGL_DEFAULT_SWAP_INTERVAL_DISABLE,
|
||||
};
|
||||
|
||||
EValues_OGL_DEFAULT_SWAP_INTERVAL_FRACTIONAL g_valuesOGL_DEFAULT_SWAP_INTERVAL_FRACTIONAL[OGL_DEFAULT_SWAP_INTERVAL_FRACTIONAL_NUM_VALUES] =
|
||||
{
|
||||
OGL_DEFAULT_SWAP_INTERVAL_FRACTIONAL_ZERO_SCANLINES,
|
||||
OGL_DEFAULT_SWAP_INTERVAL_FRACTIONAL_ONE_FULL_FRAME_OF_SCANLINES,
|
||||
};
|
||||
|
||||
EValues_OGL_DEFAULT_SWAP_INTERVAL_SIGN g_valuesOGL_DEFAULT_SWAP_INTERVAL_SIGN[OGL_DEFAULT_SWAP_INTERVAL_SIGN_NUM_VALUES] =
|
||||
{
|
||||
OGL_DEFAULT_SWAP_INTERVAL_SIGN_POSITIVE,
|
||||
OGL_DEFAULT_SWAP_INTERVAL_SIGN_NEGATIVE,
|
||||
};
|
||||
|
||||
EValues_OGL_EVENT_LOG_SEVERITY_THRESHOLD g_valuesOGL_EVENT_LOG_SEVERITY_THRESHOLD[OGL_EVENT_LOG_SEVERITY_THRESHOLD_NUM_VALUES] =
|
||||
{
|
||||
OGL_EVENT_LOG_SEVERITY_THRESHOLD_DISABLE,
|
||||
OGL_EVENT_LOG_SEVERITY_THRESHOLD_CRITICAL,
|
||||
OGL_EVENT_LOG_SEVERITY_THRESHOLD_WARNING,
|
||||
OGL_EVENT_LOG_SEVERITY_THRESHOLD_INFORMATION,
|
||||
OGL_EVENT_LOG_SEVERITY_THRESHOLD_ALL,
|
||||
};
|
||||
|
||||
EValues_OGL_FORCE_BLIT g_valuesOGL_FORCE_BLIT[OGL_FORCE_BLIT_NUM_VALUES] =
|
||||
{
|
||||
OGL_FORCE_BLIT_ON,
|
||||
OGL_FORCE_BLIT_OFF,
|
||||
};
|
||||
|
||||
EValues_OGL_FORCE_STEREO g_valuesOGL_FORCE_STEREO[OGL_FORCE_STEREO_NUM_VALUES] =
|
||||
{
|
||||
OGL_FORCE_STEREO_OFF,
|
||||
OGL_FORCE_STEREO_ON,
|
||||
};
|
||||
|
||||
const wchar_t * g_valuesOGL_IMPLICIT_GPU_AFFINITY[OGL_IMPLICIT_GPU_AFFINITY_NUM_VALUES] =
|
||||
{
|
||||
OGL_IMPLICIT_GPU_AFFINITY_AUTOSELECT
|
||||
};
|
||||
|
||||
EValues_OGL_OVERLAY_PIXEL_TYPE g_valuesOGL_OVERLAY_PIXEL_TYPE[OGL_OVERLAY_PIXEL_TYPE_NUM_VALUES] =
|
||||
{
|
||||
OGL_OVERLAY_PIXEL_TYPE_NONE,
|
||||
OGL_OVERLAY_PIXEL_TYPE_CI,
|
||||
OGL_OVERLAY_PIXEL_TYPE_RGBA,
|
||||
OGL_OVERLAY_PIXEL_TYPE_CI_AND_RGBA,
|
||||
};
|
||||
|
||||
EValues_OGL_OVERLAY_SUPPORT g_valuesOGL_OVERLAY_SUPPORT[OGL_OVERLAY_SUPPORT_NUM_VALUES] =
|
||||
{
|
||||
OGL_OVERLAY_SUPPORT_OFF,
|
||||
OGL_OVERLAY_SUPPORT_ON,
|
||||
OGL_OVERLAY_SUPPORT_FORCE_SW,
|
||||
};
|
||||
|
||||
EValues_OGL_QUALITY_ENHANCEMENTS g_valuesOGL_QUALITY_ENHANCEMENTS[OGL_QUALITY_ENHANCEMENTS_NUM_VALUES] =
|
||||
{
|
||||
OGL_QUALITY_ENHANCEMENTS_HQUAL,
|
||||
OGL_QUALITY_ENHANCEMENTS_QUAL,
|
||||
OGL_QUALITY_ENHANCEMENTS_PERF,
|
||||
OGL_QUALITY_ENHANCEMENTS_HPERF,
|
||||
};
|
||||
|
||||
EValues_OGL_SINGLE_BACKDEPTH_BUFFER g_valuesOGL_SINGLE_BACKDEPTH_BUFFER[OGL_SINGLE_BACKDEPTH_BUFFER_NUM_VALUES] =
|
||||
{
|
||||
OGL_SINGLE_BACKDEPTH_BUFFER_DISABLE,
|
||||
OGL_SINGLE_BACKDEPTH_BUFFER_ENABLE,
|
||||
OGL_SINGLE_BACKDEPTH_BUFFER_USE_HW_DEFAULT,
|
||||
};
|
||||
|
||||
EValues_OGL_SLI_MULTICAST g_valuesOGL_SLI_MULTICAST[OGL_SLI_MULTICAST_NUM_VALUES] =
|
||||
{
|
||||
OGL_SLI_MULTICAST_DISABLE,
|
||||
OGL_SLI_MULTICAST_ENABLE,
|
||||
OGL_SLI_MULTICAST_FORCE_DISABLE,
|
||||
OGL_SLI_MULTICAST_ALLOW_MOSAIC,
|
||||
};
|
||||
|
||||
EValues_OGL_THREAD_CONTROL g_valuesOGL_THREAD_CONTROL[OGL_THREAD_CONTROL_NUM_VALUES] =
|
||||
{
|
||||
OGL_THREAD_CONTROL_ENABLE,
|
||||
OGL_THREAD_CONTROL_DISABLE,
|
||||
};
|
||||
|
||||
EValues_OGL_TMON_LEVEL g_valuesOGL_TMON_LEVEL[OGL_TMON_LEVEL_NUM_VALUES] =
|
||||
{
|
||||
OGL_TMON_LEVEL_DISABLE,
|
||||
OGL_TMON_LEVEL_CRITICAL,
|
||||
OGL_TMON_LEVEL_WARNING,
|
||||
OGL_TMON_LEVEL_INFORMATION,
|
||||
OGL_TMON_LEVEL_MOST,
|
||||
OGL_TMON_LEVEL_VERBOSE,
|
||||
};
|
||||
|
||||
EValues_OGL_TRIPLE_BUFFER g_valuesOGL_TRIPLE_BUFFER[OGL_TRIPLE_BUFFER_NUM_VALUES] =
|
||||
{
|
||||
OGL_TRIPLE_BUFFER_DISABLED,
|
||||
OGL_TRIPLE_BUFFER_ENABLED,
|
||||
};
|
||||
|
||||
EValues_AA_BEHAVIOR_FLAGS g_valuesAA_BEHAVIOR_FLAGS[AA_BEHAVIOR_FLAGS_NUM_VALUES] =
|
||||
{
|
||||
AA_BEHAVIOR_FLAGS_NONE,
|
||||
AA_BEHAVIOR_FLAGS_TREAT_OVERRIDE_AS_APP_CONTROLLED,
|
||||
AA_BEHAVIOR_FLAGS_TREAT_OVERRIDE_AS_ENHANCE,
|
||||
AA_BEHAVIOR_FLAGS_DISABLE_OVERRIDE,
|
||||
AA_BEHAVIOR_FLAGS_TREAT_ENHANCE_AS_APP_CONTROLLED,
|
||||
AA_BEHAVIOR_FLAGS_TREAT_ENHANCE_AS_OVERRIDE,
|
||||
AA_BEHAVIOR_FLAGS_DISABLE_ENHANCE,
|
||||
AA_BEHAVIOR_FLAGS_MAP_VCAA_TO_MULTISAMPLING,
|
||||
AA_BEHAVIOR_FLAGS_SLI_DISABLE_TRANSPARENCY_SUPERSAMPLING,
|
||||
AA_BEHAVIOR_FLAGS_DISABLE_CPLAA,
|
||||
AA_BEHAVIOR_FLAGS_SKIP_RT_DIM_CHECK_FOR_ENHANCE,
|
||||
AA_BEHAVIOR_FLAGS_DISABLE_SLIAA,
|
||||
AA_BEHAVIOR_FLAGS_DEFAULT,
|
||||
AA_BEHAVIOR_FLAGS_AA_RT_BPP_DIV_4,
|
||||
AA_BEHAVIOR_FLAGS_AA_RT_BPP_DIV_4_SHIFT,
|
||||
AA_BEHAVIOR_FLAGS_NON_AA_RT_BPP_DIV_4,
|
||||
AA_BEHAVIOR_FLAGS_NON_AA_RT_BPP_DIV_4_SHIFT,
|
||||
AA_BEHAVIOR_FLAGS_MASK,
|
||||
};
|
||||
|
||||
EValues_AA_MODE_ALPHATOCOVERAGE g_valuesAA_MODE_ALPHATOCOVERAGE[AA_MODE_ALPHATOCOVERAGE_NUM_VALUES] =
|
||||
{
|
||||
AA_MODE_ALPHATOCOVERAGE_MODE_MASK,
|
||||
AA_MODE_ALPHATOCOVERAGE_MODE_OFF,
|
||||
AA_MODE_ALPHATOCOVERAGE_MODE_ON,
|
||||
AA_MODE_ALPHATOCOVERAGE_MODE_MAX,
|
||||
};
|
||||
|
||||
EValues_AA_MODE_GAMMACORRECTION g_valuesAA_MODE_GAMMACORRECTION[AA_MODE_GAMMACORRECTION_NUM_VALUES] =
|
||||
{
|
||||
AA_MODE_GAMMACORRECTION_MASK,
|
||||
AA_MODE_GAMMACORRECTION_OFF,
|
||||
AA_MODE_GAMMACORRECTION_ON_IF_FOS,
|
||||
AA_MODE_GAMMACORRECTION_ON_ALWAYS,
|
||||
AA_MODE_GAMMACORRECTION_MAX,
|
||||
AA_MODE_GAMMACORRECTION_DEFAULT,
|
||||
AA_MODE_GAMMACORRECTION_DEFAULT_TESLA,
|
||||
AA_MODE_GAMMACORRECTION_DEFAULT_FERMI,
|
||||
};
|
||||
|
||||
EValues_AA_MODE_METHOD g_valuesAA_MODE_METHOD[AA_MODE_METHOD_NUM_VALUES] =
|
||||
{
|
||||
AA_MODE_METHOD_NONE,
|
||||
AA_MODE_METHOD_SUPERSAMPLE_2X_H,
|
||||
AA_MODE_METHOD_SUPERSAMPLE_2X_V,
|
||||
AA_MODE_METHOD_SUPERSAMPLE_1_5X1_5,
|
||||
AA_MODE_METHOD_FREE_0x03,
|
||||
AA_MODE_METHOD_FREE_0x04,
|
||||
AA_MODE_METHOD_SUPERSAMPLE_4X,
|
||||
AA_MODE_METHOD_SUPERSAMPLE_4X_BIAS,
|
||||
AA_MODE_METHOD_SUPERSAMPLE_4X_GAUSSIAN,
|
||||
AA_MODE_METHOD_FREE_0x08,
|
||||
AA_MODE_METHOD_FREE_0x09,
|
||||
AA_MODE_METHOD_SUPERSAMPLE_9X,
|
||||
AA_MODE_METHOD_SUPERSAMPLE_9X_BIAS,
|
||||
AA_MODE_METHOD_SUPERSAMPLE_16X,
|
||||
AA_MODE_METHOD_SUPERSAMPLE_16X_BIAS,
|
||||
AA_MODE_METHOD_MULTISAMPLE_2X_DIAGONAL,
|
||||
AA_MODE_METHOD_MULTISAMPLE_2X_QUINCUNX,
|
||||
AA_MODE_METHOD_MULTISAMPLE_4X,
|
||||
AA_MODE_METHOD_FREE_0x11,
|
||||
AA_MODE_METHOD_MULTISAMPLE_4X_GAUSSIAN,
|
||||
AA_MODE_METHOD_MIXEDSAMPLE_4X_SKEWED_4TAP,
|
||||
AA_MODE_METHOD_FREE_0x14,
|
||||
AA_MODE_METHOD_FREE_0x15,
|
||||
AA_MODE_METHOD_MIXEDSAMPLE_6X,
|
||||
AA_MODE_METHOD_MIXEDSAMPLE_6X_SKEWED_6TAP,
|
||||
AA_MODE_METHOD_MIXEDSAMPLE_8X,
|
||||
AA_MODE_METHOD_MIXEDSAMPLE_8X_SKEWED_8TAP,
|
||||
AA_MODE_METHOD_MIXEDSAMPLE_16X,
|
||||
AA_MODE_METHOD_MULTISAMPLE_4X_GAMMA,
|
||||
AA_MODE_METHOD_MULTISAMPLE_16X,
|
||||
AA_MODE_METHOD_VCAA_32X_8v24,
|
||||
AA_MODE_METHOD_CORRUPTION_CHECK,
|
||||
AA_MODE_METHOD_6X_CT,
|
||||
AA_MODE_METHOD_MULTISAMPLE_2X_DIAGONAL_GAMMA,
|
||||
AA_MODE_METHOD_SUPERSAMPLE_4X_GAMMA,
|
||||
AA_MODE_METHOD_MULTISAMPLE_4X_FOSGAMMA,
|
||||
AA_MODE_METHOD_MULTISAMPLE_2X_DIAGONAL_FOSGAMMA,
|
||||
AA_MODE_METHOD_SUPERSAMPLE_4X_FOSGAMMA,
|
||||
AA_MODE_METHOD_MULTISAMPLE_8X,
|
||||
AA_MODE_METHOD_VCAA_8X_4v4,
|
||||
AA_MODE_METHOD_VCAA_16X_4v12,
|
||||
AA_MODE_METHOD_VCAA_16X_8v8,
|
||||
AA_MODE_METHOD_MIXEDSAMPLE_32X,
|
||||
AA_MODE_METHOD_SUPERVCAA_64X_4v12,
|
||||
AA_MODE_METHOD_SUPERVCAA_64X_8v8,
|
||||
AA_MODE_METHOD_MIXEDSAMPLE_64X,
|
||||
AA_MODE_METHOD_MIXEDSAMPLE_128X,
|
||||
AA_MODE_METHOD_COUNT,
|
||||
AA_MODE_METHOD_METHOD_MASK,
|
||||
AA_MODE_METHOD_METHOD_MAX,
|
||||
};
|
||||
|
||||
EValues_AA_MODE_REPLAY g_valuesAA_MODE_REPLAY[AA_MODE_REPLAY_NUM_VALUES] =
|
||||
{
|
||||
AA_MODE_REPLAY_SAMPLES_MASK,
|
||||
AA_MODE_REPLAY_SAMPLES_ONE,
|
||||
AA_MODE_REPLAY_SAMPLES_TWO,
|
||||
AA_MODE_REPLAY_SAMPLES_FOUR,
|
||||
AA_MODE_REPLAY_SAMPLES_EIGHT,
|
||||
AA_MODE_REPLAY_SAMPLES_MAX,
|
||||
AA_MODE_REPLAY_MODE_MASK,
|
||||
AA_MODE_REPLAY_MODE_OFF,
|
||||
AA_MODE_REPLAY_MODE_ALPHA_TEST,
|
||||
AA_MODE_REPLAY_MODE_PIXEL_KILL,
|
||||
AA_MODE_REPLAY_MODE_DYN_BRANCH,
|
||||
AA_MODE_REPLAY_MODE_OPTIMAL,
|
||||
AA_MODE_REPLAY_MODE_ALL,
|
||||
AA_MODE_REPLAY_MODE_MAX,
|
||||
AA_MODE_REPLAY_TRANSPARENCY,
|
||||
AA_MODE_REPLAY_DISALLOW_TRAA,
|
||||
AA_MODE_REPLAY_TRANSPARENCY_DEFAULT,
|
||||
AA_MODE_REPLAY_TRANSPARENCY_DEFAULT_TESLA,
|
||||
AA_MODE_REPLAY_TRANSPARENCY_DEFAULT_FERMI,
|
||||
AA_MODE_REPLAY_MASK,
|
||||
};
|
||||
|
||||
EValues_AA_MODE_SELECTOR g_valuesAA_MODE_SELECTOR[AA_MODE_SELECTOR_NUM_VALUES] =
|
||||
{
|
||||
AA_MODE_SELECTOR_MASK,
|
||||
AA_MODE_SELECTOR_APP_CONTROL,
|
||||
AA_MODE_SELECTOR_OVERRIDE,
|
||||
AA_MODE_SELECTOR_ENHANCE,
|
||||
AA_MODE_SELECTOR_MAX,
|
||||
};
|
||||
|
||||
EValues_AA_MODE_SELECTOR_SLIAA g_valuesAA_MODE_SELECTOR_SLIAA[AA_MODE_SELECTOR_SLIAA_NUM_VALUES] =
|
||||
{
|
||||
AA_MODE_SELECTOR_SLIAA_DISABLED,
|
||||
AA_MODE_SELECTOR_SLIAA_ENABLED,
|
||||
};
|
||||
|
||||
EValues_ANISO_MODE_LEVEL g_valuesANISO_MODE_LEVEL[ANISO_MODE_LEVEL_NUM_VALUES] =
|
||||
{
|
||||
ANISO_MODE_LEVEL_MASK,
|
||||
ANISO_MODE_LEVEL_NONE_POINT,
|
||||
ANISO_MODE_LEVEL_NONE_LINEAR,
|
||||
ANISO_MODE_LEVEL_MAX,
|
||||
ANISO_MODE_LEVEL_DEFAULT,
|
||||
};
|
||||
|
||||
EValues_ANISO_MODE_SELECTOR g_valuesANISO_MODE_SELECTOR[ANISO_MODE_SELECTOR_NUM_VALUES] =
|
||||
{
|
||||
ANISO_MODE_SELECTOR_MASK,
|
||||
ANISO_MODE_SELECTOR_APP,
|
||||
ANISO_MODE_SELECTOR_USER,
|
||||
ANISO_MODE_SELECTOR_COND,
|
||||
ANISO_MODE_SELECTOR_MAX,
|
||||
ANISO_MODE_SELECTOR_DEFAULT,
|
||||
};
|
||||
|
||||
EValues_ANSEL_ALLOW g_valuesANSEL_ALLOW[ANSEL_ALLOW_NUM_VALUES] =
|
||||
{
|
||||
ANSEL_ALLOW_DISALLOWED,
|
||||
ANSEL_ALLOW_ALLOWED,
|
||||
};
|
||||
|
||||
EValues_ANSEL_ALLOWLISTED g_valuesANSEL_ALLOWLISTED[ANSEL_ALLOWLISTED_NUM_VALUES] =
|
||||
{
|
||||
ANSEL_ALLOWLISTED_DISALLOWED,
|
||||
ANSEL_ALLOWLISTED_ALLOWED,
|
||||
};
|
||||
|
||||
EValues_ANSEL_ENABLE g_valuesANSEL_ENABLE[ANSEL_ENABLE_NUM_VALUES] =
|
||||
{
|
||||
