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6e06685551 |
@@ -1,17 +1,24 @@
|
||||
# Bug report
|
||||
|
||||
## Summary
|
||||
|
||||
<!--- Provide a general summary of the issue in the Title above -->
|
||||
|
||||
## Expected behavior
|
||||
|
||||
<!--- Tell us what should happen -->
|
||||
|
||||
## Current behavior
|
||||
|
||||
<!--- Tell us what happens instead of the expected behavior -->
|
||||
|
||||
## Detailed Description
|
||||
|
||||
<!--- Provide a detailed description of the issue. Include links to screenshots or videos if
|
||||
necessary -->
|
||||
|
||||
## Steps to reproduce
|
||||
|
||||
<!-- Try running the game with a default configuration as well. If that also causes issues, please point that out here in the report. This might speed up the debugging process.-->
|
||||
|
||||
<!--- Provide a detailed step by step description how to reproduce this issue -->
|
||||
@@ -21,17 +28,23 @@ necessary -->
|
||||
4.
|
||||
|
||||
## Possible solution
|
||||
|
||||
<!--- Not obligatory, but suggest a fix/reason for the bug, -->
|
||||
|
||||
## Context (Environment)
|
||||
|
||||
### Bemanitools version(s) affected
|
||||
|
||||
* <!--- Add one or multiple versions as a bullet list -->
|
||||
|
||||
### Game(s) and version(s) affected
|
||||
|
||||
* <!--- Add one or multiple game versions as a bullet list -->
|
||||
|
||||
### Log output
|
||||
|
||||
See attachment.
|
||||
|
||||
<!---
|
||||
Provide FULL log output, e.g. inject.log or launcher.log. Please do not guess which things
|
||||
are relevant or not. Without knowing, you might leave out things that are relevant for the developers. You have to enable log output explicitly if not done already.
|
||||
@@ -50,7 +63,9 @@ Use the search and replace feature of any kind of text editor.
|
||||
-->
|
||||
|
||||
### Configuration files
|
||||
|
||||
See attachment.
|
||||
|
||||
<!--- Provide any configuration files that you used, e.g. iidxhook-XX.conf. This file is located in
|
||||
the same directory as launcher.exe or inject.exe.
|
||||
|
||||
@@ -66,17 +81,21 @@ Use the search and replace feature of any kind of text editor.
|
||||
-->
|
||||
|
||||
### Command line arguments
|
||||
|
||||
<!--- Provide how you run the game from the command line, e.g. which gamestart.bat you used and any
|
||||
additional arguments that you provided to it. Also provide the contents of the gamestart.bat you
|
||||
used if you altered it. -->
|
||||
|
||||
### APIs used
|
||||
|
||||
* <!--- List all APIs you used as a bullet list, e.g. iidxio-keyboard, eamio-keyboard -->
|
||||
|
||||
### OS version
|
||||
|
||||
<!--- Provide the version of Windows you used with whatever update/build identifier -->
|
||||
|
||||
### Hardware specs
|
||||
|
||||
* CPU: <!--- Insert, e.g. Core i7 2600k 3.20ghz -->
|
||||
* RAM: <!--- Insert, e.g. 16 GB -->
|
||||
* GPU: <!--- Insert, e.g. Nvidia GeForce GTX 970, 4GB -->
|
||||
@@ -1,14 +1,21 @@
|
||||
# Feature request
|
||||
|
||||
## Summary
|
||||
|
||||
<!--- Provide a general summary of your changes in the Title above -->
|
||||
|
||||
## Detailed description
|
||||
|
||||
<!--- Describe your feature in detail -->
|
||||
|
||||
## Benefits
|
||||
|
||||
<!--- Describe the value/benefits of the feature in detail -->
|
||||
|
||||
## Drawbacks
|
||||
|
||||
<!--- Describe any drawbacks that might be introduced with this feature -->
|
||||
|
||||
## Current blockers
|
||||
|
||||
<!--- Describe any blockers that need to be resolved before implementing this feature -->
|
||||
@@ -1,23 +1,31 @@
|
||||
# Pull request
|
||||
|
||||
## Summary
|
||||
|
||||
<!--- Provide a general summary of your changes in the Title above -->
|
||||
|
||||
## Description
|
||||
|
||||
<!--- Describe your changes in detail -->
|
||||
|
||||
## Related Issue
|
||||
|
||||
<!--- This project only accepts pull requests related to open issues -->
|
||||
<!--- If suggesting a new feature or change, please discuss it in an issue first -->
|
||||
<!--- If fixing a bug, there should be an issue describing it with steps to reproduce -->
|
||||
<!--- Please link to the issue here: -->
|
||||
|
||||
## How Has This Been Tested?
|
||||
|
||||
<!--- Please describe in detail how you tested your changes. -->
|
||||
<!--- Include details of your testing environment, and the tests you ran to -->
|
||||
<!--- see how your change affects other areas of the code, etc. -->
|
||||
|
||||
## Checklist
|
||||
|
||||
<!-- Make sure you covered all items, which apply, of the checklist below. -->
|
||||
<!-- Strikethrough items that do not apply and provide a brief description why. -->
|
||||
|
||||
* [ ] Implemented (unit) test(s) which prove that the introduced changes are working as expected.
|
||||
* Tested with the following games:
|
||||
* [ ] ... <!-- insert game name 1-->
|
||||
39
.github/workflows/build-master.yaml
vendored
Normal file
39
.github/workflows/build-master.yaml
vendored
Normal file
@@ -0,0 +1,39 @@
|
||||
name: "Build bemanitools"
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- master
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: "ubuntu-22.04"
|
||||
steps:
|
||||
- name: "Checkout repository"
|
||||
uses: "actions/checkout@v2"
|
||||
|
||||
- name: "Install prerequisites"
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y runc containerd docker.io
|
||||
|
||||
- name: "Build"
|
||||
run: |
|
||||
make build-docker
|
||||
|
||||
# Do some unpacking of the dist zip. Artifact upload repackages stuff
|
||||
- name: "Prepare artifact package"
|
||||
run: |
|
||||
mkdir artifact
|
||||
cd artifact
|
||||
unzip ../build/bemanitools.zip
|
||||
cd ..
|
||||
|
||||
- name: "Upload artifact"
|
||||
uses: "actions/upload-artifact@v2"
|
||||
with:
|
||||
name: bemanitools-${{ github.sha }}
|
||||
retention-days: 90
|
||||
if-no-files-found: "error"
|
||||
path: |
|
||||
artifact/**
|
||||
75
.github/workflows/build-tag.yaml
vendored
Normal file
75
.github/workflows/build-tag.yaml
vendored
Normal file
@@ -0,0 +1,75 @@
|
||||
name: "Build bemanitools and publish release"
|
||||
|
||||
permissions:
|
||||
contents: write
|
||||
packages: write
|
||||
|
||||
on:
|
||||
push:
|
||||
tags:
|
||||
- "*.*"
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: "ubuntu-22.04"
|
||||
steps:
|
||||
- name: "Checkout repository"
|
||||
uses: "actions/checkout@v2"
|
||||
|
||||
# Building bootstrapped using docker containers
|
||||
- name: "Install prerequisites"
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y runc containerd docker.io
|
||||
|
||||
- name: "Build"
|
||||
run: |
|
||||
make build-docker
|
||||
|
||||
# Do some unpacking of the dist zip. Artifact upload repackages stuff
|
||||
- name: "Prepare artifact package"
|
||||
run: |
|
||||
mkdir artifact
|
||||
cd artifact
|
||||
unzip ../build/bemanitools.zip
|
||||
cd ..
|
||||
|
||||
- name: "Upload artifact"
|
||||
uses: "actions/upload-artifact@v2"
|
||||
with:
|
||||
name: bemanitools-${{ github.sha }}
|
||||
retention-days: 90
|
||||
if-no-files-found: "error"
|
||||
path: |
|
||||
artifact/**
|
||||
|
||||
publish-release:
|
||||
needs: "build"
|
||||
runs-on: "ubuntu-22.04"
|
||||
steps:
|
||||
# This already extracts the contents of the artifact
|
||||
- name: "Download artifact"
|
||||
uses: "actions/download-artifact@v2"
|
||||
with:
|
||||
name: bemanitools-${{ github.sha }}
|
||||
|
||||
- name: "Get the version"
|
||||
id: get_version
|
||||
run: |
|
||||
echo ::set-output name=VERSION::$(echo $GITHUB_REF | cut -d / -f 3)
|
||||
|
||||
# The publish release action does not package the artifact *sigh*
|
||||
- name: "Create release package"
|
||||
run: |
|
||||
zip bemanitools-${{ steps.get_version.outputs.VERSION }}.zip *
|
||||
|
||||
- name: "Publish release"
|
||||
uses: "marvinpinto/action-automatic-releases@v1.2.1"
|
||||
with:
|
||||
repo_token: "${{ secrets.GITHUB_TOKEN }}"
|
||||
automatic_release_tag: "latest"
|
||||
draft: false
|
||||
prerelease: true
|
||||
title: ${{ steps.get_version.outputs.VERSION }}
|
||||
files: |
|
||||
bemanitools-${{ steps.get_version.outputs.VERSION }}.zip
|
||||
3
.gitignore
vendored
3
.gitignore
vendored
@@ -3,4 +3,5 @@ build/
|
||||
.idea
|
||||
.vscode
|
||||
.vs
|
||||
version
|
||||
version
|
||||
.DS_Store
|
||||
|
||||
136
.gitlab-ci.yml
136
.gitlab-ci.yml
@@ -1,136 +0,0 @@
|
||||
#
|
||||
# This pipeline requires packages to be switched on under the repository settings. Otherwise, you will 403s when
|
||||
# uploading to the package repo is triggered.
|
||||
#
|
||||
# Variables to setup in GitLab CI/CD settings of the project
|
||||
#
|
||||
# The variables with BASE64 postfixes need to contain the base64 encoded data. Otherwise, masking
|
||||
# in GitLab won't work due to not matching their pre-defined regex
|
||||
#
|
||||
# CI_PIGSTALL_DATA_PREFIX_BASE64
|
||||
# CI_PIGSTALL_LINK_BASE64
|
||||
# CI_PIGSTALL_PHP_SESSION_ID
|
||||
# CI_PIGSTALL_SESSION_BASE64
|
||||
#
|
||||
# CI_TOOLS_UPLOAD_KEY
|
||||
# CI_TOOLS_UPLOAD_URL
|
||||
# CI_TOOLS_URL
|
||||
|
||||
image: docker:stable
|
||||
|
||||
variables:
|
||||
DOCKER_TLS_CERTDIR: "/certs"
|
||||
DIST_PACKAGE_RELATIVE_PATH: "build/docker/bemanitools.zip"
|
||||
PACKAGE_REGISTRY_URL: "${CI_API_V4_URL}/projects/${CI_PROJECT_ID}/packages/generic/bemanitools"
|
||||
|
||||
services:
|
||||
- docker:19.03.8-dind
|
||||
|
||||
stages:
|
||||
- build
|
||||
- upload
|
||||
- release
|
||||
|
||||
build:
|
||||
stage: build
|
||||
only:
|
||||
refs:
|
||||
- master
|
||||
- tags
|
||||
before_script:
|
||||
- apk update && apk add make > /dev/null
|
||||
script:
|
||||
- make build-docker
|
||||
artifacts:
|
||||
paths:
|
||||
- build
|
||||
expire_in: 1 week
|
||||
|
||||
upload-package-registry:
|
||||
stage: upload
|
||||
image: curlimages/curl:latest
|
||||
only:
|
||||
refs:
|
||||
- master
|
||||
- tags
|
||||
dependencies:
|
||||
- build
|
||||
script:
|
||||
- |
|
||||
if [ "${CI_COMMIT_TAG}" ]; then
|
||||
version="${CI_COMMIT_TAG}"
|
||||
else
|
||||
version="${CI_COMMIT_SHORT_SHA}"
|
||||
fi
|
||||
- |
|
||||
curl \
|
||||
--silent \
|
||||
--fail \
|
||||
--show-error \
|
||||
--header "JOB-TOKEN: ${CI_JOB_TOKEN}" \
|
||||
--upload-file "${DIST_PACKAGE_RELATIVE_PATH}" \
|
||||
$PACKAGE_REGISTRY_URL/${version}/bemanitools.zip
|
||||
|
||||
upload-tools-page:
|
||||
stage: upload
|
||||
image: curlimages/curl:latest
|
||||
only:
|
||||
refs:
|
||||
- tags
|
||||
dependencies:
|
||||
- build
|
||||
script:
|
||||
- |
|
||||
curl \
|
||||
--silent \
|
||||
--fail \
|
||||
--show-error \
|
||||
--connect-timeout 5 \
|
||||
--max-time 10 \
|
||||
--retry 5 \
|
||||
-F "key=${CI_TOOLS_UPLOAD_KEY}" \
|
||||
-F "filename=${CI_PROJECT_NAME}-v${CI_COMMIT_TAG}.zip" \
|
||||
-F "file=@${DIST_PACKAGE_RELATIVE_PATH}" \
|
||||
${CI_TOOLS_UPLOAD_URL}
|
||||
|
||||
release-gitlab:
|
||||
stage: release
|
||||
image: registry.gitlab.com/gitlab-org/release-cli:v0.8.0
|
||||
only:
|
||||
refs:
|
||||
- tags
|
||||
script:
|
||||
- version="$CI_COMMIT_TAG"
|
||||
- release_message="$(scripts/ci/create-release-message.sh "${version}" < CHANGELOG.md)"
|
||||
- |
|
||||
release-cli create \
|
||||
--name "bemanitools ${version}" \
|
||||
--description="${release_message}" \
|
||||
--tag-name ${version} \
|
||||
--assets-link "{\"name\":\"Distribution binaries\",\"url\":\"${PACKAGE_REGISTRY_URL}/${version}/bemanitools.zip\"}"
|
||||
|
||||
release-pigstall:
|
||||
stage: release
|
||||
image: curlimages/curl:latest
|
||||
only:
|
||||
refs:
|
||||
- tags
|
||||
script:
|
||||
- version="${CI_COMMIT_TAG}"
|
||||
- changelog_excerpt="$(scripts/ci/create-release-message.sh "${version}" < CHANGELOG.md)"
|
||||
- release_message="$(printf "bemanitools ${version} released\n${CI_TOOLS_URL}/bemanitools-v${version}.zip\n${changelog_excerpt}")"
|
||||
- session="$(echo "$CI_PIGSTALL_SESSION_BASE64" | base64 -d)"
|
||||
- data_prefix="$(echo "$CI_PIGSTALL_DATA_PREFIX_BASE64" | base64 -d)"
|
||||
- link="$(echo "$CI_PIGSTALL_LINK_BASE64" | base64 -d)"
|
||||
- |
|
||||
curl \
|
||||
--silent \
|
||||
--fail \
|
||||
--connect-timeout 5 \
|
||||
--max-time 10 \
|
||||
--retry 5 \
|
||||
--show-error \
|
||||
-H 'Content-Type: application/x-www-form-urlencoded' \
|
||||
-H "Cookie: PHPSESSID=$CI_PIGSTALL_PHP_SESSION_ID; session=${session}" \
|
||||
--data-raw "${data_prefix}&body=${release_message}" \
|
||||
"${link}"
|
||||
@@ -1,27 +0,0 @@
|
||||
## Summary
|
||||
<!--- Provide a general summary of your changes in the Title above -->
|
||||
|
||||
## Description
|
||||
<!--- Describe your changes in detail -->
|
||||
|
||||
## Related Issue
|
||||
<!--- This project only accepts pull requests related to open issues -->
|
||||
<!--- If suggesting a new feature or change, please discuss it in an issue first -->
|
||||
<!--- If fixing a bug, there should be an issue describing it with steps to reproduce -->
|
||||
<!--- Please link to the issue here: -->
|
||||
|
||||
## How Has This Been Tested?
|
||||
<!--- Please describe in detail how you tested your changes. -->
|
||||
<!--- Include details of your testing environment, and the tests you ran to -->
|
||||
<!--- see how your change affects other areas of the code, etc. -->
|
||||
|
||||
## Checklist
|
||||
<!-- Make sure you covered all items, which apply, of the checklist below. -->
|
||||
<!-- Strikethrough items that do not apply and provide a brief description why. -->
|
||||
* [ ] Implemented (unit) test(s) which prove that the introduced changes are working as expected.
|
||||
* Tested with the following games:
|
||||
* [ ] ... <!-- insert game name 1-->
|
||||
* [ ] ... <!-- insert game name 2--->
|
||||
* [ ] Followed the developer (style) guidelines.
|
||||
* [ ] Updated existing doc of or add new doc to README file(s).
|
||||
* [ ] Updated development documentation.
|
||||
84
CHANGELOG.md
84
CHANGELOG.md
@@ -2,6 +2,90 @@
|
||||
Note for CI/CD: Ensure the version formatting in the sections is kept identical to the versions
|
||||
given in tags. The pipeline will pick this up and cuts out the relevant section for release notes.
|
||||
|
||||
## 5.48
|
||||
### Features
|
||||
* feat(config): Add invert analog input option. Remark: The old configuration file format is
|
||||
upgraded but downgrading is not possible anymore. The new saves are using a new filename
|
||||
and it doesn't delete the old files, see `C:\Users\<YOUR_USERNAME>\AppData\Roaming\DJHACKERS`
|
||||
|
||||
### Fixes
|
||||
|
||||
## 5.47
|
||||
### Features
|
||||
N/A
|
||||
|
||||
### Fixes
|
||||
* fix(ddr/p3ioemu): Handle unknown 2B command to fix DDR X IO errors
|
||||
* fix(ddr/p3io): Crash on all supported DDR games due to incorrect p3io message size validation
|
||||
* fix(geninput): Sony DualShock 4 not working
|
||||
|
||||
## 5.46
|
||||
### Features
|
||||
* feat(ddrio): Wrapper/shim library to drive another ddrio in a dedicated IO thread. Improves performance for highly IO
|
||||
bound ddrio implementations, e.g. ddrio-p3io
|
||||
* feat(iidxiotest): bi2a-iidx support
|
||||
|
||||
### Fixes
|
||||
* fix(jb03/04): Missing XML in gamestart script
|
||||
* fix(jbhook1): Rotate error message box when screen is rotated
|
||||
* fix(jbhook1): Improve/fix automatic config/nvram fs initialization
|
||||
|
||||
## 5.45
|
||||
### Features
|
||||
* feat(iidx 30): Added support
|
||||
* feat(ddr): Add ddrio implementation with P3IO driver backend
|
||||
* feat(ddr): Add p3io-ddr-tool for testing/debugging real P3IO devices with EXTIO
|
||||
* feat(ddr): Add testing tool for real EXTIO devices
|
||||
* feat(ddr): Add extio driver
|
||||
* feat(ddr): Add p3io driver
|
||||
* feat(iidx 20-26): New/fixed gfx up-/downscaling feature, old one was broken
|
||||
* feat(ddr): Vigem driver for ddrio
|
||||
* feat(iidx 25-30): The user can now set a custom camera device override of "SKIP" to leave that camera unassigned
|
||||
|
||||
### Fixes
|
||||
* fix(iidx 09/10): Fix stretched BGAs on 1st and 3rd style videos
|
||||
|
||||
## 5.44
|
||||
### Features
|
||||
* feat(doc): ezusb dev journal entry, 10th style ezusb boot up and security setup
|
||||
* feat(iidx 09/10): ezusb API call monitoring module and configuration flag
|
||||
* feat(iidx 19): Add back btools monitor check for iidxhook5
|
||||
* feat(iidx 9-19): Add configurable settings path hook. Redirect settings paths, i.e. `d/`, `e/` and
|
||||
`f/` drive "folders" to an arbitrary path on any partition, e.g. writable partition
|
||||
* feat(iidx 9/10): Improve commandline script for irbeat-patch 09 and 10, add interactive mode
|
||||
|
||||
### Fixes
|
||||
* fix(iidx 10): SQ-INIT error caused by incorrect security configuration
|
||||
* fix(iidx 9-24): Wire up coin input in ezusb1/2 IO emulation layer
|
||||
* fix(pnm 15-18): Fix IO buffer inconsistency causing random input misfiring
|
||||
* fix(jb 1-8): Fix IO buffer inconsistency causing random input misfiring
|
||||
* fix(iidx 9-24): Fix IO buffer inconsistency causing random input misfiring
|
||||
* fix(iidx 19): imagefs override strategy with local file redir. Required to enable monitor-check
|
||||
on all chart files
|
||||
* fix(iidx 9-19): Code synchronization issue causing deadlock resulting in game hang/stuck on boot
|
||||
* fix(iidx 9-19): Fix broken settings path handling with mixed / and \
|
||||
* fix(iidx 27): Align disabled cam connection config defaults with 28/29
|
||||
* fix(inject): Fix missing forwarding of exit code
|
||||
* fix(inject): Getting stuck when game exits cleanly due to locked up debugger thread.
