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pr288 ... pr322

Author SHA1 Message Date
icex2
c0be02a24f feat: d3d9-monitor-check tool (#322)
A separate application to run the infamous IIDX “monitor check”.

The on-screen output has been enhanced to provide more
detailed information about the on-going process. The tool
furthermore allows basic querying of adapter and adapter
modes information from the command line. These additional
options can be useful to gather more debug information
or select correct parameters for the monitor test from actually
supported mode parameters by the adapter.

The tool has been tested on an actual cabinet with nvgpu
setting different custom timings. The accuracy seems to be
even higher than what IIDX’s monitor check is actually showing.
For example, with a custom timing of 59.900, the tool yields 59.902.
Meanwhile, the monitor check of iidx 29 59.8981 hz to 59.8997 hz
on screen.

This doesn’t mean the game’s getting inaccurate values. The game
actually syncs and plays just fine. However, the game’s monitor check
cannot be used as a reference for “getting the avg. refresh rate”
value as an input parameter for other tools, e.g. chart patching with
btools.

Co-authored-by: icex2 <djh.icex2@gmail.com>
2025-02-13 14:28:34 +01:00
26 changed files with 755 additions and 172 deletions

View File

@@ -1,21 +0,0 @@
FROM --platform=amd64 debian:11.6-slim@sha256:f7d141c1ec6af549958a7a2543365a7829c2cdc4476308ec2e182f8a7c59b519
LABEL description="Development environment for bemanitools"
# mingw-w64-gcc has 32-bit and 64-bit toolchains
RUN apt-get update && apt-get install -y --no-install-recommends \
mingw-w64 \
mingw-w64-common \
make \
zip \
git \
clang-format \
python3-pip \
&& rm -rf /var/lib/apt/lists/*
RUN pip3 install mdformat
RUN mkdir /bemanitools
WORKDIR /bemanitools
ENV SHELL /bin/bash

View File

@@ -13,10 +13,8 @@ BUILDDIR ?= build
builddir_docker := $(BUILDDIR)/docker
docker_build_container_name := "bemanitools-build"
docker_build_image_name := "bemanitools-build:latest"
docker_dev_container_name := "bemanitools-dev"
docker_dev_image_name := "bemanitools-dev:latest"
docker_container_name := "bemanitools-build"
docker_image_name := "bemanitools-build:latest"
depdir := $(BUILDDIR)/dep
objdir := $(BUILDDIR)/obj
@@ -43,7 +41,6 @@ FORCE:
.PHONY: \
build-docker \
dev-docker \
clean \
code-format \
doc-format \
@@ -92,38 +89,21 @@ version:
$(V)echo "$(gitrev)" > version
build-docker:
$(V)docker rm -f $(docker_build_container_name) 2> /dev/null || true
$(V)docker rm -f $(docker_container_name) 2> /dev/null || true
$(V)docker \
build \
-t $(docker_build_image_name) \
-f Dockerfile.build \
-t $(docker_image_name) \
-f Dockerfile \
.
$(V)docker \
run \
--volume $(shell pwd):/bemanitools \
--name $(docker_build_container_name) \
$(docker_build_image_name)
dev-docker:
$(V)docker rm -f $(docker_dev_container_name) 2> /dev/null || true
$(V)docker \
build \
-t $(docker_dev_image_name) \
-f Dockerfile.dev \
.
$(V)docker \
run \
--interactive \
--tty \
--volume $(shell pwd):/bemanitools \
--name $(docker_dev_container_name) \
$(docker_dev_image_name)
--name $(docker_container_name) \
$(docker_image_name)
clean-docker:
$(V)docker rm -f $(docker_dev_container_name) || true
$(V)docker image rm -f $(docker_dev_image_name) || true
$(V)docker rm -f $(docker_build_container_name) || true
$(V)docker image rm -f $(docker_build_image_name) || true
$(V)docker rm -f $(docker_container_name) || true
$(V)docker image rm -f $(docker_image_name) || true
$(V)rm -rf $(BUILDDIR)
#

