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@@ -1,21 +0,0 @@
|
||||
FROM --platform=amd64 debian:11.6-slim@sha256:f7d141c1ec6af549958a7a2543365a7829c2cdc4476308ec2e182f8a7c59b519
|
||||
|
||||
LABEL description="Development environment for bemanitools"
|
||||
|
||||
# mingw-w64-gcc has 32-bit and 64-bit toolchains
|
||||
RUN apt-get update && apt-get install -y --no-install-recommends \
|
||||
mingw-w64 \
|
||||
mingw-w64-common \
|
||||
make \
|
||||
zip \
|
||||
git \
|
||||
clang-format \
|
||||
python3-pip \
|
||||
&& rm -rf /var/lib/apt/lists/*
|
||||
|
||||
RUN pip3 install mdformat
|
||||
|
||||
RUN mkdir /bemanitools
|
||||
WORKDIR /bemanitools
|
||||
|
||||
ENV SHELL /bin/bash
|
||||
38
GNUmakefile
38
GNUmakefile
@@ -13,10 +13,8 @@ BUILDDIR ?= build
|
||||
|
||||
builddir_docker := $(BUILDDIR)/docker
|
||||
|
||||
docker_build_container_name := "bemanitools-build"
|
||||
docker_build_image_name := "bemanitools-build:latest"
|
||||
docker_dev_container_name := "bemanitools-dev"
|
||||
docker_dev_image_name := "bemanitools-dev:latest"
|
||||
docker_container_name := "bemanitools-build"
|
||||
docker_image_name := "bemanitools-build:latest"
|
||||
|
||||
depdir := $(BUILDDIR)/dep
|
||||
objdir := $(BUILDDIR)/obj
|
||||
@@ -43,7 +41,6 @@ FORCE:
|
||||
|
||||
.PHONY: \
|
||||
build-docker \
|
||||
dev-docker \
|
||||
clean \
|
||||
code-format \
|
||||
doc-format \
|
||||
@@ -92,38 +89,21 @@ version:
|
||||
$(V)echo "$(gitrev)" > version
|
||||
|
||||
build-docker:
|
||||
$(V)docker rm -f $(docker_build_container_name) 2> /dev/null || true
|
||||
$(V)docker rm -f $(docker_container_name) 2> /dev/null || true
|
||||
$(V)docker \
|
||||
build \
|
||||
-t $(docker_build_image_name) \
|
||||
-f Dockerfile.build \
|
||||
-t $(docker_image_name) \
|
||||
-f Dockerfile \
|
||||
.
|
||||
$(V)docker \
|
||||
run \
|
||||
--volume $(shell pwd):/bemanitools \
|
||||
--name $(docker_build_container_name) \
|
||||
$(docker_build_image_name)
|
||||
|
||||
dev-docker:
|
||||
$(V)docker rm -f $(docker_dev_container_name) 2> /dev/null || true
|
||||
$(V)docker \
|
||||
build \
|
||||
-t $(docker_dev_image_name) \
|
||||
-f Dockerfile.dev \
|
||||
.
|
||||
$(V)docker \
|
||||
run \
|
||||
--interactive \
|
||||
--tty \
|
||||
--volume $(shell pwd):/bemanitools \
|
||||
--name $(docker_dev_container_name) \
|
||||
$(docker_dev_image_name)
|
||||
--name $(docker_container_name) \
|
||||
$(docker_image_name)
|
||||
|
||||
clean-docker:
|
||||
$(V)docker rm -f $(docker_dev_container_name) || true
|
||||
$(V)docker image rm -f $(docker_dev_image_name) || true
|
||||
$(V)docker rm -f $(docker_build_container_name) || true
|
||||
$(V)docker image rm -f $(docker_build_image_name) || true
|
||||
$(V)docker rm -f $(docker_container_name) || true
|
||||
$(V)docker image rm -f $(docker_image_name) || true
|
||||
$(V)rm -rf $(BUILDDIR)
|
||||
|
||||
#
|
||||
|
||||
@@ -100,7 +100,6 @@ include src/main/bstio/Module.mk
|
||||
include src/main/camhook/Module.mk
|
||||
include src/main/cconfig/Module.mk
|
||||
include src/main/config/Module.mk
|
||||
include src/main/core/Module.mk
|
||||
include src/main/d3d9-util/Module.mk
|
||||
include src/main/d3d9exhook/Module.mk
|
||||
include src/main/ddrhook-util/Module.mk
|
||||
@@ -711,8 +710,6 @@ $(zipdir)/ddr-14-to-18.zip: \
|
||||
build/bin/indep-32/eamio.dll \
|
||||
build/bin/indep-32/geninput.dll \
|
||||
dist/ddr/config.bat \
|
||||
dist/ddr/gamestart-17.bat \
|
||||
dist/ddr/gamestart-18.bat \
|
||||
dist/ddr/gamestart-14.bat \
|
||||
dist/ddr/gamestart-15.bat \
|
||||
dist/ddr/gamestart-16.bat \
|
||||
@@ -731,8 +728,6 @@ $(zipdir)/ddr-16-to-18-x64.zip: \
|
||||
build/bin/indep-64/eamio.dll \
|
||||
build/bin/indep-64/geninput.dll \
|
||||
dist/ddr/config.bat \
|
||||
dist/ddr/gamestart-17.bat \
|
||||
dist/ddr/gamestart-18.bat \
|
||||
dist/ddr/gamestart-16.bat \
|
||||
dist/ddr/gamestart-17.bat \
|
||||
dist/ddr/gamestart-18.bat \
|
||||
|
||||
319
doc/dev/journal/2025-02-09-iidx-engine.md
Normal file
319
doc/dev/journal/2025-02-09-iidx-engine.md
Normal file
@@ -0,0 +1,319 @@
|
||||
# IIDX engine overview and how game-play is impacted by hardware and software
|
||||
|
||||
Date: 2025-02-09 Author: icex2
|
||||
|
||||
This document provides information and explains the following:
|
||||
|
||||
* A sort-of taxonomy of the different major IIDX game engine versions
|
||||
* How the core game-play part of the engine works regarding
|
||||
* Threading model
|
||||
* Main render loop
|
||||
* Timing and synchronization
|
||||
|
||||
The goal is to capture key knowledge about how the game's engine works to enable a better
|
||||
understanding for developing bemanitools and how certain features can impact performance and
|
||||
synchronization during game-play.
|
||||
|
||||
This document is not claiming to be complete or 100% accurate. It is based on my own personal
|
||||
research and understanding of the IIDX game engine. It is very likely that some of the information
|
||||
is wrong or misunderstood. Feel free to raise any questions or concerns in an issue as I want
|
||||
this document to be as accurate as possible.
|
||||
|
||||
## Taxonomy of IIDX game engine versions
|
||||
|
||||
With every version, there have been numerous changes and improvements to the game engine. The
|
||||
following is a rough taxonomy that is focused on cabinet and hardware changes. As these are likely
|
||||
the main driver for key changes to the software and game engine, they create fairly distinct
|
||||
stages throughout the different versions of the game. The key attributes to be considered here are:
|
||||
|
||||
* Main PCB
|
||||
* IO board
|
||||
* Monitor
|
||||
|
||||
All of these had significant impact on key software features appearing or changing.
|
||||
|
||||
### Twinkle hardware era: 1st Style to 8th Style
|
||||
|
||||
* [Twinkle PCB](https://github.com/shizmob/arcade-docs/blob/main/konami/boards.md#twinkle)
|
||||
* [Original rear projection monitor](https://github.com/shizmob/arcade-docs/blob/main/konami/products.md#iidx-rear-projection-monitor)
|
||||
* Homogenous hardware and software
|
||||
|
||||
### 1st gen PC-based upgrade only: 9th Style
|
||||
|
||||
* 9th Style came as an upgrade kit only to existing twinkle-based cabinet hardware
|
||||
* [KNM-845G3-A02 PCB](https://github.com/shizmob/arcade-docs/blob/main/konami/boards.md#knm-845g3-a02)
|
||||
* [C02 EZUSB FX USB IO board](https://github.com/shizmob/arcade-docs/blob/main/konami/io.md#gec02-pwbaa)
|
||||
* Magnetic card readers connected to ezusb IO board
|
||||
|
||||
### 1st gen PC-based with dedicated cabinet: 10th Style to DistorteD (13)
|
||||
|
||||
* From here on, old cabinets that received the "Twinkle hardware" upgrade kit could always receive software only
|
||||
upgrades
|
||||
* [CRT monitor](https://github.com/shizmob/arcade-docs/blob/main/konami/products.md#iidx-crt-monitor) with new dedicated
|
||||
cabinets
|
||||
* [D01 EZUSB FX USB IO board](https://github.com/shizmob/arcade-docs/blob/main/konami/io.md#d01-io)
|
||||
* Slotted card readers starting version 13
|
||||
|
||||
### 2nd gen PC: GOLD (14) to Lincle (19)
|
||||
|
||||
* [FAB-e945-KN205](https://github.com/shizmob/arcade-docs/blob/main/konami/boards.md#fab-e945-kn205)
|
||||
* All prior cabinet configurations can be upgraded with a PCB and software upgrade
|
||||
* New LCD monitor starting version 15
|
||||
* Further variants of the LCD monitor appear starting version 18
|
||||
* [IO2 EZUSB FX2 USB IO board](https://github.com/shizmob/arcade-docs/blob/main/konami/io.md#usbio2) introduced with
|
||||
version 14
|
||||
* Switch to wave pass readers on version 19
|
||||
|
||||
### 3rd gen PC: Tricoro (20) to Sinobuz (24)
|
||||
|
||||
* All prior cabinet configurations can be upgraded with a PCB and software upgrade
|
||||
* [ADE-HM65](https://github.com/shizmob/arcade-docs/blob/main/konami/boards.md#hm65)
|
||||
* Game engine supports HD mode (720p)
|
||||
* Many new LCD monitor variants appear with every new version
|
||||
|
||||
### 4th gen PC: CANNON BALLERS (25) to RESIDENT (30)
|
||||
|
||||
* All prior cabinet configurations can be upgraded with a PCB and software upgrade
|
||||
* [ADE-6291](https://github.com/shizmob/arcade-docs/blob/main/konami/boards.md#ade-6291)
|
||||
* [BIO2 IO board](https://github.com/shizmob/arcade-docs/blob/main/konami/boards.md#hm65)
|
||||
* Upgrade cabinets required the [BIO2 sub-IO board](https://github.com/shizmob/arcade-docs/blob/main/konami/io.md#bio2-ldj-sub-io)
|
||||
* Drop of SD mode support starting version 27
|
||||
* Supporting 120 hz monitors starting version 27
|
||||
* Many new LCD monitor variants appear with every new version
|
||||
* 42" 120 hz for lightning cabinets starting version 27
|
||||
* 42" 60 hz for non-lightning cabinets starting version 25
|
||||
|
||||
### 5th gen PC: RESIDENT (30) to EPOLIS (31)
|
||||
|
||||
* All prior cabinet configurations can be upgraded with a PCB and software upgrade
|
||||
* [C300-xonarae](https://github.com/shizmob/arcade-docs/blob/main/konami/boards.md#c300-xonarae)
|
||||
* Game engine supports FHD mode (1080p)
|
||||
|
||||
## Threading model and core responsibilities in PC-based games
|
||||
|
||||
Since the early days of 9th Style to today (as of time of writing this: EPOLIS), the threading model
|
||||
hasn't changed significantly:
|
||||
|
||||
* Main and rendering thread
|
||||
* Runs your typical D3D9 render loop
|
||||
* Using D3D9ex starting version 27
|
||||
* Starting and managing other threads
|
||||
* Any file and game asset loading
|
||||
* Handles all the core game logic of the different screens starting from the initial boot screen
|
||||
to the core game-play screen
|
||||
* IO thread
|
||||
* Polls the main IO hardware and synchronizes the in-memory input and output state with the
|
||||
hardware
|
||||
* Executes commands issued by the main thread to the IO board such as dongle or card reader
|
||||
commands (ezusb generation of IO only)
|
||||
* Card reader thread (not applicable to versions 9 to 12)
|
||||
* Runs the protocol to read/write the hardware of the readers
|
||||
* Async execution of higher level commands issued by the main thread to the card reader hardware,
|
||||
e.g. card read, card eject etc.
|
||||
* Audio thread
|
||||
* Streaming of audio data to the sound API
|
||||
* DirectSound for versions 9 to 26
|
||||
* WASAPI for versions 27 to 30 for non-lighting cabinets with ADE-6291 hardware
|
||||
* ASIO for versions 27 and newer for lighting cabinets
|
||||
* ASIO for version 30/31 and newer for non-lighting cabinets with C300-xonarae hardware
|
||||
* Async execution of higher level commands issued by the main thread to the audio backend, e.g.
|
||||
play audio, stop audio, etc.
|
||||
* Network thread
|
||||
* Network plumbing with the xrpc protocol
|
||||
* Async execution of request-response commands issued by the main thread
|
||||
|
||||
## Main and rendering thread
|
||||
|
||||
With the game having transitioning to different screens throughout it's lifecycle, the main render
|
||||
loop might contain different logic such as asset loading. The following focuses on the main
|
||||
game-play screen, only. Common rendering logic still applies to other screens.
|
||||
|
||||
This follows your typical D3D9 single threaded rendering loop which boils down to the following:
|
||||
|
||||
* Begin the scene (`BeginScene`)
|
||||
* Set the render target (`SetRenderTarget`)
|
||||
* Clear the back buffer (`Clear`)
|
||||
* Run engine step. This includes and is mixed with
|
||||
* IO input evaluation
|
||||
* Game engine state and (re-) drawing the scene
|
||||
* Commands to the audio playback, e.g. play key sounds
|
||||
* Setting IO outputs
|
||||
* End the scene (`EndScene`)
|
||||
* Target a minimum frame time
|
||||
* Introduced with version 11
|
||||
* Sleep (`Sleep` or `SleepEx`) to fill up the frame up to either 13 ms or 14 ms (depending on the
|
||||
version)
|
||||
* This was likely introduced to not have the game run at hundreds of FPS if v-sync was disabled
|
||||
(probably when running in window mode for development/testing purposes)
|
||||
* Swapping the back buffers (`Present`)
|
||||
* D3D9 is configured with v-sync enabled by default and targets 60 hz
|
||||
* With this configuration, the call to `Present` fills up the remaining frame time to target the
|
||||
configured 60 hz refresh rate
|
||||
|
||||
### Rendering resolutions
|
||||
|
||||
The game engine went through a couple of different rendering resolutions:
|
||||
|
||||
* 640x240: version 1 to 8 (all twinkle hardware)
|
||||
* 640x480: version 9 to 19 (1st and 2nd gen PC-based)
|
||||
* 1280x720 (HD mode) and 640x480 (SD mode): version 20 to 27 (3rd and 4th gen PC-based)
|
||||
* 1280x720 (HD mode) only for version 28 to 29 (4th gen PC-based)
|
||||
* 1280x720 (HD mode) and 1920x1080 (FHD mode) for version 30 (4th gen PC-based)
|
||||
* 1920x1080 (FHD mode) only for version 30+ (5th gen PC-based)
|
||||
|
||||
## Core engine timing and synchronization
|
||||
|
||||
The following outlines and explains the core engine concepts related to timing and synchronization.