|
||||
* fix(iidx 18/19 CN): gamestart.bat creating dev/nvram and dev/raw folders
|
||||
|
||||
## 5.43
|
||||
* iidx29: (Officially) support IIDX CASTHOUR
|
||||
* Code structure maintenance
|
||||
* Various documentation improvements
|
||||
|
||||
## 5.42
|
||||
* Bugfix: Fix diagonal texture tearing on IIDX 18 and 19 based games
|
||||
* Feature: Add support for IIDX Resort Anthem CN using iidxhook4-cn
|
||||
* Feature/bugfix: Enable "nvidia fix" for iidxhook4, 5 and 5-cn. Should fix crashing on some/all
|
||||
nvidia cards
|
||||
* Various minor fixes
|
||||
|
||||
## 5.41
|
||||
* Feature: Support pop'n music 15-18 using popnhook1
|
||||
* Feature: Support IIDX tricoro CN using iidxhook5-cn
|
||||
* Various documentation improvements
|
||||
|
||||
## 5.40
|
||||
* Feature: Support DDR X and X2 US/EU using ddrhook1 including memory card emulation
|
||||
* Fix: sdvxhook2 crashing on some OS versions
|
||||
|
||||
35
Dockerfile
35
Dockerfile
@@ -1,32 +1,21 @@
|
||||
FROM fedora:31
|
||||
FROM --platform=amd64 debian:11.6-slim@sha256:f7d141c1ec6af549958a7a2543365a7829c2cdc4476308ec2e182f8a7c59b519
|
||||
|
||||
LABEL description="Build environment for bemanitools"
|
||||
|
||||
RUN yum -y install \
|
||||
git \
|
||||
# mingw-w64-gcc has 32-bit and 64-bit toolchains
|
||||
RUN apt-get update && apt-get install -y --no-install-recommends \
|
||||
mingw-w64 \
|
||||
mingw-w64-common \
|
||||
make \
|
||||
zip \
|
||||
clang \
|
||||
mingw64-gcc.x86_64 \
|
||||
mingw32-gcc.x86_64 \
|
||||
wine.x86_64
|
||||
git \
|
||||
&& rm -rf /var/lib/apt/lists/*
|
||||
|
||||
RUN mkdir /bemanitools
|
||||
WORKDIR /bemanitools
|
||||
|
||||
# Order optimized for docker layer caching
|
||||
COPY run-tests-wine.sh run-tests-wine.sh
|
||||
COPY CHANGELOG.md CHANGELOG.md
|
||||
COPY CONTRIBUTING.md CONTRIBUTING.md
|
||||
COPY LICENSE LICENSE
|
||||
COPY GNUmakefile GNUmakefile
|
||||
COPY Module.mk Module.mk
|
||||
COPY README.md README.md
|
||||
COPY doc doc
|
||||
COPY dist dist
|
||||
COPY src src
|
||||
# .git folder required or building fails when version is generated
|
||||
COPY .git .git
|
||||
|
||||
# Building
|
||||
RUN make
|
||||
ENTRYPOINT [ \
|
||||
"/bin/sh", \
|
||||
"-c" , \
|
||||
"cd /bemanitools && \
|
||||
make" ]
|
||||
33
GNUmakefile
33
GNUmakefile
@@ -14,7 +14,7 @@ BUILDDIR ?= build
|
||||
builddir_docker := $(BUILDDIR)/docker
|
||||
|
||||
docker_container_name := "bemanitools-build"
|
||||
docker_image_name := "bemanitools:build"
|
||||
docker_image_name := "bemanitools-build:latest"
|
||||
|
||||
depdir := $(BUILDDIR)/dep
|
||||
objdir := $(BUILDDIR)/obj
|
||||
@@ -37,6 +37,8 @@ ldflags := -Wl,--gc-sections -static-libgcc
|
||||
|
||||
all: build
|
||||
|
||||
FORCE:
|
||||
|
||||
.PHONY: \
|
||||
build-docker \
|
||||
clean \
|
||||
@@ -44,7 +46,8 @@ code-format \
|
||||
print-building \
|
||||
print-release \
|
||||
run-tests \
|
||||
version
|
||||
version \
|
||||
FORCE
|
||||
|
||||
release: \
|
||||
print-release \
|
||||
@@ -69,7 +72,7 @@ clean:
|
||||
|
||||
code-format:
|
||||
$(V)echo "Applying clang-format..."
|
||||
$(V)find src/ -name '*.c' -o -name '*.h' | xargs clang-format -i -style=file
|
||||
$(V)find src/main src/test -name '*.c' -o -name '*.h' | xargs clang-format -i -style=file
|
||||
|
||||
run-tests:
|
||||
$(V)echo "Running tests..."
|
||||
@@ -81,13 +84,21 @@ version:
|
||||
|
||||
build-docker:
|
||||
$(V)docker rm -f $(docker_container_name) 2> /dev/null || true
|
||||
$(V)docker build -t $(docker_image_name) -f Dockerfile .
|
||||
$(V)docker create --name $(docker_container_name) $(docker_image_name)
|
||||
$(V)rm -rf $(builddir_docker)
|
||||
$(V)mkdir -p $(builddir_docker)
|
||||
$(V)docker cp $(docker_container_name):/bemanitools/build $(builddir_docker)
|
||||
$(V)mv $(builddir_docker)/build/* $(builddir_docker)
|
||||
$(V)rm -r $(builddir_docker)/build
|
||||
$(V)docker \
|
||||
build \
|
||||
-t $(docker_image_name) \
|
||||
-f Dockerfile \
|
||||
.
|
||||
$(V)docker \
|
||||
run \
|
||||
--volume $(shell pwd):/bemanitools \
|
||||
--name $(docker_container_name) \
|
||||
$(docker_image_name)
|
||||
|
||||
clean-docker:
|
||||
$(V)docker rm -f $(docker_container_name) || true
|
||||
$(V)docker image rm -f $(docker_image_name) || true
|
||||
$(V)rm -rf $(BUILDDIR)
|
||||
|
||||
#
|
||||
# Pull in module definitions
|
||||
@@ -185,6 +196,8 @@ $$(depdir_$1_$2_$3):
|
||||
$$(objdir_$1_$2_$3):
|
||||
$(V)mkdir -p $$@
|
||||
|
||||
$$(volatile_$3:%.c=$$(objdir_$1_$2_$3)/%.o): FORCE
|
||||
|
||||
$$(objdir_$1_$2_$3)/%.o: $$(srcdir_$3)/%.c \
|
||||
| $$(depdir_$1_$2_$3) $$(objdir_$1_$2_$3)
|
||||
$(V)echo ... $$@
|
||||
|
||||
123
Module.mk
123
Module.mk
@@ -21,12 +21,19 @@
|
||||
#
|
||||
# 4: Patch 2: beatmania IIDX 14 GOLD
|
||||
#
|
||||
# 4: Patch 3: pop'n music 15 ADVENTURE
|
||||
#
|
||||
# 6: Patch 5: beatmania IIDX 15 DJ Troopers
|
||||
#
|
||||
# 7: Patch 1: pop'n music 16 PARTY
|
||||
#
|
||||
# 8: Patch 3: beatmania IIDX 16 Empress
|
||||
# jubeat
|
||||
#
|
||||
# 10: Patch 2: jubeat Knit
|
||||
# 9: Patch 0: pop'n music 17 THE MOVIE
|
||||
#
|
||||
# 10: Patch 1: pop'n music 18 Sengoku Retsuden
|
||||
# Patch 2: jubeat Knit
|
||||
# Patch 4: DanceDanceRevolution X2
|
||||
#
|
||||
# 11: Patch 1: beatmania IIDX 18 Resort Anthem
|
||||
@@ -50,6 +57,7 @@
|
||||
# beatmania IIDX 22 PENDUAL
|
||||
# beatmania IIDX 23 copula
|
||||
# beatmania IIDX 24 SINOBUZ
|
||||
# Patch 3: DanceDanceRevoluion A20+ (64-bit)
|
||||
# "Patch" 3: Silent Scope Bone Eater (compatible with p7)
|
||||
# "Patch" 7: Steel Chronicle VicTroopers (not a Bemani, w/e)
|
||||
#
|
||||
@@ -91,18 +99,26 @@ include src/main/bstio/Module.mk
|
||||
include src/main/camhook/Module.mk
|
||||
include src/main/cconfig/Module.mk
|
||||
include src/main/config/Module.mk
|
||||
include src/main/d3d9-util/Module.mk
|
||||
include src/main/d3d9exhook/Module.mk
|
||||
include src/main/ddrhook-util/Module.mk
|
||||
include src/main/ddrhook1/Module.mk
|
||||
include src/main/ddrhook2/Module.mk
|
||||
include src/main/ddrio-async/Module.mk
|
||||
include src/main/ddrio-p3io/Module.mk
|
||||
include src/main/ddrio-mm/Module.mk
|
||||
include src/main/ddrio-smx/Module.mk
|
||||
include src/main/ddriotest/Module.mk
|
||||
include src/main/ddrio/Module.mk
|
||||
include src/main/dinput/Module.mk
|
||||
include src/main/eamio-icca/Module.mk
|
||||
include src/main/eamio/Module.mk
|
||||
include src/main/eamiotest/Module.mk
|
||||
include src/main/extio/Module.mk
|
||||
include src/main/extiodrv/Module.mk
|
||||
include src/main/extiotest/Module.mk
|
||||
include src/main/ezusb-emu/Module.mk
|
||||
include src/main/ezusb-iidx-16seg-emu/Module.mk
|
||||
include src/main/ezusb-iidx-emu/Module.mk
|
||||
include src/main/ezusb-iidx-fpga-flash/Module.mk
|
||||
include src/main/ezusb-iidx-sram-flash/Module.mk
|
||||
@@ -113,6 +129,8 @@ include src/main/ezusb2-dbg-hook/Module.mk
|
||||
include src/main/ezusb2-emu/Module.mk
|
||||
include src/main/ezusb2-iidx-emu/Module.mk
|
||||
include src/main/ezusb2-iidx/Module.mk
|
||||
include src/main/ezusb2-popn-emu/Module.mk
|
||||
include src/main/ezusb2-popn-shim/Module.mk
|
||||
include src/main/ezusb2-tool/Module.mk
|
||||
include src/main/ezusb2/Module.mk
|
||||
include src/main/geninput/Module.mk
|
||||
@@ -122,12 +140,15 @@ include src/main/iidx-bio2-exit-hook/Module.mk
|
||||
include src/main/iidx-ezusb-exit-hook/Module.mk
|
||||
include src/main/iidx-ezusb2-exit-hook/Module.mk
|
||||
include src/main/iidx-irbeat-patch/Module.mk
|
||||
include src/main/iidxhook-d3d9/Module.mk
|
||||
include src/main/iidxhook-util/Module.mk
|
||||
include src/main/iidxhook1/Module.mk
|
||||
include src/main/iidxhook2/Module.mk
|
||||
include src/main/iidxhook3/Module.mk
|
||||
include src/main/iidxhook4/Module.mk
|
||||
include src/main/iidxhook4-cn/Module.mk
|
||||
include src/main/iidxhook5/Module.mk
|
||||
include src/main/iidxhook5-cn/Module.mk
|
||||
include src/main/iidxhook6/Module.mk
|
||||
include src/main/iidxhook7/Module.mk
|
||||
include src/main/iidxhook8/Module.mk
|
||||
@@ -151,9 +172,14 @@ include src/main/launcher/Module.mk
|
||||
include src/main/mempatch-hook/Module.mk
|
||||
include src/main/mm/Module.mk
|
||||
include src/main/p3io/Module.mk
|
||||
include src/main/p3iodrv/Module.mk
|
||||
include src/main/p3ioemu/Module.mk
|
||||
include src/main/p3io-ddr-tool/Module.mk
|
||||
include src/main/p4iodrv/Module.mk
|
||||
include src/main/p4ioemu/Module.mk
|
||||
include src/main/popnhook-util/Module.mk
|
||||
include src/main/popnhook1/Module.mk
|
||||
include src/main/popnio/Module.mk
|
||||
include src/main/pcbidgen/Module.mk
|
||||
include src/main/sdvxhook/Module.mk
|
||||
include src/main/sdvxhook2-cn/Module.mk
|
||||
@@ -167,6 +193,7 @@ include src/main/util/Module.mk
|
||||
include src/main/vefxio/Module.mk
|
||||
include src/main/vigem-iidxio/Module.mk
|
||||
include src/main/vigem-sdvxio/Module.mk
|
||||
include src/main/vigem-ddrio/Module.mk
|
||||
include src/main/vigemstub/Module.mk
|
||||
|
||||
include src/test/cconfig/Module.mk
|
||||
@@ -188,6 +215,7 @@ $(zipdir)/:
|
||||
|
||||
$(zipdir)/tools.zip: \
|
||||
build/bin/indep-32/aciotest.exe \
|
||||
build/bin/indep-32/ddriotest.exe \
|
||||
build/bin/indep-32/eamiotest.exe \
|
||||
build/bin/indep-32/ezusb-iidx-fpga-flash.exe \
|
||||
build/bin/indep-32/ezusb-iidx-sram-flash.exe \
|
||||
@@ -209,6 +237,7 @@ $(zipdir)/tools.zip: \
|
||||
|
||||
$(zipdir)/tools-x64.zip: \
|
||||
build/bin/indep-64/aciotest.exe \
|
||||
build/bin/indep-64/ddriotest.exe \
|
||||
build/bin/indep-64/eamiotest.exe \
|
||||
build/bin/indep-64/iidxiotest.exe \
|
||||
build/bin/indep-64/iidx-bio2-exit-hook.dll \
|
||||
@@ -299,6 +328,21 @@ $(zipdir)/iidx-18.zip: \
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
|
||||
$(zipdir)/iidx-18-cn.zip: \
|
||||
build/bin/avs2_1101-32/iidxhook4-cn.dll \
|
||||
build/bin/indep-32/config.exe \
|
||||
build/bin/indep-32/geninput.dll \
|
||||
build/bin/indep-32/iidxio.dll \
|
||||
build/bin/indep-32/vefxio.dll \
|
||||
build/bin/indep-32/inject.exe \
|
||||
dist/iidx/config.bat \
|
||||
dist/iidx/gamestart-18-cn.bat \
|
||||
dist/iidx/iidxhook-18-cn.conf \
|
||||
dist/iidx/vefx.txt \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
|
||||
$(zipdir)/iidx-19.zip: \
|
||||
build/bin/avs2_1304-32/iidxhook5.dll \
|
||||
build/bin/avs2_1304-32/launcher.exe \
|
||||
@@ -331,6 +375,21 @@ $(zipdir)/iidx-20.zip: \
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
|
||||
$(zipdir)/iidx-20-cn.zip: \
|
||||
build/bin/avs2_1304-32/iidxhook5-cn.dll \
|
||||
build/bin/indep-32/config.exe \
|
||||
build/bin/indep-32/geninput.dll \
|
||||
build/bin/indep-32/iidxio.dll \
|
||||
build/bin/indep-32/vefxio.dll \
|
||||
build/bin/indep-32/inject.exe \
|
||||
dist/iidx/config.bat \
|
||||
dist/iidx/gamestart-20-cn.bat \
|
||||
dist/iidx/iidxhook-20-cn.conf \
|
||||
dist/iidx/vefx.txt \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
|
||||
$(zipdir)/iidx-21-to-24.zip: \
|
||||
build/bin/avs2_1601-32/iidxhook7.dll \
|
||||
build/bin/avs2_1601-32/launcher.exe \
|
||||
@@ -371,7 +430,7 @@ $(zipdir)/iidx-25-to-26.zip: \
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
|
||||
$(zipdir)/iidx-27-to-28.zip: \
|
||||
$(zipdir)/iidx-27-to-30.zip: \
|
||||
build/bin/avs2_1700-64/iidxhook9.dll \
|
||||
build/bin/avs2_1700-64/launcher.exe \
|
||||
build/bin/indep-64/config.exe \
|
||||
@@ -382,8 +441,12 @@ $(zipdir)/iidx-27-to-28.zip: \
|
||||
dist/iidx/config.bat \
|
||||
dist/iidx/gamestart-27.bat \
|
||||
dist/iidx/gamestart-28.bat \
|
||||
dist/iidx/gamestart-29.bat \
|
||||
dist/iidx/gamestart-30.bat \
|
||||
dist/iidx/iidxhook-27.conf \
|
||||
dist/iidx/iidxhook-28.conf \
|
||||
dist/iidx/iidxhook-29.conf \
|
||||
dist/iidx/iidxhook-30.conf \
|
||||
dist/iidx/vefx.txt \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
@@ -643,8 +706,6 @@ $(zipdir)/ddr-14-to-16.zip: \
|
||||
build/bin/avs2_1508-32/unicorntail.dll \
|
||||
build/bin/indep-32/config.exe \
|
||||
build/bin/indep-32/ddrio.dll \
|
||||
build/bin/indep-32/ddrio-mm.dll \
|
||||
build/bin/indep-32/ddrio-smx.dll \
|
||||
build/bin/indep-32/eamio.dll \
|
||||
build/bin/indep-32/geninput.dll \
|
||||
dist/ddr/config.bat \
|
||||
@@ -661,8 +722,6 @@ $(zipdir)/ddr-16-x64.zip: \
|
||||
build/bin/avs2_1603-64/unicorntail.dll \
|
||||
build/bin/indep-64/config.exe \
|
||||
build/bin/indep-64/ddrio.dll \
|
||||
build/bin/indep-64/ddrio-mm.dll \
|
||||
build/bin/indep-64/ddrio-smx.dll \
|
||||
build/bin/indep-64/eamio.dll \
|
||||
build/bin/indep-64/geninput.dll \
|
||||
dist/ddr/config.bat \
|
||||
@@ -671,6 +730,30 @@ $(zipdir)/ddr-16-x64.zip: \
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
|
||||
$(zipdir)/ddr-hwio-x86.zip: \
|
||||
build/bin/indep-32/ddrio-async.dll \
|
||||
build/bin/indep-32/ddrio-p3io.dll \
|
||||
build/bin/indep-32/ddrio-mm.dll \
|
||||
build/bin/indep-32/ddrio-smx.dll \
|
||||
build/bin/indep-32/extiotest.exe \
|
||||
build/bin/indep-32/p3io-ddr-tool.exe \
|
||||
build/bin/indep-32/vigem-ddrio.exe \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
|
||||
$(zipdir)/ddr-hwio-x64.zip: \
|
||||
build/bin/indep-64/ddrio-async.dll \
|
||||
build/bin/indep-64/ddrio-p3io.dll \
|
||||
build/bin/indep-64/ddrio-mm.dll \
|
||||
build/bin/indep-64/ddrio-smx.dll \
|
||||
build/bin/indep-64/extiotest.exe \
|
||||
build/bin/indep-64/p3io-ddr-tool.exe \
|
||||
build/bin/indep-64/vigem-ddrio.exe \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
|
||||
$(zipdir)/bst.zip: \
|
||||
build/bin/avs2_1603-64/bsthook.dll \
|
||||
build/bin/avs2_1603-64/launcher.exe \
|
||||
@@ -685,6 +768,27 @@ $(zipdir)/bst.zip: \
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
|
||||
$(zipdir)/popn-15-to-18.zip: \
|
||||
build/bin/avs2_803-32/popnhook1.dll \
|
||||
build/bin/indep-32/config.exe \
|
||||
build/bin/indep-32/inject.exe \
|
||||
build/bin/indep-32/geninput.dll \
|
||||
build/bin/indep-32/eamio.dll \
|
||||
build/bin/indep-32/popnio.dll \
|
||||
build/bin/indep-32/ezusb2-popn-shim.dll \
|
||||
dist/popn/config.bat \
|
||||
dist/popn/gamestart-15.bat \
|
||||
dist/popn/gamestart-16.bat \
|
||||
dist/popn/gamestart-17.bat \
|
||||
dist/popn/gamestart-18.bat \
|
||||
dist/popn/popnhook-15.conf \
|
||||
dist/popn/popnhook-16.conf \
|
||||
dist/popn/popnhook-17.conf \
|
||||
dist/popn/popnhook-18.conf \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
|
||||
$(zipdir)/doc.zip: \
|
||||
doc/ \
|
||||
| $(zipdir)/
|
||||
@@ -725,16 +829,20 @@ $(BUILDDIR)/bemanitools.zip: \
|
||||
$(zipdir)/ddr-13.zip \
|
||||
$(zipdir)/ddr-14-to-16.zip \
|
||||
$(zipdir)/ddr-16-x64.zip \
|
||||
$(zipdir)/ddr-hwio-x86.zip \
|
||||
$(zipdir)/ddr-hwio-x64.zip \
|
||||
$(zipdir)/doc.zip \
|
||||
$(zipdir)/iidx-09-to-12.zip \
|
||||
$(zipdir)/iidx-13.zip \
|
||||
$(zipdir)/iidx-14-to-17.zip \
|
||||
$(zipdir)/iidx-18.zip \
|
||||
$(zipdir)/iidx-18-cn.zip \
|
||||
$(zipdir)/iidx-19.zip \
|
||||
$(zipdir)/iidx-20.zip \
|
||||
$(zipdir)/iidx-20-cn.zip \
|
||||
$(zipdir)/iidx-21-to-24.zip \
|
||||
$(zipdir)/iidx-25-to-26.zip \
|
||||
$(zipdir)/iidx-27-to-28.zip \
|
||||
$(zipdir)/iidx-27-to-30.zip \
|
||||
$(zipdir)/iidx-hwio-x86.zip \
|
||||
$(zipdir)/iidx-hwio-x64.zip \
|
||||
$(zipdir)/jb-01.zip \
|
||||
@@ -744,6 +852,7 @@ $(BUILDDIR)/bemanitools.zip: \
|
||||
$(zipdir)/jb-05-to-07.zip \
|
||||
$(zipdir)/jb-08.zip \
|
||||
$(zipdir)/jb-hwio.zip \
|
||||
$(zipdir)/popn-15-to-18.zip \
|
||||
$(zipdir)/sdvx-01-to-04.zip \
|
||||
$(zipdir)/sdvx-05-to-06.zip \
|
||||
$(zipdir)/sdvx-05-cn.zip \
|
||||
|
||||
102
README.md
102
README.md
@@ -1,11 +1,10 @@
|
||||
# Bemanitools 5
|
||||
[](https://dev.s-ul.net/djhackers/bemanitools/commits/master)
|
||||
|
||||
Version: 5.40
|
||||
Version: `5.48`
|
||||
|
||||
[Release history](CHANGELOG.md)
|
||||
[Changelog](CHANGELOG.md)
|
||||
|
||||
A collection of tools to run [various Bemani arcade games](#list-of-supported-games).