View File

@@ -100,6 +100,8 @@ include src/main/bstio/Module.mk
include src/main/camhook/Module.mk
include src/main/cconfig/Module.mk
include src/main/config/Module.mk
include src/main/d3d9-frame-graph-hook/Module.mk
include src/main/d3d9-monitor-check/Module.mk
include src/main/d3d9-util/Module.mk
include src/main/d3d9exhook/Module.mk
include src/main/ddrhook-util/Module.mk
@@ -232,6 +234,9 @@ $(zipdir)/tools.zip: \
build/bin/indep-32/ezusb2-dbg-hook.dll \
build/bin/indep-32/ezusb2-tool.exe \
build/bin/indep-32/ezusb-tool.exe \
build/bin/indep-32/nvgpu.exe \
build/bin/indep-32/d3d9-frame-graph-hook.dll \
build/bin/indep-32/d3d9-monitor-check.exe \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
@@ -246,6 +251,9 @@ $(zipdir)/tools-x64.zip: \
build/bin/indep-64/iidx-ezusb2-exit-hook.dll \
build/bin/indep-64/jbiotest.exe \
build/bin/indep-64/mempatch-hook.dll \
build/bin/indep-64/nvgpu.exe \
build/bin/indep-64/d3d9-frame-graph-hook.dll \
build/bin/indep-64/d3d9-monitor-check.exe \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
@@ -710,8 +718,6 @@ $(zipdir)/ddr-14-to-18.zip: \
build/bin/indep-32/eamio.dll \
build/bin/indep-32/geninput.dll \
dist/ddr/config.bat \
dist/ddr/gamestart-17.bat \
dist/ddr/gamestart-18.bat \
dist/ddr/gamestart-14.bat \
dist/ddr/gamestart-15.bat \
dist/ddr/gamestart-16.bat \
@@ -730,8 +736,6 @@ $(zipdir)/ddr-16-to-18-x64.zip: \
build/bin/indep-64/eamio.dll \
build/bin/indep-64/geninput.dll \
dist/ddr/config.bat \
dist/ddr/gamestart-17.bat \
dist/ddr/gamestart-18.bat \
dist/ddr/gamestart-16.bat \
dist/ddr/gamestart-17.bat \
dist/ddr/gamestart-18.bat \

View File

@@ -119,6 +119,8 @@ The following games are supported with their corresponding hook-libraries.
- [extiotest](doc/tools/extiotest.md)
- [aciotest](doc/tools/aciotest.md): Command line tool to quickly test ACIO devices
- config: UI input/output configuration tool when using the default bemanitools API (geninput)
- [d3d9-monitor-check](doc/tools/d3d9-monitor-check.md): Command line tool to check the monitor refresh rate of the
current GPU + monitor configuration
- ir-beat-patch-9/10: Patch the IR beat phase on IIDX 9 and 10
- [mempatch-hook](doc/tools/mempatch-hook.md): Patch raw memory locations in the target process
based on the provided configuration

View File

@@ -0,0 +1,27 @@
# D3D9 Monitor Check
A separate application to run the infamous IIDX “monitor check” without having to run the actual
game. The tool can be used to test measure the current avg. monitor refresh rate or debug/check if
that value is fluctuating for some reason.
The final avg. value that is provided at the end of the test can be used as input for other tooling
or settings (e.g. patching charts to a different refresh rate on older games with bemanitools).
Simply run the tool without any arguments to get a full synopsis with usage instructions.
## "Accuracy" remarks
The tool has been tested on an actual cabinet with `nvgpu` setting different custom timings. The
accuracy seems to be even higher than what IIDXs monitor check is actually showing. For example,
with a custom timing of 59.900 hz, this tool yields fairly accurate and stable avg. 59.902 hz.
The monitor check of IIDX 29 shows results of 59.8981 hz to 59.8997 hz on screen. As these are the
only visible values to the user, determining a specific (avg.) value that can be used as input for
other tooling or settings (e.g. patching charts to a different refresh rate on older games with
bemanitools) is difficult. This doesn't mean that the game's monitor checks are actually
inaccurate or wrong. Modern games with a built-in monitor check (starting IIDX 20) are syncing up
fine and don't need any further patching or modifications.
For older games, picking a value that is not as close as possible to an accurate avg. value can
easily lead to issues with sync. So it's recommended to use the d3d9-monitor-check tool to get the
most accurate value.

View File

@@ -220,9 +220,6 @@ void property_file_write(struct property *prop, const char *path);
int property_set_flag(struct property *prop, int flags, int mask);
void property_destroy(struct property *prop);
avs_error property_get_error(struct property *prop);
struct property *property_clear_error(struct property *prop);
int property_psmap_import(
struct property *prop,
struct property_node *root,

View File

@@ -25,8 +25,6 @@ EXPORTS
property_destroy
property_file_write
property_insert_read
property_clear_error
property_get_error
property_mem_write
property_read_query_memsize
property_search

View File

@@ -28,8 +28,6 @@ EXPORTS
property_destroy
property_file_write
property_insert_read
property_clear_error
property_get_error
property_mem_write
property_read_query_memsize
property_search

View File

@@ -26,8 +26,6 @@ EXPORTS
property_desc_to_buffer @246 NONAME
property_destroy @247 NONAME
property_insert_read @255 NONAME
property_clear_error @573 NONAME
property_get_error @573 NONAME
property_node_create @266 NONAME
property_node_datasize @267 NONAME
property_node_name @274 NONAME

View File

@@ -25,8 +25,6 @@ EXPORTS
property_desc_to_buffer @201 NONAME
property_destroy @264 NONAME
property_insert_read @23 NONAME
property_clear_error @573 NONAME
property_get_error @573 NONAME
property_node_create @316 NONAME
property_node_datasize @249 NONAME
property_node_name @255 NONAME

View File

@@ -25,8 +25,6 @@ EXPORTS
property_desc_to_buffer @201 NONAME == XC058ba50000cd
property_destroy @264 NONAME == XC058ba500010f
property_insert_read @23 NONAME == XC058ba5000016
property_clear_error @573 NONAME
property_get_error @573 NONAME
property_node_create @316 NONAME == XC058ba5000143
property_node_datasize @249 NONAME == XC058ba5000100
property_node_name @255 NONAME == XC058ba5000106