ANSEL_ENABLE_OFF,
|
||||
ANSEL_ENABLE_ON,
|
||||
};
|
||||
|
||||
EValues_APPLICATION_PROFILE_NOTIFICATION_TIMEOUT g_valuesAPPLICATION_PROFILE_NOTIFICATION_TIMEOUT[APPLICATION_PROFILE_NOTIFICATION_TIMEOUT_NUM_VALUES] =
|
||||
{
|
||||
APPLICATION_PROFILE_NOTIFICATION_TIMEOUT_DISABLED,
|
||||
APPLICATION_PROFILE_NOTIFICATION_TIMEOUT_NINE_SECONDS,
|
||||
APPLICATION_PROFILE_NOTIFICATION_TIMEOUT_FIFTEEN_SECONDS,
|
||||
APPLICATION_PROFILE_NOTIFICATION_TIMEOUT_THIRTY_SECONDS,
|
||||
APPLICATION_PROFILE_NOTIFICATION_TIMEOUT_ONE_MINUTE,
|
||||
APPLICATION_PROFILE_NOTIFICATION_TIMEOUT_TWO_MINUTES,
|
||||
};
|
||||
|
||||
EValues_BATTERY_BOOST_APP_FPS g_valuesBATTERY_BOOST_APP_FPS[BATTERY_BOOST_APP_FPS_NUM_VALUES] =
|
||||
{
|
||||
BATTERY_BOOST_APP_FPS_MIN,
|
||||
BATTERY_BOOST_APP_FPS_MAX,
|
||||
BATTERY_BOOST_APP_FPS_NO_OVERRIDE,
|
||||
};
|
||||
|
||||
EValues_CPL_HIDDEN_PROFILE g_valuesCPL_HIDDEN_PROFILE[CPL_HIDDEN_PROFILE_NUM_VALUES] =
|
||||
{
|
||||
CPL_HIDDEN_PROFILE_DISABLED,
|
||||
CPL_HIDDEN_PROFILE_ENABLED,
|
||||
};
|
||||
|
||||
const wchar_t * g_valuesCUDA_EXCLUDED_GPUS[CUDA_EXCLUDED_GPUS_NUM_VALUES] =
|
||||
{
|
||||
CUDA_EXCLUDED_GPUS_NONE
|
||||
};
|
||||
|
||||
const wchar_t * g_valuesD3DOGL_GPU_MAX_POWER[D3DOGL_GPU_MAX_POWER_NUM_VALUES] =
|
||||
{
|
||||
D3DOGL_GPU_MAX_POWER_DEFAULTPOWER
|
||||
};
|
||||
|
||||
EValues_EXPORT_PERF_COUNTERS g_valuesEXPORT_PERF_COUNTERS[EXPORT_PERF_COUNTERS_NUM_VALUES] =
|
||||
{
|
||||
EXPORT_PERF_COUNTERS_OFF,
|
||||
EXPORT_PERF_COUNTERS_ON,
|
||||
};
|
||||
|
||||
EValues_EXTERNAL_QUIET_MODE g_valuesEXTERNAL_QUIET_MODE[EXTERNAL_QUIET_MODE_NUM_VALUES] =
|
||||
{
|
||||
EXTERNAL_QUIET_MODE_ON,
|
||||
EXTERNAL_QUIET_MODE_OFF,
|
||||
};
|
||||
|
||||
EValues_FRL_FPS g_valuesFRL_FPS[FRL_FPS_NUM_VALUES] =
|
||||
{
|
||||
FRL_FPS_DISABLED,
|
||||
FRL_FPS_MIN,
|
||||
FRL_FPS_MAX,
|
||||
};
|
||||
|
||||
EValues_FXAA_ALLOW g_valuesFXAA_ALLOW[FXAA_ALLOW_NUM_VALUES] =
|
||||
{
|
||||
FXAA_ALLOW_DISALLOWED,
|
||||
FXAA_ALLOW_ALLOWED,
|
||||
};
|
||||
|
||||
EValues_FXAA_ENABLE g_valuesFXAA_ENABLE[FXAA_ENABLE_NUM_VALUES] =
|
||||
{
|
||||
FXAA_ENABLE_OFF,
|
||||
FXAA_ENABLE_ON,
|
||||
};
|
||||
|
||||
EValues_FXAA_INDICATOR_ENABLE g_valuesFXAA_INDICATOR_ENABLE[FXAA_INDICATOR_ENABLE_NUM_VALUES] =
|
||||
{
|
||||
FXAA_INDICATOR_ENABLE_OFF,
|
||||
FXAA_INDICATOR_ENABLE_ON,
|
||||
};
|
||||
|
||||
EValues_LATENCY_INDICATOR_AUTOALIGN g_valuesLATENCY_INDICATOR_AUTOALIGN[LATENCY_INDICATOR_AUTOALIGN_NUM_VALUES] =
|
||||
{
|
||||
LATENCY_INDICATOR_AUTOALIGN_DISABLED,
|
||||
LATENCY_INDICATOR_AUTOALIGN_ENABLED,
|
||||
};
|
||||
|
||||
EValues_MCSFRSHOWSPLIT g_valuesMCSFRSHOWSPLIT[MCSFRSHOWSPLIT_NUM_VALUES] =
|
||||
{
|
||||
MCSFRSHOWSPLIT_DISABLED,
|
||||
MCSFRSHOWSPLIT_ENABLED,
|
||||
};
|
||||
|
||||
EValues_NV_QUALITY_UPSCALING g_valuesNV_QUALITY_UPSCALING[NV_QUALITY_UPSCALING_NUM_VALUES] =
|
||||
{
|
||||
NV_QUALITY_UPSCALING_OFF,
|
||||
NV_QUALITY_UPSCALING_ON,
|
||||
};
|
||||
|
||||
EValues_OPTIMUS_MAXAA g_valuesOPTIMUS_MAXAA[OPTIMUS_MAXAA_NUM_VALUES] =
|
||||
{
|
||||
OPTIMUS_MAXAA_MIN,
|
||||
OPTIMUS_MAXAA_MAX,
|
||||
};
|
||||
|
||||
EValues_PHYSXINDICATOR g_valuesPHYSXINDICATOR[PHYSXINDICATOR_NUM_VALUES] =
|
||||
{
|
||||
PHYSXINDICATOR_DISABLED,
|
||||
PHYSXINDICATOR_ENABLED,
|
||||
};
|
||||
|
||||
EValues_PREFERRED_PSTATE g_valuesPREFERRED_PSTATE[PREFERRED_PSTATE_NUM_VALUES] =
|
||||
{
|
||||
PREFERRED_PSTATE_ADAPTIVE,
|
||||
PREFERRED_PSTATE_PREFER_MAX,
|
||||
PREFERRED_PSTATE_DRIVER_CONTROLLED,
|
||||
PREFERRED_PSTATE_PREFER_CONSISTENT_PERFORMANCE,
|
||||
PREFERRED_PSTATE_PREFER_MIN,
|
||||
PREFERRED_PSTATE_OPTIMAL_POWER,
|
||||
PREFERRED_PSTATE_MIN,
|
||||
PREFERRED_PSTATE_MAX,
|
||||
};
|
||||
|
||||
EValues_PREVENT_UI_AF_OVERRIDE g_valuesPREVENT_UI_AF_OVERRIDE[PREVENT_UI_AF_OVERRIDE_NUM_VALUES] =
|
||||
{
|
||||
PREVENT_UI_AF_OVERRIDE_OFF,
|
||||
PREVENT_UI_AF_OVERRIDE_ON,
|
||||
};
|
||||
|
||||
EValues_SHIM_MCCOMPAT g_valuesSHIM_MCCOMPAT[SHIM_MCCOMPAT_NUM_VALUES] =
|
||||
{
|
||||
SHIM_MCCOMPAT_INTEGRATED,
|
||||
SHIM_MCCOMPAT_ENABLE,
|
||||
SHIM_MCCOMPAT_USER_EDITABLE,
|
||||
SHIM_MCCOMPAT_MASK,
|
||||
SHIM_MCCOMPAT_VIDEO_MASK,
|
||||
SHIM_MCCOMPAT_VARYING_BIT,
|
||||
SHIM_MCCOMPAT_AUTO_SELECT,
|
||||
SHIM_MCCOMPAT_OVERRIDE_BIT,
|
||||
};
|
||||
|
||||
EValues_SHIM_RENDERING_MODE g_valuesSHIM_RENDERING_MODE[SHIM_RENDERING_MODE_NUM_VALUES] =
|
||||
{
|
||||
SHIM_RENDERING_MODE_INTEGRATED,
|
||||
SHIM_RENDERING_MODE_ENABLE,
|
||||
SHIM_RENDERING_MODE_USER_EDITABLE,
|
||||
SHIM_RENDERING_MODE_MASK,
|
||||
SHIM_RENDERING_MODE_VIDEO_MASK,
|
||||
SHIM_RENDERING_MODE_VARYING_BIT,
|
||||
SHIM_RENDERING_MODE_AUTO_SELECT,
|
||||
SHIM_RENDERING_MODE_OVERRIDE_BIT,
|
||||
};
|
||||
|
||||
EValues_SHIM_RENDERING_OPTIONS g_valuesSHIM_RENDERING_OPTIONS[SHIM_RENDERING_OPTIONS_NUM_VALUES] =
|
||||
{
|
||||
SHIM_RENDERING_OPTIONS_DEFAULT_RENDERING_MODE,
|
||||
SHIM_RENDERING_OPTIONS_DISABLE_ASYNC_PRESENT,
|
||||
SHIM_RENDERING_OPTIONS_EHSHELL_DETECT,
|
||||
SHIM_RENDERING_OPTIONS_FLASHPLAYER_HOST_DETECT,
|
||||
SHIM_RENDERING_OPTIONS_VIDEO_DRM_APP_DETECT,
|
||||
SHIM_RENDERING_OPTIONS_IGNORE_OVERRIDES,
|
||||
SHIM_RENDERING_OPTIONS_RESERVED1,
|
||||
SHIM_RENDERING_OPTIONS_ENABLE_DWM_ASYNC_PRESENT,
|
||||
SHIM_RENDERING_OPTIONS_RESERVED2,
|
||||
SHIM_RENDERING_OPTIONS_ALLOW_INHERITANCE,
|
||||
SHIM_RENDERING_OPTIONS_DISABLE_WRAPPERS,
|
||||
SHIM_RENDERING_OPTIONS_DISABLE_DXGI_WRAPPERS,
|
||||
SHIM_RENDERING_OPTIONS_PRUNE_UNSUPPORTED_FORMATS,
|
||||
SHIM_RENDERING_OPTIONS_ENABLE_ALPHA_FORMAT,
|
||||
SHIM_RENDERING_OPTIONS_IGPU_TRANSCODING,
|
||||
SHIM_RENDERING_OPTIONS_DISABLE_CUDA,
|
||||
SHIM_RENDERING_OPTIONS_ALLOW_CP_CAPS_FOR_VIDEO,
|
||||
SHIM_RENDERING_OPTIONS_IGPU_TRANSCODING_FWD_OPTIMUS,
|
||||
SHIM_RENDERING_OPTIONS_DISABLE_DURING_SECURE_BOOT,
|
||||
SHIM_RENDERING_OPTIONS_INVERT_FOR_QUADRO,
|
||||
SHIM_RENDERING_OPTIONS_INVERT_FOR_MSHYBRID,
|
||||
SHIM_RENDERING_OPTIONS_REGISTER_PROCESS_ENABLE_GOLD,
|
||||
SHIM_RENDERING_OPTIONS_HANDLE_WINDOWED_MODE_PERF_OPT,
|
||||
SHIM_RENDERING_OPTIONS_HANDLE_WIN7_ASYNC_RUNTIME_BUG,
|
||||
SHIM_RENDERING_OPTIONS_EXPLICIT_ADAPTER_OPTED_BY_APP,
|
||||
SHIM_RENDERING_OPTIONS_ALLOW_DYNAMIC_DISPLAY_MUX_SWITCH,
|
||||
SHIM_RENDERING_OPTIONS_DISALLOW_DYNAMIC_DISPLAY_MUX_SWITCH,
|
||||
SHIM_RENDERING_OPTIONS_DISABLE_TURING_POWER_POLICY,
|
||||
SHIM_RENDERING_OPTIONS_ALLOW_DYNAMIC_DISPLAY_MUX_SWITCH_MDM,
|
||||
SHIM_RENDERING_OPTIONS_DISALLOW_DYNAMIC_DISPLAY_MUX_SWITCH_MDM,
|
||||
};
|
||||
|
||||
EValues_SLI_GPU_COUNT g_valuesSLI_GPU_COUNT[SLI_GPU_COUNT_NUM_VALUES] =
|
||||
{
|
||||
SLI_GPU_COUNT_AUTOSELECT,
|
||||
SLI_GPU_COUNT_ONE,
|
||||
SLI_GPU_COUNT_TWO,
|
||||
SLI_GPU_COUNT_THREE,
|
||||
SLI_GPU_COUNT_FOUR,
|
||||
};
|
||||
|
||||
EValues_SLI_PREDEFINED_GPU_COUNT g_valuesSLI_PREDEFINED_GPU_COUNT[SLI_PREDEFINED_GPU_COUNT_NUM_VALUES] =
|
||||
{
|
||||
SLI_PREDEFINED_GPU_COUNT_AUTOSELECT,
|
||||
SLI_PREDEFINED_GPU_COUNT_ONE,
|
||||
SLI_PREDEFINED_GPU_COUNT_TWO,
|
||||
SLI_PREDEFINED_GPU_COUNT_THREE,
|
||||
SLI_PREDEFINED_GPU_COUNT_FOUR,
|
||||
};
|
||||
|
||||
EValues_SLI_PREDEFINED_GPU_COUNT_DX10 g_valuesSLI_PREDEFINED_GPU_COUNT_DX10[SLI_PREDEFINED_GPU_COUNT_DX10_NUM_VALUES] =
|
||||
{
|
||||
SLI_PREDEFINED_GPU_COUNT_DX10_AUTOSELECT,
|
||||
SLI_PREDEFINED_GPU_COUNT_DX10_ONE,
|
||||
SLI_PREDEFINED_GPU_COUNT_DX10_TWO,
|
||||
SLI_PREDEFINED_GPU_COUNT_DX10_THREE,
|
||||
SLI_PREDEFINED_GPU_COUNT_DX10_FOUR,
|
||||
};
|
||||
|
||||
EValues_SLI_PREDEFINED_MODE g_valuesSLI_PREDEFINED_MODE[SLI_PREDEFINED_MODE_NUM_VALUES] =
|
||||
{
|
||||
SLI_PREDEFINED_MODE_AUTOSELECT,
|
||||
SLI_PREDEFINED_MODE_FORCE_SINGLE,
|
||||
SLI_PREDEFINED_MODE_FORCE_AFR,
|
||||
SLI_PREDEFINED_MODE_FORCE_AFR2,
|
||||
SLI_PREDEFINED_MODE_FORCE_SFR,
|
||||
SLI_PREDEFINED_MODE_FORCE_AFR_OF_SFR__FALLBACK_3AFR,
|
||||
};
|
||||
|
||||
EValues_SLI_PREDEFINED_MODE_DX10 g_valuesSLI_PREDEFINED_MODE_DX10[SLI_PREDEFINED_MODE_DX10_NUM_VALUES] =
|
||||
{
|
||||
SLI_PREDEFINED_MODE_DX10_AUTOSELECT,
|
||||
SLI_PREDEFINED_MODE_DX10_FORCE_SINGLE,
|
||||
SLI_PREDEFINED_MODE_DX10_FORCE_AFR,
|
||||
SLI_PREDEFINED_MODE_DX10_FORCE_AFR2,
|
||||
SLI_PREDEFINED_MODE_DX10_FORCE_SFR,
|
||||
SLI_PREDEFINED_MODE_DX10_FORCE_AFR_OF_SFR__FALLBACK_3AFR,
|
||||
};
|
||||
|
||||
EValues_SLI_RENDERING_MODE g_valuesSLI_RENDERING_MODE[SLI_RENDERING_MODE_NUM_VALUES] =
|
||||
{
|
||||
SLI_RENDERING_MODE_AUTOSELECT,
|
||||
SLI_RENDERING_MODE_FORCE_SINGLE,
|
||||
SLI_RENDERING_MODE_FORCE_AFR,
|
||||
SLI_RENDERING_MODE_FORCE_AFR2,
|
||||
SLI_RENDERING_MODE_FORCE_SFR,
|
||||
SLI_RENDERING_MODE_FORCE_AFR_OF_SFR__FALLBACK_3AFR,
|
||||
};
|
||||
|
||||
EValues_VRPRERENDERLIMIT g_valuesVRPRERENDERLIMIT[VRPRERENDERLIMIT_NUM_VALUES] =
|
||||
{
|
||||
VRPRERENDERLIMIT_MIN,
|
||||
VRPRERENDERLIMIT_MAX,
|
||||
VRPRERENDERLIMIT_APP_CONTROLLED,
|
||||
VRPRERENDERLIMIT_DEFAULT,
|
||||
};
|
||||
|
||||
EValues_VRRFEATUREINDICATOR g_valuesVRRFEATUREINDICATOR[VRRFEATUREINDICATOR_NUM_VALUES] =
|
||||
{
|
||||
VRRFEATUREINDICATOR_DISABLED,
|
||||
VRRFEATUREINDICATOR_ENABLED,
|
||||
};
|
||||
|
||||
EValues_VRROVERLAYINDICATOR g_valuesVRROVERLAYINDICATOR[VRROVERLAYINDICATOR_NUM_VALUES] =
|
||||
{
|
||||
VRROVERLAYINDICATOR_DISABLED,
|
||||
VRROVERLAYINDICATOR_ENABLED,
|
||||
};
|
||||
|
||||
EValues_VRRREQUESTSTATE g_valuesVRRREQUESTSTATE[VRRREQUESTSTATE_NUM_VALUES] =
|
||||
{
|
||||
VRRREQUESTSTATE_DISABLED,
|
||||
VRRREQUESTSTATE_FULLSCREEN_ONLY,
|
||||
VRRREQUESTSTATE_FULLSCREEN_AND_WINDOWED,
|
||||
};
|
||||
|
||||
EValues_VRR_APP_OVERRIDE g_valuesVRR_APP_OVERRIDE[VRR_APP_OVERRIDE_NUM_VALUES] =
|
||||
{
|
||||
VRR_APP_OVERRIDE_ALLOW,
|
||||
VRR_APP_OVERRIDE_FORCE_OFF,
|
||||
VRR_APP_OVERRIDE_DISALLOW,
|
||||
VRR_APP_OVERRIDE_ULMB,
|
||||
VRR_APP_OVERRIDE_FIXED_REFRESH,
|