|
||||
A collection of tools to run [various Bemani arcade games](#supported-games).
|
||||
|
||||
Bemanitools 5 (BT5) is the successor to Bemanitools 4 which introduces a big code cleanup and support for newer games.
|
||||
BT5 uses a cleaner approach than BT4 did; specifically, all input and lighting is handled by emulating the protocols
|
||||
@@ -51,6 +50,7 @@ The following games are supported with their corresponding hook-libraries.
|
||||
* Beatmania IIDX 17 SIRIUS (`iidx-14-to-17.zip`): [iidxhook3](doc/iidxhook/iidxhook3.md)
|
||||
* Beatmania IIDX 18 Resort Anthem (`iidx-18.zip`): [iidxhook4](doc/iidxhook/iidxhook4.md)
|
||||
* Beatmania IIDX 19 Lincle (`iidx-19.zip`): [iidxhook5](doc/iidxhook/iidxhook5.md)
|
||||
* Beatmania IIDX tricoro CN (狂热节拍 IIDX 2) (`iidx-20-cn.zip`): [iidxhook5-cn](doc/iidxhook/iidxhook5-cn.md)
|
||||
* Beatmania IIDX 20 Tricoro (`iidx-20.zip`): [iidxhook6](doc/iidxhook/iidxhook6.md)
|
||||
* Beatmania IIDX 21 SPADA (`iidx-21-to-24.zip`): [iidxhook7](doc/iidxhook/iidxhook7.md)
|
||||
* Beatmania IIDX 22 PENDUAL (`iidx-21-to-24.zip`): [iidxhook7](doc/iidxhook/iidxhook7.md)
|
||||
@@ -58,8 +58,10 @@ The following games are supported with their corresponding hook-libraries.
|
||||
* Beatmania IIDX 24 SINOBUZ (`iidx-21-to-24.zip`): [iidxhook7](doc/iidxhook/iidxhook7.md)
|
||||
* Beatmania IIDX 25 CANNON BALLERS (`iidx-25-to-26.zip`): [iidxhook8](doc/iidxhook/iidxhook8.md)
|
||||
* Beatmania IIDX 26 Rootage (`iidx-25-to-26.zip`): [iidxhook8](doc/iidxhook/iidxhook8.md)
|
||||
* Beatmania IIDX 27 Heroic Verse (`iidx-27-to-28.zip`): [iidxhook9](doc/iidxhook/iidxhook9.md)
|
||||
* Beatmania IIDX 28 BISTROVER (`iidx-27-to-28.zip`): [iidxhook9](doc/iidxhook/iidxhook9.md)
|
||||
* Beatmania IIDX 27 Heroic Verse (`iidx-27-to-30.zip`): [iidxhook9](doc/iidxhook/iidxhook9.md)
|
||||
* Beatmania IIDX 28 BISTROVER (`iidx-27-to-30.zip`): [iidxhook9](doc/iidxhook/iidxhook9.md)
|
||||
* Beatmania IIDX 29 CASTHOUR (`iidx-27-to-30.zip`): [iidxhook9](doc/iidxhook/iidxhook9.md)
|
||||
* Beatmania IIDX 30 RESIDENT (`iidx-27-to-30.zip`): [iidxhook9](doc/iidxhook/iidxhook9.md)
|
||||
* [jubeat](doc/jbhook/README.md)
|
||||
* jubeat (`jb-01.zip`): [jbhook1](doc/jbhook/jbhook1.md)
|
||||
* jubeat ripples (`jb-02.zip`): [jbhook1](doc/jbhook/jbhook1.md)
|
||||
@@ -70,6 +72,11 @@ The following games are supported with their corresponding hook-libraries.
|
||||
* jubeat qubell (`jb-05-to-07.zip`): [jbhook3](doc/jbhook/jbhook3.md)
|
||||
* jubeat clan (`jb-08.zip`): [jbhook3](doc/jbhook/jbhook3.md)
|
||||
* jubeat festo (`jb-08.zip`): [jbhook3](doc/jbhook/jbhook3.md)
|
||||
* [pop'n music](doc/popnhook/README.md)
|
||||
* pop'n music 15 ADVENTURE (`popn-15-to-18.zip`) using [popnhook1](doc/popnhook/popnhook1.md)
|
||||
* pop'n music 16 PARTY♪ (`popn-15-to-18.zip`) using [popnhook1](doc/popnhook/popnhook1.md)
|
||||
* pop'n music 17 THE MOVIE (`popn-15-to-18.zip`) using [popnhook1](doc/popnhook/popnhook1.md)
|
||||
* pop'n music 18 せんごく列伝 (`popn-15-to-18.zip`) using [popnhook1](doc/popnhook/popnhook1.md)
|
||||
* SOUND VOLTEX
|
||||
* SOUND VOLTEX BOOTH (`sdvx-01-to-04.zip`): sdvxhook
|
||||
* SOUND VOLTEX II -infinite infection- (`sdvx-01-to-04.zip`): sdvxhook
|
||||
@@ -78,35 +85,69 @@ The following games are supported with their corresponding hook-libraries.
|
||||
* SOUND VOLTEX Vivid Wave (`sdvx-05-to-06`): sdvxhook2
|
||||
* SOUND VOLTEX EXCEED GEAR (`sdvx-05-to-06`): sdvxhook2
|
||||
|
||||
## ViGEm clients: Expose BT5 APIs as XBOX game controllers
|
||||
Play your favorite non-bemani arcade games with any hardware, e.g. real cabinet hardware, that
|
||||
implements BT5 APIs.
|
||||
## Auxiliary tooling
|
||||
* Bootstrapping
|
||||
* [inject](doc/inject.md): Inject arbitrary hooking libraries into a target application process.
|
||||
* [launcher](doc/launcher.md): Bootstrap Konami's AVS environment and launch a target application with arbitrary
|
||||
injected hooking libraries.
|
||||
* Beatmnia IIDX Ezusb IO board
|
||||
* [ezusb-iidx-fpga-flash](doc/tools/ezusb-iidx-fpga-flash.md): Flash a binary blob with FPGA firmware to a target
|
||||
ezusb FX IO board
|
||||
* [ezusb-iidx-sram-flash](doc/tools/ezusb-iidx-sram-flash.md): Flash a binary blob with SRAM contents to a target
|
||||
ezusb FX2 IO board
|
||||
* Exit hooks: Exit the game with a button combination using native cabinet inputs
|
||||
* [iidx-ezusb-exit-hook](doc/tools/iidx-ezusb-exit-hook.md): For IIDX with ezusb IO
|
||||
* [iidx-bio2-exit-hook](doc/tools/iidx-bio2-exit-hook.md): For IIDX with BIO2 IO
|
||||
* [iidx-ezusb2-exit-hook](doc/tools/iidx-ezusb-exit-hook.md): For IIDX with ezusb FX2 IO
|
||||
* Bemanitools API testing: Tools for testing bemanitools API implementations
|
||||
* [ddriotest](doc/tools/ddriotest.md): For [ddrio API](doc/api.md#io-boards)
|
||||
* [eamiotest](doc/tools/eamiotest.md): For [eamio API](doc/api.md#eamuse-readers)
|
||||
* [iidxiotest](doc/tools/iidxiotest.md): For [iidxio API](doc/api.md#io-boards)
|
||||
* [jbiotest](doc/tools/jbiotest.md): For [jbio API](doc/api.md#io-boards)
|
||||
* DDR IO testing: Tools for testing hardware of a real DDR cabinet
|
||||
* [p3io-ddr-tool](doc/tools/p3io-ddr-tool.md)
|
||||
* [extiotest](doc/tools/extiotest.md)
|
||||
* [aciotest](doc/tools/aciotest.md): Command line tool to quickly test ACIO devices
|
||||
* config: UI input/output configuration tool when using the default bemanitools API (geninput)
|
||||
* ir-beat-patch-9/10: Patch the IR beat phase on IIDX 9 and 10
|
||||
* [mempatch-hook](doc/tools/mempatch-hook.md): Patch raw memory locations in the target process based on the provided
|
||||
configuration
|
||||
* [pcbidgen](doc/tools/pcbidgen.md): Konami PCBID generator tool
|
||||
* [ViGEm clients](doc/vigem/README.md): Expose BT5 APIs as XBOX game controllers to play any games with real cabinet
|
||||
hardware.
|
||||
|
||||
See the dedicated [readme](doc/vigem/README.md) for details.
|
||||
## Pre-requisites
|
||||
|
||||
## Supported platforms
|
||||
### Supported platforms
|
||||
Our main platforms are currently Windows XP and Windows 7 which are also the target platforms on the original hardware
|
||||
of those games. However, as it gets more difficult to get and maintain hardware comptible with Windows XP, this might
|
||||
change in the future. Many games also run on very recent Windows 10 builds but bear with us that it's hard to keep up
|
||||
with Windows updates breaking legacy software.
|
||||
|
||||
## Distribution contents
|
||||
Check the [list of supported games](#list-of-supported-games) to grab the right files for your game. BT5 also includes
|
||||
### Distribution contents
|
||||
Check the [list of supported games](#supported-games) to grab the right files for your game. BT5 also includes
|
||||
a *tools* subpackage (tools.zip) as well as the full source code (src.zip).
|
||||
|
||||
You will find *.md files in various sub-packages that give you further instructions for setup, usage, error information
|
||||
or FAQ. We advice you to read them as your questions and concerns might already be answered by them. If not, let us
|
||||
know if there is any information that you consider helpful or important to know and should be added.
|
||||
|
||||
## Setup and dependencies
|
||||
### Setup and dependencies
|
||||
Most (older generation) games were developed for Windows XP Embedded but should run fine on any
|
||||
consumer version of Windows XP. Newer versions of Windows, e.g. Windows 7, 8 and 10, should be fine
|
||||
as well. Some hooks also include fixes required to run the games on a more recent version.
|
||||
|
||||
Depending on the game, you also need the following dependencies installed:
|
||||
* DirectX 9 runtime
|
||||
* Microsoft Visual C++ Redistributables 2010 **and** 2013: Depends on the game and age but both
|
||||
should cover most if not all of the games so far
|
||||
|
||||
* The 32-bit (x86) version of
|
||||
[Microsoft Visual C++ 2010 Service Pack 1 Redistributable Package MFC Security Update](https://www.microsoft.com/en-sg/download/details.aspx?id=26999)
|
||||
* The 32-bit (x86) and 64-bit (x64) versions of
|
||||
[Microsoft Visual C++ Redistributable Packages for Visual Studio 2013](https://www.microsoft.com/en-sg/download/details.aspx?id=40784)
|
||||
* The [DirectX 9 End-User Runtimes (June 2010)](https://www.microsoft.com/en-us/download/details.aspx?id=8109)
|
||||
|
||||
See also
|
||||
[bemanitools-supplement](https://www.github.com/djhackersdev/bemanitools-supplement/)
|
||||
for files.
|
||||
|
||||
## Development
|
||||
### Building
|
||||
@@ -120,32 +161,7 @@ important aspects you should know before you get started with development.
|
||||
Please refer to the [API documentation](doc/api.md).
|
||||
|
||||
## Release process
|
||||
Steps for the release process:
|
||||
1. Update the corresponding section in the [changelog](CHANGELOG.md) with bullet points reflecting
|
||||
major features merged into master since the previous release
|
||||
1. Make sure you have the latest `master` state pulled to your local copy
|
||||
1. Tag the release with the next release number which also be found at the
|
||||
[top of the readme](#bemanitools-5) as it always reflects the current version beinged worked on
|
||||
on the `master` branch , e.g. 5.35: `git tag 5.35`
|
||||
1. Push the tag to upstream: `git push origin 5.35`
|
||||
1. The [build pipeline](https://dev.s-ul.net/djhackers/bemanitools/-/pipelines) should start
|
||||
automatically once the tag is pushed including the steps `build` and `upload-release`
|
||||
1. Once completed successfully, the release is uploaded
|
||||
1. Take the changelog of the published version and notify the pigs in the stall about it:
|
||||
1. New post in thread
|
||||
```
|
||||
<insert version here> released: <direct link to published version>
|
||||
|
||||
Changelog:
|
||||
<paste changelog here>
|
||||
```
|
||||
1. Update the OP title by bumping the version number in it
|
||||
1. Update the OP post by extending it accordingly (see previous entries)
|
||||
|
||||
1. Bump the version number at the [top of this readme](#bemanitools-5) and add a new empty section
|
||||
in the [changelog](CHANGELOG.md) with the new version number as title. Commit changes and push to
|
||||
`master` branch
|
||||
1. Continue developing and merging MRs until you decide its time for another release
|
||||
Please refer to the [dedicated documentation](doc/release-process.md).
|
||||
|
||||
## License
|
||||
Source code license is the Unlicense; you are permitted to do with this as thou wilt. For details, please refer to the
|
||||
|
||||
17
dist/iidx/gamestart-18-cn.bat
vendored
Normal file
17
dist/iidx/gamestart-18-cn.bat
vendored
Normal file
@@ -0,0 +1,17 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist d mkdir d
|
||||
if not exist e mkdir e
|
||||
if not exist f mkdir f
|
||||
|
||||
if not exist e\avs_conf mkdir e\avs_conf
|
||||
if not exist e\avs_conf\CONF mkdir e\avs_conf\CONF
|
||||
if not exist e\avs_conf\CONF\NVRAM mkdir e\avs_conf\CONF\NVRAM
|
||||
if not exist e\avs_conf\CONF\RAW mkdir e\avs_conf\CONF\RAW
|
||||
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
|
||||
inject iidxhook4-cn.dll bm2dx.exe -D --config iidxhook-18-cn.conf %*
|
||||
17
dist/iidx/gamestart-20-cn.bat
vendored
Normal file
17
dist/iidx/gamestart-20-cn.bat
vendored
Normal file
@@ -0,0 +1,17 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist d mkdir d
|
||||
if not exist e mkdir e
|
||||
if not exist f mkdir f
|
||||
|
||||
if not exist e\avs_conf mkdir e\avs_conf
|
||||
if not exist e\avs_conf\CONF mkdir e\avs_conf\CONF
|
||||
if not exist e\avs_conf\CONF\NVRAM mkdir e\avs_conf\CONF\NVRAM
|
||||
if not exist e\avs_conf\CONF\RAW mkdir e\avs_conf\CONF\RAW
|
||||
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
|
||||
inject iidxhook5-cn.dll bm2dx.exe -D --config iidxhook-20-cn.conf %*
|
||||
16
dist/iidx/gamestart-29.bat
vendored
Normal file
16
dist/iidx/gamestart-29.bat
vendored
Normal file
@@ -0,0 +1,16 @@
|
||||
@echo off
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist dev mkdir dev
|
||||
if not exist dev\e mkdir dev\e
|
||||
if not exist dev\g mkdir dev\g
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
if not exist dev\raw\log mkdir dev\raw\log
|
||||
if not exist dev\raw\fscache mkdir dev\raw\fscache
|
||||
|
||||
for /R prop\defaults %%D in (*.*) do (
|
||||
if not exist dev\nvram\%%~nxD copy /y prop\defaults\%%~nxD dev\nvram
|
||||
)
|
||||
|
||||
launcher -H 134217728 -B iidxhook9.dll bm2dx.dll --config iidxhook-29.conf %*
|
||||
16
dist/iidx/gamestart-30.bat
vendored
Normal file
16
dist/iidx/gamestart-30.bat
vendored
Normal file
@@ -0,0 +1,16 @@
|
||||
@echo off
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist dev mkdir dev
|
||||
if not exist dev\e mkdir dev\e
|
||||
if not exist dev\g mkdir dev\g
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
if not exist dev\raw\log mkdir dev\raw\log
|
||||
if not exist dev\raw\fscache mkdir dev\raw\fscache
|
||||
|
||||
for /R prop\defaults %%D in (*.*) do (
|
||||
if not exist dev\nvram\%%~nxD copy /y prop\defaults\%%~nxD dev\nvram
|
||||
)
|
||||
|
||||
modules\launcher -H 134217728 -B iidxhook9.dll bm2dx.dll --config iidxhook-30.conf %*
|
||||
47
dist/iidx/iidx-irbeat-patch-09.bat
vendored
47
dist/iidx/iidx-irbeat-patch-09.bat
vendored
@@ -1,12 +1,45 @@
|
||||
@echo off
|
||||
cd /d %~dp0
|
||||
|
||||
IF "%1"=="" GOTO USAGE
|
||||
REM Open menu if no arguments specified
|
||||
if "%~1" == "" goto menu
|
||||
|
||||
iidx-irbeat-patch.exe 9 %1 e\\settings.bin.0
|
||||
iidx-irbeat-patch.exe 9 %1 f\\settings.bin.1
|
||||
GOTO END
|
||||
if "%~1" gtr "3" goto badbeat
|
||||
if "%~1" == "0" goto badbeat
|
||||
|
||||
:USAGE
|
||||
ECHO "Usage: iidx-irbeat-patch.bat <beat phase>"
|
||||
set beat = "%~1" - 1
|
||||
iidx-irbeat-patch.exe 9 %beat% e\\settings.bin.0
|
||||
iidx-irbeat-patch.exe 9 %beat% f\\settings.bin.1
|
||||
|
||||
if not errorlevel 0 goto error
|
||||
echo Beat phase patched sucessfully
|
||||
exit /b
|
||||
|
||||
:menu
|
||||
echo Select beat phase:
|
||||
echo 1 - beat#1
|
||||
echo 2 - beat#2
|
||||
echo 3 - beat#3
|
||||
|
||||
choice /n /c:123
|
||||
set /a beat = %errorlevel% - 1
|
||||
|
||||
echo.
|
||||
iidx-irbeat-patch.exe 9 %beat% e\\settings.bin.0
|
||||
iidx-irbeat-patch.exe 9 %beat% f\\settings.bin.1
|
||||
echo.
|
||||
|
||||
if not errorlevel 0 goto error
|
||||
echo Beat phase patched sucessfully
|
||||
timeout 5
|
||||
exit /b
|
||||
|
||||
:error
|
||||
echo Something has gone wrong with the patching process, have you run the game at least once?
|
||||
pause
|
||||
exit /b
|
||||
|
||||
:badbeat
|
||||
echo Invalid beat phase specified, values are 1 to 3.