|
||||
|
||||
### The origins, twinkle hardware
|
||||
|
||||
* It appears that the game has been on the same codebase since it's inception.
|
||||
* This can be reasoned by the following observations
|
||||
* 9th style as the first PC-based game very buggy on initial release
|
||||
* 9th style threading model very clunky with various thread settings showing they tried to
|
||||
prioritize different processing on a single core CPU
|
||||
* Coming from twinkle hardware that is a realtime system vs. a Windows XP system
|
||||
* Fixed playstation 1 based hardware with a refresh rate of
|
||||
[59.8260978565 hz](https://github.com/mamedev/mame/blob/bf9df04e005697788ae988ef5aea91a1878fd631/src/devices/video/psx.cpp#L435)
|
||||
* No need to assume getting anything else if the resource budget per frame is not exceeded
|
||||
* All sub-systems were driven synchronously to that fixed time step
|
||||
* No need for the engine to synchronize audio during the song. When the song is started
|
||||
correctly, it stayed sync throughout the song
|
||||
* Observations and assumptions
|
||||
* It appears the developers struggled a lot with the significant platform shift to PC as indicated
|
||||
by various core engine improvements throughout the years still
|
||||
* Switches of hardware generations further complicated the situation as these forced them to further
|
||||
drift away from how the game engine was initially designed on the twinkle system
|
||||
|
||||
### Frame time/timing and engine step
|
||||
|
||||
* The game's engine step and timing is frame based
|
||||
* The main render loop defines the minimum valid timing window for the game engine to be able to
|
||||
evaluate
|
||||
* 60 hz/fps = 16.667 ms (rounded to three decimal places)
|
||||
* 120 hz/fps = 8.333 ms (rounded to three decimal places), only relevant for lightning cabinets with their 120 hz
|
||||
screen/mode
|
||||
* Depending on the GPU hardware and configuration, the GPU might drive the screen not exactly at
|
||||
perfectly 60 hz/fps = 16.667 ms
|
||||
* As outlined in the [main render loop](#main-and-rendering-thread), the `Present` call is the
|
||||
key function call to determine the frame time for the game engine
|
||||
* Just having v-sync enabled and telling D3D9 to **target** 60 hz, it still depends on how the GPU
|
||||
driver is implemented and how the GPU driver's implementation of D3D9 executes on the `Present`
|
||||
call
|
||||
* This is primarily determined by how the GPU driver is operating and driving connected display
|
||||
hardware
|
||||
* The following factors can contribute to that either directly or indirectly
|
||||
* Different monitor types analog vs. digital (CRT vs. LCD)
|
||||
* Different monitor connections VGA vs. DVI/HDMI/DP
|
||||
* Different GPU drivers
|
||||
* Different GPU hardware and vendors
|
||||
* Different GPU settings
|
||||
|
||||
### Monitor check screen
|
||||
|
||||
The monitor check screen was introduced with version 14. This was a solution to the problem of not
|
||||
guaranteeing a single fixed refresh rate throughout different GPU and monitor combinations. See
|
||||
a detailed explanation in the previous sub-subsection about
|
||||
[what influences the frame time](#frame-timetiming-and-engine-step) of the game.
|
||||
|
||||
The goal of the monitor check is to measure the frame time of the main render loop and use the
|
||||
results for [driving the core engine step](#engine-step-and-synchronization).
|
||||
|
||||
The monitor check evolved slightly as different GPU and monitor hardware, and GPU drivers yielded
|
||||
varying refresh rates that determined the frame times of the main game loop.
|
||||
|
||||
Actual values are outlined further down in the [engine step time](#engine-step-time) section.
|
||||
|
||||
There are two main versions of the monitor check, all of them have always been part of the boot
|
||||
process:
|
||||
|
||||
* 14
|
||||
* Measures a total of 3000 frames
|
||||
* If total time this took < 50004 ms -> so average of 16.668 ms per frame = 59.9952 hz
|
||||
* S-Video mode -> 59.95 hz (also shows S-VIDEO when the monitor check completes)
|
||||
* Otherwise VGA mode -> 60.05 hz
|
||||
* If VGA is determined, the game patches the chart event data when loading
|
||||
* `event_timestamp * 0.99817199 + 0.40000001`
|
||||
* When S-Video no charts are patched and the timing data in the chart is used as is
|
||||
* 15 to 18
|
||||
* Identical to 14 except that chart patching now happens in milliseconds instead of frames
|
||||
* VGA mode: `16.65279`
|
||||
* S-Video mode: `16.680567`
|
||||
* `event_timestamp * (1.0 / frame_time) + 0.40000001)`
|
||||
* 19
|
||||
* Identical to previous version
|
||||
* Monitor check screen shows current FPS on the last revision of that version. However, it doesn't
|
||||
use the value shown there by any means. Assuming this was added before the introduction of the
|
||||
new monitor check on 20.
|
||||
* 20 to 26
|
||||
* Runs on boot or when switching monitor modes SD vs. HD
|
||||
* Measures only 1200 frames
|
||||
* Takes the average refresh rate of 1200 frames
|
||||
* Applies the measured avg. frame time directly to the charts before song
|
||||
* 27 to 30
|
||||
* Frame rate measuring identical to prior versions
|
||||
* Added additional logic after the frame time measurements for handling of 120 hz displays
|
||||
* Includes checking the monitor and if the framerate matches as expected
|
||||
* 30/31 LDJ-010 upgrade
|
||||
* Added NvDisplayConfigLDJ tool which runs on system start and configures a custom timing in the
|
||||
NVIDIA GPU driver to ensure a fixed monitor refresh rate
|
||||
* 31
|
||||
* Same code as before
|
||||
* Consider the first 460 frames of the measurement as warm-up frames
|
||||
* Discard these for the actual measurement to get more stable frame times
|
||||
* Use a base avg. value of 119.982 for the 120 hz monitors and 59.9 for 60 hz monitors. Further
|
||||
frames measured are counted towards the average with the given base value
|
||||
|
||||
### Engine core game-play with visual and audio synchronization
|
||||
|
||||
#### Chart data
|
||||
|
||||
* Chart data encodes note timing and timing window information
|
||||
* Chart data consists of *note events* encoding a timestamp and note information such as type
|
||||
and key-sound information
|
||||
* Timing windows are defined per chart
|
||||
* Most infamous example: GAMBOL (7Key/Another)
|
||||
* Game engine timestamp evaluation and note event timestamp encoding
|
||||
* 9 to 14: Refresh rate in hz
|
||||
* 15 to 31: Milliseconds (equivalent to assuming 1000 fps)
|
||||
* Fundamentally, that doesn't change game play experience as it's just a different way of
|
||||
evaluating the timestamps since refresh rate in hz/frame rate in fps can be converted lossless to
|
||||
frame time in ms
|
||||
|
||||
#### Engine step time
|
||||
|
||||
The engine uses the following source for frame rate/time to drive internal logic on the following
|
||||
versions
|
||||
|
||||
* 9 to 13: Hardcoded 59.95 hz
|
||||
* 14: Either 59.95 hz or 60.05 hz determined by which value is determined to be closer to the
|
||||
measured one during the monitor check screen on startup
|
||||
* 15 to 19: 59.95 hz or 60.05 hz
|
||||
* Monitor check on startup measures the frame time and picks the value closest to what's been
|
||||
measured
|
||||
* Monitor check result can be overridden with the *Output Type* setting in the operator menu
|
||||
* *S-Video* to force to 59.95 hz
|
||||
* *VGA* to force to 60.05 hz
|
||||
* 20 to 31: Monitor check on boot determines the frame time and uses the result throughout the
|
||||
entire game session
|
||||
|
||||
#### Engine step and synchronization
|
||||
|
||||
Per frame engine step advancing and synchronization during game-play
|
||||
|
||||
* Game-play needs synchronization of the following aspects
|
||||
* Drawn content on the screen
|
||||
* Background audio playback track
|
||||
* Key sound effects
|
||||
* The game engine synchronizes these only at the start of a song
|
||||
* It takes known/determined refresh rate/frame time as the fixed time for every frame cycle
|
||||
throughout the entire song
|
||||
* It starts playback of the background audio track together with playback of the chart data
|
||||
* With every engine step/frame it advances internal calculations by that fixed amount of time.
|
||||
Thus, the game engine expects this to be constant/stable throughout an entire song
|
||||
* The chart data is advanced every frame by the engine
|
||||
* Key sound events are turned into audio playback on command as the chart advances
|
||||
* No re-synchronization or check-pointing between main rendering thread and audio is happening
|
||||
throughout the song
|
||||
* Remark: The above does not consider any kind of offsetting and timing adjustments for the sake
|
||||
of keeping this simple and focus on the absolute core concepts
|
||||
224
doc/iidxhook/iidx-syncbook.md
Normal file
224
doc/iidxhook/iidx-syncbook.md
Normal file
@@ -0,0 +1,224 @@
|
||||
# IIDX "Syncbook": A guide to ensuring sync and performant gameplay
|
||||
|
||||
This is a guide applicable to all IIDX versions that are native Windows PC-based. The goal is to
|
||||
enable proper configuration of those games to ensure the game engine "runs in-sync" with any of its
|
||||
IO (visual GPU/display output, audio output, user input) resulting in high and stable performance
|
||||
for smooth game-play.
|
||||
|
||||
This document won't go into the implementation details of the game engine. Please refer to the
|
||||
[IIDX engine details journal](../dev/journal/2025-02-09-iidx-engine.md) for a more in-depth
|
||||
information.
|
||||
|
||||
## Understanding the problems and options to address them
|
||||
|
||||
First, let's understand what the key problems are and how they contribute to different issues
|
||||
that impact game-play.
|
||||
|
||||
### Song de-syncing
|
||||
|
||||
Symptom: Throughout playing a song, the audio is de-syncing even it was fine when the song started.
|
||||
|
||||
Cause: The game engine is fundamentally designed to run on a fixed and consistent frame
|
||||
rate/time per engine step. A mismatch of expected frame time by the game engine and actually delivered
|
||||
frame time by the GPU driver. This can come either as a stable frame time that just mismatches in
|
||||
general or (highly) fluctuating frame times.
|
||||
|
||||
* G-sync on modern displays causes known fluctuations because it adjusts dynamically the monitor
|
||||
refresh rate
|
||||
* V-sync not correctly configured/enforced or even vsync-off override in driver is causing
|
||||
inconsistent frame times
|
||||
* Incorrect display timings causing refresh rate fluctuations resulting in inconsistent frame times
|
||||
|
||||
Stable frame times but not having the correct ones that the game engine expects is a different
|
||||
problem that can be addressed by:
|
||||
|
||||
* Knowing the refresh rates expected by the game engine of the different game versions
|
||||
* Configuring your GPU driver's display timings to match the expected frame times
|
||||
* Or, patch the game's chart data with your custom display timings so the game engine gets uses
|
||||
*your* "correct" frame times
|
||||
* Note: Offline patching the chart data doesn't work for several game versions as the monitor
|
||||
check does override this data, but not as flexible as required
|
||||
* Use the chart patch feature of bemanitools instead
|
||||
|
||||
### Micro-stuttering and non-smooth note scrolling
|
||||
|
||||
This is a trickier problem as it can be caused by a few different things.
|
||||
|
||||
* GPU related
|
||||
* Fluctuating refresh rates result in fluctuating frame times in the main game loop
|
||||
* GPU power configuration in non-performance mode (e.g. "power saving") causes processing latency
|
||||
due to sleep states
|
||||
* Display related
|
||||
* Display firmware buggy and/or internal scalers that expect to run at very specific refresh rates
|
||||
and cannot adapt to any custom display timings enforced by the GPU
|
||||
* A known example is the official
|
||||
[PENDUAL LCD monitor](https://github.com/shizmob/arcade-docs/blob/6ac99975cdb2bf668362f65fa9fa3ffb2127308b/konami/product/GULDJ-JI.md#notes-and-known-issues) that does not v-sync correctly to any other refresh-rate than 60.000 hz
|
||||
* CPU related
|
||||
* CPU power configuration on Windows in non-performance mode (e.g. "power saving") causes
|
||||
processing latency due to sleep states
|
||||
* Correct CPU C-states configuration in BIOS/UEFI
|
||||
* These cannot be configured in Windows and are separate from Windows's power configuration
|
||||
* Other stuff running in the background of the system causing fluctuations
|
||||
* (Synchronous) Disk I/O heavy applications stealing CPU time
|
||||
* Or any other process creating a considerable amount of CPU or GPU load
|
||||
|
||||
## Configuration guide for different game versions
|
||||
|
||||
### Measuring monitor refresh rate
|
||||
|
||||
Let's start with configuring the system to meet the game engine's expectation regarding the
|
||||
target monitor refresh rate and requiring vsync.
|
||||
|
||||
First, use the [d3d9-monitor-check tool](../tools/d3d9-monitor-check.md) to measure the currently
|
||||
configured refresh rate of your monitor. Note that your monitor might yield different timings on
|
||||
different resolutions and different game versions run on
|
||||
[different rendering resolutions](../dev/journal/2025-02-09-iidx-engine.md#rendering-resolutions).
|
||||
|
||||
For example, the game version is 31 with the rendering resolution of 1920x1080 in FHD mode that you
|
||||
want to target:
|
||||
|
||||
```bat
|
||||
d3d9-monitor-check.exe cmdline refresh-rate-test 1920 1080 60
|
||||
```
|
||||
|
||||
The test shows the current monitor refresh rate and the average refresh rate over the course of
|
||||
the test. Check that the avg. refresh rate is stable during the measuring phase (during warm-up,
|
||||
it's ok if it fluctuates).
|
||||
|
||||
This test allows you to determine/check:
|
||||
|
||||
* Refresh rate/frame time fluctuations: if you see (high) fluctuations on the first or second
|
||||
decimal place
|
||||
* What's your current target refresh rate the GPU is driving your monitor at
|
||||
* If vsync isn't overridden by some other driver setting as you want to see a refresh rate around
|
||||
the 60 hz mark
|
||||
|
||||
### Measuring vsync issues
|
||||
|
||||
Some displays or the GPU configuration might lead to vsync issues which can be detected with the
|
||||
`d3d9-monitor-check.exe` tool as well.