||||
};
|
||||
|
||||
EValues_VRR_APP_OVERRIDE_REQUEST_STATE g_valuesVRR_APP_OVERRIDE_REQUEST_STATE[VRR_APP_OVERRIDE_REQUEST_STATE_NUM_VALUES] =
|
||||
{
|
||||
VRR_APP_OVERRIDE_REQUEST_STATE_ALLOW,
|
||||
VRR_APP_OVERRIDE_REQUEST_STATE_FORCE_OFF,
|
||||
VRR_APP_OVERRIDE_REQUEST_STATE_DISALLOW,
|
||||
VRR_APP_OVERRIDE_REQUEST_STATE_ULMB,
|
||||
VRR_APP_OVERRIDE_REQUEST_STATE_FIXED_REFRESH,
|
||||
};
|
||||
|
||||
EValues_VRR_MODE g_valuesVRR_MODE[VRR_MODE_NUM_VALUES] =
|
||||
{
|
||||
VRR_MODE_DISABLED,
|
||||
VRR_MODE_FULLSCREEN_ONLY,
|
||||
VRR_MODE_FULLSCREEN_AND_WINDOWED,
|
||||
};
|
||||
|
||||
EValues_VSYNCSMOOTHAFR g_valuesVSYNCSMOOTHAFR[VSYNCSMOOTHAFR_NUM_VALUES] =
|
||||
{
|
||||
VSYNCSMOOTHAFR_OFF,
|
||||
VSYNCSMOOTHAFR_ON,
|
||||
};
|
||||
|
||||
EValues_VSYNCVRRCONTROL g_valuesVSYNCVRRCONTROL[VSYNCVRRCONTROL_NUM_VALUES] =
|
||||
{
|
||||
VSYNCVRRCONTROL_DISABLE,
|
||||
VSYNCVRRCONTROL_ENABLE,
|
||||
VSYNCVRRCONTROL_NOTSUPPORTED,
|
||||
};
|
||||
|
||||
EValues_VSYNC_BEHAVIOR_FLAGS g_valuesVSYNC_BEHAVIOR_FLAGS[VSYNC_BEHAVIOR_FLAGS_NUM_VALUES] =
|
||||
{
|
||||
VSYNC_BEHAVIOR_FLAGS_NONE,
|
||||
VSYNC_BEHAVIOR_FLAGS_DEFAULT,
|
||||
VSYNC_BEHAVIOR_FLAGS_IGNORE_FLIPINTERVAL_MULTIPLE,
|
||||
};
|
||||
|
||||
EValues_WKS_API_STEREO_EYES_EXCHANGE g_valuesWKS_API_STEREO_EYES_EXCHANGE[WKS_API_STEREO_EYES_EXCHANGE_NUM_VALUES] =
|
||||
{
|
||||
WKS_API_STEREO_EYES_EXCHANGE_OFF,
|
||||
WKS_API_STEREO_EYES_EXCHANGE_ON,
|
||||
};
|
||||
|
||||
EValues_WKS_API_STEREO_MODE g_valuesWKS_API_STEREO_MODE[WKS_API_STEREO_MODE_NUM_VALUES] =
|
||||
{
|
||||
WKS_API_STEREO_MODE_SHUTTER_GLASSES,
|
||||
WKS_API_STEREO_MODE_VERTICAL_INTERLACED,
|
||||
WKS_API_STEREO_MODE_TWINVIEW,
|
||||
WKS_API_STEREO_MODE_NV17_SHUTTER_GLASSES_AUTO,
|
||||
WKS_API_STEREO_MODE_NV17_SHUTTER_GLASSES_DAC0,
|
||||
WKS_API_STEREO_MODE_NV17_SHUTTER_GLASSES_DAC1,
|
||||
WKS_API_STEREO_MODE_COLOR_LINE,
|
||||
WKS_API_STEREO_MODE_COLOR_INTERLEAVED,
|
||||
WKS_API_STEREO_MODE_ANAGLYPH,
|
||||
WKS_API_STEREO_MODE_HORIZONTAL_INTERLACED,
|
||||
WKS_API_STEREO_MODE_SIDE_FIELD,
|
||||
WKS_API_STEREO_MODE_SUB_FIELD,
|
||||
WKS_API_STEREO_MODE_CHECKERBOARD,
|
||||
WKS_API_STEREO_MODE_INVERSE_CHECKERBOARD,
|
||||
WKS_API_STEREO_MODE_TRIDELITY_SL,
|
||||
WKS_API_STEREO_MODE_TRIDELITY_MV,
|
||||
WKS_API_STEREO_MODE_SEEFRONT,
|
||||
WKS_API_STEREO_MODE_STEREO_MIRROR,
|
||||
WKS_API_STEREO_MODE_FRAME_SEQUENTIAL,
|
||||
WKS_API_STEREO_MODE_AUTODETECT_PASSIVE_MODE,
|
||||
WKS_API_STEREO_MODE_AEGIS_DT_FRAME_SEQUENTIAL,
|
||||
WKS_API_STEREO_MODE_OEM_EMITTER_FRAME_SEQUENTIAL,
|
||||
WKS_API_STEREO_MODE_DP_INBAND,
|
||||
WKS_API_STEREO_MODE_USE_HW_DEFAULT,
|
||||
WKS_API_STEREO_MODE_DEFAULT_GL,
|
||||
};
|
||||
|
||||
EValues_WKS_STEREO_DONGLE_SUPPORT g_valuesWKS_STEREO_DONGLE_SUPPORT[WKS_STEREO_DONGLE_SUPPORT_NUM_VALUES] =
|
||||
{
|
||||
WKS_STEREO_DONGLE_SUPPORT_OFF,
|
||||
WKS_STEREO_DONGLE_SUPPORT_DAC,
|
||||
WKS_STEREO_DONGLE_SUPPORT_DLP,
|
||||
};
|
||||
|
||||
EValues_WKS_STEREO_SUPPORT g_valuesWKS_STEREO_SUPPORT[WKS_STEREO_SUPPORT_NUM_VALUES] =
|
||||
{
|
||||
WKS_STEREO_SUPPORT_OFF,
|
||||
WKS_STEREO_SUPPORT_ON,
|
||||
};
|
||||
|
||||
EValues_WKS_STEREO_SWAP_MODE g_valuesWKS_STEREO_SWAP_MODE[WKS_STEREO_SWAP_MODE_NUM_VALUES] =
|
||||
{
|
||||
WKS_STEREO_SWAP_MODE_APPLICATION_CONTROL,
|
||||
WKS_STEREO_SWAP_MODE_PER_EYE,
|
||||
WKS_STEREO_SWAP_MODE_PER_EYE_PAIR,
|
||||
WKS_STEREO_SWAP_MODE_LEGACY_BEHAVIOR,
|
||||
WKS_STEREO_SWAP_MODE_PER_EYE_FOR_SWAP_GROUP,
|
||||
};
|
||||
|
||||
EValues_AO_MODE g_valuesAO_MODE[AO_MODE_NUM_VALUES] =
|
||||
{
|
||||
AO_MODE_OFF,
|
||||
AO_MODE_LOW,
|
||||
AO_MODE_MEDIUM,
|
||||
AO_MODE_HIGH,
|
||||
};
|
||||
|
||||
EValues_AO_MODE_ACTIVE g_valuesAO_MODE_ACTIVE[AO_MODE_ACTIVE_NUM_VALUES] =
|
||||
{
|
||||
AO_MODE_ACTIVE_DISABLED,
|
||||
AO_MODE_ACTIVE_ENABLED,
|
||||
};
|
||||
|
||||
EValues_AUTO_LODBIASADJUST g_valuesAUTO_LODBIASADJUST[AUTO_LODBIASADJUST_NUM_VALUES] =
|
||||
{
|
||||
AUTO_LODBIASADJUST_OFF,
|
||||
AUTO_LODBIASADJUST_ON,
|
||||
};
|
||||
|
||||
EValues_EXPORT_PERF_COUNTERS_DX9_ONLY g_valuesEXPORT_PERF_COUNTERS_DX9_ONLY[EXPORT_PERF_COUNTERS_DX9_ONLY_NUM_VALUES] =
|
||||
{
|
||||
EXPORT_PERF_COUNTERS_DX9_ONLY_OFF,
|
||||
EXPORT_PERF_COUNTERS_DX9_ONLY_ON,
|
||||
};
|
||||
|
||||
EValues_LODBIASADJUST g_valuesLODBIASADJUST[LODBIASADJUST_NUM_VALUES] =
|
||||
{
|
||||
LODBIASADJUST_MIN,
|
||||
LODBIASADJUST_MAX,
|
||||
};
|
||||
|
||||
EValues_MAXWELL_B_SAMPLE_INTERLEAVE g_valuesMAXWELL_B_SAMPLE_INTERLEAVE[MAXWELL_B_SAMPLE_INTERLEAVE_NUM_VALUES] =
|
||||
{
|
||||
MAXWELL_B_SAMPLE_INTERLEAVE_OFF,
|
||||
MAXWELL_B_SAMPLE_INTERLEAVE_ON,
|
||||
};
|
||||
|
||||
EValues_PRERENDERLIMIT g_valuesPRERENDERLIMIT[PRERENDERLIMIT_NUM_VALUES] =
|
||||
{
|
||||
PRERENDERLIMIT_MIN,
|
||||
PRERENDERLIMIT_MAX,
|
||||
PRERENDERLIMIT_APP_CONTROLLED,
|
||||
};
|
||||
|
||||
EValues_PS_SHADERDISKCACHE g_valuesPS_SHADERDISKCACHE[PS_SHADERDISKCACHE_NUM_VALUES] =
|
||||
{
|
||||
PS_SHADERDISKCACHE_OFF,
|
||||
PS_SHADERDISKCACHE_ON,
|
||||
};
|
||||
|
||||
EValues_PS_SHADERDISKCACHE_MAX_SIZE g_valuesPS_SHADERDISKCACHE_MAX_SIZE[PS_SHADERDISKCACHE_MAX_SIZE_NUM_VALUES] =
|
||||
{
|
||||
PS_SHADERDISKCACHE_MAX_SIZE_MIN,
|
||||
PS_SHADERDISKCACHE_MAX_SIZE_MAX,
|
||||
};
|
||||
|
||||
EValues_PS_TEXFILTER_ANISO_OPTS2 g_valuesPS_TEXFILTER_ANISO_OPTS2[PS_TEXFILTER_ANISO_OPTS2_NUM_VALUES] =
|
||||
{
|
||||
PS_TEXFILTER_ANISO_OPTS2_OFF,
|
||||
PS_TEXFILTER_ANISO_OPTS2_ON,
|
||||
};
|
||||
|
||||
EValues_PS_TEXFILTER_BILINEAR_IN_ANISO g_valuesPS_TEXFILTER_BILINEAR_IN_ANISO[PS_TEXFILTER_BILINEAR_IN_ANISO_NUM_VALUES] =
|
||||
{
|
||||
PS_TEXFILTER_BILINEAR_IN_ANISO_OFF,
|
||||
PS_TEXFILTER_BILINEAR_IN_ANISO_ON,
|
||||
};
|
||||
|
||||
EValues_PS_TEXFILTER_DISABLE_TRILIN_SLOPE g_valuesPS_TEXFILTER_DISABLE_TRILIN_SLOPE[PS_TEXFILTER_DISABLE_TRILIN_SLOPE_NUM_VALUES] =
|
||||
{
|
||||
PS_TEXFILTER_DISABLE_TRILIN_SLOPE_OFF,
|
||||
PS_TEXFILTER_DISABLE_TRILIN_SLOPE_ON,
|
||||
};
|
||||
|
||||
EValues_PS_TEXFILTER_NO_NEG_LODBIAS g_valuesPS_TEXFILTER_NO_NEG_LODBIAS[PS_TEXFILTER_NO_NEG_LODBIAS_NUM_VALUES] =
|
||||
{
|
||||
PS_TEXFILTER_NO_NEG_LODBIAS_OFF,
|
||||
PS_TEXFILTER_NO_NEG_LODBIAS_ON,
|
||||
};
|
||||
|
||||
EValues_QUALITY_ENHANCEMENTS g_valuesQUALITY_ENHANCEMENTS[QUALITY_ENHANCEMENTS_NUM_VALUES] =
|
||||
{
|
||||
QUALITY_ENHANCEMENTS_HIGHQUALITY,
|
||||
QUALITY_ENHANCEMENTS_QUALITY,
|
||||
QUALITY_ENHANCEMENTS_PERFORMANCE,
|
||||
QUALITY_ENHANCEMENTS_HIGHPERFORMANCE,
|
||||
};
|
||||
|
||||
EValues_QUALITY_ENHANCEMENT_SUBSTITUTION g_valuesQUALITY_ENHANCEMENT_SUBSTITUTION[QUALITY_ENHANCEMENT_SUBSTITUTION_NUM_VALUES] =
|
||||
{
|
||||
QUALITY_ENHANCEMENT_SUBSTITUTION_NO_SUBSTITUTION,
|
||||
QUALITY_ENHANCEMENT_SUBSTITUTION_HIGHQUALITY_BECOMES_QUALITY,
|
||||
};
|
||||
|
||||
EValues_REFRESH_RATE_OVERRIDE g_valuesREFRESH_RATE_OVERRIDE[REFRESH_RATE_OVERRIDE_NUM_VALUES] =
|
||||
{
|
||||
REFRESH_RATE_OVERRIDE_APPLICATION_CONTROLLED,
|
||||
REFRESH_RATE_OVERRIDE_HIGHEST_AVAILABLE,
|
||||
REFRESH_RATE_OVERRIDE_LOW_LATENCY_RR_MASK,
|
||||
};
|
||||
|
||||
EValues_SET_POWER_THROTTLE_FOR_PCIe_COMPLIANCE g_valuesSET_POWER_THROTTLE_FOR_PCIe_COMPLIANCE[SET_POWER_THROTTLE_FOR_PCIe_COMPLIANCE_NUM_VALUES] =
|
||||
{
|
||||
SET_POWER_THROTTLE_FOR_PCIe_COMPLIANCE_OFF,
|
||||
SET_POWER_THROTTLE_FOR_PCIe_COMPLIANCE_ON,
|
||||
};
|
||||
|
||||
EValues_SET_VAB_DATA g_valuesSET_VAB_DATA[SET_VAB_DATA_NUM_VALUES] =
|
||||
{
|
||||
SET_VAB_DATA_ZERO,
|
||||
SET_VAB_DATA_UINT_ONE,
|
||||
SET_VAB_DATA_FLOAT_ONE,
|
||||
SET_VAB_DATA_FLOAT_POS_INF,
|
||||
SET_VAB_DATA_FLOAT_NAN,
|
||||
SET_VAB_DATA_USE_API_DEFAULTS,
|
||||
};
|
||||
|
||||
EValues_VSYNCMODE g_valuesVSYNCMODE[VSYNCMODE_NUM_VALUES] =
|
||||
{
|
||||
VSYNCMODE_PASSIVE,
|
||||
VSYNCMODE_FORCEOFF,
|
||||
VSYNCMODE_FORCEON,
|
||||
VSYNCMODE_FLIPINTERVAL2,
|
||||
VSYNCMODE_FLIPINTERVAL3,
|
||||
VSYNCMODE_FLIPINTERVAL4,
|
||||
VSYNCMODE_VIRTUAL,
|
||||
};
|
||||
|
||||
EValues_VSYNCTEARCONTROL g_valuesVSYNCTEARCONTROL[VSYNCTEARCONTROL_NUM_VALUES] =
|
||||
{
|
||||
VSYNCTEARCONTROL_DISABLE,
|
||||
VSYNCTEARCONTROL_ENABLE,
|
||||
};
|
||||
|
||||
|
||||
SettingDWORDNameString mapSettingDWORD[TOTAL_DWORD_SETTING_NUM] =
|
||||
{
|
||||
{OGL_AA_LINE_GAMMA_ID, OGL_AA_LINE_GAMMA_STRING, 4, (NvU32 *)g_valuesOGL_AA_LINE_GAMMA, OGL_AA_LINE_GAMMA_DISABLED},
|
||||
{OGL_CPL_GDI_COMPATIBILITY_ID, OGL_CPL_GDI_COMPATIBILITY_STRING, 3, (NvU32 *)g_valuesOGL_CPL_GDI_COMPATIBILITY, OGL_CPL_GDI_COMPATIBILITY_AUTO},
|
||||
{OGL_CPL_PREFER_DXPRESENT_ID, OGL_CPL_PREFER_DXPRESENT_STRING, 3, (NvU32 *)g_valuesOGL_CPL_PREFER_DXPRESENT, OGL_CPL_PREFER_DXPRESENT_AUTO},
|
||||
{OGL_DEEP_COLOR_SCANOUT_ID, OGL_DEEP_COLOR_SCANOUT_STRING, 2, (NvU32 *)g_valuesOGL_DEEP_COLOR_SCANOUT, OGL_DEEP_COLOR_SCANOUT_ENABLE},
|
||||
{OGL_DEFAULT_SWAP_INTERVAL_ID, OGL_DEFAULT_SWAP_INTERVAL_STRING, 9, (NvU32 *)g_valuesOGL_DEFAULT_SWAP_INTERVAL, OGL_DEFAULT_SWAP_INTERVAL_VSYNC_ONE},
|
||||
{OGL_DEFAULT_SWAP_INTERVAL_FRACTIONAL_ID, OGL_DEFAULT_SWAP_INTERVAL_FRACTIONAL_STRING, 2, (NvU32 *)g_valuesOGL_DEFAULT_SWAP_INTERVAL_FRACTIONAL, 0x00000000},
|
||||
{OGL_DEFAULT_SWAP_INTERVAL_SIGN_ID, OGL_DEFAULT_SWAP_INTERVAL_SIGN_STRING, 2, (NvU32 *)g_valuesOGL_DEFAULT_SWAP_INTERVAL_SIGN, OGL_DEFAULT_SWAP_INTERVAL_SIGN_POSITIVE},
|
||||
{OGL_EVENT_LOG_SEVERITY_THRESHOLD_ID, OGL_EVENT_LOG_SEVERITY_THRESHOLD_STRING, 5, (NvU32 *)g_valuesOGL_EVENT_LOG_SEVERITY_THRESHOLD, OGL_EVENT_LOG_SEVERITY_THRESHOLD_ALL},
|
||||
{OGL_EXTENSION_STRING_VERSION_ID, OGL_EXTENSION_STRING_VERSION_STRING, 0, NULL, 0x00000000},
|
||||
{OGL_FORCE_BLIT_ID, OGL_FORCE_BLIT_STRING, 2, (NvU32 *)g_valuesOGL_FORCE_BLIT, OGL_FORCE_BLIT_OFF},
|
||||
{OGL_FORCE_STEREO_ID, OGL_FORCE_STEREO_STRING, 2, (NvU32 *)g_valuesOGL_FORCE_STEREO, OGL_FORCE_STEREO_OFF},
|