|
||||
exit /b
|
||||
|
||||
:END
|
||||
|
||||
47
dist/iidx/iidx-irbeat-patch-10.bat
vendored
47
dist/iidx/iidx-irbeat-patch-10.bat
vendored
@@ -1,12 +1,45 @@
|
||||
@echo off
|
||||
cd /d %~dp0
|
||||
|
||||
IF "%1"=="" GOTO USAGE
|
||||
REM Open menu if no arguments specified
|
||||
if "%~1" == "" goto menu
|
||||
|
||||
iidx-irbeat-patch.exe 10 %1 e\\settings.bin.0
|
||||
iidx-irbeat-patch.exe 10 %1 f\\settings.bin.1
|
||||
GOTO END
|
||||
if %~1 gtr 3 goto badbeat
|
||||
if %~1 == 0 goto badbeat
|
||||
|
||||
:USAGE
|
||||
ECHO "Usage: iidx-irbeat-patch.bat <beat phase>"
|
||||
set /a beat = %~1 - 1
|
||||
iidx-irbeat-patch.exe 9 %beat% e\\settings.bin.0
|
||||
iidx-irbeat-patch.exe 9 %beat% f\\settings.bin.1
|
||||
|
||||
if not errorlevel 0 goto error
|
||||
echo Beat phase patched sucessfully
|
||||
exit /b
|
||||
|
||||
:menu
|
||||
echo Select beat phase:
|
||||
echo 1 - beat#1
|
||||
echo 2 - beat#2
|
||||
echo 3 - beat#3
|
||||
|
||||
choice /n /c:123
|
||||
set /a beat = %errorlevel% - 1
|
||||
|
||||
echo.
|
||||
iidx-irbeat-patch.exe 10 %beat% e\\settings.bin.0
|
||||
iidx-irbeat-patch.exe 10 %beat% f\\settings.bin.1
|
||||
echo.
|
||||
|
||||
if not errorlevel 0 goto error
|
||||
echo Beat phase patched sucessfully
|
||||
timeout 5
|
||||
exit /b
|
||||
|
||||
:error
|
||||
echo Something has gone wrong with the patching process, have you run the game at least once?
|
||||
pause
|
||||
exit /b
|
||||
|
||||
:badbeat
|
||||
echo Invalid beat phase specified, values are 1 to 3.
|
||||
exit /b
|
||||
|
||||
:END
|
||||
|
||||
15
dist/iidx/iidxhook-09.conf
vendored
15
dist/iidx/iidxhook-09.conf
vendored
@@ -10,7 +10,7 @@ eamuse.pcbid=0101020304050607086F
|
||||
# EAMID
|
||||
eamuse.eamid=0101020304050607086F
|
||||
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on Red and newer
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on SIRIUS and older. On 9th and 10th style this issue may only affect older BGAs (from 1st-3rd style)
|
||||
gfx.bgvideo_uv_fix=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
@@ -46,17 +46,26 @@ gfx.forced_refresh_rate=-1
|
||||
# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=-1
|
||||
|
||||
# Enable monitoring of ezusb.dll calls by logging call traces. Only works on 9th and 10th style!
|
||||
ezusb.api_call_monitoring=false
|
||||
|
||||
# Set the type of ezusb IO board. 0 = C02, 1 = D01. Note: Impacts security settings!
|
||||
ezusb.io_board_type=0
|
||||
|
||||
# Disable operator clock setting system clock time
|
||||
misc.disable_clock_set=false
|
||||
|
||||
# Stub calls to rteffect.dll (10th to DistorteD)
|
||||
misc.rteffect_stub=false
|
||||
|
||||
# Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data
|
||||
misc.settings_path=.\
|
||||
|
||||
# Security boot version (e.g. GEC02).
|
||||
sec.boot_version=GEC02
|
||||
|
||||
# Security boot seeds for ezusb, format: X:X:X where X is a number of 0-9 (e.g. 0:0:0).
|
||||
sec.boot_seeds=0:0:0
|
||||
|
||||
# Security black plug mcode id string (e.g. GQC02JAA).
|
||||
sec.black_plug_mcode=GQC02JAA
|
||||
# Security black plug mcode id string (e.g. GEC02JAA).
|
||||
sec.black_plug_mcode=GEC02JAA
|
||||
11
dist/iidx/iidxhook-10.conf
vendored
11
dist/iidx/iidxhook-10.conf
vendored
@@ -10,7 +10,7 @@ eamuse.pcbid=0101020304050607086F
|
||||
# EAMID
|
||||
eamuse.eamid=0101020304050607086F
|
||||
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on Red and newer
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on SIRIUS and older. On 9th and 10th style this issue may only affect older BGAs (from 1st-3rd style)
|
||||
gfx.bgvideo_uv_fix=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
@@ -46,12 +46,21 @@ gfx.forced_refresh_rate=-1
|
||||
# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=-1
|
||||
|
||||
# Enable monitoring of ezusb.dll calls by logging call traces. Only works on 9th and 10th style!
|
||||
ezusb.api_call_monitoring=false
|
||||
|
||||
# Set the type of ezusb IO board. 0 = C02, 1 = D01. Note: Impacts security settings!
|
||||
ezusb.io_board_type=1
|
||||
|
||||
# Disable operator clock setting system clock time
|
||||
misc.disable_clock_set=false
|
||||
|
||||
# Stub calls to rteffect.dll (10th to DistorteD)
|
||||
misc.rteffect_stub=false
|
||||
|
||||
# Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data
|
||||
misc.settings_path=.\
|
||||
|
||||
# Security boot version (e.g. GEC02).
|
||||
sec.boot_version=GEC02
|
||||
|
||||
|
||||
11
dist/iidx/iidxhook-11.conf
vendored
11
dist/iidx/iidxhook-11.conf
vendored
@@ -10,7 +10,7 @@ eamuse.pcbid=0101020304050607086F
|
||||
# EAMID
|
||||
eamuse.eamid=0101020304050607086F
|
||||
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on Red and newer
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on SIRIUS and older. On 9th and 10th style this issue may only affect older BGAs (from 1st-3rd style)
|
||||
gfx.bgvideo_uv_fix=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
@@ -46,12 +46,21 @@ gfx.forced_refresh_rate=-1
|
||||
# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=-1
|
||||
|
||||
# Enable monitoring of ezusb.dll calls by logging call traces. Only works on 9th and 10th style!
|
||||
ezusb.api_call_monitoring=false
|
||||
|
||||
# Set the type of ezusb IO board. 0 = C02, 1 = D01. Note: Impacts security settings!
|
||||
ezusb.io_board_type=1
|
||||
|
||||
# Disable operator clock setting system clock time
|
||||
misc.disable_clock_set=false
|
||||
|
||||
# Stub calls to rteffect.dll (10th to DistorteD)
|
||||
misc.rteffect_stub=false
|
||||
|
||||
# Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data
|
||||
misc.settings_path=.\
|
||||
|
||||
# Security boot version (e.g. GEC02).
|
||||
sec.boot_version=GEC02
|
||||
|
||||
|
||||
11
dist/iidx/iidxhook-12.conf
vendored
11
dist/iidx/iidxhook-12.conf
vendored
@@ -10,7 +10,7 @@ eamuse.pcbid=0101020304050607086F
|
||||
# EAMID
|
||||
eamuse.eamid=0101020304050607086F
|
||||
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on Red and newer
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on SIRIUS and older. On 9th and 10th style this issue may only affect older BGAs (from 1st-3rd style)
|
||||
gfx.bgvideo_uv_fix=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
@@ -46,6 +46,12 @@ gfx.forced_refresh_rate=-1
|
||||
# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=-1
|
||||
|
||||
# Enable monitoring of ezusb.dll calls by logging call traces. Only works on 9th and 10th style!
|
||||
ezusb.api_call_monitoring=false
|
||||
|
||||
# Set the type of ezusb IO board. 0 = C02, 1 = D01. Note: Impacts security settings!
|
||||
ezusb.io_board_type=1
|
||||
|
||||
# Fix broken 3D background on Happy Sky's music select (if appearing completely white)
|
||||
misc.happy_sky_ms_bg_fix=false
|
||||
|
||||
@@ -55,6 +61,9 @@ misc.disable_clock_set=false
|
||||
# Stub calls to rteffect.dll (10th to DistorteD)
|
||||
misc.rteffect_stub=false
|
||||
|
||||
# Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data
|
||||
misc.settings_path=.\
|
||||
|
||||
# Security boot version (e.g. GEC02).
|
||||
sec.boot_version=GEC02
|
||||
|
||||
|
||||
11
dist/iidx/iidxhook-13.conf
vendored
11
dist/iidx/iidxhook-13.conf
vendored
@@ -10,7 +10,7 @@ eamuse.pcbid=0101020304050607086F
|
||||
# EAMID
|
||||
eamuse.eamid=0101020304050607086F
|
||||
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on Red and newer
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on SIRIUS and older. On 9th and 10th style this issue may only affect older BGAs (from 1st-3rd style)
|
||||
gfx.bgvideo_uv_fix=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
@@ -46,6 +46,12 @@ gfx.forced_refresh_rate=-1
|
||||
# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=-1
|
||||
|
||||
# Enable monitoring of ezusb.dll calls by logging call traces. Only works on 9th and 10th style!
|
||||
ezusb.api_call_monitoring=false
|
||||
|
||||
# Set the type of ezusb IO board. 0 = C02, 1 = D01. Note: Impacts security settings!
|
||||
ezusb.io_board_type=1
|
||||
|
||||
# Fix broken 3D background on DistorteD's music select (if appearing completely black)
|
||||
misc.distorted_ms_bg_fix=false
|
||||
|
||||
@@ -55,6 +61,9 @@ misc.disable_clock_set=false
|
||||
# Stub calls to rteffect.dll (10th to DistorteD)
|
||||
misc.rteffect_stub=false
|
||||
|
||||
# Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data
|
||||
misc.settings_path=.\
|
||||
|
||||
# Security boot version (e.g. GEC02).
|
||||
sec.boot_version=GEC02
|
||||
|
||||
|
||||
5
dist/iidx/iidxhook-14.conf
vendored
5
dist/iidx/iidxhook-14.conf
vendored
@@ -7,7 +7,7 @@ eamuse.pcbid=0101020304050607086F
|
||||
# EAMID
|
||||
eamuse.eamid=0101020304050607086F
|
||||
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on Red and newer
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on SIRIUS and older. On 9th and 10th style this issue may only affect older BGAs (from 1st-3rd style)
|
||||
gfx.bgvideo_uv_fix=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
@@ -46,5 +46,8 @@ gfx.device_adapter=-1
|
||||
# Disable operator clock setting system clock time
|
||||
misc.disable_clock_set=false
|
||||
|
||||
# Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data
|
||||
misc.settings_path=.\
|
||||
|
||||
# Security black plug mcode id string (e.g. GQC02JAA).
|
||||
sec.black_plug_mcode=GQGLDJAA
|
||||
5
dist/iidx/iidxhook-15.conf
vendored
5
dist/iidx/iidxhook-15.conf
vendored
@@ -7,7 +7,7 @@ eamuse.pcbid=0101020304050607086F
|
||||
# EAMID
|
||||
eamuse.eamid=0101020304050607086F
|
||||
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on Red and newer
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on SIRIUS and older. On 9th and 10th style this issue may only affect older BGAs (from 1st-3rd style)
|
||||
gfx.bgvideo_uv_fix=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
@@ -46,5 +46,8 @@ gfx.device_adapter=-1
|
||||
# Disable operator clock setting system clock time
|
||||
misc.disable_clock_set=false
|
||||
|
||||
# Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data
|
||||
misc.settings_path=.\
|
||||
|
||||
# Security black plug mcode id string (e.g. GQC02JAA).
|
||||
sec.black_plug_mcode=GQHDDJAA
|
||||
5
dist/iidx/iidxhook-16.conf
vendored
5
dist/iidx/iidxhook-16.conf
vendored
@@ -7,7 +7,7 @@ eamuse.pcbid=0101020304050607086F
|
||||
# EAMID
|
||||
eamuse.eamid=0101020304050607086F
|
||||
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on Red and newer
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on SIRIUS and older. On 9th and 10th style this issue may only affect older BGAs (from 1st-3rd style)
|
||||
gfx.bgvideo_uv_fix=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
@@ -49,5 +49,8 @@ gfx.device_adapter=-1
|
||||
# Disable operator clock setting system clock time
|
||||
misc.disable_clock_set=false
|
||||
|
||||
# Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data
|
||||
misc.settings_path=.\
|
||||
|
||||
# Security black plug mcode id string (e.g. GQC02JAA).
|
||||
sec.black_plug_mcode=GQI00JAA
|
||||
5
dist/iidx/iidxhook-17.conf
vendored
5
dist/iidx/iidxhook-17.conf
vendored
@@ -7,7 +7,7 @@ eamuse.pcbid=0101020304050607086F
|
||||
# EAMID
|
||||
eamuse.eamid=0101020304050607086F
|
||||
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on Red and newer
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on SIRIUS and older. On 9th and 10th style this issue may only affect older BGAs (from 1st-3rd style)
|
||||
gfx.bgvideo_uv_fix=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
@@ -49,5 +49,8 @@ gfx.device_adapter=-1
|
||||
# Disable operator clock setting system clock time
|
||||
misc.disable_clock_set=false
|
||||
|
||||
# Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data
|
||||
misc.settings_path=.\
|
||||
|
||||
# Security black plug mcode id string (e.g. GQC02JAA).
|
||||
sec.black_plug_mcode=GCJDJJAA
|
||||
50
dist/iidx/iidxhook-18-cn.conf
vendored
Normal file
50
dist/iidx/iidxhook-18-cn.conf
vendored
Normal file
@@ -0,0 +1,50 @@
|
||||
# PCBID
|
||||
eamuse.pcbid=0101020304050607086F
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
|
||||
gfx.frame_rate_limit=0.0
|
||||
|
||||
# Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!!
|
||||
gfx.monitor_check=-1.000000
|
||||
|
||||
# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450)
|
||||
gfx.pci_id=1002:7146
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Windowed width, 0 for default size
|
||||
gfx.window_width=0
|
||||
|
||||
# Windowed height, 0 for default size
|
||||
gfx.window_height=0
|
||||
|
||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
||||
gfx.scale_back_buffer_width=0
|
||||
|
||||
# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
|
||||
gfx.scale_back_buffer_height=0
|
||||
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
|
||||
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
||||
gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=-1
|
||||
|
||||
# Fix diagonal tearing with video cards other than Radeon X1300 and HD3450
|
||||
gfx.diagonal_tearing_fix=false
|
||||
|
||||
# Disable ezusb IO emulation and enable usage of real ezusb1/2 IO hardware
|
||||
io.disable_io_emu=false
|
||||
|
||||
# Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data
|
||||
misc.settings_path=.\
|
||||
|
||||
# Security black plug mcode id string (e.g. GQC02JAA).
|
||||
sec.black_plug_mcode=GKJDZCAA
|
||||
11
dist/iidx/iidxhook-18.conf
vendored
11
dist/iidx/iidxhook-18.conf
vendored
@@ -1,6 +1,3 @@
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on Red and newer
|
||||
gfx.bgvideo_uv_fix=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
@@ -37,8 +34,14 @@ gfx.forced_refresh_rate=-1
|
||||
# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=-1
|
||||
|
||||
# Fix diagonal tearing with video cards other than Radeon X1300 and HD3450
|
||||
gfx.diagonal_tearing_fix=false
|
||||
|
||||
# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted/wavepass readers)
|
||||
io.disable_card_reader_emu=false
|
||||
|
||||
# Disable ezusb IO emulation and enable usage of real ezusb1/2 IO hardware
|
||||
io.disable_io_emu=false
|
||||
io.disable_io_emu=false
|
||||
|
||||
# Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data
|
||||
misc.settings_path=.\
|
||||
14
dist/iidx/iidxhook-19.conf
vendored
14
dist/iidx/iidxhook-19.conf
vendored
@@ -1,12 +1,12 @@
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on Red and newer
|
||||
gfx.bgvideo_uv_fix=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
|
||||
gfx.frame_rate_limit=0.0
|
||||
|
||||
# Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!!
|
||||
gfx.monitor_check=-1.000000
|
||||
|
||||
# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450)
|
||||
gfx.pci_id=1002:7146
|
||||
|
||||
@@ -34,8 +34,14 @@ gfx.forced_refresh_rate=-1
|
||||
# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=-1
|
||||
|
||||
# Fix diagonal tearing with video cards other than Radeon X1300 and HD3450
|
||||
gfx.diagonal_tearing_fix=false
|
||||
|
||||
# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted/wavepass readers)
|
||||
io.disable_card_reader_emu=false
|
||||
|
||||
# Disable ezusb IO emulation and enable usage of real ezusb1/2 IO hardware
|
||||
io.disable_io_emu=false
|
||||
io.disable_io_emu=false
|
||||
|
||||
# Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data
|
||||
misc.settings_path=.\
|
||||
47
dist/iidx/iidxhook-20-cn.conf
vendored
Normal file
47
dist/iidx/iidxhook-20-cn.conf
vendored
Normal file
@@ -0,0 +1,47 @@
|
||||
# PCBID
|
||||
eamuse.pcbid=0101020304050607086F
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
|
||||
gfx.frame_rate_limit=0.0
|
||||
|
||||
# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450)
|
||||
gfx.pci_id=1002:7146
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Windowed width, 0 for default size