|
||||
|
||||
```bat
|
||||
d3d9-monitor-check.exe cmdline vsync-test 1920 1080 60
|
||||
```
|
||||
|
||||
This runs a test with a VSYNC text that alternates red and cyan colors. If the text appears grey
|
||||
all the time, everything's fine. If you spot brief red or cyan text either occasionally or
|
||||
periodically, your current configuration has vsync issues resulting in skipped frames or old
|
||||
frames displaying longer.
|
||||
|
||||
### Configuration
|
||||
|
||||
The following are recommended configurations for the different game versions. If any of these
|
||||
don't work as expected, you have to troubleshoot and tweak these potentially. Please refer to the
|
||||
[guidelines above](#configuration-guide-for-different-game-versions) to understand how to use
|
||||
the tooling and test your changes.
|
||||
|
||||
#### Recommended configuration with NVIDIA GPU and driver
|
||||
|
||||
We want to achieve the following configuration on the GPU driver:
|
||||
|
||||
* Turn-off g-sync if you have a monitor that supports it
|
||||
* Disable power saving mode on GPU driver
|
||||
* V-sync is not forced off
|
||||
* Run the display on a target refresh rate of `59.950 hz` which has been determined to be
|
||||
[the most compatible across all PC-based versions](../dev/journal/2025-02-09-iidx-engine.md#engine-step-time).
|
||||
|
||||
##### Turn-off g-sync
|
||||
|
||||
Create a new GPU profile for IIDX, if it doesn't exist yet:
|
||||
|
||||
```bat
|
||||
nvgpu.exe profile create iidx
|
||||
```
|
||||
|
||||
Add the application names when the profile needs to be applied:
|
||||
|
||||
```bat
|
||||
:: For iidx versions 9 to 17
|
||||
nvgpu.exe profile application-add iidx bm2dx.exe
|
||||
:: For iidx versions 18+
|
||||
nvgpu.exe profile application-add iidx launcher.exe
|
||||
```
|
||||
|
||||
Disable G-SYNC for the profile:
|
||||
|
||||
```bat
|
||||
nvgpu.exe profile gsync-disable iidx
|
||||
```
|
||||
|
||||
##### Disable power saving mode
|
||||
|
||||
Set GPU power state to maximum for the profile (assumes you have a
|
||||
[GPU profile called `iidx` already created](#turn-off-g-sync)):
|
||||
|
||||
```bat
|
||||
nvgpu.exe profile gpu-power-state-max iidx
|
||||
```
|
||||
|
||||
##### Configure and verify target refresh rate of 59.950 hz and vsync
|
||||
|
||||
Get display ID of your primary display:
|
||||
|
||||
```bat
|
||||
nvgpu.exe display primary-display-id
|
||||
```
|
||||
|
||||
Copy the hex-value of the display ID and use it in the following commands.
|
||||
|
||||
Test the custom display timing first, e.g. for versions that run in 1920x1080
|
||||
(Replace `<DISPLAY_ID> ` with the primary display ID you got):
|
||||
|
||||
```bat
|
||||
nvgpu.exe display custom-resolution-test <DISPLAY_ID> 1920 1080 59.95 10
|
||||
```
|
||||
|
||||
This will test it for 10 seconds and then revert. If the result looked good, i.e. the screen didn't
|
||||
go blank or the display output was garbage, apply it:
|
||||
|
||||
```bat
|
||||
nvgpu.exe display custom-resolution-set <DISPLAY_ID> 1920 1080 59.95
|
||||
```
|
||||
|
||||
Test and verify the configuration is applied and works correctly:
|
||||
|
||||
```bat
|
||||
d3d9-monitor-check.exe cmdline refresh-rate-test 1920 1080 60
|
||||
```
|
||||
|
||||
Test if the enforced refresh rate is compatible with your display and vsync is working correctly:
|
||||
|
||||
```bat
|
||||
d3d9-monitor-check.exe cmdline vsync-test 1920 1080 60
|
||||
```
|
||||
|
||||
##### Alternative refresh rate configuration
|
||||
|
||||
If for some reason your display doesn't support 59.950 hz properly, i.e. display artifacts or vsync
|
||||
issues, you can use any other 60 hz compatible refresh rate, e.g. anything between 59.900 hz and
|
||||
60.100 hz that your display supports properly.
|
||||
|
||||
Follow the same steps [as above](#configure-and-verify-target-refresh-rate-of-59950-hz-and-vsync)
|
||||
but use a different refresh rate, e.g. 60.000 hz.
|
||||
|
||||
Verify using the `d3d9-monitor-check.exe` with the outlined steps if you need to play around to find
|
||||
a refresh rate that works for your setup.
|
||||
|
||||
For the game versions 9 to 19, you have to use the chart patch feature of bemanitools to patch
|
||||
the charts to your custom refresh rate. Otherwise, the game engine will run on your configured
|
||||
refresh rate, but it will take the non-matching refresh rate from the chart data which causes
|
||||
song de-syncing.
|
||||
|
||||
For example, to configure a refresh rate of 60.000 hz in the iidxhook config file:
|
||||
|
||||
```text
|
||||
gfx.monitor_check=60.000
|
||||
```
|
||||
|
||||
##### ATI/AMD
|
||||
|
||||
Currently, there is no tooling provided by bemanitools to configure the AMD GPU driver. The basic
|
||||
concepts of what needs to be configured still applies as outlined in the NVIDIA sections above
|
||||
though, e.g. through AMD's GPU control panel.
|
||||
|
||||
Further steps and instructions TBD
|
||||
@@ -146,16 +146,7 @@ This can be related to various issues:
|
||||
start "" /relatime "gamestart.bat"
|
||||
```
|
||||
|
||||
- Enforce v-sync enabled in your GPU settings.
|
||||
- Ensure that you have a constant refresh rate around the 60 hz (59.9xx or 60.0xx) that is not
|
||||
jumping around. Use the timebase feature of one of the newer games to check that or enable
|
||||
iidxhook's timebase and check the log output for the determined value. Run this a few times and
|
||||
check if the results differ.
|
||||
- Use iidxhook's frame rate limiter feature (see further below) to software lock the refresh rate.
|
||||
This might be necessary on Windows 7 and newer for D3D8 games, e.g. iidx 9 to 12, which seem to
|
||||
ignore GPU side v-sync.
|
||||
- Use iidxhook's auto timebase feature (see further below) or set a pre-determined value to cut down
|
||||
start-up times.
|
||||
Also refer to the [iidx-syncbook](iidx-syncbook.md).
|
||||
|
||||
### The game still stutters (randomly) and drifts off-sync
|
||||
|
||||
@@ -173,9 +164,7 @@ This can be caused by:
|
||||
|
||||
## My songs are offsync
|
||||
|
||||
- Make sure your machine's refresh rate is stable
|
||||
- If you don't get a close to 59.94hz refresh rate, use the software monitor check/auto timebase
|
||||
that's built into iidxhook (refer to help/config file)
|
||||
Refer to the [iidx-syncbook](iidx-syncbook.md).
|
||||
|
||||
## The game crashes instantly (10th, RED, HAPPY SKY)
|
||||
|
||||
@@ -233,6 +222,8 @@ file) or use a CLVSD.ax codec which has the debugger checks removed.
|
||||
|
||||
## I used the auto timebase option and/or limited my refresh rate but the songs are still going offsync
|
||||
|
||||
Refer to the [iidx-syncbook](iidx-syncbook.md) if you haven't already.
|
||||
|
||||
There aren't many options left. The old games were developed for specific hardware and are not
|
||||
guaranteed to work well on (especially) newer hardware. Multiple monitor setups can also have a bad
|
||||
impact on a stable refresh rate. Try a setup with just a single monitor you want to use for gameplay
|
||||
|
||||
@@ -115,16 +115,7 @@ This can be related to various issues:
|
||||
start "" /relatime "gamestart.bat"
|
||||
```
|
||||
|
||||
- Enforce v-sync enabled in your GPU settings.
|
||||
- Ensure that you have a constant refresh rate around the 60 hz (59.9xx or 60.0xx) that is not
|
||||
jumping around. Use the timebase feature of one of the newer games to check that or enable
|
||||
iidxhook's timebase and check the log output for the determined value. Run this a few times and
|
||||
check if the results differ.
|
||||
- Use iidxhook's frame rate limiter feature (see further below) to software lock the refresh rate.
|
||||
This might be necessary on Windows 7 and newer for D3D8 games, e.g. iidx 9 to 12, which seem to
|
||||
ignore GPU side v-sync.
|
||||
- Use iidxhook's auto timebase feature (see further below) or set a pre-determined value to cut down
|
||||
start-up times.
|
||||
Also refer to the [iidx-syncbook](iidx-syncbook.md).
|
||||
|
||||
### The game still stutters (randomly) and drifts off-sync
|
||||
|
||||
@@ -142,9 +133,7 @@ This can be caused by:
|
||||
|
||||
## My songs are offsync
|
||||
|
||||
- Make sure your machine's refresh rate is stable
|
||||
- If you don't get a close to 59.94hz refresh rate, use the software monitor check/auto timebase
|
||||
that's built into iidxhook (refer to help/config file)
|
||||
Refer to the [iidx-syncbook](iidx-syncbook.md).
|
||||
|
||||
## The game crashes instantly
|
||||
|
||||
@@ -192,6 +181,8 @@ CLVSD.ax codec which has the debugger checks removed.
|
||||
|
||||
## I used the auto timebase option and/or limited my refresh rate but the songs are still going offsync
|
||||
|
||||
Refer to the [iidx-syncbook](iidx-syncbook.md) if you haven't already.
|
||||
|
||||
There aren't many options left. The old games were developed for specific hardware and are not
|
||||
guaranteed to work well on (especially) newer hardware. Multiple monitor setups can also have a bad
|
||||
impact on a stable refresh rate. Try a setup with just a single monitor you want to use for gameplay
|
||||
|
||||
@@ -132,16 +132,7 @@ This can be related to various issues:
|
||||
start "" /relatime "gamestart.bat"
|
||||
```
|
||||
|
||||
- Enforce v-sync enabled in your GPU settings.
|
||||
- Ensure that you have a constant refresh rate around the 60 hz (59.9xx or 60.0xx) that is not
|
||||
jumping around. Use the timebase feature of one of the newer games to check that or enable
|
||||
iidxhook's timebase and check the log output for the determined value. Run this a few times and
|
||||
check if the results differ.
|
||||
- Use iidxhook's frame rate limiter feature (see further below) to software lock the refresh rate.
|
||||
This might be necessary on Windows 7 and newer for D3D8 games, e.g. iidx 9 to 12, which seem to
|
||||
ignore GPU side v-sync.
|
||||
- Use iidxhook's auto timebase feature (see further below) or set a pre-determined value to cut down
|
||||
start-up times.
|
||||
Also refer to the [iidx-syncbook](iidx-syncbook.md).
|
||||
|
||||
## "NETWORK WARNING" instead of "NETWORK OK"
|
||||
|
||||
@@ -154,15 +145,7 @@ This can be caused by:
|
||||
|
||||
## My songs are offsync
|
||||
|
||||
The built-in monitor check just determines if the game should sync to either 59.94 hz (S-Video
|
||||
setting) or 60.04 hz (VGA setting). If you don't have a setup that runs on (as close as possible)
|
||||
these values:
|
||||
|
||||
- Make sure your machine's refresh rate is stable, e.g. 60.00x hz.
|
||||
- If you don't get a close to 59.94hz (S-Video setting) or 60.04 hz (VGA setting) refresh rate, go
|
||||
an set the output mode in the operator menu to "VGA" to enforce the game to run chart syncing on
|
||||
60.04 hz refresh rate (even if your setup does not have that value). Next, use the software
|
||||
monitor check/auto timebase that's built into iidxhook (refer to cmd help/configfile).
|
||||
Refer to the [iidx-syncbook](iidx-syncbook.md).
|
||||
|
||||
## My game runs too fast
|
||||
|
||||
@@ -205,6 +188,8 @@ CLVSD.ax codec which has the debugger checks removed.
|
||||
|
||||
## I used the auto timebase option and/or limited my refresh rate but the songs are still going offsync
|
||||
|
||||
Refer to the [iidx-syncbook](iidx-syncbook.md) if you haven't already.
|
||||
|
||||
There aren't many options left. The old games were developed for specific hardware and are not
|
||||
guaranteed to work well on (especially) newer hardware. Multiple monitor setups can also have a bad
|
||||
impact on a stable refresh rate. Try a setup with just a single monitor you want to use for gameplay
|
||||
|
||||
@@ -143,16 +143,7 @@ This can be related to various issues:
|
||||
start "" /relatime "gamestart.bat"
|
||||
```
|
||||
|
||||
- Enforce v-sync enabled in your GPU settings.
|
||||
- Ensure that you have a constant refresh rate around the 60 hz (59.9xx or 60.0xx) that is not
|
||||
jumping around. Use the timebase feature of one of the newer games to check that or enable
|
||||
iidxhook's timebase and check the log output for the determined value. Run this a few times and
|
||||
check if the results differ.
|
||||
- Use iidxhook's frame rate limiter feature (see further below) to software lock the refresh rate.
|
||||
This might be necessary on Windows 7 and newer for D3D8 games, e.g. iidx 9 to 12, which seem to
|
||||
ignore GPU side v-sync.
|
||||
- Use iidxhook's auto timebase feature (see further below) or set a pre-determined value to cut down
|
||||
start-up times.
|
||||
Also refer to the [iidx-syncbook](iidx-syncbook.md).
|
||||
|
||||
## "NETWORK WARNING" instead of "NETWORK OK"
|
||||
|
||||
@@ -165,15 +156,7 @@ This can be caused by:
|
||||
|
||||
## My songs are offsync
|
||||
|
||||
The built-in monitor check just determines if the game should sync to either 59.94 hz (S-Video
|
||||
setting) or 60.04 hz (VGA setting). If you don't have a setup that runs on (as close as possible)
|
||||
these values:
|
||||
|
||||
- Make sure your machine's refresh rate is stable, e.g. 60.00x hz.
|
||||
- If you don't get a close to 59.94hz (S-Video setting) or 60.04 hz (VGA setting) refresh rate, go
|
||||
an set the output mode in the operator menu to "VGA" to enforce the game to run chart syncing on
|
||||
60.04 hz refresh rate (even if your setup does not have that value). Next, use the software
|
||||
monitor check/auto timebase that's built into iidxhook (refer to cmd help/configfile).
|
||||
Refer to the [iidx-syncbook](iidx-syncbook.md).
|
||||
|
||||
## My game runs too fast
|
||||
|
||||
@@ -211,6 +194,8 @@ CLVSD.ax codec which has the debugger checks removed.
|
||||
|
||||
## I used the auto timebase option and/or limited my refresh rate but the songs are still going offsync
|
||||
|
||||
Refer to the [iidx-syncbook](iidx-syncbook.md) if you haven't already.