||||
{OGL_MAX_FRAMES_ALLOWED_ID, OGL_MAX_FRAMES_ALLOWED_STRING, 0, NULL, 0x00000002},
|
||||
{OGL_OVERLAY_PIXEL_TYPE_ID, OGL_OVERLAY_PIXEL_TYPE_STRING, 4, (NvU32 *)g_valuesOGL_OVERLAY_PIXEL_TYPE, OGL_OVERLAY_PIXEL_TYPE_CI},
|
||||
{OGL_OVERLAY_SUPPORT_ID, OGL_OVERLAY_SUPPORT_STRING, 3, (NvU32 *)g_valuesOGL_OVERLAY_SUPPORT, OGL_OVERLAY_SUPPORT_OFF},
|
||||
{OGL_QUALITY_ENHANCEMENTS_ID, OGL_QUALITY_ENHANCEMENTS_STRING, 4, (NvU32 *)g_valuesOGL_QUALITY_ENHANCEMENTS, OGL_QUALITY_ENHANCEMENTS_QUAL},
|
||||
{OGL_SINGLE_BACKDEPTH_BUFFER_ID, OGL_SINGLE_BACKDEPTH_BUFFER_STRING, 3, (NvU32 *)g_valuesOGL_SINGLE_BACKDEPTH_BUFFER, OGL_SINGLE_BACKDEPTH_BUFFER_DISABLE},
|
||||
{OGL_SLI_MULTICAST_ID, OGL_SLI_MULTICAST_STRING, 4, (NvU32 *)g_valuesOGL_SLI_MULTICAST, OGL_SLI_MULTICAST_DISABLE},
|
||||
{OGL_THREAD_CONTROL_ID, OGL_THREAD_CONTROL_STRING, 2, (NvU32 *)g_valuesOGL_THREAD_CONTROL, 0x00000000},
|
||||
{OGL_TMON_LEVEL_ID, OGL_TMON_LEVEL_STRING, 6, (NvU32 *)g_valuesOGL_TMON_LEVEL, OGL_TMON_LEVEL_MOST},
|
||||
{OGL_TRIPLE_BUFFER_ID, OGL_TRIPLE_BUFFER_STRING, 2, (NvU32 *)g_valuesOGL_TRIPLE_BUFFER, OGL_TRIPLE_BUFFER_DISABLED},
|
||||
{AA_BEHAVIOR_FLAGS_ID, AA_BEHAVIOR_FLAGS_STRING, 18, (NvU32 *)g_valuesAA_BEHAVIOR_FLAGS, AA_BEHAVIOR_FLAGS_DEFAULT},
|
||||
{AA_MODE_ALPHATOCOVERAGE_ID, AA_MODE_ALPHATOCOVERAGE_STRING, 4, (NvU32 *)g_valuesAA_MODE_ALPHATOCOVERAGE, 0x00000000},
|
||||
{AA_MODE_GAMMACORRECTION_ID, AA_MODE_GAMMACORRECTION_STRING, 8, (NvU32 *)g_valuesAA_MODE_GAMMACORRECTION, 0x00000000},
|
||||
{AA_MODE_METHOD_ID, AA_MODE_METHOD_STRING, 50, (NvU32 *)g_valuesAA_MODE_METHOD, AA_MODE_METHOD_NONE},
|
||||
{AA_MODE_REPLAY_ID, AA_MODE_REPLAY_STRING, 20, (NvU32 *)g_valuesAA_MODE_REPLAY, 0x00000000},
|
||||
{AA_MODE_SELECTOR_ID, AA_MODE_SELECTOR_STRING, 5, (NvU32 *)g_valuesAA_MODE_SELECTOR, AA_MODE_SELECTOR_APP_CONTROL},
|
||||
{AA_MODE_SELECTOR_SLIAA_ID, AA_MODE_SELECTOR_SLIAA_STRING, 2, (NvU32 *)g_valuesAA_MODE_SELECTOR_SLIAA, AA_MODE_SELECTOR_SLIAA_DISABLED},
|
||||
{ANISO_MODE_LEVEL_ID, ANISO_MODE_LEVEL_STRING, 5, (NvU32 *)g_valuesANISO_MODE_LEVEL, ANISO_MODE_LEVEL_DEFAULT},
|
||||
{ANISO_MODE_SELECTOR_ID, ANISO_MODE_SELECTOR_STRING, 6, (NvU32 *)g_valuesANISO_MODE_SELECTOR, ANISO_MODE_SELECTOR_DEFAULT},
|
||||
{ANSEL_ALLOW_ID, ANSEL_ALLOW_STRING, 2, (NvU32 *)g_valuesANSEL_ALLOW, ANSEL_ALLOW_ALLOWED},
|
||||
{ANSEL_ALLOWLISTED_ID, ANSEL_ALLOWLISTED_STRING, 2, (NvU32 *)g_valuesANSEL_ALLOWLISTED, ANSEL_ALLOWLISTED_DISALLOWED},
|
||||
{ANSEL_ENABLE_ID, ANSEL_ENABLE_STRING, 2, (NvU32 *)g_valuesANSEL_ENABLE, ANSEL_ENABLE_ON},
|
||||
{APPIDLE_DYNAMIC_FRL_FPS_ID, APPIDLE_DYNAMIC_FRL_FPS_STRING, 0, NULL, 0x00000000},
|
||||
{APPIDLE_DYNAMIC_FRL_THRESHOLD_TIME_ID, APPIDLE_DYNAMIC_FRL_THRESHOLD_TIME_STRING, 0, NULL, 0x00000000},
|
||||
{APPLICATION_PROFILE_NOTIFICATION_TIMEOUT_ID, APPLICATION_PROFILE_NOTIFICATION_TIMEOUT_STRING, 6, (NvU32 *)g_valuesAPPLICATION_PROFILE_NOTIFICATION_TIMEOUT, APPLICATION_PROFILE_NOTIFICATION_TIMEOUT_DISABLED},
|
||||
{APPLICATION_STEAM_ID_ID, APPLICATION_STEAM_ID_STRING, 0, NULL, 0x00000000},
|
||||
{BATTERY_BOOST_APP_FPS_ID, BATTERY_BOOST_APP_FPS_STRING, 3, (NvU32 *)g_valuesBATTERY_BOOST_APP_FPS, BATTERY_BOOST_APP_FPS_NO_OVERRIDE},
|
||||
{CPL_HIDDEN_PROFILE_ID, CPL_HIDDEN_PROFILE_STRING, 2, (NvU32 *)g_valuesCPL_HIDDEN_PROFILE, CPL_HIDDEN_PROFILE_DISABLED},
|
||||
{EXPORT_PERF_COUNTERS_ID, EXPORT_PERF_COUNTERS_STRING, 2, (NvU32 *)g_valuesEXPORT_PERF_COUNTERS, EXPORT_PERF_COUNTERS_OFF},
|
||||
{EXTERNAL_QUIET_MODE_ID, EXTERNAL_QUIET_MODE_STRING, 2, (NvU32 *)g_valuesEXTERNAL_QUIET_MODE, EXTERNAL_QUIET_MODE_OFF},
|
||||
{FRL_FPS_ID, FRL_FPS_STRING, 3, (NvU32 *)g_valuesFRL_FPS, FRL_FPS_DISABLED},
|
||||
{FXAA_ALLOW_ID, FXAA_ALLOW_STRING, 2, (NvU32 *)g_valuesFXAA_ALLOW, FXAA_ALLOW_ALLOWED},
|
||||
{FXAA_ENABLE_ID, FXAA_ENABLE_STRING, 2, (NvU32 *)g_valuesFXAA_ENABLE, FXAA_ENABLE_OFF},
|
||||
{FXAA_INDICATOR_ENABLE_ID, FXAA_INDICATOR_ENABLE_STRING, 2, (NvU32 *)g_valuesFXAA_INDICATOR_ENABLE, FXAA_INDICATOR_ENABLE_OFF},
|
||||
{LATENCY_INDICATOR_AUTOALIGN_ID, LATENCY_INDICATOR_AUTOALIGN_STRING, 2, (NvU32 *)g_valuesLATENCY_INDICATOR_AUTOALIGN, LATENCY_INDICATOR_AUTOALIGN_ENABLED},
|
||||
{MCSFRSHOWSPLIT_ID, MCSFRSHOWSPLIT_STRING, 2, (NvU32 *)g_valuesMCSFRSHOWSPLIT, MCSFRSHOWSPLIT_DISABLED},
|
||||
{NV_QUALITY_UPSCALING_ID, NV_QUALITY_UPSCALING_STRING, 2, (NvU32 *)g_valuesNV_QUALITY_UPSCALING, NV_QUALITY_UPSCALING_OFF},
|
||||
{OPTIMUS_MAXAA_ID, OPTIMUS_MAXAA_STRING, 2, (NvU32 *)g_valuesOPTIMUS_MAXAA, 0x00000000},
|
||||
{PHYSXINDICATOR_ID, PHYSXINDICATOR_STRING, 2, (NvU32 *)g_valuesPHYSXINDICATOR, PHYSXINDICATOR_DISABLED},
|
||||
{PREFERRED_PSTATE_ID, PREFERRED_PSTATE_STRING, 8, (NvU32 *)g_valuesPREFERRED_PSTATE, PREFERRED_PSTATE_OPTIMAL_POWER},
|
||||
{PREVENT_UI_AF_OVERRIDE_ID, PREVENT_UI_AF_OVERRIDE_STRING, 2, (NvU32 *)g_valuesPREVENT_UI_AF_OVERRIDE, PREVENT_UI_AF_OVERRIDE_OFF},
|
||||
{SHIM_MAXRES_ID, SHIM_MAXRES_STRING, 0, NULL, 0x00000000},
|
||||
{SHIM_MCCOMPAT_ID, SHIM_MCCOMPAT_STRING, 8, (NvU32 *)g_valuesSHIM_MCCOMPAT, SHIM_MCCOMPAT_AUTO_SELECT},
|
||||
{SHIM_RENDERING_MODE_ID, SHIM_RENDERING_MODE_STRING, 8, (NvU32 *)g_valuesSHIM_RENDERING_MODE, SHIM_RENDERING_MODE_AUTO_SELECT},
|
||||
{SHIM_RENDERING_OPTIONS_ID, SHIM_RENDERING_OPTIONS_STRING, 30, (NvU32 *)g_valuesSHIM_RENDERING_OPTIONS, 0x00000000},
|
||||
{SLI_GPU_COUNT_ID, SLI_GPU_COUNT_STRING, 5, (NvU32 *)g_valuesSLI_GPU_COUNT, SLI_GPU_COUNT_AUTOSELECT},
|
||||
{SLI_PREDEFINED_GPU_COUNT_ID, SLI_PREDEFINED_GPU_COUNT_STRING, 5, (NvU32 *)g_valuesSLI_PREDEFINED_GPU_COUNT, SLI_PREDEFINED_GPU_COUNT_AUTOSELECT},
|
||||
{SLI_PREDEFINED_GPU_COUNT_DX10_ID, SLI_PREDEFINED_GPU_COUNT_DX10_STRING, 5, (NvU32 *)g_valuesSLI_PREDEFINED_GPU_COUNT_DX10, SLI_PREDEFINED_GPU_COUNT_DX10_AUTOSELECT},
|
||||
{SLI_PREDEFINED_MODE_ID, SLI_PREDEFINED_MODE_STRING, 6, (NvU32 *)g_valuesSLI_PREDEFINED_MODE, SLI_PREDEFINED_MODE_AUTOSELECT},
|
||||
{SLI_PREDEFINED_MODE_DX10_ID, SLI_PREDEFINED_MODE_DX10_STRING, 6, (NvU32 *)g_valuesSLI_PREDEFINED_MODE_DX10, SLI_PREDEFINED_MODE_DX10_AUTOSELECT},
|
||||
{SLI_RENDERING_MODE_ID, SLI_RENDERING_MODE_STRING, 6, (NvU32 *)g_valuesSLI_RENDERING_MODE, SLI_RENDERING_MODE_AUTOSELECT},
|
||||
{VRPRERENDERLIMIT_ID, VRPRERENDERLIMIT_STRING, 4, (NvU32 *)g_valuesVRPRERENDERLIMIT, VRPRERENDERLIMIT_DEFAULT},
|
||||
{VRRFEATUREINDICATOR_ID, VRRFEATUREINDICATOR_STRING, 2, (NvU32 *)g_valuesVRRFEATUREINDICATOR, VRRFEATUREINDICATOR_ENABLED},
|
||||
{VRROVERLAYINDICATOR_ID, VRROVERLAYINDICATOR_STRING, 2, (NvU32 *)g_valuesVRROVERLAYINDICATOR, VRROVERLAYINDICATOR_ENABLED},
|
||||
{VRRREQUESTSTATE_ID, VRRREQUESTSTATE_STRING, 3, (NvU32 *)g_valuesVRRREQUESTSTATE, VRRREQUESTSTATE_FULLSCREEN_ONLY},
|
||||
{VRR_APP_OVERRIDE_ID, VRR_APP_OVERRIDE_STRING, 5, (NvU32 *)g_valuesVRR_APP_OVERRIDE, VRR_APP_OVERRIDE_ALLOW},
|
||||
{VRR_APP_OVERRIDE_REQUEST_STATE_ID, VRR_APP_OVERRIDE_REQUEST_STATE_STRING, 5, (NvU32 *)g_valuesVRR_APP_OVERRIDE_REQUEST_STATE, VRR_APP_OVERRIDE_REQUEST_STATE_ALLOW},
|
||||
{VRR_MODE_ID, VRR_MODE_STRING, 3, (NvU32 *)g_valuesVRR_MODE, VRR_MODE_FULLSCREEN_ONLY},
|
||||
{VSYNCSMOOTHAFR_ID, VSYNCSMOOTHAFR_STRING, 2, (NvU32 *)g_valuesVSYNCSMOOTHAFR, VSYNCSMOOTHAFR_OFF},
|
||||
{VSYNCVRRCONTROL_ID, VSYNCVRRCONTROL_STRING, 3, (NvU32 *)g_valuesVSYNCVRRCONTROL, VSYNCVRRCONTROL_ENABLE},
|
||||
{VSYNC_BEHAVIOR_FLAGS_ID, VSYNC_BEHAVIOR_FLAGS_STRING, 3, (NvU32 *)g_valuesVSYNC_BEHAVIOR_FLAGS, VSYNC_BEHAVIOR_FLAGS_DEFAULT},
|
||||
{WKS_API_STEREO_EYES_EXCHANGE_ID, WKS_API_STEREO_EYES_EXCHANGE_STRING, 2, (NvU32 *)g_valuesWKS_API_STEREO_EYES_EXCHANGE, WKS_API_STEREO_EYES_EXCHANGE_OFF},
|
||||
{WKS_API_STEREO_MODE_ID, WKS_API_STEREO_MODE_STRING, 25, (NvU32 *)g_valuesWKS_API_STEREO_MODE, WKS_API_STEREO_MODE_SHUTTER_GLASSES},
|
||||
{WKS_STEREO_DONGLE_SUPPORT_ID, WKS_STEREO_DONGLE_SUPPORT_STRING, 3, (NvU32 *)g_valuesWKS_STEREO_DONGLE_SUPPORT, WKS_STEREO_DONGLE_SUPPORT_DAC},
|
||||
{WKS_STEREO_SUPPORT_ID, WKS_STEREO_SUPPORT_STRING, 2, (NvU32 *)g_valuesWKS_STEREO_SUPPORT, WKS_STEREO_SUPPORT_OFF},
|
||||
{WKS_STEREO_SWAP_MODE_ID, WKS_STEREO_SWAP_MODE_STRING, 5, (NvU32 *)g_valuesWKS_STEREO_SWAP_MODE, WKS_STEREO_SWAP_MODE_APPLICATION_CONTROL},
|
||||
{AO_MODE_ID, AO_MODE_STRING, 4, (NvU32 *)g_valuesAO_MODE, AO_MODE_OFF},
|
||||
{AO_MODE_ACTIVE_ID, AO_MODE_ACTIVE_STRING, 2, (NvU32 *)g_valuesAO_MODE_ACTIVE, AO_MODE_ACTIVE_DISABLED},
|
||||
{AUTO_LODBIASADJUST_ID, AUTO_LODBIASADJUST_STRING, 2, (NvU32 *)g_valuesAUTO_LODBIASADJUST, AUTO_LODBIASADJUST_ON},
|
||||
{EXPORT_PERF_COUNTERS_DX9_ONLY_ID, EXPORT_PERF_COUNTERS_DX9_ONLY_STRING, 2, (NvU32 *)g_valuesEXPORT_PERF_COUNTERS_DX9_ONLY, EXPORT_PERF_COUNTERS_DX9_ONLY_OFF},
|
||||
{LODBIASADJUST_ID, LODBIASADJUST_STRING, 2, (NvU32 *)g_valuesLODBIASADJUST, 0x00000000},
|
||||
{MAXWELL_B_SAMPLE_INTERLEAVE_ID, MAXWELL_B_SAMPLE_INTERLEAVE_STRING, 2, (NvU32 *)g_valuesMAXWELL_B_SAMPLE_INTERLEAVE, MAXWELL_B_SAMPLE_INTERLEAVE_OFF},
|
||||
{PRERENDERLIMIT_ID, PRERENDERLIMIT_STRING, 3, (NvU32 *)g_valuesPRERENDERLIMIT, PRERENDERLIMIT_APP_CONTROLLED},
|
||||
{PS_SHADERDISKCACHE_ID, PS_SHADERDISKCACHE_STRING, 2, (NvU32 *)g_valuesPS_SHADERDISKCACHE, PS_SHADERDISKCACHE_ON},
|
||||
{PS_SHADERDISKCACHE_MAX_SIZE_ID, PS_SHADERDISKCACHE_MAX_SIZE_STRING, 2, (NvU32 *)g_valuesPS_SHADERDISKCACHE_MAX_SIZE, 0x00000000},
|
||||
{PS_TEXFILTER_ANISO_OPTS2_ID, PS_TEXFILTER_ANISO_OPTS2_STRING, 2, (NvU32 *)g_valuesPS_TEXFILTER_ANISO_OPTS2, PS_TEXFILTER_ANISO_OPTS2_OFF},
|
||||
{PS_TEXFILTER_BILINEAR_IN_ANISO_ID, PS_TEXFILTER_BILINEAR_IN_ANISO_STRING, 2, (NvU32 *)g_valuesPS_TEXFILTER_BILINEAR_IN_ANISO, PS_TEXFILTER_BILINEAR_IN_ANISO_OFF},
|
||||
{PS_TEXFILTER_DISABLE_TRILIN_SLOPE_ID, PS_TEXFILTER_DISABLE_TRILIN_SLOPE_STRING, 2, (NvU32 *)g_valuesPS_TEXFILTER_DISABLE_TRILIN_SLOPE, PS_TEXFILTER_DISABLE_TRILIN_SLOPE_OFF},