|
||||
gfx.window_width=0
|
||||
|
||||
# Windowed height, 0 for default size
|
||||
gfx.window_height=0
|
||||
|
||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
||||
gfx.scale_back_buffer_width=0
|
||||
|
||||
# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
|
||||
gfx.scale_back_buffer_height=0
|
||||
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
|
||||
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
||||
gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=-1
|
||||
|
||||
# Fix diagonal tearing with video cards other than Radeon X1300 and HD3450
|
||||
gfx.diagonal_tearing_fix=false
|
||||
|
||||
# Disable ezusb IO emulation and enable usage of real ezusb1/2 IO hardware
|
||||
io.disable_io_emu=false
|
||||
|
||||
# Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data
|
||||
misc.settings_path=.\
|
||||
|
||||
# Security black plug mcode id string (e.g. GQC02JAA).
|
||||
sec.black_plug_mcode=GKJDZCAA
|
||||
3
dist/iidx/iidxhook-20.conf
vendored
3
dist/iidx/iidxhook-20.conf
vendored
@@ -1,6 +1,3 @@
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on Red and newer
|
||||
gfx.bgvideo_uv_fix=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
|
||||
3
dist/iidx/iidxhook-21.conf
vendored
3
dist/iidx/iidxhook-21.conf
vendored
@@ -1,6 +1,3 @@
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on Red and newer
|
||||
gfx.bgvideo_uv_fix=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
|
||||
3
dist/iidx/iidxhook-22.conf
vendored
3
dist/iidx/iidxhook-22.conf
vendored
@@ -1,6 +1,3 @@
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on Red and newer
|
||||
gfx.bgvideo_uv_fix=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
|
||||
3
dist/iidx/iidxhook-23.conf
vendored
3
dist/iidx/iidxhook-23.conf
vendored
@@ -1,6 +1,3 @@
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on Red and newer
|
||||
gfx.bgvideo_uv_fix=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
|
||||
3
dist/iidx/iidxhook-24.conf
vendored
3
dist/iidx/iidxhook-24.conf
vendored
@@ -1,6 +1,3 @@
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on Red and newer
|
||||
gfx.bgvideo_uv_fix=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
|
||||
17
dist/iidx/iidxhook-25.conf
vendored
17
dist/iidx/iidxhook-25.conf
vendored
@@ -1,6 +1,3 @@
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on Red and newer
|
||||
gfx.bgvideo_uv_fix=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
@@ -37,17 +34,23 @@ gfx.device_adapter=-1
|
||||
# Disables the camera emulation
|
||||
cam.disable_emu=false
|
||||
|
||||
# Override camera device ID 1 detection (copy from device manager, do not escape)
|
||||
# Disable camera 1. Use, i.e., if you only have one camera and want it to be mapped to camera 2 ingame.
|
||||
cam.disable_camera1=false
|
||||
|
||||
# Disable camera 2. Use, i.e., if you have more than one camera but only want to map camera 1 ingame.
|
||||
cam.disable_camera2=false
|
||||
|
||||
# Override camera device ID 1 detection (copy from device manager, do not escape) Leave blank to automatically detect
|
||||
cam.device_id1=
|
||||
|
||||
# Override camera device ID 2 detection (copy from device manager, do not escape)
|
||||
# Override camera device ID 2 detection (copy from device manager, do not escape) Leave blank to automatically detect
|
||||
cam.device_id2=
|
||||
|
||||
# Disable card reader emulation and enable usage of real card reader hardware on COM0 (for games supporting slotted readers)
|
||||
# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted readers)
|
||||
io.disable_card_reader_emu=false
|
||||
|
||||
# Disable BIO2 emulation and enable usage of real BIO2 hardware
|
||||
io.disable_bio2_emu=false
|
||||
|
||||
# Disables the poll limiter, warning very high CPU usage may arise
|
||||
io.disable_poll_limiter=false
|
||||
io.disable_poll_limiter=false
|
||||
|
||||
17
dist/iidx/iidxhook-26.conf
vendored
17
dist/iidx/iidxhook-26.conf
vendored
@@ -1,6 +1,3 @@
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on Red and newer
|
||||
gfx.bgvideo_uv_fix=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
@@ -37,17 +34,23 @@ gfx.device_adapter=-1
|
||||
# Disables the camera emulation
|
||||
cam.disable_emu=false
|
||||
|
||||
# Override camera device ID 1 detection (copy from device manager, do not escape)
|
||||
# Disable camera 1. Use, i.e., if you only have one camera and want it to be mapped to camera 2 ingame.
|
||||
cam.disable_camera1=false
|
||||
|
||||
# Disable camera 2. Use, i.e., if you have more than one camera but only want to map camera 1 ingame.
|
||||
cam.disable_camera2=false
|
||||
|
||||
# Override camera device ID 1 detection (copy from device manager, do not escape) Leave blank to automatically detect
|
||||
cam.device_id1=
|
||||
|
||||
# Override camera device ID 2 detection (copy from device manager, do not escape)
|
||||
# Override camera device ID 2 detection (copy from device manager, do not escape) Leave blank to automatically detect
|
||||
cam.device_id2=
|
||||
|
||||
# Disable card reader emulation and enable usage of real card reader hardware on COM0 (for games supporting slotted readers)
|
||||
# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted readers)
|
||||
io.disable_card_reader_emu=false
|
||||
|
||||
# Disable BIO2 emulation and enable usage of real BIO2 hardware
|
||||
io.disable_bio2_emu=false
|
||||
|
||||
# Disables the poll limiter, warning very high CPU usage may arise
|
||||
io.disable_poll_limiter=false
|
||||
io.disable_poll_limiter=false
|
||||
|
||||
12
dist/iidx/iidxhook-27.conf
vendored
12
dist/iidx/iidxhook-27.conf
vendored
@@ -1,4 +1,4 @@
|
||||
# Disable card reader emulation and enable usage of real card reader hardware on COM0 (for games supporting slotted readers)
|
||||
# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted readers)
|
||||
io.disable_card_reader_emu=false
|
||||
|
||||
# Disable BIO2 emulation and enable usage of real BIO2 hardware
|
||||
@@ -11,7 +11,7 @@ io.disable_poll_limiter=false
|
||||
io.lightning_mode=false
|
||||
|
||||
# Disable camera connection
|
||||
io.disable_cams=false
|
||||
io.disable_cams=true
|
||||
|
||||
# Disables the built in file hooks, requiring manual file creation
|
||||
io.disable_file_hooks=false
|
||||
@@ -20,7 +20,13 @@ io.disable_file_hooks=false
|
||||
io.tt_multiplier=1.0
|
||||
|
||||
# Disables the camera emulation
|
||||
cam.disable_emu=false
|
||||
cam.disable_emu=true
|
||||
|
||||
# Disable camera 1. Use, i.e., if you only have one camera and want it to be mapped to camera 2 ingame.
|
||||
cam.disable_camera1=false
|
||||
|
||||
# Disable camera 2. Use, i.e., if you have more than one camera but only want to map camera 1 ingame.
|
||||
cam.disable_camera2=false
|
||||
|
||||
# Override camera device ID detection (copy from device manager, do not escape)
|
||||
cam.device_id1=
|
||||
|
||||
8
dist/iidx/iidxhook-28.conf
vendored
8
dist/iidx/iidxhook-28.conf
vendored
@@ -1,4 +1,4 @@
|
||||
# Disable card reader emulation and enable usage of real card reader hardware on COM0 (for games supporting slotted readers)
|
||||
# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted readers)
|
||||
io.disable_card_reader_emu=false
|
||||
|
||||
# Disable BIO2 emulation and enable usage of real BIO2 hardware
|
||||
@@ -22,6 +22,12 @@ io.tt_multiplier=1.0
|
||||
# Disables the camera emulation
|
||||
cam.disable_emu=true
|
||||
|
||||
# Disable camera 1. Use, i.e., if you only have one camera and want it to be mapped to camera 2 ingame.
|
||||
cam.disable_camera1=false
|
||||
|
||||
# Disable camera 2. Use, i.e., if you have more than one camera but only want to map camera 1 ingame.
|
||||
cam.disable_camera2=false
|
||||
|
||||
# Override camera device ID detection (copy from device manager, do not escape)
|
||||
cam.device_id1=
|
||||
|
||||
|
||||
84
dist/iidx/iidxhook-29.conf
vendored
Normal file
84
dist/iidx/iidxhook-29.conf
vendored
Normal file
@@ -0,0 +1,84 @@
|
||||
# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted readers)
|
||||
io.disable_card_reader_emu=false
|
||||
|
||||
# Disable BIO2 emulation and enable usage of real BIO2 hardware
|
||||
io.disable_bio2_emu=false
|
||||
|
||||
# Disables the poll limiter, warning very high CPU usage may arise
|
||||
io.disable_poll_limiter=false
|
||||
|
||||
# Lightning cab mode (requires additional IO emulation)
|
||||
io.lightning_mode=false
|
||||
|
||||
# Disable camera connection
|
||||
io.disable_cams=true
|
||||
|
||||
# Disables the built in file hooks, requiring manual file creation
|
||||
io.disable_file_hooks=false
|
||||
|
||||
# Turntable sensitivity multiplier (1.0 is default)
|
||||
io.tt_multiplier=1.0
|
||||
|
||||
# Disables the camera emulation
|
||||
cam.disable_emu=true
|
||||
|
||||
# Disable camera 1. Use, i.e., if you only have one camera and want it to be mapped to camera 2 ingame.
|
||||
cam.disable_camera1=true
|
||||
|
||||
# Disable camera 2. Use, i.e., if you have more than one camera but only want to map camera 1 ingame.
|
||||
cam.disable_camera2=false
|
||||
|
||||
# Override camera device ID detection (copy from device manager, do not escape)
|
||||
cam.device_id1=
|
||||
|
||||
# Override camera device ID detection (copy from device manager, do not escape)
|
||||
cam.device_id2=
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=true
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Confine mouse cursor to window
|
||||
gfx.confined=false
|
||||
|
||||
# Windowed width, -1 for default size
|
||||
gfx.window_width=-1
|
||||
|
||||
# Windowed height, -1 for default size
|
||||
gfx.window_height=-1
|
||||
|
||||
# Windowed X, -1 for default X position
|
||||
gfx.window_x=-1
|
||||
|
||||
# Windowed Y, -1 for default Y position
|
||||
gfx.window_y=-1
|
||||
|
||||
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
||||
gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9ex device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=-1
|
||||
|
||||
# Orientation to force monitor into, -1 to use default, 0, 1, 2, 3 to do 0, 90, 180, 270 degrees
|
||||
gfx.force_orientation=-1
|
||||
|
||||
# Force a screen resolution (width), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720.
|
||||
gfx.force_screen_res.width=-1
|
||||
|
||||
# Force a screen resolution (height), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720.
|
||||
gfx.force_screen_res.height=-1
|
||||
|
||||
# IP of adapter to force override with
|
||||
adapter.override_ip=
|
||||
|
||||
# Force ASIO audio mode/device (if applicable / TDJ default)
|
||||
asio.force_asio=false
|
||||
|
||||
# Force WASAPI audio mode (if applicable / LDJ default)
|
||||
asio.force_wasapi=true
|
||||
|
||||
# The ASIO device name to use
|
||||
asio.device_name=XONAR SOUND CARD(64)
|
||||
|
||||
84
dist/iidx/iidxhook-30.conf
vendored
Normal file
84
dist/iidx/iidxhook-30.conf
vendored
Normal file
@@ -0,0 +1,84 @@
|
||||
# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted readers)
|
||||
io.disable_card_reader_emu=false
|
||||
|
||||
# Disable BIO2 emulation and enable usage of real BIO2 hardware
|
||||
io.disable_bio2_emu=false
|
||||
|
||||
# Disables the poll limiter, warning very high CPU usage may arise
|
||||
io.disable_poll_limiter=false
|
||||
|
||||
# Lightning cab mode (requires additional IO emulation)
|
||||
io.lightning_mode=false
|
||||
|
||||
# Disable camera connection
|
||||
io.disable_cams=true
|
||||
|
||||
# Disables the built in file hooks, requiring manual file creation
|
||||
io.disable_file_hooks=false
|
||||
|
||||
# Turntable sensitivity multiplier (1.0 is default)
|
||||
io.tt_multiplier=1.0
|
||||
|
||||
# Disables the camera emulation
|
||||
cam.disable_emu=true
|
||||
|
||||
# Disable camera 1. Use, i.e., if you only have one camera and want it to be mapped to camera 2 ingame.
|
||||
cam.disable_camera1=true
|
||||
|
||||
# Disable camera 2. Use, i.e., if you have more than one camera but only want to map camera 1 ingame.
|
||||
cam.disable_camera2=false
|
||||
|
||||
# Override camera device ID detection (copy from device manager, do not escape)
|
||||
cam.device_id1=
|
||||
|
||||
# Override camera device ID detection (copy from device manager, do not escape)
|
||||
cam.device_id2=
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=true
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Confine mouse cursor to window
|
||||
gfx.confined=false
|
||||
|
||||
# Windowed width, -1 for default size
|
||||
gfx.window_width=-1
|
||||
|
||||
# Windowed height, -1 for default size
|
||||
gfx.window_height=-1
|
||||
|
||||
# Windowed X, -1 for default X position
|
||||
gfx.window_x=-1
|
||||
|
||||
# Windowed Y, -1 for default Y position
|
||||
gfx.window_y=-1
|
||||
|
||||
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
||||
gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9ex device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=-1
|
||||
|
||||
# Orientation to force monitor into, -1 to use default, 0, 1, 2, 3 to do 0, 90, 180, 270 degrees
|
||||
gfx.force_orientation=-1
|
||||
|
||||
# Force a screen resolution (width), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720.
|
||||
gfx.force_screen_res.width=-1
|
||||
|
||||
# Force a screen resolution (height), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720.
|
||||
gfx.force_screen_res.height=-1
|
||||
|
||||
# IP of adapter to force override with
|
||||
adapter.override_ip=
|
||||
|
||||
# Force ASIO audio mode/device (if applicable / TDJ default)
|
||||
asio.force_asio=false
|
||||
|
||||
# Force WASAPI audio mode (if applicable / LDJ default)
|
||||
asio.force_wasapi=true
|
||||
|
||||
# The ASIO device name to use
|
||||
asio.device_name=XONAR SOUND CARD(64)
|
||||
|
||||
1
dist/jb/gamestart-03.bat
vendored
1
dist/jb/gamestart-03.bat
vendored
@@ -3,6 +3,7 @@
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\nvram\ea3-config.xml copy prop\ea3-config.xml dev\nvram\ea3-config.xml
|
||||
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
|
||||
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
|
||||
1
dist/jb/gamestart-04.bat
vendored
1
dist/jb/gamestart-04.bat
vendored
@@ -3,6 +3,7 @@
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\nvram\ea3-config.xml copy prop\ea3-config.xml dev\nvram\ea3-config.xml
|
||||
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
|
||||
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
|
||||
1
dist/popn/config.bat
vendored
Normal file
1
dist/popn/config.bat
vendored
Normal file
@@ -0,0 +1 @@
|
||||
@start config.exe pnm
|
||||
16
dist/popn/gamestart-15.bat
vendored
Normal file
16
dist/popn/gamestart-15.bat
vendored
Normal file
@@ -0,0 +1,16 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist e\bookkeeping mkdir e\bookkeeping
|
||||
if not exist e\CONF\NVRAM mkdir e\CONF\NVRAM
|
||||
if not exist e\CONF\NVRAM\0 mkdir e\CONF\NVRAM\0
|
||||
if not exist e\CONF\NVRAM\1 mkdir e\CONF\NVRAM\1
|
||||
if not exist e\CONF\NVRAM\2 mkdir e\CONF\NVRAM\2
|
||||
if not exist e\CONF\NVRAM\3 mkdir e\CONF\NVRAM\3
|
||||
if not exist e\CONF\RAW mkdir e\CONF\RAW
|
||||
if not exist e\settings mkdir e\settings
|
||||
if not exist e\UP mkdir e\UP
|
||||
|
||||
inject popnhook1.dll ezusb.dll=ezusb2-popn-shim.dll popn15.exe --config popnhook-15.conf %*
|
||||
|
||||
16
dist/popn/gamestart-16.bat
vendored
Normal file
16
dist/popn/gamestart-16.bat
vendored
Normal file
@@ -0,0 +1,16 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist e\bookkeeping mkdir e\bookkeeping
|
||||
if not exist e\CONF\NVRAM mkdir e\CONF\NVRAM
|
||||
if not exist e\CONF\NVRAM\0 mkdir e\CONF\NVRAM\0
|
||||
if not exist e\CONF\NVRAM\1 mkdir e\CONF\NVRAM\1
|
||||
if not exist e\CONF\NVRAM\2 mkdir e\CONF\NVRAM\2
|
||||
if not exist e\CONF\NVRAM\3 mkdir e\CONF\NVRAM\3
|
||||
if not exist e\CONF\RAW mkdir e\CONF\RAW
|
||||
if not exist e\settings mkdir e\settings
|
||||
if not exist e\UP mkdir e\UP
|
||||
|
||||
inject popnhook1.dll ezusb.dll=ezusb2-popn-shim.dll popn16.exe --config popnhook-16.conf %*
|
||||
|
||||
16
dist/popn/gamestart-17.bat
vendored
Normal file
16
dist/popn/gamestart-17.bat
vendored
Normal file
@@ -0,0 +1,16 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist e\bookkeeping mkdir e\bookkeeping
|
||||
if not exist e\CONF\NVRAM mkdir e\CONF\NVRAM
|
||||
if not exist e\CONF\NVRAM\0 mkdir e\CONF\NVRAM\0
|
||||
if not exist e\CONF\NVRAM\1 mkdir e\CONF\NVRAM\1
|
||||
if not exist e\CONF\NVRAM\2 mkdir e\CONF\NVRAM\2
|
||||
if not exist e\CONF\NVRAM\3 mkdir e\CONF\NVRAM\3
|
||||
if not exist e\CONF\RAW mkdir e\CONF\RAW
|
||||
if not exist e\settings mkdir e\settings
|
||||
if not exist e\UP mkdir e\UP
|
||||
|
||||
inject popnhook1.dll ezusb.dll=ezusb2-popn-shim.dll popn17.exe --config popnhook-17.conf %*
|
||||
|
||||
16
dist/popn/gamestart-18.bat
vendored
Normal file
16
dist/popn/gamestart-18.bat
vendored
Normal file
@@ -0,0 +1,16 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist e\bookkeeping mkdir e\bookkeeping
|
||||
if not exist e\CONF\NVRAM mkdir e\CONF\NVRAM
|
||||
if not exist e\CONF\NVRAM\0 mkdir e\CONF\NVRAM\0
|
||||
if not exist e\CONF\NVRAM\1 mkdir e\CONF\NVRAM\1
|
||||
if not exist e\CONF\NVRAM\2 mkdir e\CONF\NVRAM\2
|
||||
if not exist e\CONF\NVRAM\3 mkdir e\CONF\NVRAM\3
|
||||
if not exist e\CONF\RAW mkdir e\CONF\RAW
|
||||
if not exist e\settings mkdir e\settings
|
||||
if not exist e\UP mkdir e\UP
|
||||
|
||||
inject popnhook1.dll ezusb.dll=ezusb2-popn-shim.dll popn18.exe --config popnhook-18.conf %*
|
||||
|
||||
23
dist/popn/popnhook-15.conf
vendored
Normal file
23
dist/popn/popnhook-15.conf
vendored
Normal file
@@ -0,0 +1,23 @@
|
||||
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
|
||||
eamuse.server=localhost:80
|
||||
|
||||
# PCBID
|
||||
eamuse.pcbid=0101020304050607086F
|
||||
|
||||
# EAMID
|
||||
eamuse.eamid=0101020304050607086F
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Windowed width, 0 for default size
|
||||
gfx.window_width=0
|
||||
|
||||
# Windowed height, 0 for default size
|
||||
gfx.window_height=0
|
||||
|
||||
# Security black plug mcode id string (e.g. GQC02JAA).
|
||||
sec.black_plug_mcode=GQG15JAA
|
||||
23
dist/popn/popnhook-16.conf
vendored
Normal file
23
dist/popn/popnhook-16.conf
vendored
Normal file
@@ -0,0 +1,23 @@
|
||||
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
|
||||
eamuse.server=localhost:80
|
||||
|
||||
# PCBID
|
||||
eamuse.pcbid=0101020304050607086F
|
||||
|
||||
# EAMID
|
||||
eamuse.eamid=0101020304050607086F
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Windowed width, 0 for default size
|
||||
gfx.window_width=0
|
||||
|
||||
# Windowed height, 0 for default size
|
||||
gfx.window_height=0
|
||||
|
||||
# Security black plug mcode id string (e.g. GQC02JAA).
|
||||
sec.black_plug_mcode=GQH16JAA
|
||||
23
dist/popn/popnhook-17.conf
vendored
Normal file
23
dist/popn/popnhook-17.conf
vendored
Normal file
@@ -0,0 +1,23 @@
|
||||
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
|
||||
eamuse.server=localhost:80
|
||||
|
||||
# PCBID
|
||||
eamuse.pcbid=0101020304050607086F
|
||||
|
||||
# EAMID
|
||||
eamuse.eamid=0101020304050607086F
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Windowed width, 0 for default size
|
||||
gfx.window_width=0
|
||||
|
||||
# Windowed height, 0 for default size
|
||||
gfx.window_height=0
|
||||
|
||||
# Security black plug mcode id string (e.g. GQC02JAA).
|
||||
sec.black_plug_mcode=GQI17JAA
|
||||
23
dist/popn/popnhook-18.conf
vendored
Normal file
23
dist/popn/popnhook-18.conf
vendored
Normal file
@@ -0,0 +1,23 @@
|
||||
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
|
||||
eamuse.server=localhost:80
|
||||
|
||||
# PCBID
|
||||
eamuse.pcbid=0101020304050607086F
|
||||
|
||||
# EAMID
|
||||
eamuse.eamid=0101020304050607086F
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Windowed width, 0 for default size
|
||||
gfx.window_width=0
|
||||
|
||||
# Windowed height, 0 for default size
|
||||
gfx.window_height=0
|
||||
|
||||
# Security black plug mcode id string (e.g. GQC02JAA).
|
||||
sec.black_plug_mcode=GCJ39JAA
|
||||
@@ -4,6 +4,9 @@ This folder contains various types of documentation.
|
||||
|
||||
Table of contents:
|
||||
|
||||
* Game
|
||||
* [Error codes](game-error-codes.md): List of bemani game specific error codes that you might
|
||||
encounter during boot or gameplay with troubleshooting information
|
||||
* Key tools
|
||||
* [Inject](inject.md): Readme for one of BT5's key applications, `inject.exe`
|
||||
* [Launcher](launcher.md): Readme for another one of BT5's key applications, `launcher.exe`
|
||||
@@ -12,9 +15,11 @@ Table of contents:
|
||||
* [ddrhook](ddrhook/README.md): Documentation relevant to `ddrhook` implementations
|
||||
* [iidxhook](iidxhook/README.md): Documentation relevant to `iidxhook` implementations
|
||||
* [jbhook](jbhook/README.md): Documentation relevant to `jbhook` implementations
|
||||
* [popnhook](popnhook/README.md): Documentation relevant to `popnhook` implementations
|
||||
* [sdvxhook](sdvxhook/README.md): Documentation relevant to `sdvxhook` implementations
|
||||
* Development
|
||||
* [API](api.md): Available APIs for BT5 and instructions how to use them
|
||||
* [API](api.md): Available APIs and IO (hardware) implementations for BT5 and instructions how
|
||||
to use them
|
||||
* [Architecture](architecture.md): Outline of BT5's architecture, how things are designed and why
|
||||
* [Development](development.md): Development environment, building, releasing, etc.
|
||||
* [Developer documentation](dev/README.md): Various lose documentation/notes by developers
|
||||
|
||||
38
doc/api.md
38
doc/api.md
@@ -1,4 +1,5 @@
|
||||
# Bemanitools API
|
||||
|
||||
Bemanitools introduces interfaces abstracting the IO hardware of many games. This is used to implement support for
|
||||
non-intended IO devices from simple keyboard support, standard gamecontrollers to custom IO boards or using real
|
||||
hardware with the games (e.g. support for real legacy hardware).