|
||||
|
||||
There aren't many options left. The old games were developed for specific hardware and are not
|
||||
guaranteed to work well on (especially) newer hardware. Multiple monitor setups can also have a bad
|
||||
impact on a stable refresh rate. Try a setup with just a single monitor you want to use for gameplay
|
||||
|
||||
@@ -143,16 +143,7 @@ This can be related to various issues:
|
||||
start "" /relatime "gamestart.bat"
|
||||
```
|
||||
|
||||
- Enforce v-sync enabled in your GPU settings.
|
||||
- Ensure that you have a constant refresh rate around the 60 hz (59.9xx or 60.0xx) that is not
|
||||
jumping around. Use the timebase feature of one of the newer games to check that or enable
|
||||
iidxhook's timebase and check the log output for the determined value. Run this a few times and
|
||||
check if the results differ.
|
||||
- Use iidxhook's frame rate limiter feature (see further below) to software lock the refresh rate.
|
||||
This might be necessary on Windows 7 and newer for D3D8 games, e.g. iidx 9 to 12, which seem to
|
||||
ignore GPU side v-sync.
|
||||
- Use iidxhook's auto timebase feature (see further below) or set a pre-determined value to cut down
|
||||
start-up times.
|
||||
Also refer to the [iidx-syncbook](iidx-syncbook.md).
|
||||
|
||||
## "NETWORK WARNING" instead of "NETWORK OK"
|
||||
|
||||
@@ -165,11 +156,7 @@ This can be caused by:
|
||||
|
||||
## My songs are offsync
|
||||
|
||||
From this version onwards (if you use the very final data of Lincle), the game comes with a built-in
|
||||
auto timebase option ("monitor check" on startup) which dynamically, detects the refresh rate of
|
||||
your current setup. Thus, BT5's timebase option is not included from this hook version onwards,
|
||||
anymore. Ensure that refresh rate displayed is very stable, e.g. 60.00x hz, and the game should be
|
||||
able to provide you with a smooth and sync game experience.
|
||||
Refer to the [iidx-syncbook](iidx-syncbook.md).
|
||||
|
||||
## My game runs too fast
|
||||
|
||||
|
||||
@@ -155,11 +155,7 @@ This can be related to various issues:
|
||||
start "" /relatime "gamestart.bat"
|
||||
```
|
||||
|
||||
- Enforce v-sync enabled in your GPU settings.
|
||||
- Ensure that you have a constant refresh rate around the 60 hz (59.9xx or 60.0xx) that is not
|
||||
jumping around. Use the timebase feature of one of the newer games to check that or enable
|
||||
iidxhook's timebase and check the log output for the determined value. Run this a few times and
|
||||
check if the results differ.
|
||||
Also refer to the [iidx-syncbook](iidx-syncbook.md).
|
||||
|
||||
## "NETWORK WARNING" instead of "NETWORK OK"
|
||||
|
||||
@@ -172,11 +168,7 @@ This can be caused by:
|
||||
|
||||
## My songs are offsync
|
||||
|
||||
From this version onwards (or Lincle very final revision), the game comes with a built-in auto
|
||||
timebase option ("monitor check" on startup) which dynamically, detects the refresh rate of your
|
||||
current setup. Thus, BT5's timebase option is not included from this hook version onwards, anymore.
|
||||
Ensure that refresh rate displayed is very stable, e.g. 60.00x hz, and the game should be able to
|
||||
provide you with a smooth and sync game experience.
|
||||
Refer to the [iidx-syncbook](iidx-syncbook.md).
|
||||
|
||||
## My game runs too fast
|
||||
|
||||
|
||||
@@ -159,11 +159,7 @@ This can be related to various issues:
|
||||
start "" /relatime "gamestart.bat"
|
||||
```
|
||||
|
||||
- Enforce v-sync enabled in your GPU settings.
|
||||
- Ensure that you have a constant refresh rate around the 60 hz (59.9xx or 60.0xx) that is not
|
||||
jumping around. Use the timebase feature of one of the newer games to check that or enable
|
||||
iidxhook's timebase and check the log output for the determined value. Run this a few times and
|
||||
check if the results differ.
|
||||
Also refer to the [iidx-syncbook](iidx-syncbook.md).
|
||||
|
||||
## "NETWORK WARNING" instead of "NETWORK OK"
|
||||
|
||||
@@ -176,11 +172,7 @@ This can be caused by:
|
||||
|
||||
## My songs are offsync
|
||||
|
||||
From IIDX 20 (or Lincle very final revision) onwards, the game comes with a built-in auto timebase
|
||||
option ("monitor check" on startup) which dynamically, detects the refresh rate of your current
|
||||
setup. Thus, BT5's timebase option is not included from this hook version onwards, anymore. Ensure
|
||||
that refresh rate displayed is very stable, e.g. 60.00x hz, and the game should be able to provide
|
||||
you with a smooth and sync game experience.
|
||||
Refer to the [iidx-syncbook](iidx-syncbook.md).
|
||||
|
||||
## My game runs too fast
|
||||
|
||||
|
||||
@@ -158,11 +158,7 @@ This can be related to various issues:
|
||||
start "" /relatime "gamestart.bat"
|
||||
```
|
||||
|
||||
- Enforce v-sync enabled in your GPU settings.
|
||||
- Ensure that you have a constant refresh rate around the 60 hz (59.9xx or 60.0xx) that is not
|
||||
jumping around. Use the timebase feature of one of the newer games to check that or enable
|
||||
iidxhook's timebase and check the log output for the determined value. Run this a few times and
|
||||
check if the results differ.
|
||||
Also refer to the [iidx-syncbook](iidx-syncbook.md).
|
||||
|
||||
## "NETWORK WARNING" instead of "NETWORK OK"
|
||||
|
||||
@@ -175,11 +171,7 @@ This can be caused by:
|
||||
|
||||
## My songs are offsync
|
||||
|
||||
From IIDX 20 (or Lincle very final revision) onwards, the game comes with a built-in auto timebase
|
||||
option ("monitor check" on startup) which dynamically, detects the refresh rate of your current
|
||||
setup. Thus, BT5's timebase option is not included from this hook version onwards, anymore. Ensure
|
||||
that refresh rate displayed is very stable, e.g. 60.00x hz, and the game should be able to provide
|
||||
you with a smooth and sync game experience.
|
||||
Refer to the [iidx-syncbook](iidx-syncbook.md).
|
||||
|
||||
## My game runs too fast
|
||||
|
||||
|
||||
@@ -205,11 +205,7 @@ This can be related to various issues:
|
||||
start "" /relatime "gamestart.bat"
|
||||
```
|
||||
|
||||
- Enforce v-sync enabled in your GPU settings.
|
||||
- Ensure that you have a constant refresh rate around the 60 hz (59.9xx or 60.0xx) that is not
|
||||
jumping around. Use the timebase feature of one of the newer games to check that or enable
|
||||
iidxhook's timebase and check the log output for the determined value. Run this a few times and
|
||||
check if the results differ.
|
||||
Also refer to the [iidx-syncbook](iidx-syncbook.md).
|
||||
|
||||
## "NETWORK WARNING" instead of "NETWORK OK"
|
||||
|
||||
@@ -222,11 +218,7 @@ This can be caused by:
|
||||
|
||||
## My songs are offsync
|
||||
|
||||
From IIDX 20 (or Lincle very final revision) onwards, the game comes with a built-in auto timebase
|
||||
option ("monitor check" on startup) which dynamically, detects the refresh rate of your current
|
||||
setup. Thus, BT5's timebase option is not included from this hook version onwards, anymore. Ensure
|
||||
that refresh rate displayed is very stable, e.g. 60.00x hz, and the game should be able to provide
|
||||
you with a smooth and sync game experience.
|
||||
Refer to the [iidx-syncbook](iidx-syncbook.md).
|
||||
|
||||
## My game runs too fast
|
||||
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
#ifndef BEMANITOOLS_API_THREAD_H
|
||||
#define BEMANITOOLS_API_THREAD_H
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#ifdef __GNUC__
|
||||
/* Bemanitools is compiled with GCC (MinGW, specifically) as of version 5 */
|
||||
#define LOG_CHECK_FMT __attribute__((format(printf, 2, 3)))
|
||||
#else
|
||||
/* Compile it out for MSVC plebs */
|
||||
#define LOG_CHECK_FMT
|
||||
#endif
|
||||
|
||||
/* An AVS-style logger function. Comes in four flavors: misc, info, warning,
|
||||
and fatal, with increasing severity. Fatal loggers do not return, they
|
||||
abort the running process after writing their message to the log.
|
||||
|
||||
"module" is an arbitrary short string identifying the source of the log
|
||||
message. The name of the calling DLL is a good default choice for this
|
||||
string, although you might want to identify a module within your DLL here
|
||||
instead.
|
||||
|
||||
"fmt" is a printf-style format string. Depending on the context in which
|
||||
your DLL is running you might end up calling a logger function exported
|
||||
from libavs, which has its own printf implementation (including a number of
|
||||
proprietary extensions), so don't use any overly exotic formats. */
|
||||
|
||||
typedef void (*btapi_log_formatter_t)(const char *module, const char *fmt, ...)
|
||||
LOG_CHECK_FMT;
|
||||
|
||||
#endif
|
||||
@@ -1,20 +0,0 @@
|
||||
#ifndef BEMANITOOLS_API_THREAD_H
|
||||
#define BEMANITOOLS_API_THREAD_H
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
/* An API for spawning threads. This API is defined by libavs, although
|
||||
Bemanitools itself may supply compatible implementations of these functions
|
||||
to your DLL, depending on the context in which it runs.
|
||||
|
||||
NOTE: You may only use the logging functions from a thread where Bemanitools
|
||||
calls you, or a thread that you create using this API. Failure to observe
|
||||
this restriction will cause the process to crash. This is a limitation of
|
||||
libavs itself, not Bemanitools. */
|
||||
|
||||
typedef int (*btapi_thread_create_t)(
|
||||
int (*proc)(void *), void *ctx, uint32_t stack_sz, unsigned int priority);
|
||||
typedef void (*btapi_thread_join_t)(int thread_id, int *result);
|
||||
typedef void (*btapi_thread_destroy_t)(int thread_id);
|
||||
|
||||
#endif
|
||||
@@ -220,9 +220,6 @@ void property_file_write(struct property *prop, const char *path);
|
||||
int property_set_flag(struct property *prop, int flags, int mask);
|
||||
void property_destroy(struct property *prop);
|
||||
|
||||
avs_error property_get_error(struct property *prop);
|
||||
void property_clear_error(struct property *prop);
|
||||
|
||||
int property_psmap_import(
|
||||
struct property *prop,
|
||||
struct property_node *root,
|
||||
|
||||
@@ -25,8 +25,6 @@ EXPORTS
|
||||
property_destroy
|
||||
property_file_write
|
||||
property_insert_read
|
||||
property_clear_error
|
||||
property_get_error
|
||||
property_mem_write
|
||||
property_read_query_memsize
|
||||
property_search
|
||||
|
||||
@@ -28,8 +28,6 @@ EXPORTS
|
||||
property_destroy
|
||||
property_file_write
|
||||
property_insert_read
|
||||
property_clear_error
|
||||
property_get_error
|
||||
property_mem_write
|
||||
property_read_query_memsize
|
||||
property_search
|
||||
|
||||
@@ -26,8 +26,6 @@ EXPORTS
|
||||
property_desc_to_buffer @246 NONAME
|
||||
property_destroy @247 NONAME
|
||||
property_insert_read @255 NONAME
|
||||
property_clear_error @573 NONAME
|
||||
property_get_error @573 NONAME
|
||||
property_node_create @266 NONAME
|
||||
property_node_datasize @267 NONAME
|
||||
property_node_name @274 NONAME
|
||||
|
||||
@@ -25,8 +25,6 @@ EXPORTS
|
||||
property_desc_to_buffer @201 NONAME
|
||||
property_destroy @264 NONAME
|
||||
property_insert_read @23 NONAME
|
||||
property_clear_error @573 NONAME
|
||||
property_get_error @573 NONAME
|
||||
property_node_create @316 NONAME
|
||||
property_node_datasize @249 NONAME
|
||||
property_node_name @255 NONAME
|
||||
|
||||
@@ -25,8 +25,6 @@ EXPORTS
|
||||
property_desc_to_buffer @201 NONAME == XC058ba50000cd
|
||||
property_destroy @264 NONAME == XC058ba500010f
|
||||
property_insert_read @23 NONAME == XC058ba5000016
|
||||
property_clear_error @573 NONAME
|
||||
property_get_error @573 NONAME
|
||||
property_node_create @316 NONAME == XC058ba5000143
|
||||
property_node_datasize @249 NONAME == XC058ba5000100
|
||||
property_node_name @255 NONAME == XC058ba5000106
|
||||
|
||||
@@ -24,8 +24,6 @@ EXPORTS
|
||||
property_desc_to_buffer @131 NONAME
|
||||
property_destroy @130 NONAME
|
||||
property_insert_read @133 NONAME
|
||||
property_clear_error @573 NONAME
|
||||
property_get_error @573 NONAME
|
||||
property_node_name @573 NONAME ==
|
||||
property_node_read @573 NONAME ==
|
||||
property_node_remove @148 NONAME
|
||||
|
||||
@@ -26,8 +26,6 @@ EXPORTS
|
||||
property_desc_to_buffer @129 NONAME
|
||||
property_destroy @128 NONAME
|
||||
property_insert_read @131 NONAME
|
||||
property_clear_error @573 NONAME
|
||||
property_get_error @573 NONAME
|
||||
property_node_create @145 NONAME
|
||||
property_node_name @150 NONAME
|
||||
property_node_read @154 NONAME == XCd229cc0000f3
|
||||
|
||||
@@ -19,8 +19,6 @@ EXPORTS
|
||||
property_destroy @125 NONAME
|
||||
property_desc_to_buffer @126 NONAME
|
||||
property_insert_read @128 NONAME
|
||||
property_clear_error @573 NONAME