|
||||
{PS_TEXFILTER_NO_NEG_LODBIAS_ID, PS_TEXFILTER_NO_NEG_LODBIAS_STRING, 2, (NvU32 *)g_valuesPS_TEXFILTER_NO_NEG_LODBIAS, PS_TEXFILTER_NO_NEG_LODBIAS_OFF},
|
||||
{QUALITY_ENHANCEMENTS_ID, QUALITY_ENHANCEMENTS_STRING, 4, (NvU32 *)g_valuesQUALITY_ENHANCEMENTS, QUALITY_ENHANCEMENTS_QUALITY},
|
||||
{QUALITY_ENHANCEMENT_SUBSTITUTION_ID, QUALITY_ENHANCEMENT_SUBSTITUTION_STRING, 2, (NvU32 *)g_valuesQUALITY_ENHANCEMENT_SUBSTITUTION, QUALITY_ENHANCEMENT_SUBSTITUTION_NO_SUBSTITUTION},
|
||||
{REFRESH_RATE_OVERRIDE_ID, REFRESH_RATE_OVERRIDE_STRING, 3, (NvU32 *)g_valuesREFRESH_RATE_OVERRIDE, REFRESH_RATE_OVERRIDE_APPLICATION_CONTROLLED},
|
||||
{SET_POWER_THROTTLE_FOR_PCIe_COMPLIANCE_ID, SET_POWER_THROTTLE_FOR_PCIe_COMPLIANCE_STRING, 2, (NvU32 *)g_valuesSET_POWER_THROTTLE_FOR_PCIe_COMPLIANCE, SET_POWER_THROTTLE_FOR_PCIe_COMPLIANCE_OFF},
|
||||
{SET_VAB_DATA_ID, SET_VAB_DATA_STRING, 6, (NvU32 *)g_valuesSET_VAB_DATA, SET_VAB_DATA_USE_API_DEFAULTS},
|
||||
{VSYNCMODE_ID, VSYNCMODE_STRING, 7, (NvU32 *)g_valuesVSYNCMODE, VSYNCMODE_PASSIVE},
|
||||
{VSYNCTEARCONTROL_ID, VSYNCTEARCONTROL_STRING, 2, (NvU32 *)g_valuesVSYNCTEARCONTROL, VSYNCTEARCONTROL_DISABLE},
|
||||
};
|
||||
|
||||
SettingWSTRINGNameString mapSettingWSTRING[TOTAL_WSTRING_SETTING_NUM] =
|
||||
{
|
||||
{OGL_IMPLICIT_GPU_AFFINITY_ID, OGL_IMPLICIT_GPU_AFFINITY_STRING, 1, (const wchar_t **)g_valuesOGL_IMPLICIT_GPU_AFFINITY, L"autoselect"},
|
||||
{CUDA_EXCLUDED_GPUS_ID, CUDA_EXCLUDED_GPUS_STRING, 1, (const wchar_t **)g_valuesCUDA_EXCLUDED_GPUS, L"none"},
|
||||
{D3DOGL_GPU_MAX_POWER_ID, D3DOGL_GPU_MAX_POWER_STRING, 1, (const wchar_t **)g_valuesD3DOGL_GPU_MAX_POWER, L"0"},
|
||||
{ICAFE_LOGO_CONFIG_ID, ICAFE_LOGO_CONFIG_STRING, 0, NULL, L""},
|
||||
{PS_SHADERDISKCACHE_DLL_PATH_WCHAR_ID, PS_SHADERDISKCACHE_DLL_PATH_WCHAR_STRING, 0, NULL, L""},
|
||||
};
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,758 +0,0 @@
|
||||
/*********************************************************************************************************\
|
||||
|* *|
|
||||
|* SPDX-FileCopyrightText: Copyright (c) 2019-2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved. *|
|
||||
|* SPDX-License-Identifier: MIT *|
|
||||
|* *|
|
||||
|* Permission is hereby granted, free of charge, to any person obtaining a *|
|
||||
|* copy of this software and associated documentation files (the "Software"), *|
|
||||
|* to deal in the Software without restriction, including without limitation *|
|
||||
|* the rights to use, copy, modify, merge, publish, distribute, sublicense, *|
|
||||
|* and/or sell copies of the Software, and to permit persons to whom the *|
|
||||
|* Software is furnished to do so, subject to the following conditions: *|
|
||||
|* *|
|
||||
|* The above copyright notice and this permission notice shall be included in *|
|
||||
|* all copies or substantial portions of the Software. *|
|
||||
|* *|
|
||||
|* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR *|
|
||||
|* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, *|
|
||||
|* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL *|
|
||||
|* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER *|
|
||||
|* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING *|
|
||||
|* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER *|
|
||||
|* DEALINGS IN THE SOFTWARE. *|
|
||||
|* *|
|
||||
|* *|
|
||||
\*********************************************************************************************************/
|
||||
////////////////////////// NVIDIA SHADER EXTENSIONS /////////////////
|
||||
// internal functions
|
||||
// Functions in this file are not expected to be called by apps directly
|
||||
|
||||
#include "imports/nvapi/nvShaderExtnEnums.h"
|
||||
|
||||
struct NvShaderExtnStruct
|
||||
{
|
||||
uint opcode; // opcode
|
||||
uint rid; // resource ID
|
||||
uint sid; // sampler ID
|
||||
|
||||
uint4 dst1u; // destination operand 1 (for instructions that need extra destination operands)
|
||||
uint4 src3u; // source operand 3
|
||||
uint4 src4u; // source operand 4
|
||||
uint4 src5u; // source operand 5
|
||||
|
||||
uint4 src0u; // uint source operand 0
|
||||
uint4 src1u; // uint source operand 0
|
||||
uint4 src2u; // uint source operand 0
|
||||
uint4 dst0u; // uint destination operand
|
||||
|
||||
uint markUavRef; // the next store to UAV is fake and is used only to identify the uav slot
|
||||
uint numOutputsForIncCounter; // Used for output to IncrementCounter
|
||||
float padding1[27]; // struct size: 256 bytes
|
||||
};
|
||||
|
||||
// RW structured buffer for Nvidia shader extensions
|
||||
|
||||
// Application needs to define NV_SHADER_EXTN_SLOT as a unused slot, which should be
|
||||
// set using NvAPI_D3D11_SetNvShaderExtnSlot() call before creating the first shader that
|
||||
// uses nvidia shader extensions. E.g before including this file in shader define it as:
|
||||
// #define NV_SHADER_EXTN_SLOT u7
|
||||
|
||||
// For SM5.1, application needs to define NV_SHADER_EXTN_REGISTER_SPACE as register space
|
||||
// E.g. before including this file in shader define it as:
|
||||
// #define NV_SHADER_EXTN_REGISTER_SPACE space2
|
||||
|
||||
// Note that other operations to this UAV will be ignored so application
|
||||
// should bind a null resource
|
||||
|
||||
#ifdef NV_SHADER_EXTN_REGISTER_SPACE
|
||||
RWStructuredBuffer<NvShaderExtnStruct> g_NvidiaExt : register( NV_SHADER_EXTN_SLOT, NV_SHADER_EXTN_REGISTER_SPACE );
|
||||
#else
|
||||
RWStructuredBuffer<NvShaderExtnStruct> g_NvidiaExt : register( NV_SHADER_EXTN_SLOT );
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------//
|
||||
// the exposed SHFL instructions accept a mask parameter in src2
|
||||
// To compute lane mask from width of segment:
|
||||
// minLaneID : currentLaneId & src2[12:8]
|
||||
// maxLaneID : minLaneId | (src2[4:0] & ~src2[12:8])
|
||||
// where [minLaneId, maxLaneId] defines the segment where currentLaneId belongs
|
||||
// we always set src2[4:0] to 11111 (0x1F), and set src2[12:8] as (32 - width)
|
||||
int __NvGetShflMaskFromWidth(uint width)
|
||||
{
|
||||
return ((NV_WARP_SIZE - width) << 8) | 0x1F;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------//
|
||||
|
||||
void __NvReferenceUAVForOp(RWByteAddressBuffer uav)
|
||||
{
|
||||
uint index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].markUavRef = 1;
|
||||
uav.Store(index, 0);
|
||||
}
|
||||
|
||||
void __NvReferenceUAVForOp(RWTexture1D<float2> uav)
|
||||
{
|
||||
uint index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].markUavRef = 1;
|
||||
uav[index] = float2(0,0);
|
||||
}
|
||||
|
||||
void __NvReferenceUAVForOp(RWTexture2D<float2> uav)
|
||||
{
|
||||
uint index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].markUavRef = 1;
|
||||
uav[uint2(index,index)] = float2(0,0);
|
||||
}
|
||||
|
||||
void __NvReferenceUAVForOp(RWTexture3D<float2> uav)
|
||||
{
|
||||
uint index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].markUavRef = 1;
|
||||
uav[uint3(index,index,index)] = float2(0,0);
|
||||
}
|
||||
|
||||
void __NvReferenceUAVForOp(RWTexture1D<float4> uav)
|
||||
{
|
||||
uint index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].markUavRef = 1;
|
||||
uav[index] = float4(0,0,0,0);
|
||||
}
|
||||
|
||||
void __NvReferenceUAVForOp(RWTexture2D<float4> uav)
|
||||
{
|
||||
uint index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].markUavRef = 1;
|
||||
uav[uint2(index,index)] = float4(0,0,0,0);
|
||||
}
|
||||
|
||||
void __NvReferenceUAVForOp(RWTexture3D<float4> uav)
|
||||
{
|
||||
uint index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].markUavRef = 1;
|
||||
uav[uint3(index,index,index)] = float4(0,0,0,0);
|
||||
}
|
||||
|
||||
void __NvReferenceUAVForOp(RWTexture1D<float> uav)
|
||||
{
|
||||
uint index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].markUavRef = 1;
|
||||
uav[index] = 0.0f;
|
||||
}
|
||||
|
||||
void __NvReferenceUAVForOp(RWTexture2D<float> uav)
|
||||
{
|
||||
uint index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].markUavRef = 1;
|
||||
uav[uint2(index,index)] = 0.0f;
|
||||
}
|
||||
|
||||
void __NvReferenceUAVForOp(RWTexture3D<float> uav)
|
||||
{
|
||||
uint index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].markUavRef = 1;
|
||||
uav[uint3(index,index,index)] = 0.0f;
|
||||
}
|
||||
|
||||
|
||||
void __NvReferenceUAVForOp(RWTexture1D<uint2> uav)
|
||||
{
|
||||
uint index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].markUavRef = 1;
|
||||
uav[index] = uint2(0,0);
|
||||
}
|
||||
|
||||
void __NvReferenceUAVForOp(RWTexture2D<uint2> uav)
|
||||
{
|
||||
uint index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].markUavRef = 1;
|
||||
uav[uint2(index,index)] = uint2(0,0);
|
||||
}
|
||||
|
||||
void __NvReferenceUAVForOp(RWTexture3D<uint2> uav)
|
||||
{
|
||||
uint index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].markUavRef = 1;
|
||||
uav[uint3(index,index,index)] = uint2(0,0);
|
||||
}
|
||||
|
||||
void __NvReferenceUAVForOp(RWTexture1D<uint4> uav)
|
||||
{
|
||||
uint index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].markUavRef = 1;
|
||||
uav[index] = uint4(0,0,0,0);
|
||||
}
|
||||
|
||||
void __NvReferenceUAVForOp(RWTexture2D<uint4> uav)
|
||||
{
|
||||
uint index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].markUavRef = 1;
|
||||
uav[uint2(index,index)] = uint4(0,0,0,0);
|
||||
}
|
||||
|
||||
void __NvReferenceUAVForOp(RWTexture3D<uint4> uav)
|
||||
{
|
||||
uint index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].markUavRef = 1;
|
||||
uav[uint3(index,index,index)] = uint4(0,0,0,0);
|
||||
}
|
||||
|
||||
void __NvReferenceUAVForOp(RWTexture1D<uint> uav)
|
||||
{
|
||||