View File

@@ -24,8 +24,6 @@ EXPORTS
property_desc_to_buffer @131 NONAME
property_destroy @130 NONAME
property_insert_read @133 NONAME
property_clear_error @573 NONAME
property_get_error @573 NONAME
property_node_name @573 NONAME ==
property_node_read @573 NONAME ==
property_node_remove @148 NONAME

View File

@@ -26,8 +26,6 @@ EXPORTS
property_desc_to_buffer @129 NONAME
property_destroy @128 NONAME
property_insert_read @131 NONAME
property_clear_error @573 NONAME
property_get_error @573 NONAME
property_node_create @145 NONAME
property_node_name @150 NONAME
property_node_read @154 NONAME == XCd229cc0000f3

View File

@@ -19,8 +19,6 @@ EXPORTS
property_destroy @125 NONAME
property_desc_to_buffer @126 NONAME
property_insert_read @128 NONAME
property_clear_error @573 NONAME
property_get_error @573 NONAME
property_search @141 NONAME
property_node_create @142 NONAME
property_node_name @147 NONAME == XCnbrep7000092

View File

@@ -19,8 +19,6 @@ EXPORTS
property_destroy @146 NONAME
property_desc_to_buffer @147 NONAME
property_insert_read @149 NONAME
property_clear_error @158 NONAME == XCnbrep700009d
property_get_error @159 NONAME == XCnbrep700009e
property_search @162 NONAME
property_node_create @163 NONAME
property_node_name @168 NONAME == XCnbrep70000a7

View File

@@ -21,8 +21,6 @@ EXPORTS
property_destroy @146 NONAME
property_desc_to_buffer @147 NONAME
property_insert_read @149 NONAME
property_clear_error @158 NONAME == XCgsqzn000009d
property_get_error @159 NONAME == XCgsqzn000009e
property_search @162 NONAME
property_node_create @163 NONAME
property_node_name @168 NONAME == XCgsqzn00000a7

View File

@@ -25,8 +25,6 @@ EXPORTS
property_destroy
property_file_write
property_insert_read
property_clear_error
property_get_error
property_mem_write
property_read_query_memsize
property_search

View File

@@ -26,8 +26,6 @@ EXPORTS
property_desc_to_buffer @129 NONAME
property_destroy @128 NONAME
property_insert_read @131 NONAME
property_clear_error @573 NONAME
property_get_error @573 NONAME
property_node_create @145 NONAME
property_node_name @150 NONAME
property_node_read @154 NONAME == XCd229cc0000f3

View File

@@ -26,8 +26,6 @@ EXPORTS
property_desc_to_buffer @129 NONAME
property_destroy @128 NONAME
property_insert_read @131 NONAME
property_clear_error @573 NONAME
property_get_error @573 NONAME
property_node_create @145 NONAME
property_node_name @573 NONAME ==
property_node_read @573 NONAME ==

View File

@@ -19,8 +19,6 @@ EXPORTS
property_destroy @125 NONAME
property_desc_to_buffer @126 NONAME
property_insert_read @128 NONAME
property_clear_error @573 NONAME
property_get_error @573 NONAME
property_search @141 NONAME
property_node_create @142 NONAME
property_node_name @147 NONAME == XCnbrep7000092

View File

@@ -19,14 +19,12 @@ EXPORTS
property_destroy @146 NONAME
property_desc_to_buffer @147 NONAME
property_insert_read @149 NONAME
property_clear_error @158 NONAME == XCnbrep700009d
property_get_error @159 NONAME == XCnbrep700009e
property_search @162 NONAME
property_node_create @163 NONAME
property_node_name @168 NONAME == XCnbrep70000a7
property_node_remove @164 NONAME
property_node_type @169 NONAME == XCnbrep70000a8
property_node_clone @165 NONAME == XCnbrep70000a4
property_node_clone @165 NONAME
property_node_traversal @167 NONAME
property_node_refdata @166 NONAME == XCnbrep70000a5
property_node_datasize @171 NONAME == XCnbrep70000aa

View File

@@ -21,8 +21,6 @@ EXPORTS
property_destroy @146 NONAME
property_desc_to_buffer @147 NONAME
property_insert_read @149 NONAME
property_clear_error @158 NONAME == XCgsqzn000009d
property_get_error @159 NONAME == XCgsqzn000009e
property_search @162 NONAME
property_node_create @163 NONAME
property_node_name @168 NONAME == XCgsqzn00000a7

View File

@@ -0,0 +1,13 @@
exes += d3d9-monitor-check \
ldflags_d3d9-monitor-check := \
-ld3d9 \
-ldwmapi \
-lgdi32 \
-ld3dx9 \
libs_d3d9-monitor-check := \
util \
src_d3d9-monitor-check := \
main.c \