|
||||
property_get_error @573 NONAME
|
||||
property_search @141 NONAME
|
||||
property_node_create @142 NONAME
|
||||
property_node_name @147 NONAME == XCnbrep7000092
|
||||
|
||||
@@ -19,8 +19,6 @@ EXPORTS
|
||||
property_destroy @146 NONAME
|
||||
property_desc_to_buffer @147 NONAME
|
||||
property_insert_read @149 NONAME
|
||||
property_clear_error @158 NONAME == XCnbrep700009d
|
||||
property_get_error @159 NONAME == XCnbrep700009e
|
||||
property_search @162 NONAME
|
||||
property_node_create @163 NONAME
|
||||
property_node_name @168 NONAME == XCnbrep70000a7
|
||||
|
||||
@@ -21,8 +21,6 @@ EXPORTS
|
||||
property_destroy @146 NONAME
|
||||
property_desc_to_buffer @147 NONAME
|
||||
property_insert_read @149 NONAME
|
||||
property_clear_error @158 NONAME == XCgsqzn000009d
|
||||
property_get_error @159 NONAME == XCgsqzn000009e
|
||||
property_search @162 NONAME
|
||||
property_node_create @163 NONAME
|
||||
property_node_name @168 NONAME == XCgsqzn00000a7
|
||||
|
||||
@@ -25,8 +25,6 @@ EXPORTS
|
||||
property_destroy
|
||||
property_file_write
|
||||
property_insert_read
|
||||
property_clear_error
|
||||
property_get_error
|
||||
property_mem_write
|
||||
property_read_query_memsize
|
||||
property_search
|
||||
|
||||
@@ -26,8 +26,6 @@ EXPORTS
|
||||
property_desc_to_buffer @129 NONAME
|
||||
property_destroy @128 NONAME
|
||||
property_insert_read @131 NONAME
|
||||
property_clear_error @573 NONAME
|
||||
property_get_error @573 NONAME
|
||||
property_node_create @145 NONAME
|
||||
property_node_name @150 NONAME
|
||||
property_node_read @154 NONAME == XCd229cc0000f3
|
||||
|
||||
@@ -26,8 +26,6 @@ EXPORTS
|
||||
property_desc_to_buffer @129 NONAME
|
||||
property_destroy @128 NONAME
|
||||
property_insert_read @131 NONAME
|
||||
property_clear_error @573 NONAME
|
||||
property_get_error @573 NONAME
|
||||
property_node_create @145 NONAME
|
||||
property_node_name @573 NONAME ==
|
||||
property_node_read @573 NONAME ==
|
||||
|
||||
@@ -19,8 +19,6 @@ EXPORTS
|
||||
property_destroy @125 NONAME
|
||||
property_desc_to_buffer @126 NONAME
|
||||
property_insert_read @128 NONAME
|
||||
property_clear_error @573 NONAME
|
||||
property_get_error @573 NONAME
|
||||
property_search @141 NONAME
|
||||
property_node_create @142 NONAME
|
||||
property_node_name @147 NONAME == XCnbrep7000092
|
||||
|
||||
@@ -19,14 +19,12 @@ EXPORTS
|
||||
property_destroy @146 NONAME
|
||||
property_desc_to_buffer @147 NONAME
|
||||
property_insert_read @149 NONAME
|
||||
property_clear_error @158 NONAME == XCnbrep700009d
|
||||
property_get_error @159 NONAME == XCnbrep700009e
|
||||
property_search @162 NONAME
|
||||
property_node_create @163 NONAME
|
||||
property_node_name @168 NONAME == XCnbrep70000a7
|
||||
property_node_remove @164 NONAME
|
||||
property_node_type @169 NONAME == XCnbrep70000a8
|
||||
property_node_clone @165 NONAME == XCnbrep70000a4
|
||||
property_node_clone @165 NONAME
|
||||
property_node_traversal @167 NONAME
|
||||
property_node_refdata @166 NONAME == XCnbrep70000a5
|
||||
property_node_datasize @171 NONAME == XCnbrep70000aa
|
||||
|
||||
@@ -21,8 +21,6 @@ EXPORTS
|
||||
property_destroy @146 NONAME
|
||||
property_desc_to_buffer @147 NONAME
|
||||
property_insert_read @149 NONAME
|
||||
property_clear_error @158 NONAME == XCgsqzn000009d
|
||||
property_get_error @159 NONAME == XCgsqzn000009e
|
||||
property_search @162 NONAME
|
||||
property_node_create @163 NONAME
|
||||
property_node_name @168 NONAME == XCgsqzn00000a7
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
libs += aciodrv-proc
|
||||
|
||||
libs_aciodrv-proc := \
|
||||
core \
|
||||
|
||||
src_aciodrv-proc := \
|
||||
panb.c \
|
||||
|
||||
@@ -5,9 +5,8 @@
|
||||
#include "aciodrv/device.h"
|
||||
#include "aciodrv/panb.h"
|
||||
|
||||
#include "core/thread.h"
|
||||
|
||||
#include "core/log.h"
|
||||
#include "util/log.h"
|
||||
#include "util/thread.h"
|
||||
|
||||
static int auto_poll_proc(void *auto_poll_param);
|
||||
static int auto_poll_threadid;
|
||||
@@ -51,7 +50,7 @@ bool aciodrv_proc_panb_init(struct aciodrv_device_ctx *device)
|
||||
InitializeCriticalSection(&keypair_lock);
|
||||
InitializeCriticalSection(&auto_poll_stop_lock);
|
||||
auto_poll_threadid =
|
||||
core_thread_create(auto_poll_proc, (void *) device, 0x4000, 0);
|
||||
thread_create(auto_poll_proc, (void *) device, 0x4000, 0);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -81,8 +80,8 @@ void aciodrv_proc_panb_fini(struct aciodrv_device_ctx *device)
|
||||
auto_poll_stop = true;
|
||||
LeaveCriticalSection(&auto_poll_stop_lock);
|
||||
|
||||
core_thread_join(auto_poll_threadid, NULL);
|
||||
core_thread_destroy(auto_poll_threadid);
|
||||
thread_join(auto_poll_threadid, NULL);
|
||||
thread_destroy(auto_poll_threadid);
|
||||
|
||||
DeleteCriticalSection(&keypair_lock);
|
||||
DeleteCriticalSection(&auto_poll_stop_lock);
|
||||
|
||||
@@ -7,9 +7,8 @@
|
||||
|
||||
#include "aciodrv/port.h"
|
||||
|
||||
#include "core/log.h"
|
||||
|
||||
#include "util/hex.h"
|
||||
#include "util/log.h"
|
||||
#include "util/mem.h"
|
||||
|
||||
/* Enable to dump all data to the logger */
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
#include "aciodrv/device.h"
|
||||
|
||||
#include "core/log.h"
|
||||
#include "util/log.h"
|
||||
|
||||
bool aciodrv_h44b_init(struct aciodrv_device_ctx *device, uint8_t node_id)
|
||||
{
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
#include "aciodrv/device.h"
|
||||
#include "aciodrv/icca.h"
|
||||
|
||||
#include "core/log.h"
|
||||
#include "util/log.h"
|
||||
|
||||
static bool aciodrv_icca_queue_loop_start(
|
||||
struct aciodrv_device_ctx *device, uint8_t node_id)
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
|
||||
#include "aciodrv/device.h"
|
||||
|
||||
#include "core/log.h"
|
||||
#include "util/log.h"
|
||||
|
||||
static bool
|
||||
aciodrv_kfca_watchdog_start(struct aciodrv_device_ctx *device, uint8_t node_id)
|
||||
|
||||
@@ -5,7 +5,8 @@
|
||||
#include "aciodrv/device.h"
|
||||
#include "aciodrv/panb.h"
|
||||
|
||||
#include "core/log.h"
|
||||
#include "util/log.h"
|
||||
#include "util/thread.h"
|
||||
|
||||
bool aciodrv_panb_start_auto_input(
|
||||
struct aciodrv_device_ctx *device, uint8_t node_id, uint8_t node_count)
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include "core/log.h"
|
||||
#include "util/log.h"
|
||||
|
||||
HANDLE aciodrv_port_open(const char *port_path, int baud)
|
||||
{
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
|
||||
#include "aciodrv/device.h"
|
||||
|
||||
#include "core/log.h"
|
||||
#include "util/log.h"
|
||||
|
||||
static bool aciodrv_rvol_change_expand_mode(
|
||||
struct aciodrv_device_ctx *device, uint8_t node_id, uint8_t mode)
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
#include "acioemu/addr.h"
|
||||
#include "acioemu/emu.h"
|
||||
|
||||
#include "core/log.h"
|
||||
#include "util/log.h"
|
||||
|
||||
void ac_io_emu_cmd_assign_addrs(
|
||||
struct ac_io_emu *emu, const struct ac_io_message *req, uint8_t node_count)
|
||||
|
||||
@@ -14,10 +14,9 @@
|
||||
#include "acioemu/emu.h"
|
||||
#include "acioemu/pipe.h"
|
||||
|
||||
#include "core/log.h"
|
||||
|
||||
#include "hook/iohook.h"
|
||||
|
||||
#include "util/log.h"
|
||||
#include "util/str.h"
|
||||
|
||||
static HRESULT ac_io_emu_open(struct ac_io_emu *emu, struct irp *irp);
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
#include "acioemu/emu.h"
|
||||
#include "acioemu/hdxs.h"
|
||||
|
||||
#include "core/log.h"
|
||||
#include "util/log.h"
|
||||
|
||||
static void ac_io_emu_hdxs_cmd_send_version(
|
||||
struct ac_io_emu_hdxs *hdxs, const struct ac_io_message *req);
|
||||
|
||||
@@ -7,10 +7,9 @@
|
||||
|
||||
#include "acio/acio.h"
|
||||
|
||||
#include "core/log.h"
|
||||
|
||||
#include "util/iobuf.h"
|
||||
#include "util/list.h"
|
||||
#include "util/log.h"
|
||||
|
||||
/* This uses the USB convention where OUT and IN are from the host's (game's)
|
||||
perspective. So an OUT transaction comes in to us and vice versa.
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
dlls += aciomgr
|
||||
|
||||
libs_aciomgr := \
|
||||
core \
|
||||
aciodrv \
|
||||
util \
|
||||
|
||||
|
||||
@@ -5,15 +5,14 @@
|
||||
#include <stdatomic.h>
|
||||
|
||||
#include "aciomgr/manager-init.h"
|
||||
|
||||
#include "aciomgr/manager.h"
|
||||
|
||||
#include "acio/acio.h"
|
||||
|
||||
#include "aciodrv/device.h"
|
||||
|
||||
#include "core/log.h"
|
||||
|
||||
#include "util/array.h"
|
||||
#include "util/log.h"
|
||||
|
||||
#define MAX_PORT_PATH_LENGTH 256
|
||||
|
||||
@@ -91,7 +90,7 @@ void aciomgr_set_loggers(
|
||||
log_formatter_t warning,
|
||||
log_formatter_t fatal)
|
||||
{
|
||||
core_log_impl_set(misc, warning, info, fatal);
|
||||
log_to_external(misc, info, warning, fatal);
|
||||
}
|
||||
|
||||
struct aciomgr_port_dispatcher *aciomgr_port_init(const char *path, int baud)
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
exes += aciotest
|
||||
|
||||
libs_aciotest := \
|
||||
core \
|
||||
bio2drv \
|
||||
aciodrv \
|
||||
aciodrv-proc \
|
||||
|
||||
@@ -15,14 +15,7 @@
|
||||
#include "aciotest/panb.h"
|
||||
#include "aciotest/rvol.h"
|
||||
|
||||
#include "core/log-bt-ext.h"
|
||||
#include "core/log-bt.h"
|
||||
#include "core/log.h"
|
||||
#include "core/thread-crt-ext.h"
|
||||
#include "core/thread-crt.h"
|
||||
#include "core/thread.h"
|
||||
|
||||
#include "core/log.h"
|
||||
#include "util/log.h"
|
||||
|
||||
static uint8_t aciotest_cnt = 0;
|
||||
static uint8_t bi2a_mode = 255;
|
||||
@@ -119,10 +112,7 @@ int main(int argc, char **argv)
|
||||
}
|
||||
}
|
||||
|
||||
core_thread_crt_ext_impl_set();
|
||||
core_log_bt_ext_impl_set();
|
||||
|
||||
core_log_bt_ext_init_with_stdout();
|
||||
log_to_writer(log_writer_stdout, NULL);
|
||||
|
||||
struct aciodrv_device_ctx *device =
|
||||
aciodrv_device_open_path(argv[1], atoi(argv[2]));
|
||||
|
||||
@@ -10,14 +10,13 @@
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
#include "asio/asio-reghook.h"
|
||||
|
||||
#include "core/log.h"
|
||||
|
||||
#include "hook/com-proxy.h"
|
||||
#include "hook/table.h"
|
||||
|
||||
#include "asio/asio-reghook.h"
|
||||
|
||||
#include "util/defs.h"
|
||||
#include "util/log.h"
|
||||
#include "util/str.h"
|
||||
#include "util/time.h"
|
||||
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
#include "cconfig/cconfig-util.h"
|
||||
|
||||
#include "core/log.h"
|
||||
|
||||
#include "asio/config-asio.h"
|
||||
|
||||
#include "util/log.h"
|
||||
|
||||
#define ASIOHOOK_CONFIG_IO_FORCE_ASIO_KEY "asio.force_asio"
|
||||
#define ASIOHOOK_CONFIG_IO_FORCE_WASAPI_KEY "asio.force_wasapi"
|
||||
#define ASIOHOOK_CONFIG_IO_ASIO_DEVICE_NAME_KEY "asio.device_name"
|
||||
|
||||
@@ -3,5 +3,4 @@ libs += avs-util
|
||||
libs_avs-util := \
|
||||
|
||||
src_avs-util := \
|
||||
core-interop.c \
|
||||
error.c \
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
#include "core/log.h"
|
||||
#include "core/thread.h"
|
||||
|
||||
#include "imports/avs.h"
|
||||
|
||||
void avs_util_core_interop_log_avs_impl_set()
|
||||
{
|
||||
core_log_impl_set(
|
||||
log_body_misc, log_body_info, log_body_warning, log_body_fatal);
|
||||
}
|
||||
|
||||
void avs_util_core_interop_thread_avs_impl_set()
|
||||
{
|
||||
core_thread_impl_set(
|
||||
avs_thread_create, avs_thread_join, avs_thread_destroy);
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
#ifndef AVS_UTIL_CORE_INTEROP_H
|
||||
#define AVS_UTIL_CORE_INTEROP_H
|
||||
|
||||
void avs_util_core_interop_log_avs_impl_set();
|
||||
void avs_util_core_interop_thread_avs_impl_set();
|
||||
|
||||
#endif
|
||||
@@ -96,14 +96,4 @@ const char *avs_util_error_str(avs_error error)
|
||||
}
|
||||
|
||||
return avs_util_error_unknown;
|
||||
}
|
||||
|
||||
const char *avs_util_property_error_get_and_clear(struct property *prop)
|
||||
{
|
||||
avs_error error;
|
||||
|
||||
error = property_get_error(prop);
|
||||
property_clear_error(prop);
|
||||
|
||||
return avs_util_error_str(error);
|
||||
}
|
||||
@@ -5,6 +5,4 @@
|
||||
|
||||
const char *avs_util_error_str(avs_error error);
|
||||
|
||||
const char *avs_util_property_error_get_and_clear(struct property *prop);
|
||||
|
||||
#endif
|
||||
#endif
|
||||
@@ -1,11 +1,10 @@
|
||||
libs += bio2drv
|
||||
|
||||
libs_bio2drv := \
|
||||
core \
|
||||
aciodrv \
|
||||
aciodrv
|
||||
|
||||
src_bio2drv := \
|
||||
detect.c \
|
||||
config-bio2.c \
|
||||
bi2a-iidx.c \
|
||||
bi2a-sdvx.c \
|
||||
bi2a-sdvx.c
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
#include "aciodrv/device.h"
|
||||
|
||||
#include "core/log.h"
|
||||
#include "util/log.h"
|
||||
|
||||
// Must be provided on init command. Actual meaning unknown right now.