uint index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].markUavRef = 1;
|
||||
uav[index] = 0;
|
||||
}
|
||||
|
||||
void __NvReferenceUAVForOp(RWTexture2D<uint> uav)
|
||||
{
|
||||
uint index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].markUavRef = 1;
|
||||
uav[uint2(index,index)] = 0;
|
||||
}
|
||||
|
||||
void __NvReferenceUAVForOp(RWTexture3D<uint> uav)
|
||||
{
|
||||
uint index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].markUavRef = 1;
|
||||
uav[uint3(index,index,index)] = 0;
|
||||
}
|
||||
|
||||
void __NvReferenceUAVForOp(RWTexture1D<int2> uav)
|
||||
{
|
||||
uint index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].markUavRef = 1;
|
||||
uav[index] = int2(0,0);
|
||||
}
|
||||
|
||||
void __NvReferenceUAVForOp(RWTexture2D<int2> uav)
|
||||
{
|
||||
uint index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].markUavRef = 1;
|
||||
uav[uint2(index,index)] = int2(0,0);
|
||||
}
|
||||
|
||||
void __NvReferenceUAVForOp(RWTexture3D<int2> uav)
|
||||
{
|
||||
uint index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].markUavRef = 1;
|
||||
uav[uint3(index,index,index)] = int2(0,0);
|
||||
}
|
||||
|
||||
void __NvReferenceUAVForOp(RWTexture1D<int4> uav)
|
||||
{
|
||||
uint index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].markUavRef = 1;
|
||||
uav[index] = int4(0,0,0,0);
|
||||
}
|
||||
|
||||
void __NvReferenceUAVForOp(RWTexture2D<int4> uav)
|
||||
{
|
||||
uint index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].markUavRef = 1;
|
||||
uav[uint2(index,index)] = int4(0,0,0,0);
|
||||
}
|
||||
|
||||
void __NvReferenceUAVForOp(RWTexture3D<int4> uav)
|
||||
{
|
||||
uint index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].markUavRef = 1;
|
||||
uav[uint3(index,index,index)] = int4(0,0,0,0);
|
||||
}
|
||||
|
||||
void __NvReferenceUAVForOp(RWTexture1D<int> uav)
|
||||
{
|
||||
uint index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].markUavRef = 1;
|
||||
uav[index] = 0;
|
||||
}
|
||||
|
||||
void __NvReferenceUAVForOp(RWTexture2D<int> uav)
|
||||
{
|
||||
uint index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].markUavRef = 1;
|
||||
uav[uint2(index,index)] = 0;
|
||||
}
|
||||
|
||||
void __NvReferenceUAVForOp(RWTexture3D<int> uav)
|
||||
{
|
||||
uint index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].markUavRef = 1;
|
||||
uav[uint3(index,index,index)] = 0;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------//
|
||||
// ATOMIC op sub-opcodes
|
||||
#define NV_EXTN_ATOM_AND 0
|
||||
#define NV_EXTN_ATOM_OR 1
|
||||
#define NV_EXTN_ATOM_XOR 2
|
||||
|
||||
#define NV_EXTN_ATOM_ADD 3
|
||||
#define NV_EXTN_ATOM_MAX 6
|
||||
#define NV_EXTN_ATOM_MIN 7
|
||||
|
||||
#define NV_EXTN_ATOM_SWAP 8
|
||||
#define NV_EXTN_ATOM_CAS 9
|
||||
|
||||
//----------------------------------------------------------------------------//
|
||||
|
||||
// performs Atomic operation on two consecutive fp16 values in the given UAV
|
||||
// the uint paramater 'fp16x2Val' is treated as two fp16 values
|
||||
// the passed sub-opcode 'op' should be an immediate constant
|
||||
// byteAddress must be multiple of 4
|
||||
// the returned value are the two fp16 values packed into a single uint
|
||||
uint __NvAtomicOpFP16x2(RWByteAddressBuffer uav, uint byteAddress, uint fp16x2Val, uint atomicOpType)
|
||||
{
|
||||
__NvReferenceUAVForOp(uav);
|
||||
uint index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].src0u.x = byteAddress;
|
||||
g_NvidiaExt[index].src1u.x = fp16x2Val;
|
||||
g_NvidiaExt[index].src2u.x = atomicOpType;
|
||||
g_NvidiaExt[index].opcode = NV_EXTN_OP_FP16_ATOMIC;
|
||||
|
||||
return g_NvidiaExt[index].dst0u.x;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------//
|
||||
|
||||
// performs Atomic operation on a R16G16_FLOAT UAV at the given address
|
||||
// the uint paramater 'fp16x2Val' is treated as two fp16 values
|
||||
// the passed sub-opcode 'op' should be an immediate constant
|
||||
// the returned value are the two fp16 values (.x and .y components) packed into a single uint
|
||||
// Warning: Behaviour of these set of functions is undefined if the UAV is not
|
||||
// of R16G16_FLOAT format (might result in app crash or TDR)
|
||||
|
||||
uint __NvAtomicOpFP16x2(RWTexture1D<float2> uav, uint address, uint fp16x2Val, uint atomicOpType)
|
||||
{
|
||||
__NvReferenceUAVForOp(uav);
|
||||
uint index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].src0u.x = address;
|
||||
g_NvidiaExt[index].src1u.x = fp16x2Val;
|
||||
g_NvidiaExt[index].src2u.x = atomicOpType;
|
||||
g_NvidiaExt[index].opcode = NV_EXTN_OP_FP16_ATOMIC;
|
||||
|
||||
return g_NvidiaExt[index].dst0u.x;
|
||||
}
|
||||
|
||||
uint __NvAtomicOpFP16x2(RWTexture2D<float2> uav, uint2 address, uint fp16x2Val, uint atomicOpType)
|
||||
{
|
||||
__NvReferenceUAVForOp(uav);
|
||||
uint index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].src0u.xy = address;
|
||||
g_NvidiaExt[index].src1u.x = fp16x2Val;
|
||||
g_NvidiaExt[index].src2u.x = atomicOpType;
|
||||
g_NvidiaExt[index].opcode = NV_EXTN_OP_FP16_ATOMIC;
|
||||
|
||||
return g_NvidiaExt[index].dst0u.x;
|
||||
}
|
||||
|
||||
uint __NvAtomicOpFP16x2(RWTexture3D<float2> uav, uint3 address, uint fp16x2Val, uint atomicOpType)
|
||||
{
|
||||
__NvReferenceUAVForOp(uav);
|
||||
uint index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].src0u.xyz = address;
|
||||
g_NvidiaExt[index].src1u.x = fp16x2Val;
|
||||
g_NvidiaExt[index].src2u.x = atomicOpType;
|
||||
g_NvidiaExt[index].opcode = NV_EXTN_OP_FP16_ATOMIC;
|
||||
|
||||
return g_NvidiaExt[index].dst0u.x;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------//
|
||||
|
||||
// performs Atomic operation on a R16G16B16A16_FLOAT UAV at the given address
|
||||
// the uint2 paramater 'fp16x2Val' is treated as four fp16 values
|
||||
// i.e, fp16x2Val.x = uav.xy and fp16x2Val.y = uav.yz
|
||||
// the passed sub-opcode 'op' should be an immediate constant
|
||||
// the returned value are the four fp16 values (.xyzw components) packed into uint2
|
||||
// Warning: Behaviour of these set of functions is undefined if the UAV is not
|
||||
// of R16G16B16A16_FLOAT format (might result in app crash or TDR)
|
||||
|
||||
uint2 __NvAtomicOpFP16x2(RWTexture1D<float4> uav, uint address, uint2 fp16x2Val, uint atomicOpType)
|
||||
{
|
||||
__NvReferenceUAVForOp(uav);
|
||||
|
||||
// break it down into two fp16x2 atomic ops
|
||||
uint2 retVal;
|
||||
|
||||
// first op has x-coordinate = x * 2
|
||||
uint index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].src0u.x = address * 2;
|
||||
g_NvidiaExt[index].src1u.x = fp16x2Val.x;
|
||||
g_NvidiaExt[index].src2u.x = atomicOpType;
|
||||
g_NvidiaExt[index].opcode = NV_EXTN_OP_FP16_ATOMIC;
|
||||
retVal.x = g_NvidiaExt[index].dst0u.x;
|
||||
|
||||
// second op has x-coordinate = x * 2 + 1
|
||||
index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].src0u.x = address * 2 + 1;
|
||||
g_NvidiaExt[index].src1u.x = fp16x2Val.y;
|
||||
g_NvidiaExt[index].src2u.x = atomicOpType;
|
||||
g_NvidiaExt[index].opcode = NV_EXTN_OP_FP16_ATOMIC;
|
||||
retVal.y = g_NvidiaExt[index].dst0u.x;
|
||||
|
||||
return retVal;
|
||||
}
|
||||
|
||||
uint2 __NvAtomicOpFP16x2(RWTexture2D<float4> uav, uint2 address, uint2 fp16x2Val, uint atomicOpType)
|
||||
{
|
||||
__NvReferenceUAVForOp(uav);
|
||||
|
||||
// break it down into two fp16x2 atomic ops
|
||||
uint2 retVal;
|
||||
|
||||
// first op has x-coordinate = x * 2
|
||||
uint2 addressTemp = uint2(address.x * 2, address.y);
|
||||
uint index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].src0u.xy = addressTemp;
|
||||
g_NvidiaExt[index].src1u.x = fp16x2Val.x;
|
||||
g_NvidiaExt[index].src2u.x = atomicOpType;
|
||||
g_NvidiaExt[index].opcode = NV_EXTN_OP_FP16_ATOMIC;
|
||||
retVal.x = g_NvidiaExt[index].dst0u.x;
|
||||
|
||||
// second op has x-coordinate = x * 2 + 1
|
||||
addressTemp.x++;
|
||||
index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].src0u.xy = addressTemp;
|
||||
g_NvidiaExt[index].src1u.x = fp16x2Val.y;
|
||||
g_NvidiaExt[index].src2u.x = atomicOpType;
|
||||
g_NvidiaExt[index].opcode = NV_EXTN_OP_FP16_ATOMIC;
|
||||
retVal.y = g_NvidiaExt[index].dst0u.x;
|
||||
|
||||
return retVal;
|
||||
}
|
||||
|
||||
uint2 __NvAtomicOpFP16x2(RWTexture3D<float4> uav, uint3 address, uint2 fp16x2Val, uint atomicOpType)
|
||||
{
|
||||
__NvReferenceUAVForOp(uav);
|
||||
|
||||
// break it down into two fp16x2 atomic ops
|
||||
uint2 retVal;
|
||||
|
||||
// first op has x-coordinate = x * 2
|
||||
uint3 addressTemp = uint3(address.x * 2, address.y, address.z);
|
||||
uint index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].src0u.xyz = addressTemp;
|
||||
g_NvidiaExt[index].src1u.x = fp16x2Val.x;
|
||||
g_NvidiaExt[index].src2u.x = atomicOpType;
|
||||
g_NvidiaExt[index].opcode = NV_EXTN_OP_FP16_ATOMIC;
|
||||
retVal.x = g_NvidiaExt[index].dst0u.x;
|
||||
|
||||
// second op has x-coordinate = x * 2 + 1
|
||||
addressTemp.x++;
|
||||
index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].src0u.xyz = addressTemp;
|
||||
g_NvidiaExt[index].src1u.x = fp16x2Val.y;
|
||||
g_NvidiaExt[index].src2u.x = atomicOpType;
|
||||
g_NvidiaExt[index].opcode = NV_EXTN_OP_FP16_ATOMIC;
|
||||
retVal.y = g_NvidiaExt[index].dst0u.x;
|
||||
|
||||
return retVal;
|
||||
}
|
||||
|
||||
uint __fp32x2Tofp16x2(float2 val)
|
||||
{
|
||||
return (f32tof16(val.y)<<16) | f32tof16(val.x) ;
|
||||
}
|
||||
|
||||
uint2 __fp32x4Tofp16x4(float4 val)
|
||||
{
|
||||
return uint2( (f32tof16(val.y)<<16) | f32tof16(val.x), (f32tof16(val.w)<<16) | f32tof16(val.z) ) ;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------//
|
||||
|
||||
// FP32 Atomic functions
|
||||