View File

@@ -0,0 +1,695 @@
#include <windows.h>
#include <d3d9.h>
#include <d3dx9core.h>
#include <stdbool.h>
#include <stdint.h>
#include <stdio.h>
#include <string.h>
#include "util/time.h"
#include "util/winerr.h"
#define printf_out(fmt, ...) \
fprintf(stdout, fmt, ##__VA_ARGS__)
#define printf_err(fmt, ...) \
fprintf(stderr, fmt, ##__VA_ARGS__)
#define printfln_out(fmt, ...) \
fprintf(stdout, fmt "\n", ##__VA_ARGS__)
#define printfln_err(fmt, ...) \
fprintf(stderr, fmt "\n", ##__VA_ARGS__)
#define printfln_winerr(fmt, ...) \
char *winerr = util_winerr_format_last_error_code(); \
fprintf(stderr, fmt ": %s\n", ##__VA_ARGS__, winerr); \
free(winerr);
static const D3DFORMAT _d3dformat = D3DFMT_X8R8G8B8;
static void _print_synopsis()
{
printfln_err("D3D9 monitor check");
printfln_err("");
printfln_err("Improved open source re-implementation of IIDX's infamous \"monitor check\" screen");
printfln_err("Run a bare D3D9 render loop to measure the refresh rate of the current GPU + monitor configuration");
printfln_err("");
printfln_err("Usage:");
printfln_err(" d3d9-monitor-check <command> <args>");
printfln_err("");
printfln_err("Available commands:");
printfln_err(" adapter: Query adapter information");
printfln_err(" modes: Query adapter modes");
printfln_err(" run <width> <height> <refresh_rate> [--total-warm-up-frame-count n] [--total-frame-count n] [--windowed] [--vsync-off]: Run the monitor check. Ensure that the mandatory parameters for width, height and refresh rate are values that are supported by the adapter's mode. Use the \"modes\" subcommand to get a list of supported modes.");
printfln_err(" width: Width of the rendering resolution to run the test at");
printfln_err(" height: Height of the rendering resolution to run the test at");
printfln_err(" refresh_rate: Target refresh rate to run the test at");
printfln_err(" total-warm-up-frame-count: Optional. Number of frames to warm-up before executing the main run that counts towards the measurement results");
printfln_err(" total-frame-count: Optional. Total number of frames to run the test for that count towards the measurement results");
printfln_err(" windowed: Optional. Run the test in windowed mode (not recommended)");
printfln_err(" vsync-off: Optional. Run the test with vsync off (not recommended)");
}
static bool _create_d3d_context(IDirect3D9 **d3d)
{
// Initialize D3D
*d3d = Direct3DCreate9(D3D_SDK_VERSION);
if (!*d3d) {
printfln_winerr("Creating d3d context failed");
return false;
}
return true;
}
static bool _query_adapter_identifier(IDirect3D9 *d3d, D3DADAPTER_IDENTIFIER9 *identifier)
{
HRESULT hr;
hr = IDirect3D9_GetAdapterIdentifier(d3d, D3DADAPTER_DEFAULT, 0, identifier);
if (hr != D3D_OK) {
printfln_winerr("GetAdapterIdentifier failed");
return false;
}
return true;
}
static bool _create_window(uint32_t width, uint32_t height, HWND *hwnd)
{
WNDCLASSEX wc;
memset(&wc, 0, sizeof(wc));
wc.cbSize = sizeof(wc);
wc.lpfnWndProc = DefWindowProc;
wc.hInstance = GetModuleHandle(NULL);
wc.lpszClassName = "D3D9MonitorCheck";
RegisterClassExA(&wc);
// Create window
*hwnd = CreateWindowA(
wc.lpszClassName,
"D3D9 Monitor Check",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
width,
height,
NULL,
NULL,
wc.hInstance,
NULL);
if (!*hwnd) {
printfln_winerr("Failed to create window");
return false;
}
return true;
}
static bool _create_d3d_device(
HWND hwnd,
IDirect3D9 *d3d,
uint32_t width,
uint32_t height,
uint32_t refresh_rate,
bool windowed,
bool vsync_off,
IDirect3DDevice9 **device)
{
D3DPRESENT_PARAMETERS pp;
HRESULT hr;
memset(&pp, 0, sizeof(pp));
if (windowed) {
ShowWindow(hwnd, SW_SHOW);
pp.Windowed = TRUE;
pp.FullScreen_RefreshRateInHz = 0;
} else {
ShowCursor(FALSE);
pp.Windowed = FALSE;
pp.FullScreen_RefreshRateInHz = refresh_rate;
}
if (vsync_off) {
pp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
} else {
pp.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
}
pp.BackBufferWidth = width;
pp.BackBufferHeight = height;
pp.BackBufferFormat = _d3dformat;
pp.BackBufferCount = 2;
pp.MultiSampleType = D3DMULTISAMPLE_NONE;
pp.MultiSampleQuality = 0;
pp.SwapEffect = D3DSWAPEFFECT_DISCARD;
pp.hDeviceWindow = hwnd;
pp.EnableAutoDepthStencil = TRUE;
pp.AutoDepthStencilFormat = D3DFMT_D16;
pp.Flags = D3DPRESENTFLAG_LOCKABLE_BACKBUFFER;
// Create D3D device
hr = IDirect3D9_CreateDevice(
d3d,
D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL,
hwnd,
D3DCREATE_HARDWARE_VERTEXPROCESSING,
&pp,
device);
if (hr != D3D_OK) {
printfln_winerr("Creating d3d device failed");
return false;
}
return true;
}
static uint32_t _get_font_height(uint32_t resolution_height)
{
// Default size for 480p