|
||||
// Not providing this will not initialize the IO correctly resulting
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
#include "aciodrv/device.h"
|
||||
|
||||
#include "core/log.h"
|
||||
#include "util/log.h"
|
||||
|
||||
static const uint8_t _BIO2DR_BI2A_SDVX_INIT_DATA = 0x3B;
|
||||
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
#include "cconfig/cconfig-util.h"
|
||||
|
||||
#include "core/log.h"
|
||||
|
||||
#include "bio2drv/config-bio2.h"
|
||||
|
||||
#include "util/log.h"
|
||||
|
||||
#define BIO2DRV_CONFIG_BIO2_AUTO_KEY "bio2.autodetect"
|
||||
#define BIO2DRV_CONFIG_BIO2_PORT_KEY "bio2.port"
|
||||
#define BIO2DRV_CONFIG_BIO2_BAUD_KEY "bio2.baud"
|
||||
|
||||
@@ -8,11 +8,11 @@
|
||||
|
||||
#include "bio2drv/detect.h"
|
||||
|
||||
#include "core/log.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "util/log.h"
|
||||
|
||||
DEFINE_GUID(
|
||||
GUID_COM_BUS_ENUMERATOR,
|
||||
0x4D36E978,
|
||||
@@ -142,7 +142,7 @@ void bio2drv_set_loggers(
|
||||
log_formatter_t warning,
|
||||
log_formatter_t fatal)
|
||||
{
|
||||
core_log_impl_set(misc, warning, info, fatal);
|
||||
log_to_external(misc, info, warning, fatal);
|
||||
}
|
||||
|
||||
bool bio2drv_detect(
|
||||
|
||||
@@ -14,8 +14,6 @@
|
||||
#include "acioemu/addr.h"
|
||||
#include "acioemu/emu.h"
|
||||
|
||||
#include "core/log.h"
|
||||
|
||||
#include "hook/iohook.h"
|
||||
#include "hooklib/rs232.h"
|
||||
|
||||
@@ -27,6 +25,7 @@
|
||||
#include "util/array.h"
|
||||
#include "util/defs.h"
|
||||
#include "util/iobuf.h"
|
||||
#include "util/log.h"
|
||||
#include "util/str.h"
|
||||
|
||||
static struct array bio2_active_ports;
|
||||
|
||||
@@ -6,14 +6,13 @@
|
||||
#include <cfgmgr32.h>
|
||||
#include <setupapi.h>
|
||||
|
||||
#include "core/log.h"
|
||||
|
||||
#include "hook/table.h"
|
||||
|
||||
#include "bio2emu/emu.h"
|
||||
#include "bio2emu/setupapi.h"
|
||||
|
||||
#include "util/defs.h"
|
||||
#include "util/log.h"
|
||||
#include "util/str.h"
|
||||
#include "util/time.h"
|
||||
|
||||
|
||||
@@ -4,8 +4,6 @@ deplibs_bsthook := \
|
||||
avs \
|
||||
|
||||
libs_bsthook := \
|
||||
avs-util \
|
||||
core \
|
||||
acioemu \
|
||||
bstio \
|
||||
hook \
|
||||
|
||||
@@ -19,14 +19,13 @@
|
||||
#include "bsthook/acio.h"
|
||||
#include "bsthook/kfca.h"
|
||||
|
||||
#include "core/log.h"
|
||||
|
||||
#include "hook/iohook.h"
|
||||
|
||||
#include "imports/avs.h"
|
||||
|
||||
#include "util/defs.h"
|
||||
#include "util/iobuf.h"
|
||||
#include "util/log.h"
|
||||
#include "util/str.h"
|
||||
|
||||
static struct ac_io_emu ac_io_emu;
|
||||
|
||||
@@ -2,14 +2,9 @@
|
||||
|
||||
#include <stdbool.h>
|
||||
|
||||
#include "avs-util/core-interop.h"
|
||||
|
||||
#include "bemanitools/bstio.h"
|
||||
#include "bemanitools/eamio.h"
|
||||
|
||||
#include "core/log.h"
|
||||
#include "core/thread.h"
|
||||
|
||||
#include "hook/iohook.h"
|
||||
|
||||
#include "hooklib/app.h"
|
||||
@@ -23,6 +18,7 @@
|
||||
|
||||
#include "util/cmdline.h"
|
||||
#include "util/defs.h"
|
||||
#include "util/log.h"
|
||||
|
||||
static bool my_dll_entry_init(char *sidcode, struct property_node *config);
|
||||
static bool my_dll_entry_main(void);
|
||||
@@ -37,23 +33,19 @@ static bool my_dll_entry_init(char *sidcode, struct property_node *config)
|
||||
|
||||
log_info("Starting up BeatStream IO backend");
|
||||
|
||||
core_log_impl_assign(bst_io_set_loggers);
|
||||
bst_io_set_loggers(
|
||||
log_body_misc, log_body_info, log_body_warning, log_body_fatal);
|
||||
|
||||
ok = bst_io_init(
|
||||
core_thread_create_impl_get(),
|
||||
core_thread_join_impl_get(),
|
||||
core_thread_destroy_impl_get());
|
||||
ok = bst_io_init(avs_thread_create, avs_thread_join, avs_thread_destroy);
|
||||
|
||||
if (!ok) {
|
||||
goto bst_io_fail;
|
||||
}
|
||||
|
||||
core_log_impl_assign(eam_io_set_loggers);
|
||||
eam_io_set_loggers(
|
||||
log_body_misc, log_body_info, log_body_warning, log_body_fatal);
|
||||
|
||||
ok = eam_io_init(
|
||||
core_thread_create_impl_get(),
|
||||
core_thread_join_impl_get(),
|
||||
core_thread_destroy_impl_get());
|
||||
ok = eam_io_init(avs_thread_create, avs_thread_join, avs_thread_destroy);
|
||||
|
||||
if (!ok) {
|
||||
goto eam_io_fail;
|
||||
@@ -99,9 +91,8 @@ BOOL WINAPI DllMain(HMODULE self, DWORD reason, void *ctx)
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
// Use AVS APIs
|
||||
avs_util_core_interop_thread_avs_impl_set();
|
||||
avs_util_core_interop_log_avs_impl_set();
|
||||
log_to_external(
|
||||
log_body_misc, log_body_info, log_body_warning, log_body_fatal);
|
||||
|
||||
args_recover(&argc, &argv);
|
||||
|
||||
|
||||
@@ -3,8 +3,6 @@
|
||||
|
||||
#include <stdbool.h>
|
||||
|
||||
#include "core/log.h"
|
||||
|
||||
#include "hook/com-proxy.h"
|
||||
#include "hook/pe.h"
|
||||
#include "hook/table.h"
|
||||
@@ -12,6 +10,7 @@
|
||||
#include "sdvxhook/gfx.h"
|
||||
|
||||
#include "util/defs.h"
|
||||
#include "util/log.h"
|
||||
|
||||
static HRESULT STDCALL my_CreateDevice(
|
||||
IDirect3D9 *self,
|
||||
|
||||
@@ -7,11 +7,10 @@
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "core/log.h"
|
||||
|
||||
#include "hook/table.h"
|
||||
|
||||
#include "util/defs.h"
|
||||
#include "util/log.h"
|
||||
#include "util/str.h"
|
||||
|
||||
/* ------------------------------------------------------------------------- */
|
||||
|
||||
@@ -15,14 +15,13 @@
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
#include "camhook/cam.h"
|
||||
|
||||
#include "core/log.h"
|
||||
|
||||
#include "hook/com-proxy.h"
|
||||
#include "hook/table.h"
|
||||
|
||||
#include "camhook/cam.h"
|
||||
|
||||
#include "util/defs.h"
|
||||
#include "util/log.h"
|
||||
#include "util/str.h"
|
||||
#include "util/time.h"
|
||||
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
#include "cconfig/cconfig-util.h"
|
||||
|
||||
#include "core/log.h"
|
||||
|
||||
#include "camhook/config-cam.h"
|
||||
|
||||
#include "util/log.h"
|
||||
|
||||
#define CAMHOOK_CONFIG_CAM_DISABLE_EMU_KEY "cam.disable_emu"
|
||||
#define CAMHOOK_CONFIG_CAM_DEFAULT_DISABLE_EMU_VALUE false
|
||||
|
||||
|
||||
@@ -6,9 +6,8 @@
|
||||
|
||||
#include "cconfig/cconfig-main.h"
|
||||
|
||||
#include "core/log.h"
|
||||
|
||||
#include "util/cmdline.h"
|
||||
#include "util/log.h"
|
||||
|
||||
bool cconfig_main_config_init(
|
||||
struct cconfig *config,
|
||||
@@ -85,7 +84,7 @@ bool cconfig_main_config_init(
|
||||
}
|
||||
|
||||
log_misc("Config state after file loading:");
|
||||
cconfig_util_log(config, core_log_misc_impl_get());
|
||||
cconfig_util_log(config, log_impl_misc);
|
||||
}
|
||||
|
||||
log_misc("Parsing override config parameters from cmd");
|
||||
@@ -97,7 +96,7 @@ bool cconfig_main_config_init(
|
||||
}
|
||||
|
||||
log_misc("Config state after cmd parameter overrides:");
|
||||
cconfig_util_log(config, core_log_misc_impl_get());
|
||||
cconfig_util_log(config, log_impl_misc);
|
||||
|
||||
goto success;
|
||||
|
||||
|
||||
@@ -5,9 +5,8 @@
|
||||
|
||||
#include "cconfig/cconfig-util.h"
|
||||
|
||||
#include "core/log.h"
|
||||
|
||||
#include "util/hex.h"
|
||||
#include "util/log.h"
|
||||
#include "util/mem.h"
|
||||
|
||||
bool cconfig_util_get_int(
|
||||
@@ -221,10 +220,10 @@ void cconfig_util_set_data(
|
||||
free(str);
|
||||
}
|
||||
|
||||
void cconfig_util_log(struct cconfig *config, core_log_message_t log_message)
|
||||
void cconfig_util_log(struct cconfig *config, log_formatter_t log_formatter)
|
||||
{
|
||||
for (uint32_t i = 0; i < config->nentries; i++) {
|
||||
log_message(
|
||||
log_formatter(
|
||||
LOG_MODULE,
|
||||
"%s=%s",
|
||||
config->entries[i].key,
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
#include "cconfig/cconfig.h"
|
||||
|
||||
#include "core/log.h"
|
||||
#include "util/log.h"
|
||||
|
||||
bool cconfig_util_get_int(
|
||||
struct cconfig *config,
|
||||
@@ -57,6 +57,6 @@ void cconfig_util_set_data(
|
||||
size_t len,
|
||||
const char *desc);
|
||||
|
||||
void cconfig_util_log(struct cconfig *config, core_log_message_t log_message);
|
||||
void cconfig_util_log(struct cconfig *config, log_formatter_t log_formatter);
|
||||
|
||||
#endif
|
||||
@@ -2,8 +2,7 @@
|
||||
|
||||
#include "cconfig/cconfig.h"
|
||||
|
||||
#include "core/log.h"
|
||||
|
||||
#include "util/log.h"
|
||||
#include "util/mem.h"
|
||||
#include "util/str.h"
|
||||
|
||||
|
||||
@@ -7,9 +7,8 @@
|
||||
|
||||
#include "cconfig/cmd.h"
|
||||
|
||||
#include "core/log.h"
|
||||
|
||||
#include "util/hex.h"
|
||||
#include "util/log.h"
|
||||
#include "util/str.h"
|
||||
|
||||
static void
|
||||
|
||||
@@ -6,9 +6,8 @@
|
||||
|
||||
#include "cconfig/conf.h"
|
||||
|
||||
#include "core/log.h"
|
||||
|
||||
#include "util/fs.h"
|
||||
#include "util/log.h"
|
||||
#include "util/str.h"
|
||||
|
||||
enum cconfig_conf_error cconfig_conf_load_from_file(
|
||||
|
||||
@@ -3,7 +3,6 @@ rc_config := config.rc
|
||||
cppflags_config := -DUNICODE
|
||||
|
||||
libs_config := \
|
||||
core \
|
||||
eamio \
|
||||
geninput \
|
||||
util \
|
||||
|
||||
@@ -11,14 +11,13 @@
|
||||
#include "config/schema.h"
|
||||
#include "config/usages.h"
|
||||
|
||||
#include "core/log.h"
|
||||
|
||||
#include "geninput/hid-mgr.h"
|
||||
#include "geninput/input-config.h"
|
||||
#include "geninput/mapper.h"
|
||||
|
||||
#include "util/array.h"
|
||||
#include "util/defs.h"
|
||||
#include "util/log.h"
|
||||
#include "util/mem.h"
|
||||
#include "util/str.h"
|
||||
|
||||
|
||||
@@ -15,12 +15,11 @@
|
||||
#include "config/schema.h"
|
||||
#include "config/usages.h"
|
||||
|
||||
#include "core/log.h"
|
||||
|
||||
#include "geninput/input-config.h"
|
||||
#include "geninput/mapper.h"
|
||||
|
||||
#include "util/defs.h"
|
||||
#include "util/log.h"
|
||||
#include "util/mem.h"
|
||||
#include "util/winres.h"
|
||||
|
||||
|
||||
@@ -13,8 +13,6 @@
|
||||
#include "config/resource.h"
|
||||
#include "config/schema.h"
|
||||
|
||||
#include "core/log.h"
|
||||
|
||||
#include "eamio/eam-config.h"
|
||||
|
||||
#include "geninput/hid-mgr.h"
|
||||
@@ -23,6 +21,7 @@
|
||||
|
||||
#include "util/array.h"
|
||||
#include "util/defs.h"
|
||||
#include "util/log.h"
|
||||
#include "util/mem.h"
|
||||
#include "util/str.h"
|
||||
|
||||
|
||||
@@ -6,9 +6,8 @@
|
||||
#include "config/resource.h"
|
||||
#include "config/schema.h"
|
||||
|
||||
#include "core/log.h"
|
||||
|
||||
#include "util/defs.h"
|
||||
#include "util/log.h"
|
||||
|
||||
static INT_PTR CALLBACK
|
||||
game_type_dlg_proc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam);
|
||||
|
||||
@@ -14,19 +14,14 @@
|
||||
#include "config/spinner.h"
|
||||
#include "config/usages.h"
|
||||
|
||||
#include "core/log-bt.h"
|
||||
#include "core/log-sink-debug.h"
|
||||
#include "core/log.h"
|
||||
#include "core/thread-crt-ext.h"
|
||||
#include "core/thread-crt.h"
|
||||
#include "core/thread.h"
|
||||
|
||||
#include "eamio/eam-config.h"
|
||||
|
||||
#include "geninput/input-config.h"
|
||||
|
||||
#include "util/defs.h"
|
||||
#include "util/log.h"
|
||||
#include "util/str.h"
|
||||
#include "util/thread.h"