// performs Atomic operation treating the uav as float (fp32) values
|
||||
// the passed sub-opcode 'op' should be an immediate constant
|
||||
// byteAddress must be multiple of 4
|
||||
float __NvAtomicAddFP32(RWByteAddressBuffer uav, uint byteAddress, float val)
|
||||
{
|
||||
__NvReferenceUAVForOp(uav);
|
||||
uint index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].src0u.x = byteAddress;
|
||||
g_NvidiaExt[index].src1u.x = asuint(val); // passing as uint to make it more convinient for the driver to translate
|
||||
g_NvidiaExt[index].src2u.x = NV_EXTN_ATOM_ADD;
|
||||
g_NvidiaExt[index].opcode = NV_EXTN_OP_FP32_ATOMIC;
|
||||
|
||||
return asfloat(g_NvidiaExt[index].dst0u.x);
|
||||
}
|
||||
|
||||
float __NvAtomicAddFP32(RWTexture1D<float> uav, uint address, float val)
|
||||
{
|
||||
__NvReferenceUAVForOp(uav);
|
||||
uint index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].src0u.x = address;
|
||||
g_NvidiaExt[index].src1u.x = asuint(val);
|
||||
g_NvidiaExt[index].src2u.x = NV_EXTN_ATOM_ADD;
|
||||
g_NvidiaExt[index].opcode = NV_EXTN_OP_FP32_ATOMIC;
|
||||
|
||||
return asfloat(g_NvidiaExt[index].dst0u.x);
|
||||
}
|
||||
|
||||
float __NvAtomicAddFP32(RWTexture2D<float> uav, uint2 address, float val)
|
||||
{
|
||||
__NvReferenceUAVForOp(uav);
|
||||
uint index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].src0u.xy = address;
|
||||
g_NvidiaExt[index].src1u.x = asuint(val);
|
||||
g_NvidiaExt[index].src2u.x = NV_EXTN_ATOM_ADD;
|
||||
g_NvidiaExt[index].opcode = NV_EXTN_OP_FP32_ATOMIC;
|
||||
|
||||
return asfloat(g_NvidiaExt[index].dst0u.x);
|
||||
}
|
||||
|
||||
float __NvAtomicAddFP32(RWTexture3D<float> uav, uint3 address, float val)
|
||||
{
|
||||
__NvReferenceUAVForOp(uav);
|
||||
uint index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].src0u.xyz = address;
|
||||
g_NvidiaExt[index].src1u.x = asuint(val);
|
||||
g_NvidiaExt[index].src2u.x = NV_EXTN_ATOM_ADD;
|
||||
g_NvidiaExt[index].opcode = NV_EXTN_OP_FP32_ATOMIC;
|
||||
|
||||
return asfloat(g_NvidiaExt[index].dst0u.x);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------//
|
||||
|
||||
// UINT64 Atmoic Functions
|
||||
// The functions below performs atomic operation on the given UAV treating the value as uint64
|
||||
// byteAddress must be multiple of 8
|
||||
// The returned value is the value present in memory location before the atomic operation
|
||||
// uint2 vector type is used to represent a single uint64 value with the x component containing the low 32 bits and y component the high 32 bits.
|
||||
|
||||
uint2 __NvAtomicCompareExchangeUINT64(RWByteAddressBuffer uav, uint byteAddress, uint2 compareValue, uint2 value)
|
||||
{
|
||||
__NvReferenceUAVForOp(uav);
|
||||
|
||||
uint index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].src0u.x = byteAddress;
|
||||
g_NvidiaExt[index].src1u.xy = compareValue;
|
||||
g_NvidiaExt[index].src1u.zw = value;
|
||||
g_NvidiaExt[index].src2u.x = NV_EXTN_ATOM_CAS;
|
||||
g_NvidiaExt[index].opcode = NV_EXTN_OP_UINT64_ATOMIC;
|
||||
|
||||
return g_NvidiaExt[index].dst0u.xy;
|
||||
}
|
||||
|
||||
uint2 __NvAtomicOpUINT64(RWByteAddressBuffer uav, uint byteAddress, uint2 value, uint atomicOpType)
|
||||
{
|
||||
__NvReferenceUAVForOp(uav);
|
||||
|
||||
uint index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].src0u.x = byteAddress;
|
||||
g_NvidiaExt[index].src1u.xy = value;
|
||||
g_NvidiaExt[index].src2u.x = atomicOpType;
|
||||
g_NvidiaExt[index].opcode = NV_EXTN_OP_UINT64_ATOMIC;
|
||||
|
||||
return g_NvidiaExt[index].dst0u.xy;
|
||||
}
|
||||
|
||||
uint2 __NvAtomicCompareExchangeUINT64(RWTexture1D<uint2> uav, uint address, uint2 compareValue, uint2 value)
|
||||
{
|
||||
__NvReferenceUAVForOp(uav);
|
||||
|
||||
uint index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].src0u.x = address;
|
||||
g_NvidiaExt[index].src1u.xy = compareValue;
|
||||
g_NvidiaExt[index].src1u.zw = value;
|
||||
g_NvidiaExt[index].src2u.x = NV_EXTN_ATOM_CAS;
|
||||
g_NvidiaExt[index].opcode = NV_EXTN_OP_UINT64_ATOMIC;
|
||||
|
||||
return g_NvidiaExt[index].dst0u.xy;
|
||||
}
|
||||
|
||||
uint2 __NvAtomicOpUINT64(RWTexture1D<uint2> uav, uint address, uint2 value, uint atomicOpType)
|
||||
{
|
||||
__NvReferenceUAVForOp(uav);
|
||||
|
||||
uint index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].src0u.x = address;
|
||||
g_NvidiaExt[index].src1u.xy = value;
|
||||
g_NvidiaExt[index].src2u.x = atomicOpType;
|
||||
g_NvidiaExt[index].opcode = NV_EXTN_OP_UINT64_ATOMIC;
|
||||
|
||||
return g_NvidiaExt[index].dst0u.xy;
|
||||
}
|
||||
|
||||
uint2 __NvAtomicCompareExchangeUINT64(RWTexture2D<uint2> uav, uint2 address, uint2 compareValue, uint2 value)
|
||||
{
|
||||
__NvReferenceUAVForOp(uav);
|
||||
|
||||
uint index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].src0u.xy = address;
|
||||
g_NvidiaExt[index].src1u.xy = compareValue;
|
||||
g_NvidiaExt[index].src1u.zw = value;
|
||||
g_NvidiaExt[index].src2u.x = NV_EXTN_ATOM_CAS;
|
||||
g_NvidiaExt[index].opcode = NV_EXTN_OP_UINT64_ATOMIC;
|
||||
|
||||
return g_NvidiaExt[index].dst0u.xy;
|
||||
}
|
||||
|
||||
uint2 __NvAtomicOpUINT64(RWTexture2D<uint2> uav, uint2 address, uint2 value, uint atomicOpType)
|
||||
{
|
||||
__NvReferenceUAVForOp(uav);
|
||||
|
||||
uint index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].src0u.xy = address;
|
||||
g_NvidiaExt[index].src1u.xy = value;
|
||||
g_NvidiaExt[index].src2u.x = atomicOpType;
|
||||
g_NvidiaExt[index].opcode = NV_EXTN_OP_UINT64_ATOMIC;
|
||||
|
||||
return g_NvidiaExt[index].dst0u.xy;
|
||||
}
|
||||
|
||||
uint2 __NvAtomicCompareExchangeUINT64(RWTexture3D<uint2> uav, uint3 address, uint2 compareValue, uint2 value)
|
||||
{
|
||||
__NvReferenceUAVForOp(uav);
|
||||
|
||||
uint index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].src0u.xyz = address;
|
||||
g_NvidiaExt[index].src1u.xy = compareValue;
|
||||
g_NvidiaExt[index].src1u.zw = value;
|
||||
g_NvidiaExt[index].src2u.x = NV_EXTN_ATOM_CAS;
|
||||
g_NvidiaExt[index].opcode = NV_EXTN_OP_UINT64_ATOMIC;
|
||||
|
||||
return g_NvidiaExt[index].dst0u.xy;
|
||||
}
|
||||
|
||||
uint2 __NvAtomicOpUINT64(RWTexture3D<uint2> uav, uint3 address, uint2 value, uint atomicOpType)
|
||||
{
|
||||
__NvReferenceUAVForOp(uav);
|
||||
|
||||
uint index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].src0u.xyz = address;
|
||||
g_NvidiaExt[index].src1u.xy = value;
|
||||
g_NvidiaExt[index].src2u.x = atomicOpType;
|
||||
g_NvidiaExt[index].opcode = NV_EXTN_OP_UINT64_ATOMIC;
|
||||
|
||||
return g_NvidiaExt[index].dst0u.xy;
|
||||
}
|
||||
|
||||
|
||||
uint4 __NvFootprint(uint texSpace, uint texIndex, uint smpSpace, uint smpIndex, uint texType, float3 location, uint footprintmode, uint gran, int3 offset = int3(0, 0, 0))
|
||||
{
|
||||
uint index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].src0u.x = texIndex;
|
||||
g_NvidiaExt[index].src0u.y = smpIndex;
|
||||
g_NvidiaExt[index].src1u.xyz = asuint(location);
|
||||
g_NvidiaExt[index].src1u.w = gran;
|
||||
g_NvidiaExt[index].src3u.x = texSpace;
|
||||
g_NvidiaExt[index].src3u.y = smpSpace;
|
||||
g_NvidiaExt[index].src3u.z = texType;
|
||||
g_NvidiaExt[index].src3u.w = footprintmode;
|
||||
g_NvidiaExt[index].src4u.xyz = asuint(offset);
|
||||
|
||||
g_NvidiaExt[index].opcode = NV_EXTN_OP_FOOTPRINT;
|
||||
g_NvidiaExt[index].numOutputsForIncCounter = 4;
|
||||
|
||||
// result is returned as the return value of IncrementCounter on fake UAV slot
|
||||
uint4 op;
|
||||
op.x = g_NvidiaExt.IncrementCounter();
|
||||
op.y = g_NvidiaExt.IncrementCounter();
|
||||
op.z = g_NvidiaExt.IncrementCounter();
|
||||
op.w = g_NvidiaExt.IncrementCounter();
|
||||
return op;
|
||||
}
|
||||
|
||||
uint4 __NvFootprintBias(uint texSpace, uint texIndex, uint smpSpace, uint smpIndex, uint texType, float3 location, uint footprintmode, uint gran, float bias, int3 offset = int3(0, 0, 0))
|
||||
{
|
||||
uint index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].src0u.x = texIndex;
|
||||
g_NvidiaExt[index].src0u.y = smpIndex;
|
||||
g_NvidiaExt[index].src1u.xyz = asuint(location);
|
||||
g_NvidiaExt[index].src1u.w = gran;
|
||||
g_NvidiaExt[index].src2u.x = asuint(bias);
|
||||
g_NvidiaExt[index].src3u.x = texSpace;
|
||||
g_NvidiaExt[index].src3u.y = smpSpace;
|
||||
g_NvidiaExt[index].src3u.z = texType;
|
||||
g_NvidiaExt[index].src3u.w = footprintmode;
|
||||
g_NvidiaExt[index].src4u.xyz = asuint(offset);
|
||||
|
||||
g_NvidiaExt[index].opcode = NV_EXTN_OP_FOOTPRINT_BIAS;
|
||||
g_NvidiaExt[index].numOutputsForIncCounter = 4;
|
||||
|
||||
// result is returned as the return value of IncrementCounter on fake UAV slot
|
||||
uint4 op;
|
||||
op.x = g_NvidiaExt.IncrementCounter();
|
||||
op.y = g_NvidiaExt.IncrementCounter();
|
||||
op.z = g_NvidiaExt.IncrementCounter();
|
||||
op.w = g_NvidiaExt.IncrementCounter();
|
||||
return op;
|
||||
}
|
||||
|
||||
uint4 __NvFootprintLevel(uint texSpace, uint texIndex, uint smpSpace, uint smpIndex, uint texType, float3 location, uint footprintmode, uint gran, float lodLevel, int3 offset = int3(0, 0, 0))
|
||||
{
|
||||
uint index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].src0u.x = texIndex;
|
||||
g_NvidiaExt[index].src0u.y = smpIndex;
|
||||
g_NvidiaExt[index].src1u.xyz = asuint(location);
|
||||
g_NvidiaExt[index].src1u.w = gran;
|
||||
g_NvidiaExt[index].src2u.x = asuint(lodLevel);
|
||||
g_NvidiaExt[index].src3u.x = texSpace;
|
||||
g_NvidiaExt[index].src3u.y = smpSpace;
|
||||
g_NvidiaExt[index].src3u.z = texType;
|
||||
g_NvidiaExt[index].src3u.w = footprintmode;
|
||||
g_NvidiaExt[index].src4u.xyz = asuint(offset);
|
||||
|
||||
g_NvidiaExt[index].opcode = NV_EXTN_OP_FOOTPRINT_LEVEL;
|
||||
g_NvidiaExt[index].numOutputsForIncCounter = 4;