return (uint32_t) (20.0f * resolution_height / 480.0f);
}
static uint32_t _get_text_offset_x(uint32_t resolution_width)
{
// Default offset for 480p
return (uint32_t) (20.0f * resolution_width / 480.0f);
}
static uint32_t _get_text_offset_y(uint32_t resolution_height, uint32_t font_height)
{
// Default offset for 480p
return (uint32_t) (font_height + 10 * (resolution_height / 640.0f));
}
static bool _create_font(IDirect3DDevice9 *device, uint32_t font_height, ID3DXFont **font)
{
HRESULT hr;
hr = D3DXCreateFont(device, font_height, 0, FW_BOLD, 1, FALSE, DEFAULT_CHARSET,
OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE,
"Arial", font);
if (hr != D3D_OK) {
printfln_winerr("Creating font failed");
return false;
}
return true;
}
static void _draw_text(IDirect3DDevice9 *device, ID3DXFont *font, uint32_t font_height, int x, int y, const char *fmt, ...)
{
va_list args;
char text[1024];
RECT rect;
va_start(args, fmt);
vsprintf(text, fmt, args);
va_end(args);
rect.left = x;
rect.top = y;
// Base width of 300 is based on 480p
rect.right = x + (480 * (font_height / 20.0f));
rect.bottom = y + font_height;
ID3DXFont_DrawText(font, NULL, text, -1, &rect, DT_LEFT | DT_TOP, D3DCOLOR_XRGB(255, 255, 255));
}
static bool _adapter()
{
IDirect3D9 *d3d;
D3DADAPTER_IDENTIFIER9 identifier;
if (!_create_d3d_context(&d3d)) {
return false;
}
if (!_query_adapter_identifier(d3d, &identifier)) {
IDirect3D9_Release(d3d);
return false;
}
printfln_out("Driver: %s", identifier.Driver);
printfln_out("Description: %s", identifier.Description);
printfln_out("DeviceName: %s", identifier.DeviceName);
#ifdef _WIN32
printfln_out("DriverVersion: %lld", identifier.DriverVersion.QuadPart);
#else
printfln_out("DriverVersion: %lu.%lu", identifier.DriverVersionHighPart, identifier.DriverVersionLowPart);
#endif
printfln_out("VendorId: %lu", identifier.VendorId);
printfln_out("DeviceId: %lu", identifier.DeviceId);
printfln_out("SubSysId: %lu", identifier.SubSysId);
printfln_out("Revision: %lu", identifier.Revision);
printfln_out("DeviceIdentifier: {%08lX-%04X-%04X-%02X%02X-%02X%02X%02X%02X%02X%02X}",
identifier.DeviceIdentifier.Data1,
identifier.DeviceIdentifier.Data2,
identifier.DeviceIdentifier.Data3,
identifier.DeviceIdentifier.Data4[0],
identifier.DeviceIdentifier.Data4[1],
identifier.DeviceIdentifier.Data4[2],
identifier.DeviceIdentifier.Data4[3],
identifier.DeviceIdentifier.Data4[4],
identifier.DeviceIdentifier.Data4[5],
identifier.DeviceIdentifier.Data4[6],
identifier.DeviceIdentifier.Data4[7]);
printfln_out("WHQLLevel: %lu", identifier.WHQLLevel);
IDirect3D9_Release(d3d);
return true;
}
static bool _modes()
{
IDirect3D9 *d3d;
HRESULT hr;
UINT mode_count;
D3DDISPLAYMODE mode;
memset(&mode, 0, sizeof(D3DDISPLAYMODE));
if (!_create_d3d_context(&d3d)) {
return false;
}
mode_count = IDirect3D9_GetAdapterModeCount(d3d, D3DADAPTER_DEFAULT, _d3dformat);
printfln_err("Available adapter modes (total %d)", mode_count);
printfln_err("Mode index: width x height @ refresh rate");
for (UINT i = 0; i < mode_count; i++) {
hr = IDirect3D9_EnumAdapterModes(d3d, D3DADAPTER_DEFAULT, _d3dformat, i, &mode);
if (hr != D3D_OK) {
printfln_winerr("EnumAdapterMode index %d failed", i);
IDirect3D9_Release(d3d);
return false;
}
printfln_out("%d: %d x %d @ %d hz", i, mode.Width, mode.Height, mode.RefreshRate);
}
IDirect3D9_Release(d3d);
return true;
}
static bool _run(uint32_t width, uint32_t height, uint32_t refresh_rate, uint32_t total_warm_up_frame_count, uint32_t total_frame_count, bool windowed, bool vsync_off)
{
HWND hwnd;
IDirect3D9 *d3d;
D3DADAPTER_IDENTIFIER9 identifier;
IDirect3DDevice9 *device;
uint32_t font_height;
ID3DXFont *font;
uint32_t text_offset_x;
uint32_t text_offset_y;
MSG msg;
bool exit_loop;
bool warm_up_done;
uint32_t warm_up_frame_count;
uint32_t frame_count;
uint64_t start_time;
uint64_t end_time;
uint64_t elapsed_us;
uint64_t total_elapsed_us;
printfln_err("Creating d3d context ...");
if (!_create_d3d_context(&d3d)) {
return false;
}
printfln_err("Querying adapter identifier ...");
if (!_query_adapter_identifier(d3d, &identifier)) {
IDirect3D9_Release(d3d);
return false;
}
printfln_err("Adapter:");
printfln_err("Driver: %s", identifier.Driver);
printfln_err("Description: %s", identifier.Description);
printfln_err("DeviceName: %s", identifier.DeviceName);
#ifdef _WIN32
printfln_err("DriverVersion: %lld", identifier.DriverVersion.QuadPart);
#else
printfln_err("DriverVersion: %lu.%lu", identifier.DriverVersionHighPart, identifier.DriverVersionLowPart);
#endif
printfln_err("Creating window with %dx%d ...", width, height);
if (!_create_window(width, height, &hwnd)) {
IDirect3D9_Release(d3d);
return false;
}