|
||||
#include "util/winres.h"
|
||||
|
||||
HPROPSHEETPAGE
|
||||
@@ -66,22 +61,11 @@ int main(int argc, char **argv)
|
||||
wchar_t text[1024];
|
||||
int max_light;
|
||||
size_t i;
|
||||
struct core_log_sink sink;
|
||||
|
||||
inst = GetModuleHandle(NULL);
|
||||
|
||||
core_thread_crt_ext_impl_set();
|
||||
|
||||
core_log_impl_set(
|
||||
core_log_bt_log_misc,
|
||||
core_log_bt_log_info,
|
||||
core_log_bt_log_warning,
|
||||
my_fatal);
|
||||
|
||||
core_log_sink_debug_open(&sink);
|
||||
|
||||
core_log_bt_init(&sink);
|
||||
core_log_bt_level_set(CORE_LOG_BT_LOG_LEVEL_MISC);
|
||||
log_to_writer(log_writer_debug, NULL);
|
||||
log_to_external(log_impl_misc, log_impl_info, log_impl_warning, my_fatal);
|
||||
|
||||
usages_init(inst);
|
||||
|
||||
@@ -112,17 +96,13 @@ int main(int argc, char **argv)
|
||||
}
|
||||
}
|
||||
|
||||
core_log_impl_assign(input_set_loggers);
|
||||
input_init(
|
||||
core_thread_create_impl_get(),
|
||||
core_thread_join_impl_get(),
|
||||
core_thread_destroy_impl_get());
|
||||
input_set_loggers(
|
||||
log_impl_misc, log_impl_info, log_impl_warning, log_impl_fatal);
|
||||
input_init(crt_thread_create, crt_thread_join, crt_thread_destroy);
|
||||
|
||||
core_log_impl_assign(eam_io_set_loggers);
|
||||
eam_io_init(
|
||||
core_thread_create_impl_get(),
|
||||
core_thread_join_impl_get(),
|
||||
core_thread_destroy_impl_get());
|
||||
eam_io_set_loggers(
|
||||
log_impl_misc, log_impl_info, log_impl_warning, log_impl_fatal);
|
||||
eam_io_init(crt_thread_create, crt_thread_join, crt_thread_destroy);
|
||||
eam_io_config_api = eam_io_get_config_api();
|
||||
|
||||
// calculate these and check against the loaded config
|
||||
|
||||
@@ -6,11 +6,10 @@
|
||||
|
||||
#include "config/snap.h"
|
||||
|
||||
#include "core/log.h"
|
||||
|
||||
#include "geninput/hid-mgr.h"
|
||||
|
||||
#include "util/defs.h"
|
||||
#include "util/log.h"
|
||||
#include "util/mem.h"
|
||||
|
||||
enum snap_control_heuristic { CONTROL_CENTERING_AXIS, CONTROL_MULTISWITCH };
|
||||
|
||||
@@ -9,9 +9,8 @@
|
||||
|
||||
#include "config/resource.h"
|
||||
|
||||
#include "core/log.h"
|
||||
|
||||
#include "util/array.h"
|
||||
#include "util/log.h"
|
||||
#include "util/str.h"
|
||||
#include "util/winres.h"
|
||||
|
||||
|
||||
@@ -1,20 +0,0 @@
|
||||
libs += core
|
||||
|
||||
libs_core := \
|
||||
util \
|
||||
|
||||
src_core := \
|
||||
log-bt-ext.c \
|
||||
log-bt.c \
|
||||
log-sink-async.c \
|
||||
log-sink-debug.c \
|
||||
log-sink-file.c \
|
||||
log-sink-list.c \
|
||||
log-sink-mutex.c \
|
||||
log-sink-null.c \
|
||||
log-sink-std.c \
|
||||
log.c \
|
||||
thread-crt-ext.c \
|
||||
thread-crt.c \
|
||||
thread.c \
|
||||
|
||||
@@ -1,67 +0,0 @@
|
||||
#include <stdbool.h>
|
||||
|
||||
#include "core/log-bt.h"
|
||||
#include "core/log-sink-debug.h"
|
||||
#include "core/log-sink-file.h"
|
||||
#include "core/log-sink-list.h"
|
||||
#include "core/log-sink-mutex.h"
|
||||
#include "core/log-sink-std.h"
|
||||
#include "core/log.h"
|
||||
|
||||
void core_log_bt_ext_impl_set()
|
||||
{
|
||||
core_log_impl_set(
|
||||
core_log_bt_log_misc,
|
||||
core_log_bt_log_info,
|
||||
core_log_bt_log_warning,
|
||||
core_log_bt_log_fatal);
|
||||
}
|
||||
|
||||
void core_log_bt_ext_init_with_stdout()
|
||||
{
|
||||
struct core_log_sink sink;
|
||||
|
||||
core_log_sink_std_out_open(true, &sink);
|
||||
core_log_bt_init(&sink);
|
||||
}
|
||||
|
||||
void core_log_bt_ext_init_with_stderr()
|
||||
{
|
||||
struct core_log_sink sink;
|
||||
|
||||
core_log_sink_std_err_open(true, &sink);
|
||||
core_log_bt_init(&sink);
|
||||
}
|
||||
|
||||
void core_log_bt_ext_init_with_debug()
|
||||
{
|
||||
struct core_log_sink sink;
|
||||
|
||||
core_log_sink_debug_open(&sink);
|
||||
core_log_bt_init(&sink);
|
||||
}
|
||||
|
||||
void core_log_bt_ext_init_with_file(
|
||||
const char *path, bool append, bool rotate, uint8_t max_rotations)
|
||||
{
|
||||
struct core_log_sink sink;
|
||||
|
||||
core_log_sink_file_open(path, append, rotate, max_rotations, &sink);
|
||||
core_log_bt_init(&sink);
|
||||
}
|
||||
|
||||
void core_log_bt_ext_init_with_stdout_and_file(
|
||||
const char *path, bool append, bool rotate, uint8_t max_rotations)
|
||||
{
|
||||
struct core_log_sink sinks[2];
|
||||
struct core_log_sink sink_composed;
|
||||
struct core_log_sink sink_mutex;
|
||||
|
||||
core_log_sink_std_out_open(true, &sinks[0]);
|
||||
core_log_sink_file_open(path, append, rotate, max_rotations, &sinks[1]);
|
||||
core_log_sink_list_open(sinks, 2, &sink_composed);
|
||||
|
||||
core_log_sink_mutex_open(&sink_composed, &sink_mutex);
|
||||
|
||||
core_log_bt_init(&sink_mutex);
|
||||
}
|
||||
@@ -1,59 +0,0 @@
|
||||
#ifndef CORE_LOG_BT_EXT_H
|
||||
#define CORE_LOG_BT_EXT_H
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
|
||||
/**
|
||||
* Set the current thread API implementation to use the bemanitools log
|
||||
* implementation
|
||||
*/
|
||||
void core_log_bt_ext_impl_set();
|
||||
|
||||
/**
|
||||
* Helper to setup the bemanitools log implementation with a stdout sink.
|
||||
*/
|
||||
void core_log_bt_ext_init_with_stdout();
|
||||
|
||||
/**
|
||||
* Helper to setup the bemanitools log implementation with a stderr sink.
|
||||
*/
|
||||
void core_log_bt_ext_init_with_stderr();
|
||||
|
||||
/**
|
||||
* Helper to setup the bemanitools log implementation with a OutputDebugStr
|
||||
* sink.
|
||||
*/
|
||||
void core_log_bt_ext_init_with_debug();
|
||||
|
||||
/**
|
||||
* Helper to setup the bemanitools log implementation with a file sink
|
||||
*
|
||||
* @param path Path to the log file to write the log output to
|
||||
* @param append If true, then append to an existing file, false to overwrite
|
||||
* any existing file
|
||||
* @param rotate If true, rotates an existing log file and creates a new one
|
||||
* for this session
|
||||
* @param max_rotations Max number of rotations for the log files
|
||||
*/
|
||||
void core_log_bt_ext_init_with_file(
|
||||
const char *path, bool append, bool rotate, uint8_t max_rotations);
|
||||
|
||||
/**
|
||||
* Helper to setup the bemanitools log implementation with a stdout and file
|
||||
* sink
|
||||
*
|
||||
* Important: This combined sink is guarded by a mutex to avoid data races on
|
||||
* logging to two different sinks.
|
||||
*
|
||||
* @param path Path to the log file to write the log output to
|
||||
* @param append If true, then append to an existing file, false to overwrite
|
||||
* any existing file
|
||||
* @param rotate If true, rotates an existing log file and creates a new one
|
||||
* for this session
|
||||
* @param max_rotations Max number of rotations for the log files
|
||||
*/
|
||||
void core_log_bt_ext_init_with_stdout_and_file(
|
||||
const char *path, bool append, bool rotate, uint8_t max_rotations);
|
||||
|
||||
#endif
|
||||
@@ -1,129 +0,0 @@
|
||||
#include <stdarg.h>
|
||||
#include <stdlib.h>
|
||||
#include <time.h>
|
||||
|
||||
#include "core/log-bt.h"
|
||||
#include "core/log-sink.h"
|
||||
#include "core/log.h"
|
||||
|
||||
#include "util/mem.h"
|
||||
#include "util/str.h"
|
||||
|
||||
static enum core_log_bt_log_level _core_log_bt_log_level;
|
||||
static struct core_log_sink *_core_log_bt_sink;
|
||||
|
||||
static void _core_log_bt_vformat_write(
|
||||
enum core_log_bt_log_level level,
|
||||
const char *module,
|
||||
const char *fmt,
|
||||
va_list ap)
|
||||
{
|
||||
static const char chars[] = "FFWIM";
|
||||
|
||||
char timestamp[64];
|
||||
/* 64k so we can log data dumps of rs232 without crashing */
|
||||
char msg[65536];
|
||||
char line[65536];
|
||||
int result;
|
||||
|
||||
time_t curtime;
|
||||
struct tm *tm;
|
||||
|
||||
curtime = 0;
|
||||
tm = NULL;
|
||||
|
||||
curtime = time(NULL);
|
||||
tm = localtime(&curtime);
|
||||
|
||||
strftime(timestamp, sizeof(timestamp), "[%Y/%m/%d %H:%M:%S]", tm);
|
||||
|
||||
str_vformat(msg, sizeof(msg), fmt, ap);
|
||||
|
||||
result = str_format(
|
||||
line,
|
||||
sizeof(line),
|
||||
"%s %c:%s: %s\n",
|
||||
timestamp,
|
||||
chars[level],
|
||||
module,
|
||||
msg);
|
||||
|
||||
_core_log_bt_sink->write(_core_log_bt_sink->ctx, line, result);
|
||||
}
|
||||
|
||||
void core_log_bt_init(const struct core_log_sink *sink)
|
||||
{
|
||||
if (sink == NULL) {
|
||||
abort();
|
||||
}
|
||||
|
||||
_core_log_bt_sink = xmalloc(sizeof(struct core_log_sink));
|
||||
memcpy(_core_log_bt_sink, sink, sizeof(struct core_log_sink));
|
||||
|
||||
_core_log_bt_log_level = CORE_LOG_BT_LOG_LEVEL_OFF;
|
||||
}
|
||||
|
||||
void core_log_bt_level_set(enum core_log_bt_log_level level)
|
||||
{
|
||||
_core_log_bt_log_level = level;
|
||||
}
|
||||
|
||||
void core_log_bt_fini()
|
||||
{
|
||||
log_assert(_core_log_bt_sink);
|
||||
|
||||
_core_log_bt_sink->close(_core_log_bt_sink->ctx);
|
||||
|
||||
free(_core_log_bt_sink);
|
||||
}
|
||||
|
||||
void core_log_bt_log_fatal(const char *module, const char *fmt, ...)
|
||||
{
|
||||
va_list ap;
|
||||
|
||||
if (_core_log_bt_log_level >= CORE_LOG_BT_LOG_LEVEL_FATAL) {
|
||||
va_start(ap, fmt);
|
||||
_core_log_bt_vformat_write(
|
||||
CORE_LOG_BT_LOG_LEVEL_FATAL, module, fmt, ap);
|
||||
va_end(ap);
|
||||
}
|
||||
}
|
||||
|
||||
void core_log_bt_log_warning(const char *module, const char *fmt, ...)
|
||||
{
|
||||
va_list ap;
|
||||
|
||||
if (_core_log_bt_log_level >= CORE_LOG_BT_LOG_LEVEL_WARNING) {
|
||||
va_start(ap, fmt);
|
||||
_core_log_bt_vformat_write(
|
||||
CORE_LOG_BT_LOG_LEVEL_WARNING, module, fmt, ap);
|
||||
va_end(ap);
|
||||
}
|
||||
}
|
||||
|
||||
void core_log_bt_log_info(const char *module, const char *fmt, ...)
|
||||
{
|
||||
va_list ap;
|
||||
|
||||
if (_core_log_bt_log_level >= CORE_LOG_BT_LOG_LEVEL_INFO) {
|
||||
va_start(ap, fmt);
|
||||
_core_log_bt_vformat_write(CORE_LOG_BT_LOG_LEVEL_INFO, module, fmt, ap);
|
||||
va_end(ap);
|
||||
}
|
||||
}
|
||||
|
||||
void core_log_bt_log_misc(const char *module, const char *fmt, ...)
|
||||
{
|
||||
va_list ap;
|
||||
|
||||
if (_core_log_bt_log_level >= CORE_LOG_BT_LOG_LEVEL_MISC) {
|
||||
va_start(ap, fmt);
|
||||
_core_log_bt_vformat_write(CORE_LOG_BT_LOG_LEVEL_MISC, module, fmt, ap);
|
||||
va_end(ap);
|
||||
}
|
||||
}
|
||||
|
||||
void core_log_bt_direct_sink_write(const char *chars, size_t nchars)
|
||||
{
|
||||
_core_log_bt_sink->write(_core_log_bt_sink->ctx, chars, nchars);
|
||||
}
|
||||
@@ -1,87 +0,0 @@
|
||||
#ifndef CORE_LOG_BT_H
|
||||
#define CORE_LOG_BT_H
|
||||
|
||||
#include "core/log-sink.h"
|
||||
|
||||
/**
|
||||
* Log API implementation for games/applications without AVS
|
||||
*/
|
||||
|
||||
enum core_log_bt_log_level {
|
||||
CORE_LOG_BT_LOG_LEVEL_OFF = 0,
|
||||
CORE_LOG_BT_LOG_LEVEL_FATAL = 1,
|
||||
CORE_LOG_BT_LOG_LEVEL_WARNING = 2,
|
||||
CORE_LOG_BT_LOG_LEVEL_INFO = 3,
|
||||
CORE_LOG_BT_LOG_LEVEL_MISC = 4,
|
||||
};
|
||||
|
||||
/**
|
||||
* Initialize the logging backend
|
||||
*
|
||||
* This must be called as early as possible in your application to setup
|
||||
* a logging sink according to your needs. Until this is finished, no
|
||||
* log output is available.