|
||||
@@ -12,14 +13,20 @@ If you want to write an implementation for your own custom piece of hardware, ch
|
||||
sub-folder) in the source code (src.zip).
|
||||
|
||||
## Implementations
|
||||
The following implementations are already shipped with BT5.
|
||||
|
||||
### IO boards
|
||||
|
||||
The following implementations are already shipped with BT5.
|
||||
|
||||
* BeatStream
|
||||
* bstio.dll (default): Keyboard, joystick and mouse input
|
||||
* Dance Dance Revolution
|
||||
* ddrio.dll (default): Keyboard, joystick and mouse input
|
||||
* [ddrio-p3io.dll](ddrhook/ddrio-p3io.md): DDR P3IO (Dragon PCB) + EXTIO hardware
|
||||
* ddrio-mm.dll: Minimaid hardware
|
||||
* ddrio-smx.dll: StepManiaX platforms
|
||||
* [ddrio-smx.dll](ddrhook/ddrio-smx.md): StepManiaX platforms
|
||||
* [ddrio-async](ddrhook/ddrio-async.md): Wrapper/shim library to drive another ddrio in
|
||||
a dedicated IO thread
|
||||
* Beatmania IIDX
|
||||
* iidxio.dll (default): Keyboard, joystick and mouse input
|
||||
* [iidxio-bio2.dll](iidxhook/iidxio-bio2.md): BIO2 driver
|
||||
@@ -27,15 +34,40 @@ The following implementations are already shipped with BT5.
|
||||
* [iidxio-ezusb2.dll](iidxhook/iidxio-ezusb2.md): Ezusb FX2 (IO2) driver
|
||||
* jubeat
|
||||
* jbio.dll (default): Keyboard, joystick and mouse input
|
||||
* pop'n music
|
||||
* popnio.dll (default): Keyboard, joystick and mouse input
|
||||
* SOUND VOLTEX
|
||||
* sdvxio.dll (default): Keyboard, joystick and mouse input
|
||||
* [sdvxio-bio2.dll](sdvxhook/sdvxio-bio2.md): BIO2 driver
|
||||
* [sdvxio-kfca.dll](sdvxhook/sdvxio-kfca.md): KFCA IO board driver
|
||||
|
||||
### Eamuse readers
|
||||
|
||||
Eamuse hardware support is implemented separately:
|
||||
* eamio.dll (default): Keyboard and joystick input
|
||||
|
||||
* eamio.dll (default): Keyboard and joystick input
|
||||
* eamio-icca.dll: Slotted/wave pass readers, required for old games with magnetic stripe cards
|
||||
|
||||
#### ICCA readers for IIDX and port config in device manager
|
||||
|
||||
The COM port for the card readers needs to be configured correctly in device manager. Otherwise,
|
||||
communication with the readers will fail if the settings do not align with how the game or
|
||||
bemanitools wants to operate them.
|
||||
|
||||
Use built-in ports on your mainboard if available but an external USB to serial port dongle also
|
||||
works.
|
||||
|
||||
* Assign `COM1` to the COM port the card readers are connected to.
|
||||
* Ensure that the following settings for the COM port you are going to use are
|
||||
set
|
||||
* BAUD rate 57600
|
||||
* Data bits 8
|
||||
* Parity None
|
||||
* Stop bits 1
|
||||
* Flow control None.
|
||||
|
||||
## Development notes
|
||||
|
||||
A DEF file for geninput.dll is included. To convert the DEF into an import library suitable for use with Visual C++, run
|
||||
```
|
||||
lib /machine:i386 /def:geninput.def
|
||||
|
||||
@@ -51,7 +51,7 @@ Modules that make use of this:
|
||||
* ezusb2-emu/device
|
||||
* acioemu/emu
|
||||
|
||||
## Bemanitools's hook libraries, let's glue everything together
|
||||
## Bemanitools's hook libraries, let's glue everything together
|
||||
Bemanitools dlls to be injected into target game processes are refered to as "hook dlls" and come in different flavours
|
||||
targetting different games and often different versions of the same game (series), for example:
|
||||
* ddrhook: Hook dll for Dance Dance Revolution games
|
||||
@@ -69,13 +69,13 @@ TODO
|
||||
|
||||
### iidxhook
|
||||
IIDX went through so many hard- and software iterations, it's actually amazing that the development team(s) refactored
|
||||
and improved parts of the game and hardware with each iteration. However, when facing emulation and supporting
|
||||
and improved parts of the game and hardware with each iteration. However, when facing emulation and supporting
|
||||
compatibility to legacy OS platforms, it can't get any worse. On the bright side, IIDX helped shaping Bemanitools a lot
|
||||
and created a solid foundation other games can build on.
|
||||
|
||||
Because of that, we have 8 iidxhook implementations supporting sometimes different software features/fixes and
|
||||
hardware. The following sub-sub-sections list the most relevant aspects and modules to point out common and different
|
||||
higher level features.
|
||||
higher level features.
|
||||
|
||||
Essentially, the main module file of each iidxhook implementation just glues the APIs of the modules it requires
|
||||
together. An additional configuration layer allows users to tweak some of the features.
|
||||
@@ -88,7 +88,7 @@ TODO go into some more detail about some differences in the hook modules, e.g. 1
|
||||
* Setupapi emulation
|
||||
* Full security emulation with SRAM and round plugs
|
||||
* Full serial emulation for magstripe card readers
|
||||
* Full game essential I/O emulation
|
||||
* Full game essential I/O emulation
|
||||
* d3d8 patching and extended features (superseded by d3d9 hook module + d3d8to9 wrapper)
|
||||
* clock patching
|
||||
* Font patching for Japanese chars
|
||||
@@ -99,7 +99,7 @@ TODO go into some more detail about some differences in the hook modules, e.g. 1
|
||||
* Ezusb C02 I/O emulation
|
||||
* Setupapi emulation
|
||||
* Full security emulation with SRAM and round plugs
|
||||
* Full game essential I/O emulation
|
||||
* Full game essential I/O emulation
|
||||
* ACIO ICCA card reader emulation, slotted readers
|
||||
* d3d8 patching and extended features (superseded by d3d9 hook module + d3d8to9 wrapper)
|
||||
* clock patching
|
||||
@@ -111,7 +111,7 @@ TODO go into some more detail about some differences in the hook modules, e.g. 1
|
||||
* Ezusb IO2 I/O emulation
|
||||
* Setupapi emulation
|
||||
* Full security emulation with SRAM and round plugs
|
||||
* Full game essential I/O emulation
|
||||
* Full game essential I/O emulation
|
||||
* ACIO ICCA card reader emulation, slotted readers
|
||||
* d3d9 patching and extended features
|
||||
* Font patching for Japanese chars
|
||||
@@ -121,25 +121,43 @@ TODO go into some more detail about some differences in the hook modules, e.g. 1
|
||||
#### iidxhook4 (18)
|
||||
* Ezusb IO2 I/O emulation
|
||||
* Setupapi emulation
|
||||
* Full game essential I/O emulation
|
||||
* Full game essential I/O emulation
|
||||
* ACIO ICCA card reader emulation, slotted readers
|
||||
* d3d9 patching and extended features
|
||||
* Font patching for Japanese chars
|
||||
* Filesystem patches to detour E and F backup drives for settings
|
||||
|
||||
#### iidxhook4-cn (18 CN)
|
||||
* Ezusb IO2 I/O emulation
|
||||
* Setupapi emulation
|
||||
* Full security emulation with SRAM and round plugs
|
||||
* Full game essential I/O emulation
|
||||
* d3d9 patching and extended features
|
||||
* Font patching for Japanese chars
|
||||
* Filesystem patches to detour E and F backup drives for settings
|
||||
|
||||
#### iidxhook5 (19)
|
||||
* Ezusb IO2 I/O emulation
|
||||
* Setupapi emulation
|
||||
* Full game essential I/O emulation
|
||||
* Full game essential I/O emulation
|
||||
* ACIO ICCA card reader emulation, wave pass readers
|
||||
* d3d9 patching and extended features
|
||||
* Font patching for Japanese chars
|
||||
* Filesystem patches to detour E and F backup drives for settings
|
||||
|
||||
#### iidxhook5-cn (20 CN)
|
||||
* Ezusb IO2 I/O emulation
|
||||
* Setupapi emulation
|
||||
* Full security emulation with SRAM and round plugs
|
||||
* Full game essential I/O emulation
|
||||
* d3d9 patching and extended features
|
||||
* Font patching for Japanese chars
|
||||
* Filesystem patches to detour E and F backup drives for settings
|
||||
|
||||
#### iidxhook6 (20)
|
||||
* Ezusb IO2 I/O emulation
|
||||
* Setupapi emulation
|
||||
* Full game essential I/O emulation
|
||||
* Full game essential I/O emulation
|
||||
* ACIO ICCA card reader emulation, wave pass readers
|
||||
* d3d9 patching and extended features
|
||||
* Font patching for Japanese chars
|
||||
@@ -147,7 +165,7 @@ TODO go into some more detail about some differences in the hook modules, e.g. 1
|
||||
#### iidxhook7 (21-24)
|
||||
* Ezusb IO2 I/O emulation
|
||||
* Setupapi emulation
|
||||
* Full game essential I/O emulation
|
||||
* Full game essential I/O emulation
|
||||
* ACIO ICCA card reader emulation, wave pass readers
|
||||
* d3d9 patching and extended features
|
||||
* Font patching for Japanese chars
|
||||
@@ -155,7 +173,7 @@ TODO go into some more detail about some differences in the hook modules, e.g. 1
|
||||
#### iidxhook8 (25-26)
|
||||
* ACIO BIO2 I/O emulation
|
||||
* Setupapi emulation
|
||||
* Full game essential I/O emulation
|
||||
* Full game essential I/O emulation
|
||||
* ACIO ICCA card reader emulation, wave pass readers
|
||||
* d3d9 patching and extended features
|
||||
* Font patching for Japanese chars
|
||||
@@ -163,6 +181,9 @@ TODO go into some more detail about some differences in the hook modules, e.g. 1
|
||||
### jbhook
|
||||
TODO
|
||||
|
||||
### popnhook
|
||||
TODO
|
||||
|
||||
### sdvxhook
|
||||
TODO
|
||||
|
||||
|
||||
@@ -46,4 +46,11 @@ IO hardware you want to use:
|
||||
* `ddrio`: Default implementation supporting keyboard, mouse and USB
|
||||
game controllers
|
||||
* ddrio-mm: Support Minimaid custom interface
|
||||
* [ddrio-smx](ddrhook/ddrio-smx.md): Support for StepManiaX dance platforms
|
||||
* [ddrio-smx](ddrio-smx.md): Support for StepManiaX dance platforms
|
||||
* [ddrio-p3io](ddrio-p3io.md): P3IO + EXTIO driver implementation
|
||||
* [ddrio-async](ddrio-async.md): Wrapper/shim library to drive another ddrio in
|
||||
a dedicated IO thread
|
||||
|
||||
## Unicorntail
|
||||
|
||||
[Instructions how to run on Chimera PCBs](unicorntail.md).
|
||||
|
||||
@@ -17,6 +17,73 @@ different versions. See different distribution packages, e.g. `ddr-12.zip`,
|
||||
Depending on the game version, earlier versions are bootstrapped using
|
||||
[inject](../inject.md) while later versions require [launcher](../launcher.md).
|
||||
|
||||
## Setup A20+
|
||||
|
||||
### Data and folder structure
|
||||
|
||||
The following assumes you are using vanilla and unpacked/decrypted data. Copy/unpack the data
|
||||
to a destination of your choice. Expect to have the following root folder structure:
|
||||
|
||||
```
|
||||
arkdata
|
||||
com
|
||||
data
|
||||
dev
|
||||
modules
|
||||
prop
|
||||
```
|
||||
|
||||
* Copy the contents of `modules` to the root folder that the dll-files are next to the folders
|
||||
`arkdata`, `com`, etc.
|
||||
* Unpack the contents of `ddr-14-to-16.zip` to the root folder. `luncher.exe` should be located
|
||||
next to `arkdata`, `com` and all the dll-files
|
||||
|
||||
#### Configuring eamuse settings
|
||||
|
||||
You need to create a `prop/ea3-config.xml` configuration file which provides properties for
|
||||
connecting to a network of your choice (and allows the game to boot).
|
||||
|
||||
Take the `prop/eamuse.xml` as a base and make a copy of it called `prop/ea3-config.xml`.
|
||||
|
||||
Add the software identifier as a child to the `<ea3>` parent node:
|
||||
|
||||
```xml
|
||||
<soft>
|
||||
<model __type="str">MDX</model>
|
||||
<dest __type="str">J</dest>
|
||||
<spec __type="str">A</spec>
|
||||
<rev __type="str">A</rev>
|
||||
<ext __type="str">2022020200</ext>
|
||||
</soft>
|
||||
```
|
||||
|
||||
Replace the identifiers according to the version you are using.
|
||||
|
||||
Add your PCBID as a child to the `<ea3>` parent node:
|
||||
|
||||
```xml
|
||||
<id>
|
||||
<pcbid __type="str">00010203040506070809</pcbid>
|
||||
<hardid __type="str">00010203040506070809</hardid>
|
||||
</id>
|
||||
```
|
||||
|
||||
Replace the values accordingly with your actual PCBID registered with your target network.
|
||||
|
||||
Add network settings (note this might already exist, replace existing or delete old one) as a child
|
||||
to the `<ea3>` parent node:
|
||||
|
||||
```xml
|
||||
<network>
|
||||
<sz_xrpc_buf __type="u32">102400</sz_xrpc_buf>
|
||||
<ssl __type="bool">0</ssl>
|
||||
<services>http://eamuse.konami.fun/service/services/services/</services>
|
||||
</network>
|
||||
```
|
||||
|
||||
Replace the properties accordingly with the settings provided by your network provider, e.g. the
|
||||
URL, further settings like ssl etc.
|
||||
|
||||
## Running
|
||||
|
||||
Run `gamestart-XX.bat`, where `XX` corresponds to the version of the game you
|
||||
@@ -70,6 +137,9 @@ Run the following commands either from a command line (`cmd.exe`) or from
|
||||
* Register `regsvr32 D:\MDX\contents\k-clvsd.dll`
|
||||
* Register `regsvr32 D:\MDX\contents\xactengine2_10.dll`
|
||||
|
||||
The `gamestart-XX.bat` scripts should already take care of this by executing the listed commands
|
||||
when launched.
|
||||
|
||||
Note: The one that comes with IIDX will hang DDR at startup. The opposite is not true:
|
||||
IIDX works just fine with this CLVSD.
|
||||
|
||||
|
||||
36
doc/ddrhook/ddrio-async.md
Normal file
36
doc/ddrhook/ddrio-async.md
Normal file
@@ -0,0 +1,36 @@
|
||||
# Asynchronous proxy wrapper for other ddrio implementations
|
||||
|
||||
This implementation of the Bemanitools API is not implementing support for any
|
||||
specific IO hardware. It is a proxy/shim library that loads another ddrio
|
||||
library, e.g. ddrio-p3io, and drives the entire backend in a dedicated IO
|
||||
thread. By implementing this behind the ddrio API, it is fully transparent to
|
||||
any existing application using it.
|
||||
|
||||
The main benefit is the improved IO polling performance depending on how
|
||||
expensive the synchronous calls of the actual hardware are. For example,
|
||||
*ddrio-p3io* has very expensive write calls with ~12 ms duration while read
|
||||
calls take ~4 ms. Therefore, a full update cycle is already about as costly
|
||||
as rendering an entire frame (at 60 fps).
|
||||
|
||||
## Setup
|
||||
|
||||
For hook libraries, i.e. ddrhookX, but likely applicable to 3rd party
|
||||
applications (consolidate their manuals).
|
||||
|
||||
* Have `ddrio-async.dll` in the same folder as your `ddrhookX.dll`
|
||||
* Rename `ddrio-async.dll` to `ddrio.dll`
|
||||
* Pick another ddrio library as the backend of your choice, e.g. `ddrio-p3io.dl`
|
||||
and put it next to the async `ddrio.dll`
|
||||
* Rename it to `ddrio-async-child.dll`, ddrio-async is looking for that filename
|
||||
in the same folder
|
||||
* Ensure that your `gamestart.bat` actually injects the appropriate `ddrhook.dll`, for example:
|
||||
|
||||
```bat
|
||||
inject ddrhook1.dll ddr.exe ...*
|
||||
```
|
||||
|
||||
or
|
||||
|
||||
```bat
|
||||
launcher -K ddrhook2.dll arkmdxp3.dll ...*
|
||||
```
|
||||
27
doc/ddrhook/ddrio-p3io.md
Normal file
27
doc/ddrhook/ddrio-p3io.md
Normal file
@@ -0,0 +1,27 @@
|
||||
# ddrio API implementation with DDR P3IO (Dragon) and EXTIO
|
||||
|
||||
This implementation of BT5's ddrio API allows you to use the native DDR P3IO
|
||||
of a "Dragon PCB" plus the EXTIO with anything the ddrio API supports.
|
||||
|
||||
This is not required to run the actual games supporting the hardware natively.
|
||||
However, there are various 3rd party applications using the ddrio API where you
|
||||
might benefit from using actual SD cabinet hardware, e.g.
|
||||
[vigem-ddrio](../vigem/README.md).
|
||||
|
||||
## Setup
|
||||
|
||||
For hooks, but likely applicable to 3rd party applications (consolidate their
|
||||
manuals).
|
||||
|
||||
* Driver: You must have the P3IO driver intalled on your system
|
||||
* Driver from [bemanitools-supplements](https://github.com/djhackersdev/bemanitools-supplement/blob/master/ddr/p3io/README.md)
|
||||
* Have `ddrio-p3io.dll` in the same folder as your `ddrhookX.dll`
|
||||
* Rename `ddrio-p3io.dll` to `ddrio.dll`
|
||||
* Ensure that your `gamestart.bat` actually injects the appropriate ddrhook dll, for example:
|
||||
```bat
|
||||
inject ddrhook1.dll ddr.exe ...*
|
||||
```
|
||||
or
|
||||
```bat
|
||||
launcher -K ddrhook2.dll arkmdxp3.dll ...*
|
||||
```
|
||||
56
doc/ddrhook/unicorntail.md
Normal file
56
doc/ddrhook/unicorntail.md
Normal file
@@ -0,0 +1,56 @@
|
||||
# Unicorntail
|
||||
|
||||
Unicorntail is a hook library to run the DDR games on a hybrid type of hardware referred to as a
|
||||
"Chimera" or "Unicorn". Compared to a "Dragon", which refers to the official stock hardware by
|
||||
Konami, a Chimera mixes the P3IO board from a PCB used with GF&DM V4-V8, Jubeat, Jubeat Ripples or
|
||||
Jubeat Knit with the motherboard from a GF&DM XG, XG2 or XG3 PCB, or a Reflec Beat PCB.
|
||||
|
||||
Actual build instructions for such hardware are out of scope here.
|
||||
|
||||
## Context
|
||||
|
||||
Dragon PCBs are hard to come by compared to finding the parts for a Chimera PCB.
|
||||
|
||||
A Chimera PCB however is different in many aspects to the Dragon PCB and requires the use of the
|
||||
`unicorntail.dll` hook library.
|
||||
|
||||
The Dragon's P3IO has two serial ports that the regular P3IOs do not, and one of these serial ports
|
||||
is used to communicate with the card readers. Note that these are actual serial ports driven
|
||||
directly by the P3IO microcontroller, these are NOT just passed through to the motherboard like the
|
||||
proprietary COM1 and COM2 connectors.
|
||||
|
||||
Unicorn Tail intercepts serial port IO commands being sent to the P3IO and redirects them to a
|
||||
COM4 in Windows instead, where two readers can be connected via the motherboard's RS232 port or
|
||||
a usb RS232 adapter.
|
||||
|
||||
## Drivers
|
||||
|
||||
You need the P3IO driver installed on your target system. These can be acquired from an actual stock
|
||||
HDD or grabbed from
|
||||
[bemanitools-supplements](https://dev.s-ul.net/djhackers/bemanitools-supplement/-/blob/master/gfdm/p3io/README.md).
|
||||
|
||||
## COM Port Setup
|
||||
|
||||
Using Device Manager in Windows, ensure the following COM ports are connected and setup.
|
||||
|
||||
COM1: EXTIO
|
||||
COM4: Two readers
|
||||
|
||||
Windows is often poor about saving the COM port number, so ewf commit (if applicable) and
|
||||
reboot after saving this setting to ensure it sticks.