printfln_err("Creating d3d device %d x %d @ %d hz %s vsync %s ...",
width,
height,
refresh_rate,
windowed ? "windowed" : "fullscreen",
vsync_off ? "off" : "on");
if (!_create_d3d_device(
hwnd,
d3d,
width,
height,
refresh_rate,
windowed,
vsync_off,
&device)) {
IDirect3D9_Release(d3d);
DestroyWindow(hwnd);
return false;
}
printfln_err("Creating font ...");
font_height = _get_font_height(height);
if (!_create_font(device, font_height, &font)) {
IDirect3DDevice9_Release(device);
IDirect3D9_Release(d3d);
DestroyWindow(hwnd);
return false;
}
text_offset_x = _get_text_offset_x(width);
text_offset_y = _get_text_offset_y(height, font_height);
// ---------------------------------------------------------------------------------------------
exit_loop = false;
warm_up_done = false;
warm_up_frame_count = 0;
frame_count = 0;
elapsed_us = 0;
total_elapsed_us = 0;
printfln_err("Warm-up for %d frames ...", total_warm_up_frame_count);
start_time = time_get_counter();
while (warm_up_frame_count + frame_count < total_warm_up_frame_count + total_frame_count) {
// reset when warm-up is done
if (warm_up_frame_count >= total_warm_up_frame_count && !warm_up_done) {
warm_up_done = true;
total_elapsed_us = 0;
printfln_err("Warm-up finished");
printfln_err("Running test for %d frames ...", total_frame_count);
}
// Required to not make windows think we are stuck and not responding
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
if (msg.message == WM_QUIT) {
exit_loop = true;
break;
}
TranslateMessage(&msg);
DispatchMessage(&msg);
}
if (exit_loop) {
break;
}
if (GetAsyncKeyState(VK_ESCAPE) & 0x8000) {
exit_loop = true;
break;
}
IDirect3DDevice9_Clear(
device,
0,
NULL,
D3DCLEAR_TARGET,
D3DCOLOR_XRGB(0, 0, 0),
1.0f,
0);
IDirect3DDevice9_BeginScene(device);
_draw_text(device, font, font_height, text_offset_x, text_offset_y, "D3D9 Monitor Check");
_draw_text(device, font, font_height, text_offset_x, text_offset_y * 3,
"GPU: %s", identifier.Description);
_draw_text(device, font, font_height, text_offset_x, text_offset_y * 4,
"Spec: %d x %d @ %d hz, %s, vsync %s", width, height, refresh_rate,
windowed ? "windowed" : "fullscreen", vsync_off ? "off" : "on");
if (warm_up_frame_count < total_warm_up_frame_count) {
// First frame won't have any data available causing division by zero in the stats
if (warm_up_frame_count != 0) {
_draw_text(device, font, font_height, text_offset_x, text_offset_y * 6, "Status: Warm-up in progress ...");
_draw_text(device, font, font_height, text_offset_x, text_offset_y * 7,
"Frame: %d / %d", warm_up_frame_count, total_warm_up_frame_count);
_draw_text(device, font, font_height, text_offset_x, text_offset_y * 8,
"Last frame time: %.3f ms", elapsed_us / 1000.0f);
_draw_text(device, font, font_height, text_offset_x, text_offset_y * 9,
"Avg frame time: %.3f ms", total_elapsed_us / warm_up_frame_count / 1000.0f);
_draw_text(device, font, font_height, text_offset_x, text_offset_y * 10,
"Last refresh rate: %.3f Hz", 1000.0f / (elapsed_us / 1000.0f));
_draw_text(device, font, font_height, text_offset_x, text_offset_y * 11,
"Avg refresh rate: %.3f Hz", 1000.0f / (total_elapsed_us / warm_up_frame_count / 1000.0f));
}
} else {
// First frame won't have any data available causing division by zero in the stats
if (frame_count != 0) {
_draw_text(device, font, font_height, text_offset_x, text_offset_y * 6, "Status: Measuring in progress ...");
_draw_text(device, font, font_height, text_offset_x, text_offset_y * 7,
"Frame: %d / %d", frame_count, total_frame_count);
_draw_text(device, font, font_height, text_offset_x, text_offset_y * 8,
"Last frame time: %.3f ms", elapsed_us / 1000.0f);
_draw_text(device, font, font_height, text_offset_x, text_offset_y * 9,
"Avg frame time: %.3f ms", total_elapsed_us / frame_count / 1000.0f);
_draw_text(device, font, font_height, text_offset_x, text_offset_y * 10,
"Last refresh rate: %.3f Hz", 1000.0f / (elapsed_us / 1000.0f));
_draw_text(device, font, font_height, text_offset_x, text_offset_y * 11,
"Avg refresh rate: %.3f Hz", 1000.0f / (total_elapsed_us / frame_count / 1000.0f));
}
}
_draw_text(device, font, font_height, text_offset_x, text_offset_y * 13, "Press ESC to exit early");
IDirect3DDevice9_EndScene(device);
IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
end_time = time_get_counter();
elapsed_us = time_get_elapsed_us(end_time - start_time);
start_time = end_time;
total_elapsed_us += elapsed_us;
if (warm_up_frame_count < total_warm_up_frame_count) {
warm_up_frame_count++;
} else {
frame_count++;
}
}
// ---------------------------------------------------------------------------------------------
printfln_err("Running test finished");
IDirect3DDevice9_Clear(