|
||||
*
|
||||
* By default, logging is turned off entirely and must be enabled by setting
|
||||
* a desired logging level explicitly.
|
||||
*
|
||||
* @param sink Pointer to a log sink implementation. The caller owns the memory
|
||||
* of this.
|
||||
*/
|
||||
void core_log_bt_init(const struct core_log_sink *sink);
|
||||
|
||||
/**
|
||||
* Set the current logging level. This can be changed at any given time, e.g.
|
||||
* to increase/decrease verbosity.
|
||||
*
|
||||
* @param level The logging level to set.
|
||||
*/
|
||||
void core_log_bt_level_set(enum core_log_bt_log_level level);
|
||||
|
||||
/**
|
||||
* Cleanup the logging backend.
|
||||
*
|
||||
* Ensure to call this on application exit and cleanup.
|
||||
*/
|
||||
void core_log_bt_fini();
|
||||
|
||||
/**
|
||||
* Implementation of the log API.
|
||||
*/
|
||||
void core_log_bt_log_fatal(const char *module, const char *fmt, ...);
|
||||
|
||||
/**
|
||||
* Implementation of the log API.
|
||||
*/
|
||||
void core_log_bt_log_warning(const char *module, const char *fmt, ...);
|
||||
|
||||
/**
|
||||
* Implementation of the log API.
|
||||
*/
|
||||
void core_log_bt_log_info(const char *module, const char *fmt, ...);
|
||||
|
||||
/**
|
||||
* Implementation of the log API.
|
||||
*/
|
||||
void core_log_bt_log_misc(const char *module, const char *fmt, ...);
|
||||
|
||||
/**
|
||||
* Allow AVS to by-pass the core log API/engine.
|
||||
*
|
||||
* This function must only be called by AVS in an appropriate log callback
|
||||
* function that is passed to avs_boot.
|
||||
*
|
||||
* AVS has it's own logging engine and manages aspects such as async logging,
|
||||
* log levels and decorating log messages.
|
||||
*
|
||||
* Thus, proper interoperability only requires the writer/sink part to be shared
|
||||
* with AVS.
|
||||
*
|
||||
* @param chars Buffer with text data to write to the configured sinks. The
|
||||
* buffer might contain several log messages separated by newline
|
||||
* characters.
|
||||
* @param nchars Number of chars to write to the sink.
|
||||
*/
|
||||
void core_log_bt_direct_sink_write(const char *chars, size_t nchars);
|
||||
|
||||
#endif
|
||||
@@ -1,23 +0,0 @@
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "core/log-sink.h"
|
||||
|
||||
static void
|
||||
_core_log_sink_file_write(void *ctx, const char *chars, size_t nchars)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
static void _core_log_sink_file_close(void *ctx)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
void core_log_sink_async_open(struct core_log_sink *sink)
|
||||
{
|
||||
// TODO
|
||||
|
||||
sink->ctx = NULL;
|
||||
sink->write = _core_log_sink_file_write;
|
||||
sink->close = _core_log_sink_file_close;
|
||||
}
|
||||
@@ -1,19 +0,0 @@
|
||||
#ifndef CORE_LOG_SINK_ASYNC_H
|
||||
#define CORE_LOG_SINK_ASYNC_H
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "core/log-sink.h"
|
||||
|
||||
/**
|
||||
* Open a async log sink
|
||||
*
|
||||
* The sink passes data to log to a separate thread which executes the actual
|
||||
* logging of the data.
|
||||
*
|
||||
* @param sink Pointer to allocated memory that receives the opened sink
|
||||
*/
|
||||
void core_log_sink_async_open(struct core_log_sink *sink);
|
||||
|
||||
#endif
|
||||
@@ -1,23 +0,0 @@
|
||||
#include <debugapi.h>
|
||||
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "core/log-sink.h"
|
||||
|
||||
static void
|
||||
_core_log_sink_debug_write(void *ctx, const char *chars, size_t nchars)
|
||||
{
|
||||
OutputDebugStringA(chars);
|
||||
}
|
||||
|
||||
static void _core_log_sink_debug_close(void *ctx)
|
||||
{
|
||||
// noop
|
||||
}
|
||||
|
||||
void core_log_sink_debug_open(struct core_log_sink *sink)
|
||||
{
|
||||
sink->ctx = NULL;
|
||||
sink->write = _core_log_sink_debug_write;
|
||||
sink->close = _core_log_sink_debug_close;
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
#ifndef CORE_LOG_SINK_DEBUG_H
|
||||
#define CORE_LOG_SINK_DEBUG_H
|
||||
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "core/log-sink.h"
|
||||
|
||||
/**
|
||||
* Open a log sink that uses OutputDebugStr
|
||||
*
|
||||
* @param sink Pointer to allocated memory that receives the opened sink
|
||||
*/
|
||||
void core_log_sink_debug_open(struct core_log_sink *sink);
|
||||
|
||||
#endif
|
||||
@@ -1,92 +0,0 @@
|
||||
#include <windows.h>
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "core/log-sink.h"
|
||||
|
||||
#include "util/fs.h"
|
||||
#include "util/str.h"
|
||||
|
||||
static void _core_log_sink_file_rotate(const char *path, uint8_t max_rotations)
|
||||
{
|
||||
uint8_t i;
|
||||
char rotate_file[MAX_PATH];
|
||||
char rotate_file_next[MAX_PATH];
|
||||
char version[8];
|
||||
char version_next[8];
|
||||
|
||||
for (i = max_rotations; i > 0; i++) {
|
||||
str_cpy(rotate_file, sizeof(rotate_file), path);
|
||||
str_cpy(rotate_file_next, sizeof(rotate_file_next), path);
|
||||
|
||||
if (i - 1 != 0) {
|
||||
sprintf(version, ".%d", i);
|
||||
} else {
|
||||
memset(version, 0, sizeof(version));
|
||||
}
|
||||
|
||||
sprintf(version_next, ".%d", i);
|
||||
|
||||
str_cat(rotate_file, sizeof(rotate_file), version);
|
||||
str_cat(rotate_file_next, sizeof(rotate_file_next), version_next);
|
||||
|
||||
if (path_exists(rotate_file)) {
|
||||
CopyFile(rotate_file, rotate_file_next, FALSE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
_core_log_sink_file_write(void *ctx, const char *chars, size_t nchars)
|
||||
{
|
||||
FILE *file;
|
||||
|
||||
file = (FILE *) ctx;
|
||||
|
||||
fwrite(chars, 1, nchars, file);
|
||||
}
|
||||
|
||||
static void _core_log_sink_file_close(void *ctx)
|
||||
{
|
||||
FILE *file;
|
||||
|
||||
file = (FILE *) ctx;
|
||||
|
||||
fflush(file);
|
||||
fclose(file);
|
||||
}
|
||||
|
||||
void core_log_sink_file_open(
|
||||
const char *path,
|
||||
bool append,
|
||||
bool rotate,
|
||||
uint8_t max_rotations,
|
||||
struct core_log_sink *sink)
|
||||
{
|
||||
FILE *file;
|
||||
|
||||
if (rotate) {
|
||||
_core_log_sink_file_rotate(path, max_rotations);
|
||||
|
||||
// Appending doesn't matter when file is rotated anyway
|
||||
file = fopen(path, "w+");
|
||||
} else {
|
||||
if (append) {
|
||||
file = fopen(path, "a+");
|
||||
} else {
|
||||
file = fopen(path, "w+");
|
||||
}
|
||||
}
|
||||
|
||||
if (!file) {
|
||||
printf("Cannot open log file: %s", path);
|
||||
abort();
|
||||
}
|
||||
|
||||
sink->ctx = (void *) file;
|
||||
sink->write = _core_log_sink_file_write;
|
||||
sink->close = _core_log_sink_file_close;
|
||||
}
|
||||
@@ -1,28 +0,0 @@
|
||||
#ifndef CORE_LOG_SINK_FILE_H
|
||||
#define CORE_LOG_SINK_FILE_H
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "core/log-sink.h"
|
||||
|
||||
/**
|
||||
* Open a log sink writing data to a file
|
||||
*
|
||||
* @param path Path to the log file to write the log output to
|
||||
* @param append If true, then append to an existing file, false to overwrite
|
||||
* any existing file
|
||||
* @param rotate If true, rotates an existing log file and creates a new one
|
||||
* for this session
|
||||
* @param max_rotations Max number of rotations for the log files
|
||||
* @param sink Pointer to allocated memory that receives the opened sink
|
||||
*/
|
||||
void core_log_sink_file_open(
|
||||
const char *path,
|
||||
bool append,
|
||||
bool rotate,
|
||||
uint8_t max_rotations,
|
||||
struct core_log_sink *sink);
|
||||
|
||||
#endif
|
||||
@@ -1,66 +0,0 @@
|
||||
#include <stdint.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "core/log-sink-list.h"
|
||||
#include "core/log-sink.h"
|
||||
|
||||
#include "util/mem.h"
|
||||
|
||||
#define MAX_SINKS 8
|
||||
|
||||
struct core_log_sink_list {
|
||||
struct core_log_sink entries[MAX_SINKS];
|
||||
uint8_t num;
|
||||
};
|
||||
|
||||
static void
|
||||
_core_log_sink_list_write(void *ctx, const char *chars, size_t nchars)
|
||||
{
|
||||
struct core_log_sink_list *sink_list;
|
||||
int i;
|
||||
|
||||
sink_list = (struct core_log_sink_list *) ctx;
|
||||
|
||||
for (i = 0; i < sink_list->num; i++) {
|
||||
sink_list->entries[i].write(sink_list->entries[i].ctx, chars, nchars);
|
||||
}
|
||||
}
|
||||
|
||||
static void _core_log_sink_list_close(void *ctx)
|
||||
{
|
||||
struct core_log_sink_list *sink_list;
|
||||
int i;
|
||||
|
||||
sink_list = (struct core_log_sink_list *) ctx;
|
||||
|
||||
for (i = 0; i < sink_list->num; i++) {
|
||||
sink_list->entries[i].close(sink_list->entries[i].ctx);
|
||||
}
|
||||
|
||||
free(sink_list);
|
||||
}
|
||||
|
||||
void core_log_sink_list_open(
|
||||
const struct core_log_sink *entry, uint8_t num, struct core_log_sink *sink)
|
||||
{
|
||||
struct core_log_sink_list *sink_list;
|
||||
int i;
|
||||
|
||||
if (num > MAX_SINKS) {
|
||||
abort();
|
||||
}
|
||||
|
||||
sink_list = xmalloc(sizeof(struct core_log_sink_list));
|
||||
|
||||
for (i = 0; i < num; i++) {
|
||||
sink_list->entries[i].ctx = entry[i].ctx;
|
||||
sink_list->entries[i].write = entry[i].write;
|
||||
sink_list->entries[i].close = entry[i].close;
|
||||
}
|
||||
|
||||
sink_list->num = num;
|
||||
|
||||
sink->ctx = (void *) sink_list;
|
||||
sink->write = _core_log_sink_list_write;
|
||||
sink->close = _core_log_sink_list_close;
|
||||
}
|
||||
@@ -1,24 +0,0 @@
|
||||
#ifndef CORE_LOG_SINK_LIST_H
|
||||
#define CORE_LOG_SINK_LIST_H
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "core/log-sink.h"
|
||||
|
||||
/**
|
||||
* Combine multiple log sinks into a list of sinks.
|
||||
*
|
||||
* Upon invoking a list sink, all sinks contained within the list are
|
||||
* being invoked in the configured order.
|
||||
*
|
||||
* @param entry A pointer to allocated memory with a sequence of opened sinks
|
||||
* that you want to add to the list. Ownership of these sinks
|
||||
* is transferred, i.e. closing the list sink closes its children.
|
||||
* @param num The number of elements in the sequence of opened sinks pointed to.
|
||||
* @param sink Pointer to allocated memory that receives the opened sink
|
||||
*/
|
||||
void core_log_sink_list_open(
|
||||
const struct core_log_sink *entry, uint8_t num, struct core_log_sink *sink);
|
||||
|
||||
#endif
|
||||
@@ -1,53 +0,0 @@
|
||||
#include <windows.h>
|
||||
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "core/log-sink.h"
|
||||
|
||||
#include "util/mem.h"
|
||||
|
||||
struct core_log_sink_mutex_ctx {
|
||||
struct core_log_sink *child;
|
||||
HANDLE mutex;
|
||||
};
|
||||
|
||||
static void
|
||||
_core_log_sink_mutex_write(void *ctx_, const char *chars, size_t nchars)
|
||||
{
|
||||
struct core_log_sink_mutex_ctx *ctx;
|
||||
|
||||
ctx = (struct core_log_sink_mutex_ctx *) ctx_;
|
||||
|
||||
WaitForSingleObject(ctx->mutex, INFINITE);
|
||||
|
||||
ctx->child->write(ctx->child->ctx, chars, nchars);
|
||||
|
||||
ReleaseMutex(ctx->mutex);
|
||||
}
|
||||
|
||||
static void _core_log_sink_mutex_close(void *ctx_)
|
||||
{
|
||||
struct core_log_sink_mutex_ctx *ctx;
|
||||
|
||||
ctx = (struct core_log_sink_mutex_ctx *) ctx_;
|
||||
|
||||
CloseHandle(ctx->mutex);
|
||||
|
||||
ctx->child->close(ctx->child->ctx);
|
||||
free(ctx);
|
||||
}
|
||||
|
||||
void core_log_sink_mutex_open(
|
||||
const struct core_log_sink *child_sink, struct core_log_sink *sink)
|
||||
{
|
||||
struct core_log_sink_mutex_ctx *ctx;
|
||||
|
||||
ctx = xmalloc(sizeof(struct core_log_sink_mutex_ctx));
|
||||
|
||||
memcpy(ctx->child, child_sink, sizeof(struct core_log_sink));
|
||||
ctx->mutex = CreateMutex(NULL, FALSE, NULL);
|
||||
|
||||
sink->ctx = ctx;
|
||||
sink->write = _core_log_sink_mutex_write;
|
||||
sink->close = _core_log_sink_mutex_close;
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user