|
||||
|
||||
## Setup and run
|
||||
|
||||
Edit the `gamestart.bat` file that you are using and append `unicorntail.dll` to the list of hooks,
|
||||
e.g.:
|
||||
|
||||
```shell
|
||||
launcher.exe -H 33554432 -K unicorntail.dll arkmdxp3.dll %*
|
||||
```
|
||||
|
||||
If you want to use any ddrhook library in addition, you have to have the hooks in the right order
|
||||
to make everything work correctly, e.g.:
|
||||
|
||||
```shell
|
||||
launcher.exe -H 33554432 -K unicorntail.dll -K ddrhook2.dll arkmdxp3.dll %*
|
||||
```
|
||||
289
doc/dev/journal/2023-04-03-d01-ezusb-io-boot-security.md
Normal file
289
doc/dev/journal/2023-04-03-d01-ezusb-io-boot-security.md
Normal file
@@ -0,0 +1,289 @@
|
||||
# Beatmania IIDX 10th Style - D01 IO boot code and security init
|
||||
|
||||
Date: 2023-04-03
|
||||
Author: icex2
|
||||
|
||||
Documenting decompiled and reverse engineered code snippets from the D01 JAE `bm2dx.exe`. These
|
||||
helped me figuring out the two different security boot modes the game supports.
|
||||
|
||||
In summary, it supports booting with the C02 IO with a C02 black dongle and a D01 IO board with
|
||||
a D01 dongle. No other combination is valid because they didn't make sense back then. You either
|
||||
had an upgraded old style/twinkle cabinet to C02 (GEC02) or you bought a new dedicated cabinet
|
||||
(GQD01). With 10th style supporting the old C02 dongle, it appears that all owners of a C02 cabinet
|
||||
with IO board and C02 dongle received a free software update/HDD. This might make sense considering
|
||||
the short life span of C02 and the game being super buggy, especially in earlier/initial revisions.
|
||||
|
||||
The game expects the following "configurations" from bemanitools:
|
||||
|
||||
* Booting as upgraded C02 with free D01 upgrade
|
||||
* `sec.boot_version=GEC02 `
|
||||
* `sec.boot_seeds=0:0:1`
|
||||
* `sec.black_plug_mcode=GEC02JAA`
|
||||
* "D01 IO pin" on IO board not active
|
||||
* Booting as dedicated
|
||||
* `sec.boot_version=GEC02 `
|
||||
* `sec.boot_seeds=0:1:1`
|
||||
* `sec.black_plug_mcode=GQD01JAA`
|
||||
* "D01 IO pin" on IO board ACTIVE
|
||||
|
||||
All the above was derived from reading and understanding the documented code excerpts below.
|
||||
|
||||
## io_boot - sub_402700
|
||||
|
||||
Called as the first step in the boot statemachine by the "boot" function `sub_40F9C0`.
|
||||
|
||||
```c
|
||||
// sub_402700
|
||||
int __stdcall io_boot(int a1)
|
||||
{
|
||||
DWORD (__stdcall *timeGetTime)(); // esi
|
||||
int usb_boot_security_res; // ebp
|
||||
DWORD time_start; // ebx
|
||||
int io_boot_state; // edi
|
||||
DWORD now; // esi
|
||||
BOOL is_d01_boot_mode; // esi
|
||||
BOOL v7; // esi
|
||||
int result; // eax
|
||||
int v9; // [esp+10h] [ebp-2Ch]
|
||||
int firmware_version; // [esp+14h] [ebp-28h]
|
||||
int io_pad_read; // [esp+18h] [ebp-24h] BYREF
|
||||
char v12[32]; // [esp+1Ch] [ebp-20h] BYREF
|
||||
|
||||
dword_4D0768 = 0;
|
||||
strcpy(byte_4D076C, &byte_4D0858);
|
||||
timeGetTime = ::timeGetTime;
|
||||
v9 = 0;
|
||||
usb_boot_security_res = io_pad_read;
|
||||
time_start = ::timeGetTime();
|
||||
io_boot_state = 0;
|
||||
while ( 2 )
|
||||
{
|
||||
switch ( io_boot_state )
|
||||
{
|
||||
case 0: // "start io", firmware download and wait for reconnect
|
||||
if ( usbStart(0) )
|
||||
{
|
||||
if ( time_exceeded(time_start, 20000) )
|
||||
set_io_error_type(1, aErrorUsbioStar);// ERROR(USBIO START)
|
||||
}
|
||||
else
|
||||
{
|
||||
io_boot_state = 1;
|
||||
}
|
||||
goto reset_io_boot_state_label;
|
||||
case 1: // check firmware
|
||||
firmware_version = usbFirmResult();
|
||||
if ( firmware_version == 96 )
|
||||
{
|
||||
if ( time_exceeded(time_start, 25000) )
|
||||
set_io_error_type(1, aErrorFm); // ERROR(FM), FM = firmware
|
||||
}
|
||||
else
|
||||
{
|
||||
io_boot_state = 2;
|
||||
}
|
||||
goto reset_io_boot_state_label;
|
||||
case 2:
|
||||
if ( !firmware_version )
|
||||
{
|
||||
usbMute(1);
|
||||
time_start = timeGetTime();
|
||||
now = timeGetTime();
|
||||
io_input_is_d01_ezusb = 0;
|
||||
do
|
||||
{
|
||||
usbPadRead(&io_pad_read);
|
||||
if ( (io_pad_read & 0x10) != 0 )
|
||||
io_input_is_d01_ezusb = 1;
|
||||
}
|
||||
while ( !time_exceeded(now, 2000) );
|
||||
io_boot_state = 3;
|
||||
reset_io_boot_state_label:
|
||||
timeGetTime = ::timeGetTime;
|
||||
if ( io_boot_state != v9 )
|
||||
{
|
||||
v9 = io_boot_state;
|
||||
time_start = ::timeGetTime();
|
||||
}
|
||||
continue; // retry
|
||||
}
|
||||
if ( firmware_version > 128 )
|
||||
{
|
||||
if ( firmware_version == 254 )
|
||||
{
|
||||
set_io_error_type(1, aErrorFmTrnsOut);// ERROR(FM TRNS-OUT)
|
||||
return 1;
|
||||
}
|
||||
if ( firmware_version == 255 )
|
||||
{
|
||||
set_io_error_type(1, aErrorFmTimeOut);// ERROR(FM TIME-OUT)
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch ( firmware_version )
|
||||
{
|
||||
case 128:
|
||||
set_io_error_type(1, aErrorFmReadErr);// ERROR(FM READ-ERR)
|
||||
return 1;
|
||||
case -113:
|
||||
set_io_error_type(1, aErrorFmDlErr);// ERROR(FM DL-ERR)
|
||||
return 1;
|
||||
case -33:
|
||||
set_io_error_type(1, aErrorFmCmprReq);// ERROR(FM CMPR-REQ)
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
UNKNOWN_ERROR_LABEL:
|
||||
set_io_error_type(1, aErrorUnknown); // ERROR(UNKNOWN)
|
||||
return 1;
|
||||
case 3:
|
||||
if ( io_init_security() )
|
||||
{
|
||||
set_io_error_type(1, aErrorSqInit); // ERROR(SQ-INIT)
|
||||
return 1;
|
||||
}
|
||||
io_boot_state = 4;
|
||||
goto reset_io_boot_state_label;
|
||||
case 4:
|
||||
is_d01_boot_mode = io_input_is_d01_ezusb != 0;
|
||||
if ( !strncmp(black_dongle_mcode, MCODE_GED01, 5u) )
|
||||
is_d01_boot_mode = 1;
|
||||
usb_boot_security_res = usbBootSecurity(aGec02, 0, is_d01_boot_mode, 1);
|
||||
if ( usb_boot_security_res == 96 )
|
||||
{
|
||||
if ( time_exceeded(time_start, 20000) )
|
||||
set_io_error_type(1, aErrorBtSqInit);// ERROR(BT-SQ-INIT)'
|
||||
}
|
||||
else
|
||||
{
|
||||
io_boot_state = 5;
|
||||
}
|
||||
goto reset_io_boot_state_label;
|
||||
case 5:
|
||||
if ( usb_boot_security_res )
|
||||
{
|
||||
switch ( usb_boot_security_res )
|
||||
{
|
||||
case 0xFFFFFE9F:
|
||||
set_io_error_type(1, aErrorSecurityE);// ERROR(SECURITY EEP)
|
||||
result = 1;
|
||||
break;
|
||||
case 0xFFFFFECF:
|
||||
case 0xFFFFFEDF:
|
||||
set_io_error_type(1, aErrorSecurityI);// ERROR(SECURITY ID or EEP)
|
||||
result = 1;
|
||||
break;
|
||||
case 0xFFFFFEEF:
|
||||
set_io_error_type(1, aErrorSecurityN);// 'ERROR(SECURITY No Match)'
|
||||
result = 1;
|
||||
break;
|
||||
case 0xFFFFFEFF:
|
||||
io_boot_state = 6;
|
||||
goto reset_io_boot_state_label;
|
||||
default:
|
||||
goto UNKNOWN_ERROR_LABEL;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Sleep(0x3E8u);
|
||||
result = 0;
|
||||
}
|
||||
return result;
|
||||
case 6: // security conversion/upgrading security dongles
|
||||
v7 = io_input_is_d01_ezusb != 0;
|
||||
if ( !usbGetSecurityKey(v12) )
|
||||
{
|
||||
if ( usbSetupSecurityComplete(v12, 0, v7, 1) )
|
||||
set_io_error_type(1, aErrorSecurityC);// ERROR(SECURITY CONVERSION FAILED)
|
||||
return 1;
|
||||
}
|
||||
set_io_error_type(1, aErrorSecurityC); // ERROR(SECURITY CONVERSION FAILED)
|
||||
goto reset_io_boot_state_label;
|
||||
default:
|
||||
goto UNKNOWN_ERROR_LABEL;
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## io_init_security - sub_402BB0
|
||||
|
||||
Sub-function of the [io_boot](#io_boot---sub_402700) function.
|
||||
|
||||
```c
|
||||
// sub_402BB0
|
||||
int io_init_security()
|
||||
{
|
||||
int v0; // esi
|
||||
int v2; // esi
|
||||
int mcode_mismatch_cnt; // esi
|
||||
char white_dongle_data_maybe[10]; // [esp+Ch] [ebp-20h] BYREF
|
||||
|
||||
usbSecurityInit();
|
||||
v0 = 0;
|
||||
while ( usbSecurityInitDone() )
|
||||
{
|
||||
if ( v0 > 1200 )
|
||||
{
|
||||
set_io_error_type(-1, aNgSi);
|
||||
return -1;
|
||||
}
|
||||
++v0;
|
||||
Sleep(16u);
|
||||
}
|
||||
pcbid = 0;
|
||||
dword_4D0754 = 0;
|
||||
word_4D0758 = 0;
|
||||
while ( usbGetPCBID(&pcbid) )
|
||||
Sleep(1u);
|
||||
*(_DWORD *)black_dongle_mcode = 0;
|
||||
v2 = 0;
|
||||
*(_DWORD *)&black_dongle_mcode[4] = 0;
|
||||
while ( usbGetSecurity(black_dongle_mcode) ) // black_dongle_mcode = GQD01JAA
|
||||
{
|
||||
if ( v2 > 1200 )
|
||||
{
|
||||
set_io_error_type(-1, aNgPd);
|
||||
return -1;
|
||||
}
|
||||
++v2;
|
||||
Sleep(16u);
|
||||
}
|
||||
set_cabinet_type(black_dongle_mcode[6]);
|
||||
mcode_mismatch_cnt = black_dongle_mcode[0] != 'G';
|
||||
if ( io_input_is_d01_ezusb || !strncmp(black_dongle_mcode, MCODE_GED01, 5u) )// Path for using the D01 dongle with D01 IO board
|
||||
{
|
||||
if ( (unsigned __int8)black_dongle_mcode[2] != (char)MCODE_D01 )
|
||||
++mcode_mismatch_cnt;
|
||||
if ( (unsigned __int8)black_dongle_mcode[3] != SBYTE1(MCODE_D01) )
|
||||
++mcode_mismatch_cnt;
|
||||
if ( (unsigned __int8)black_dongle_mcode[4] != SBYTE2(MCODE_D01) )
|
||||
++mcode_mismatch_cnt;
|
||||
}
|
||||
else // Path for using the C02 dongle with C02 IO board
|
||||
{
|
||||
if ( (unsigned __int8)black_dongle_mcode[2] != MCODE_C02[0] )
|
||||
++mcode_mismatch_cnt;
|
||||
if ( (unsigned __int8)black_dongle_mcode[3] != MCODE_C02[1] )
|
||||
++mcode_mismatch_cnt;
|
||||
if ( (unsigned __int8)black_dongle_mcode[4] != MCODE_C02[2] )
|
||||
++mcode_mismatch_cnt;
|
||||
if ( !usbGetSecurityKey(white_dongle_data_maybe) )
|
||||
{
|
||||
black_dongle_mcode[6] = white_dongle_data_maybe[6];
|
||||
set_cabinet_type(white_dongle_data_maybe[6]);
|
||||
}
|
||||
}
|
||||
if ( black_dongle_mcode[5] != 'J' )
|
||||
++mcode_mismatch_cnt;
|
||||
if ( black_dongle_mcode[6] != 'A' && black_dongle_mcode[6] != 'B' && black_dongle_mcode[6] != 'C' )
|
||||
++mcode_mismatch_cnt;
|
||||
if ( !mcode_mismatch_cnt )
|
||||
return 0;
|
||||
set_io_error_type(-1, aNgSecurity);
|
||||
return -1;
|
||||
}
|
||||
```
|
||||
57
doc/dev/journal/2023-04-13-iidx-24-gfx-upscaling.md
Normal file
57
doc/dev/journal/2023-04-13-iidx-24-gfx-upscaling.md
Normal file
@@ -0,0 +1,57 @@
|
||||
# IIDX 24 GFX upscaling notes
|
||||
|
||||
Date: 2023-04-15
|
||||
Author: icex2
|
||||
|
||||
Notes about my work on fixing the upscaling/downscaling feature of bemanitools for IIDX 20 to 26.
|
||||
I realized that the render backend changed significantly that the old method that worked fine
|
||||
doesn't work anymore.
|
||||
|
||||
The tool used in the screenshots is [apitrace](https://github.com/apitrace/apitrace).
|
||||
|
||||
## IIDX 24
|
||||
|
||||
The GFX engine in IIDX from 20 to 26 has a changed render loop that includes built-in scaling to
|
||||
implement the SD and HD/HD* screen settings that are selectable in the operator menu
|
||||
|
||||
### Frame 0 - GFX init part
|
||||
|
||||
Setting up the context and device, as well as the frame buffer. This also creates the intermediate
|
||||
texture that is configured as the render target once it begins drawing the scene.
|
||||
|
||||

|
||||
|
||||
### Frame 1 - A clean main render path
|
||||
|
||||
Start the scene and set the render target to the intermediate texture.
|
||||
|
||||

|
||||
|
||||
After done drawing the scene, the intermediate texture is blended to the framebuffer. With a target
|
||||
2D plane having the size of the target resolution, the blending applies linear scaling to either
|
||||
up- or downscale the final image.
|
||||
|
||||

|
||||
|
||||
## IIDX 10
|
||||
|
||||
A recap of the old stuff, see also [my previous notes](2019-10-07-iidx-gfx-rendering-loops.md),
|
||||
as I had to look at everything again to properly understand the differences.
|
||||
|
||||
### Frame 0 - GFX init part
|
||||
|
||||
Setting up the context and device, as well as the frame buffer. Renders directly to the frame
|
||||
buffer.
|
||||
|
||||

|
||||
|
||||
### Frame 1 - A clean main render path
|
||||
|
||||
Beginning the scene excerpt. The viewport needs to match the target resolution to display the
|
||||
final image correctly.
|
||||
|
||||

|
||||
|
||||
Ending the scene excerpt, nothing fancy here, just swapping the back buffer.
|
||||
|
||||

|
||||
BIN
doc/dev/journal/2023-04-13-iidx-24-gfx-upscaling/beginscene.png
Normal file
BIN
doc/dev/journal/2023-04-13-iidx-24-gfx-upscaling/beginscene.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 52 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 122 KiB |
BIN
doc/dev/journal/2023-04-13-iidx-24-gfx-upscaling/endscene10.png
Normal file
BIN
doc/dev/journal/2023-04-13-iidx-24-gfx-upscaling/endscene10.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 69 KiB |
BIN
doc/dev/journal/2023-04-13-iidx-24-gfx-upscaling/init.png
Normal file
BIN
doc/dev/journal/2023-04-13-iidx-24-gfx-upscaling/init.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 127 KiB |
BIN
doc/dev/journal/2023-04-13-iidx-24-gfx-upscaling/init10.png
Normal file
BIN
doc/dev/journal/2023-04-13-iidx-24-gfx-upscaling/init10.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 641 KiB |
BIN
doc/dev/journal/2023-04-13-iidx-24-gfx-upscaling/scaling.png
Normal file
BIN
doc/dev/journal/2023-04-13-iidx-24-gfx-upscaling/scaling.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 312 KiB |
194
doc/dev/journal/2023-05-28-ddr-p3io-driver-work.md
Normal file
194
doc/dev/journal/2023-05-28-ddr-p3io-driver-work.md
Normal file
@@ -0,0 +1,194 @@
|
||||
# DDR p3io driver work, various notes
|
||||
|
||||
Date: 2023-05-28
|
||||
Author: icex2
|
||||
|
||||
Notes about my work on writing a DDR P3io driver.
|
||||
|
||||
## Python IO board hardware breakout interface
|
||||
|
||||
PCB breakout interfaces/connectors on the side of the boards.
|
||||
|
||||
### P2IO DDR
|
||||
|
||||
Descriptions assume cabinet hardware of an upgraded DDR "black SD cabinet"
|
||||
|
||||
* `LINE OUT 1`: Primary audio out to amplifier
|
||||
* `LINE OUT 2`: N.C.
|
||||
* `RGB`: Video out to monitor, supports 15khz/31khz based on hardware switch for video freq/mode selection
|
||||
* `COM1`: Virtual com port that connects to the EXTIO
|
||||
* `COM2`: Virtual com port that connects to a pair of ICCA card readers
|
||||
* `LAN`: Network connection
|
||||
* `PWR`: 100V power in
|
||||
* `ANALOG`: N.C.
|
||||
* `PORT 1`: Lights output for cabinet lights, e.g. menu button lights, top header lights
|
||||
* `PORT 2`: N.C.
|
||||
* `DIPSW`
|
||||
* `1`: ???
|
||||
* `2`: On = force all sensor polling mode and allow running the game without an EXTIO
|
||||
* `3`: ???
|
||||
* `4`: On = force 15 khz monitor output
|
||||
* `PLUG 1`: Black dongle
|
||||
* `PLUG 2`: White dongle
|
||||
|
||||
### P3IO GF/DM
|
||||
|
||||
Descriptions assume usage of a P3IO from a GF/DM in a "chimera style PCB build" on an upgraded
|
||||
DDR "black SD cabinet"
|
||||
|
||||
* `PWR`: 100V power in
|
||||
* `12V-OUT`: +12V out for external devices
|
||||
* `PORT 1`: Lights output for cabinet lights, e.g. menu button lights, top header lights
|
||||
* `PORT 2`: N.C.
|
||||
* `COM1`: To EXTIO
|
||||
* `COM2`: To card readers
|
||||
* `RGB`: Video out to monitor, supports 15khz/31khz based on hardware switch for video freq/mode selection
|
||||
* `LINE OUT 1`: Primary audio out to amplifier
|
||||
* `LINE OUT 2`: N.C.
|
||||
* `DIPSW`
|
||||
* `1`:
|
||||
* `2`:
|
||||
* `3`:
|
||||
* `4`: On = force 15 khz monitor output
|
||||
* `PLUG 1`: Roundplug black dongle
|
||||
* `PLUG 2`: Roundplug white dongle
|
||||
|
||||
### P3IO DDR(X)
|
||||
|
||||
Descriptions assume cabinet hardware of an upgraded DDR "black SD cabinet"
|
||||
|
||||
* `PWR`: 100V power in
|
||||
* `USB`: USB memory card readers on cabinet
|
||||
* `PORT 1`: Lights output for cabinet lights, e.g. menu button lights, top header lights
|
||||
* `COM3-4`: Virtual COM ports
|
||||
* COM3 (VCOM1): Pins 1,3,5 on connector -> To card readers
|
||||
* COM4 (VCOM0): Pins 2,4,6 on connector -> N.C.