device,
0,
NULL,
D3DCLEAR_TARGET,
D3DCOLOR_XRGB(0, 0, 0),
1.0f,
0);
IDirect3DDevice9_BeginScene(device);
_draw_text(device, font, font_height, text_offset_x, text_offset_y, "D3D9 Monitor Check");
_draw_text(device, font, font_height, text_offset_x, text_offset_y * 3,
"GPU: %s", identifier.Description);
_draw_text(device, font, font_height, text_offset_x, text_offset_y * 4,
"Spec: %d x %d @ %d hz, %s, vsync %s", width, height, refresh_rate,
windowed ? "windowed" : "fullscreen", vsync_off ? "off" : "on");
if (exit_loop) {
_draw_text(device, font, font_height, text_offset_x, text_offset_y * 6, "Status: Exited early");
} else {
_draw_text(device, font, font_height, text_offset_x, text_offset_y * 6, "Status: Finished");
}
_draw_text(device, font, font_height, text_offset_x, text_offset_y * 7,
"Total warm-up frame count: %d", warm_up_frame_count);
_draw_text(device, font, font_height, text_offset_x, text_offset_y * 8,
"Total sample frame count: %d", frame_count);
_draw_text(device, font, font_height, text_offset_x, text_offset_y * 9,
"Avg frame time: %.3f ms", total_elapsed_us / frame_count / 1000.0f);
_draw_text(device, font, font_height, text_offset_x, text_offset_y * 10,
"Avg refresh rate: %.3f Hz", 1000.0f / (total_elapsed_us / frame_count / 1000.0f));
_draw_text(device, font, font_height, text_offset_x, text_offset_y * 12, "Exiting in 5 seconds ...");
IDirect3DDevice9_EndScene(device);
IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
Sleep(5000);
// ---------------------------------------------------------------------------------------------
printfln_err("Final results");
printfln_out("GPU: %s", identifier.Description);
printfln_out("Spec: %d x %d @ %d hz, %s, vsync %s", width, height, refresh_rate,
windowed ? "windowed" : "fullscreen", vsync_off ? "off" : "on");
printfln_out("Avg frame time (ms): %.3f", total_elapsed_us / frame_count / 1000.0f);
printfln_out("Avg refresh rate (hz): %.3f", 1000.0f / (total_elapsed_us / frame_count / 1000.0f));
ID3DXFont_Release(font);
IDirect3DDevice9_Release(device);
IDirect3D9_Release(d3d);
DestroyWindow(hwnd);
return true;
}
static bool _cmd_adapter()
{
return _adapter();
}
static bool _cmd_modes()
{
return _modes();
}
static bool _cmd_run(int argc, char **argv)
{
uint32_t width;
uint32_t height;
uint32_t refresh_rate;
uint32_t total_warm_up_frame_count;
uint32_t total_frame_count;
bool windowed;
bool vsync_off;
if (argc < 3) {
_print_synopsis();
printfln_err("ERROR: Insufficient arguments");
return false;
}
width = atoi(argv[0]);
if (width == 0 || width > 16384) {
_print_synopsis();
printfln_err("ERROR: Invalid width: %d", width);
return false;
}
height = atoi(argv[1]);
if (height == 0 || height > 16384) {
_print_synopsis();
printfln_err("ERROR: Invalid height: %d", height);
return false;
}
refresh_rate = atoi(argv[2]);
if (refresh_rate == 0 || refresh_rate > 1000) {
_print_synopsis();
printfln_err("ERROR: Invalid refresh rate: %d", refresh_rate);
return false;
}
// Sane defaults
total_warm_up_frame_count = 500;
total_frame_count = 1000;
windowed = false;
vsync_off = false;
for (int i = 3; i < argc; i++) {
if (!strcmp(argv[i], "--total-warm-up-frame-count")) {
if (i + 1 < argc) {
total_warm_up_frame_count = atoi(argv[++i]);
if (total_warm_up_frame_count == 0) {
_print_synopsis();
printfln_err("ERROR: Invalid total warm-up frame count: %d", total_warm_up_frame_count);
return false;
}
} else {
_print_synopsis();
printfln_err("ERROR: Missing argument for --total-warm-up-frame-count");
return false;
}
} else if (!strcmp(argv[i], "--total-frame-count")) {
if (i + 1 < argc) {
total_frame_count = atoi(argv[++i]);
if (total_frame_count == 0) {
_print_synopsis();
printfln_err("ERROR: Invalid total frame count: %d", total_frame_count);
return false;
}
} else {
_print_synopsis();
printfln_err("ERROR: Missing argument for --total-frame-count");
return false;
}
} else if (!strcmp(argv[i], "--windowed")) {
windowed = true;
} else if (!strcmp(argv[i], "--vsync-off")) {
vsync_off = true;
}
}
return _run(width, height, refresh_rate, total_warm_up_frame_count, total_frame_count, windowed, vsync_off);
}
int main(int argc, char **argv)
{
const char *command;
if (argc < 2) {
_print_synopsis();
printfln_err("ERROR: Insufficient arguments");
return 1;
}
command = argv[1];
if (!strcmp(command, "adapter")) {
if (!_cmd_adapter(argc - 2, argv + 2)) {
return 1;
}
} else if (!strcmp(command, "modes")) {
if (!_cmd_modes(argc - 2, argv + 2)) {
return 1;
}
} else if (!strcmp(command, "run")) {
if (!_cmd_run(argc - 2, argv + 2)) {
return 1;
}
} else {
_print_synopsis(argv[0]);
printfln_err("ERROR: Unknown command: %s", command);
return 1;
}
return 0;
}