|
||||
|
||||
// result is returned as the return value of IncrementCounter on fake UAV slot
|
||||
uint4 op;
|
||||
op.x = g_NvidiaExt.IncrementCounter();
|
||||
op.y = g_NvidiaExt.IncrementCounter();
|
||||
op.z = g_NvidiaExt.IncrementCounter();
|
||||
op.w = g_NvidiaExt.IncrementCounter();
|
||||
return op;
|
||||
}
|
||||
|
||||
uint4 __NvFootprintGrad(uint texSpace, uint texIndex, uint smpSpace, uint smpIndex, uint texType, float3 location, uint footprintmode, uint gran, float3 ddx, float3 ddy, int3 offset = int3(0, 0, 0))
|
||||
{
|
||||
uint index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].src0u.x = texIndex;
|
||||
g_NvidiaExt[index].src0u.y = smpIndex;
|
||||
g_NvidiaExt[index].src1u.xyz = asuint(location);
|
||||
g_NvidiaExt[index].src1u.w = gran;
|
||||
g_NvidiaExt[index].src2u.xyz = asuint(ddx);
|
||||
g_NvidiaExt[index].src5u.xyz = asuint(ddy);
|
||||
g_NvidiaExt[index].src3u.x = texSpace;
|
||||
g_NvidiaExt[index].src3u.y = smpSpace;
|
||||
g_NvidiaExt[index].src3u.z = texType;
|
||||
g_NvidiaExt[index].src3u.w = footprintmode;
|
||||
g_NvidiaExt[index].src4u.xyz = asuint(offset);
|
||||
g_NvidiaExt[index].opcode = NV_EXTN_OP_FOOTPRINT_GRAD;
|
||||
g_NvidiaExt[index].numOutputsForIncCounter = 4;
|
||||
|
||||
// result is returned as the return value of IncrementCounter on fake UAV slot
|
||||
uint4 op;
|
||||
op.x = g_NvidiaExt.IncrementCounter();
|
||||
op.y = g_NvidiaExt.IncrementCounter();
|
||||
op.z = g_NvidiaExt.IncrementCounter();
|
||||
op.w = g_NvidiaExt.IncrementCounter();
|
||||
return op;
|
||||
}
|
||||
|
||||
// returns value of special register - specify subopcode from any of NV_SPECIALOP_* specified in nvShaderExtnEnums.h - other opcodes undefined behavior
|
||||
uint __NvGetSpecial(uint subOpCode)
|
||||
{
|
||||
uint index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].opcode = NV_EXTN_OP_GET_SPECIAL;
|
||||
g_NvidiaExt[index].src0u.x = subOpCode;
|
||||
return g_NvidiaExt.IncrementCounter();
|
||||
}
|
||||
|
||||
// predicate is returned in laneValid indicating if srcLane is in range and val from specified lane is returned.
|
||||
int __NvShflGeneric(int val, uint srcLane, uint maskClampVal, out uint laneValid)
|
||||
{
|
||||
uint index = g_NvidiaExt.IncrementCounter();
|
||||
g_NvidiaExt[index].src0u.x = val; // variable to be shuffled
|
||||
g_NvidiaExt[index].src0u.y = srcLane; // source lane
|
||||
g_NvidiaExt[index].src0u.z = maskClampVal;
|
||||
g_NvidiaExt[index].opcode = NV_EXTN_OP_SHFL_GENERIC;
|
||||
g_NvidiaExt[index].numOutputsForIncCounter = 2;
|
||||
|
||||
laneValid = asuint(g_NvidiaExt.IncrementCounter());
|
||||
return g_NvidiaExt.IncrementCounter();
|
||||
}
|
||||
@@ -1,142 +0,0 @@
|
||||
/*********************************************************************************************************\
|
||||
|* *|
|
||||
|* SPDX-FileCopyrightText: Copyright (c) 2019-2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved. *|
|
||||
|* SPDX-License-Identifier: MIT *|
|
||||
|* *|
|
||||
|* Permission is hereby granted, free of charge, to any person obtaining a *|
|
||||
|* copy of this software and associated documentation files (the "Software"), *|
|
||||
|* to deal in the Software without restriction, including without limitation *|
|
||||
|* the rights to use, copy, modify, merge, publish, distribute, sublicense, *|
|
||||
|* and/or sell copies of the Software, and to permit persons to whom the *|
|
||||
|* Software is furnished to do so, subject to the following conditions: *|
|
||||
|* *|
|
||||
|* The above copyright notice and this permission notice shall be included in *|
|
||||
|* all copies or substantial portions of the Software. *|
|
||||
|* *|
|
||||
|* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR *|
|
||||
|* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, *|
|
||||
|* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL *|
|
||||
|* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER *|
|
||||
|* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING *|
|
||||
|* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER *|
|
||||
|* DEALINGS IN THE SOFTWARE. *|
|
||||
|* *|
|
||||
|* *|
|
||||
\*********************************************************************************************************/
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
////////////////////////// NVIDIA SHADER EXTENSIONS ////////////////////////////
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// This file can be included both from HLSL shader code as well as C++ code.
|
||||
// The app should call NvAPI_D3D11_IsNvShaderExtnOpCodeSupported() / NvAPI_D3D12_IsNvShaderExtnOpCodeSupported()
|
||||
// to check for support for every nv shader extension opcode it plans to use
|
||||
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------//
|
||||
//---------------------------- NV Shader Extn Version -----------------------//
|
||||
//----------------------------------------------------------------------------//
|
||||
#define NV_SHADER_EXTN_VERSION 1
|
||||
|
||||
//----------------------------------------------------------------------------//
|
||||
//---------------------------- Misc constants --------------------------------//
|
||||
//----------------------------------------------------------------------------//
|
||||
#define NV_WARP_SIZE 32
|
||||
#define NV_WARP_SIZE_LOG2 5
|
||||
|
||||
//----------------------------------------------------------------------------//
|
||||
//---------------------------- opCode constants ------------------------------//
|
||||
//----------------------------------------------------------------------------//
|
||||
|
||||
|
||||
#define NV_EXTN_OP_SHFL 1
|
||||
#define NV_EXTN_OP_SHFL_UP 2
|
||||
#define NV_EXTN_OP_SHFL_DOWN 3
|
||||
#define NV_EXTN_OP_SHFL_XOR 4
|
||||
|
||||
#define NV_EXTN_OP_VOTE_ALL 5
|
||||
#define NV_EXTN_OP_VOTE_ANY 6
|
||||
#define NV_EXTN_OP_VOTE_BALLOT 7
|
||||
|
||||
#define NV_EXTN_OP_GET_LANE_ID 8
|
||||
#define NV_EXTN_OP_FP16_ATOMIC 12
|
||||
#define NV_EXTN_OP_FP32_ATOMIC 13
|
||||
|
||||
#define NV_EXTN_OP_GET_SPECIAL 19
|
||||
|
||||
#define NV_EXTN_OP_UINT64_ATOMIC 20
|
||||
|
||||
#define NV_EXTN_OP_MATCH_ANY 21
|
||||
|
||||
// FOOTPRINT - For Sample and SampleBias
|
||||
#define NV_EXTN_OP_FOOTPRINT 28
|
||||
#define NV_EXTN_OP_FOOTPRINT_BIAS 29
|
||||
|
||||
#define NV_EXTN_OP_GET_SHADING_RATE 30
|
||||
|
||||
// FOOTPRINT - For SampleLevel and SampleGrad
|
||||
#define NV_EXTN_OP_FOOTPRINT_LEVEL 31
|
||||
#define NV_EXTN_OP_FOOTPRINT_GRAD 32
|
||||
|
||||
// SHFL Generic
|
||||
#define NV_EXTN_OP_SHFL_GENERIC 33
|
||||
|
||||
#define NV_EXTN_OP_VPRS_EVAL_ATTRIB_AT_SAMPLE 51
|
||||
#define NV_EXTN_OP_VPRS_EVAL_ATTRIB_SNAPPED 52
|
||||
|
||||
// HitObject API
|
||||
#define NV_EXTN_OP_HIT_OBJECT_TRACE_RAY 67
|
||||
#define NV_EXTN_OP_HIT_OBJECT_MAKE_HIT 68
|
||||
#define NV_EXTN_OP_HIT_OBJECT_MAKE_HIT_WITH_RECORD_INDEX 69
|
||||
#define NV_EXTN_OP_HIT_OBJECT_MAKE_MISS 70
|
||||
#define NV_EXTN_OP_HIT_OBJECT_REORDER_THREAD 71
|
||||
#define NV_EXTN_OP_HIT_OBJECT_INVOKE 72
|
||||
#define NV_EXTN_OP_HIT_OBJECT_IS_MISS 73
|
||||
#define NV_EXTN_OP_HIT_OBJECT_GET_INSTANCE_ID 74
|
||||
#define NV_EXTN_OP_HIT_OBJECT_GET_INSTANCE_INDEX 75
|
||||
#define NV_EXTN_OP_HIT_OBJECT_GET_PRIMITIVE_INDEX 76
|
||||
#define NV_EXTN_OP_HIT_OBJECT_GET_GEOMETRY_INDEX 77
|
||||
#define NV_EXTN_OP_HIT_OBJECT_GET_HIT_KIND 78
|
||||
#define NV_EXTN_OP_HIT_OBJECT_GET_RAY_DESC 79
|
||||
#define NV_EXTN_OP_HIT_OBJECT_GET_ATTRIBUTES 80
|
||||
#define NV_EXTN_OP_HIT_OBJECT_GET_SHADER_TABLE_INDEX 81
|
||||
#define NV_EXTN_OP_HIT_OBJECT_LOAD_LOCAL_ROOT_TABLE_CONSTANT 82
|
||||
#define NV_EXTN_OP_HIT_OBJECT_IS_HIT 83
|
||||
#define NV_EXTN_OP_HIT_OBJECT_IS_NOP 84
|
||||
#define NV_EXTN_OP_HIT_OBJECT_MAKE_NOP 85
|
||||
|
||||
// Micro-map API
|
||||
#define NV_EXTN_OP_RT_TRIANGLE_OBJECT_POSITIONS 86
|
||||
#define NV_EXTN_OP_RT_MICRO_TRIANGLE_OBJECT_POSITIONS 87
|
||||
#define NV_EXTN_OP_RT_MICRO_TRIANGLE_BARYCENTRICS 88
|
||||
#define NV_EXTN_OP_RT_IS_MICRO_TRIANGLE_HIT 89
|
||||
#define NV_EXTN_OP_RT_IS_BACK_FACING 90
|
||||
#define NV_EXTN_OP_RT_MICRO_VERTEX_OBJECT_POSITION 91
|
||||
#define NV_EXTN_OP_RT_MICRO_VERTEX_BARYCENTRICS 92
|
||||
|
||||
//----------------------------------------------------------------------------//
|
||||
//-------------------- GET_SPECIAL subOpCode constants -----------------------//
|
||||
//----------------------------------------------------------------------------//
|
||||
#define NV_SPECIALOP_THREADLTMASK 4
|
||||
#define NV_SPECIALOP_FOOTPRINT_SINGLELOD_PRED 5
|
||||
#define NV_SPECIALOP_GLOBAL_TIMER_LO 9
|
||||
#define NV_SPECIALOP_GLOBAL_TIMER_HI 10
|
||||
|
||||
//----------------------------------------------------------------------------//
|
||||
//----------------------------- Texture Types -------------------------------//
|
||||
//----------------------------------------------------------------------------//
|
||||
#define NV_EXTN_TEXTURE_1D 2
|
||||
#define NV_EXTN_TEXTURE_1D_ARRAY 3
|
||||
#define NV_EXTN_TEXTURE_2D 4
|
||||
#define NV_EXTN_TEXTURE_2D_ARRAY 5
|
||||
#define NV_EXTN_TEXTURE_3D 6
|
||||
#define NV_EXTN_TEXTURE_CUBE 7
|
||||
#define NV_EXTN_TEXTURE_CUBE_ARRAY 8
|
||||
|
||||
|
||||
//---------------------------------------------------------------------------//
|
||||
//----------------FOOTPRINT Enums for NvFootprint* extns---------------------//
|
||||
//---------------------------------------------------------------------------//
|
||||
#define NV_EXTN_FOOTPRINT_MODE_FINE 0
|
||||
#define NV_EXTN_FOOTPRINT_MODE_COARSE 1
|
||||
File diff suppressed because it is too large
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Reference in New Issue
Block a user