View File

@@ -15,21 +15,12 @@ static const size_t apiset_prefix_len = sizeof(apiset_prefix) - 1;
static void hook_table_apply_to_all(
const char *depname, const struct hook_symbol *syms, size_t nsyms);
static void hook_table_revert_to_all(
const char *depname, const struct hook_symbol *syms, size_t nsyms);
static void hook_table_apply_to_iid(
HMODULE target,
const pe_iid_t *iid,
const struct hook_symbol *syms,
size_t nsyms);
static void hook_table_revert_to_iid(
HMODULE target,
const pe_iid_t *iid,
const struct hook_symbol *syms,
size_t nsyms);
static bool hook_table_match_module(
HMODULE target, const char *iid_name, const char *depname);
@@ -53,23 +44,6 @@ static void hook_table_apply_to_all(
}
}
static void hook_table_revert_to_all(
const char *depname, const struct hook_symbol *syms, size_t nsyms)
{
const peb_dll_t *dll;
HMODULE pe;
for (dll = peb_dll_get_first(); dll != NULL; dll = peb_dll_get_next(dll)) {
pe = peb_dll_get_base(dll);
if (pe == NULL) {
continue; /* ?? Happens sometimes. */
}
hook_table_revert(pe, depname, syms, nsyms);
}
}
void hook_table_apply(
HMODULE target,
const char *depname,
@@ -99,35 +73,6 @@ void hook_table_apply(
}
}
void hook_table_revert(
HMODULE target,
const char *depname,
const struct hook_symbol *syms,
size_t nsyms)
{
const pe_iid_t *iid;
const char *iid_name;
assert(depname != NULL);
assert(syms != NULL || nsyms == 0);
if (target == NULL) {
/* Call out, which will then call us back repeatedly. Awkward, but
viewed from the outside it's good for usability. */
hook_table_revert_to_all(depname, syms, nsyms);
} else {
for (iid = pe_iid_get_first(target); iid != NULL;
iid = pe_iid_get_next(target, iid)) {
iid_name = pe_iid_get_name(target, iid);
if (hook_table_match_module(target, iid_name, depname)) {
hook_table_revert_to_iid(target, iid, syms, nsyms);
}
}
}
}
static void hook_table_apply_to_iid(
HMODULE target,
const pe_iid_t *iid,
@@ -156,33 +101,6 @@ static void hook_table_apply_to_iid(
}
}
static void hook_table_revert_to_iid(
HMODULE target,
const pe_iid_t *iid,
const struct hook_symbol *syms,
size_t nsyms)
{
struct pe_iat_entry iate;
size_t i;
size_t j;
const struct hook_symbol *sym;
i = 0;
while (pe_iid_get_iat_entry(target, iid, i++, &iate) == S_OK) {
for (j = 0; j < nsyms; j++) {
sym = &syms[j];
if (hook_table_match_proc(&iate, sym)) {
// Only revert-able if the original pointer was stored previously
if (sym->link != NULL && *sym->link != NULL) {
pe_patch(iate.ppointer, sym->link, sizeof(*sym->link));
}
}
}
}
}
static bool hook_table_match_module(
HMODULE target, const char *iid_name, const char *depname)
{