|
||||
* `PLUG`: Breakout to security round plugs (black and white dongles)
|
||||
* `COM1`: To EXTIO
|
||||
* Pinout (pins left to right)
|
||||
* 1: TXD1
|
||||
* 2: RXD1
|
||||
* 3: N.C.
|
||||
* 4: N.C.
|
||||
* 5: GND
|
||||
* `COM2`: N/A (light spires on black HD cabinet)
|
||||
* Pinout (pins left to right)
|
||||
* 1: TXD2
|
||||
* 2: RXD2
|
||||
* 3: GND
|
||||
* `RGB`: Video out to monitor, supports 15khz/31khz based on hardware switch for video freq/mode selection
|
||||
* `LINE OUT1`: Primary audio out to amplifier
|
||||
* `LINE OUT2`: N.C.
|
||||
* `LAN`: Network
|
||||
* `DIP SW`
|
||||
* `1`:
|
||||
* `2`:
|
||||
* `3`:
|
||||
* `4`: On = force 15 khz monitor output
|
||||
|
||||
## Python IO boards and differences
|
||||
|
||||
### P3IO DDR(X)
|
||||
|
||||
* Connects to USB and actually enumerates as a USB device and not a virtual COM port
|
||||
* COM ports 1-4 on breakout of the PCB are being passed through as actual COM ports to the operating system
|
||||
|
||||
### P3IO GF/DM
|
||||
|
||||
* Connects to USB and actually enumerates as a USB device and not a virtual COM port
|
||||
* COM ports 1-2 on breakout of the PCB are just virtual COM ports
|
||||
* These do not show up as COM ports on the operating system
|
||||
* The game drives the COM ports through the main P3IO protocol with additional P3IO commands
|
||||
to open, read, write and close these virtual COM ports
|
||||
|
||||
### P2IO DDR
|
||||
|
||||
* Connects to USB and actually enumerates as a USB device and not a virtual COM port
|
||||
* COM ports 1-2 on breakout of the PCB are just virtual COM ports
|
||||
* These do not show up as COM ports on the operating system
|
||||
* The game drives the COM ports through the main P3IO protocol with additional P3IO commands
|
||||
to open, read, write and close these virtual COM ports
|
||||
|
||||
|
||||
## Pinout card reader P1 -> P2 mini din8 male to mini din8 male
|
||||
|
||||
Port 1 2 and 3:
|
||||
|
||||
* Pin 3: TX
|
||||
* Pin 4: GND
|
||||
* Pin 5 : RX
|
||||
|
||||
Pin 3 and 5 need to be reversed inbetween readers
|
||||
They are all the same, so your cable needs to bridge them over.
|
||||
A standard male to male mini din 8 cable does not do that.
|
||||
|
||||
### Pinout card reader stock cable s-sub9 to round pin9
|
||||
|
||||
```text
|
||||
dsub-9 female -> mini-din8 male
|
||||
2 (TXD) -> 3
|
||||
3 (RXD) -> 5
|
||||
5 (GND) -> 4
|
||||
```
|
||||
|
||||
## ADE board and com port assignments
|
||||
|
||||
Default or incorrectly configured?
|
||||
|
||||
* `COM1` -> on mainboard
|
||||
* `COM2` -> COM2 on P3IO breakout
|
||||
* `COM3` -> ???
|
||||
* `COM4` -> COM1 on P3IO breakout
|
||||
|
||||
## P3IO command init sequence on DDR 18
|
||||
|
||||
From the ddrio-python23 library
|
||||
|
||||
```text
|
||||
.data:1002D5D0 g_init_pakets db 0AAh, 2, 0, 1, 29h dup(0); field_0.field_0
|
||||
.data:1002D5D0 ; DATA XREF: initialize_and_send_pakets+5↑o
|
||||
.data:1002D5D0 db 0AAh, 2, 0, 2Fh, 29h dup(0); field_0.field_0
|
||||
.data:1002D5D0 db 0AAh, 3, 1, 27h, 1, 28h dup(0); field_0.field_0
|
||||
.data:1002D5D0 db 0AAh, 2 dup(2), 31h, 29h dup(0); field_0.field_0
|
||||
.data:1002D5D0 db 0AAh, 2, 3, 1, 29h dup(0); field_0.field_0
|
||||
.data:1002D5D0 db 0AAh, 3, 4, 27h, 29h dup(0); field_0.field_0
|
||||
.data:1002D5D0 db 0AAh, 2Bh, 5, 25h, 10h, 28h dup(0); field_0.field_0
|
||||
.data:1002D5D0 db 0AAh, 2Bh, 6, 25h, 10h, 28h dup(0); field_0.field_0
|
||||
.data:1002D5D0 db 0AAh, 2Bh, 7, 25h, 10h, 28h dup(0); field_0.field_0
|
||||
.data:1002D5D0 db 0AAh, 2Bh, 8, 25h, 10h, 28h dup(0); field_0.field_0
|
||||
.data:1002D5D0 db 0AAh, 2Bh, 9, 25h, 10h, 28h dup(0); field_0.field_0
|
||||
.data:1002D5D0 db 0AAh, 2Bh, 0Ah, 25h, 29h dup(0); field_0.field_0
|
||||
.data:1002D5D0 db 0AAh, 2Bh, 0Bh, 25h, 29h dup(0); field_0.field_0
|
||||
.data:1002D5D0 db 0AAh, 2Bh, 0Ch, 25h, 29h dup(0); field_0.field_0
|
||||
.data:1002D5D0 db 0AAh, 2Bh, 0Dh, 25h, 29h dup(0); field_0.field_0
|
||||
.data:1002D5D0 db 0AAh, 2Bh, 0Eh, 25h, 29h dup(0); field_0.field_0
|
||||
.data:1002D5D0 db 0AAh, 3, 0Fh, 5, 29h dup(0); field_0.field_0
|
||||
.data:1002D5D0 db 0AAh, 3, 0, 2Bh, 1, 28h dup(0); field_0.field_0
|
||||
.data:1002D5D0 db 0AAh, 3, 1, 29h, 5, 28h dup(0); field_0.field_0
|
||||
.data:1002D5D0 db 0AAh, 3, 2, 5, 30h, 28h dup(0); field_0.field_0
|
||||
.data:1002D5D0 db 0AAh, 2 dup(3), 27h, 29h dup(0); field_0.field_0
|
||||
``
|
||||
|
||||
```text
|
||||
// 01: get version <- this is part of a "flush" of old data?
|
||||
// 2F: set mode
|
||||
// 27: get cab type or dispsw
|
||||
// 31: get coinstock
|
||||
// 1: get version
|
||||
// 27: get cab type or dipsw
|
||||
// 25: read plug
|
||||
// 25: read plug
|
||||
// 25: read plug
|
||||
// 25: read plug
|
||||
// 25: read plug
|
||||
// 25: read plug
|
||||
// 25: read plug
|
||||
// 25: read plug
|
||||
// 25: read plug
|
||||
// 25: read plug
|
||||
// 5: set watchdog
|
||||
// 2b: unknown
|
||||
// 29: get video freq
|
||||
// 5: set watchdog
|
||||
// 27: get cab type or dipsw
|
||||
```
|
||||
@@ -51,6 +51,10 @@ make
|
||||
|
||||
All output is located in the *build* folder including the final *bemanitools.zip* package.
|
||||
|
||||
Note about using `-j n` option on make: This is currently considered broken/unreliable. Expect to
|
||||
run into odd issues like randomly changing unresolved dependency errors. If you attempted this,
|
||||
run a `make clean` before running `make` again.
|
||||
|
||||
### Release building
|
||||
A release build is a clean build including code formatting and testing. This can be executed by running the following
|
||||
command:
|
||||
|
||||
781
doc/game-error-codes.md
Normal file
781
doc/game-error-codes.md
Normal file
@@ -0,0 +1,781 @@
|
||||
# Bemani Game Error Codes
|
||||
|
||||
This document collects the various error codes that are know across the many games including some
|
||||
information what can be done.
|
||||
|
||||
This information is not part of bemanitools but useful to many users using it to run the games. We
|
||||
saw users encountering these errors not knowing what they mean. Therefore, we include these errors
|
||||
in the repository to provide an accessible source of information regarding them.
|
||||
|
||||
Important: The error codes are not consistent throughout the many years of game series and versions.
|
||||
|
||||
It is adviced to read the error information carefully (use Google Translate App with your phone's
|
||||
camera) and check the following sections. It would be great to get feedback if you see information
|
||||
missing or specific games and versions not matching to increase the value of the list.
|
||||
|
||||
## 5-0000 series errors
|
||||
|
||||
### 5-0000-0000
|
||||
|
||||
#### Description
|
||||
|
||||
A generic critical error.
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How to fix
|
||||
|
||||
* Make sure your data is not set to read only, especially the dev folder.
|
||||
* Disable all network adapters other than the one used to connect to the Internet.
|
||||
* Check for hidden network adapters in Device Manager.
|
||||
|
||||
## 5-1500 series errors
|
||||
|
||||
### 5-1500-0000
|
||||
|
||||
#### Description
|
||||
|
||||
IO ERROR
|
||||
|
||||
#### Known occurances
|
||||
|
||||
* Pop'n Music 15
|
||||
|
||||
#### How to fix
|
||||
|
||||
No information available.
|
||||
|
||||
### 5-1500-0002
|
||||
|
||||
#### Description
|
||||
|
||||
SOUND DATA CREATE ERROR
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How to fix
|
||||
|
||||
* Check the integrity of the data you have, i.e. some files might be corrupted
|
||||
* Check your physical drive. Is it failing?
|
||||
|
||||
## 5-1501 series errors
|
||||
|
||||
### 5-1501-0000
|
||||
|
||||
#### Description
|
||||
|
||||
IO BOARD ERROR
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How to fix
|
||||
|
||||
* Recopy Bemanitools.
|
||||
* For Reflec Beat, make sure you are not missing device.dll. (This seems to apply to some older
|
||||
version of bemanitools)
|
||||
|
||||
## 5-1502 series errors
|
||||
|
||||
### 5-1502-0000
|
||||
|
||||
#### Description
|
||||
|
||||
BACKUP CHECK ERROR
|
||||
|
||||
#### Known occurances
|
||||
|
||||
* Pop'n'Music 21 Sunny Park
|
||||
|
||||
#### How to fix
|
||||
|
||||
* Give access to gamestart.bat and launcher.exe from Windows Firewall if enabled.
|
||||
* Make sure no antivirus software firewall is blocking access to those files.
|
||||
* Start gamestart.bat as Administrator.
|
||||
|
||||
### 5-1502-0000
|
||||
|
||||
#### Description
|
||||
|
||||
HDD READ ERROR
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How to fix
|
||||
|
||||
* Make sure `/dev/` isn't read-only.
|
||||
|
||||
### 5-1502-0002
|
||||
|
||||
#### Description
|
||||
|
||||
HDD READ ERROR
|
||||
|
||||
#### Known occurances
|
||||
|
||||
* GFDM V4
|
||||
|
||||
#### How to fix
|
||||
|
||||
Unknown
|
||||
|
||||
## 5-1503 series errors
|
||||
|
||||
### 5-1503-0000
|
||||
|
||||
#### Description
|
||||
|
||||
USB I/O ERROR
|
||||
|
||||
##### FPGA WRITE ERROR
|
||||
|
||||
Writing the FPGA firmware fails. Can have various causes depending on your setup.
|
||||
|
||||
##### FW TRNS-OUT
|
||||
|
||||
This typically happens if it takes too long to upload the base firmware to the USB IO. A potential
|
||||
root-cause can be bad timing since the game uses a bad combination of software sleeps and fixed
|
||||
timeouts making this code prone to fail.
|
||||
|
||||
#### Known occurances
|
||||
|
||||
* IIDX
|
||||
|
||||
#### How to fix
|
||||
|
||||
#### FPGA WRITE ERROR
|
||||
|
||||
* Restart the game
|
||||
* Re-copy bemanitools
|
||||
|
||||
#### FW TRNS-OUT
|
||||
|
||||
* Restart the game
|
||||
* Re-copy bemanitools
|
||||
* Running the process on high priority and with admin rights
|
||||
* If you attached a debugger, that might have messed with the timing and caused this. Try a
|
||||
different debugger or attach it later in the boot process
|
||||
|
||||
### 5-1503-0001
|
||||
|
||||
#### Description
|
||||
|
||||
DATA ERROR
|
||||
|
||||
"Could not read the file normally. There is a likelihood the file is damaged."
|
||||
|
||||
This error occurs when a file is either missing or corrupt.
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How to fix
|
||||
|
||||
* Check the integrity of the data you have, i.e. some files might be corrupted
|
||||
* If the data came in an archive format, try extracting it again with another application.
|
||||
* Make sure your game is up to date with the current data available.
|
||||
* Check your physical drive. Is it failing?
|
||||
|
||||
### 5-1503-0004
|
||||
|
||||
#### Description
|
||||
|
||||
USBIO ERROR (NO ANSWER...)
|
||||
|
||||
This error occurs when the game does not receive a heartbeat from the IO board. On legitimate
|
||||
hardware, this error is usually caused by the IO board resetting during play. The issue is rarely
|
||||
fixed by simply restarting the game and will require a full power cycle.
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
Real hardware:
|
||||
|
||||
* Check the USB cable between the PC and the IO board is okay.
|
||||
* Make sure the IO board is getting enough of a clean supply of power.
|
||||
|
||||
Bemanitools:
|
||||
|
||||
* Don't attempt to put your computer to sleep while playing rhythm games.
|
||||
* Change launcher.exe process priority to High when starting the game.
|
||||
|
||||
### 5-1503-0006
|
||||
|
||||
#### Description
|
||||
|
||||
CARD DEVICE ERROR
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
* Recopy Bemanitools.
|
||||
|
||||
### 5-1503-0007
|
||||
|
||||
#### Description
|
||||
|
||||
USBIO ERROR (FM DL-ERR)
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
* Run the game using gamestart.bat, don't just drag and drop the game dll onto launcher.exe
|
||||
|
||||
### 5-1503-0008
|
||||
|
||||
#### Description
|
||||
|
||||
FPGA Write error
|
||||
|
||||
#### Known occurances
|
||||
|
||||
* IIDX Tricoro
|
||||
|
||||
Seen in Tricoro Omnimix RC1.
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
Unknown
|
||||
|
||||
### 5-1503-9000
|
||||
|
||||
### Description
|
||||
|
||||
PCB ERROR (PCB is unusual.)
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
* Make sure your AC(real)IO board is on the correct COM port.
|
||||
|
||||
## 5-1504 series errors
|
||||
|
||||
### 5-1504-0000
|
||||
|
||||
#### Description
|
||||
|
||||
IC CARD READER ERROR
|
||||
|
||||
Something is wrong with your e-amusement card readers (usually a timeout due to them not existing).
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
Real hardware:
|
||||
|
||||
* Make sure your readers are connected and powered on.
|
||||
* Check your serial cables are good.
|
||||
|
||||
### 5-1504-0003
|
||||
|
||||
### Description
|
||||
|
||||
N/A
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
N/A
|
||||
|
||||
### 5-1504-0004
|
||||
|
||||
### Description
|
||||
|
||||
SDLOAD TIMEOUT or SOUND LOAD TIMEOUT
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
N/A
|
||||
|
||||
## 5-1505 series errors
|
||||
|
||||
### 5-1505-0000
|
||||
|
||||
#### Description
|
||||
|
||||
HDD Data Error(BPM Notes)
|
||||
|
||||
For Jubeat Ripples, getting this error the first time you boot is normal. After getting this error,
|
||||
the game may take 1-3 minutes longer to boot as it regenerates backup data.
|
||||
|
||||
#### Known occurances
|
||||
|
||||
* Jubeat Ripples
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
* Check the integrity of the data you have, i.e. some files might be corrupted
|
||||
* If the data came in an archive format, try extracting it again with another application.
|
||||
* Check your physical drive. Is it failing?
|
||||
|
||||
### 5-1505-0001
|
||||
|
||||
#### Description
|
||||
|
||||
HDD Data Error(Music Data)
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
* Check the integrity of the data you have, i.e. some files might be corrupted
|
||||
* If the data came in an archive format, try extracting it again with another application.
|
||||
* Check your physical drive. Is it failing?
|
||||
|
||||
### 5-1505-0002
|
||||
|
||||
#### Description
|
||||
|
||||
Coin Error
|
||||
|
||||
This error occurs when the coin line (the input triggered when a coin is inserted) is held closed
|
||||
for too long.
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
##### Real hardware
|
||||
|
||||
* There may be a coin stuck, check.
|
||||
* The coin mechanism may be stuck, check.
|
||||
* Don't hold down the coin line so long.
|
||||
|
||||
### 5-1505-0006
|
||||
|
||||
#### Description
|
||||
|
||||
HDD DATA ERROR(MOUNT IMAGEFS)
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
* Check the integrity of the data you have, i.e. some files might be corrupted
|
||||
* If the data came in an archive format, try extracting it again with another application.
|
||||
* Check your physical drive. Is it failing?
|
||||
|
||||
### 5-1505-0025
|
||||
|
||||
#### Description
|
||||
|
||||
N/A
|
||||
|
||||
#### Known occurances
|
||||
|
||||
* Jubeat Saucer Fullfill
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
* Disable excess network adapters
|
||||
|
||||
## 5-1506 series errors
|
||||
|
||||
### 5-1506-0000
|
||||
|
||||
#### Description
|
||||
|
||||
##### ACIO ERROR (ERR_INIT_LINE)
|
||||
|
||||
##### BACKUP DATA ERROR
|
||||
|
||||
The backup data is corrupted. Press the test button to re-initialize it.
|
||||
|
||||
#### Known occurances
|
||||
|
||||
* IIDX 15 (BACKUP DATA ERROR)
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
##### ACIO ERROR
|
||||
|
||||
If you're using ACrealIO, cut the reset trace on your Arduino.
|
||||
|
||||
##### BACKUP DATA ERROR
|
||||
|
||||
Follow the instructions of the error message. You will have to re-set certain settings like clock
|
||||
settings in the operator menu to complete initialization.
|
||||
|
||||
### 5-1506-0001
|
||||
|
||||
#### Description
|
||||
|
||||
SHOP NAME ERROR
|
||||
|
||||
This error may happen before the monitor check on IIDX.
|
||||
|
||||
#### Known occurances
|
||||
|
||||
* IIDX (version?)
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
Press the service button and set the shop name in "NETWORK OPTIONS".
|
||||
|
||||
### 5-1506-1001
|
||||
|
||||
#### Description
|
||||
|
||||
CLOCK ERROR
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
* "Set" and save the clock date and time in the test menu
|
||||
* Recopy Bemanitools
|
||||
|
||||
## 5-1507 series errors
|
||||
|
||||
### 5-1507-0000
|
||||
|
||||
#### Description
|
||||
|
||||
SECURITY ERROR
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
Make sure your ea3-config.xml file contains valid values on the following lines:
|
||||
|
||||
```xml
|
||||
<dest __type="str">...</dest>
|
||||
```
|
||||
|
||||
Should almost always be `J`. Certain games will support `K` (Korea) or `A` (Asia) but there is
|
||||
rarely a reason to use it. DDR 2014 and forward will support `U`. DanEvo will support (I believe)
|
||||
`C`.
|
||||
|
||||
```xml
|
||||
<spec __type="str">...</spec>
|
||||
```
|
||||
|
||||
Should almost always be `A`. DDR will support `B` for non-HD monitors.
|
||||
|
||||
```xml
|
||||
<rev __type="str">...</rev>
|
||||
```
|
||||
|
||||
Should always be `A`.
|
||||
|
||||
## 5-1508 series errors
|
||||
|
||||
### 5-1508-0000
|
||||
|
||||
#### Description
|
||||
|
||||
LAMP CHECK ERROR
|
||||
|
||||
#### Known occurances
|
||||
|
||||
* Pop'n Music 20 Fantasia
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
N/A
|
||||
|
||||
## 5-1509 series errors
|
||||
|
||||
### 5-1509-0000
|
||||
|
||||
#### Description
|
||||
|
||||
REBOOT THE MACHINE
|
||||
|
||||
The original message in Japanese: 電源を再投入して下さい
|
||||
|
||||
#### Known occurances
|
||||
|
||||
* Pop'n Music 22 Lapistoria
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
Restart entire machine if on cabinet, or close the game (ALT+F4/ALT+TAB and then close through
|
||||
taskbar) and re-run the launcher/gamestart file
|
||||
|
||||
## 5-2000 series errors (Network errors)
|
||||
|
||||
### 5-2000-0000
|
||||
|
||||
#### Description
|
||||
|
||||
Router error.
|
||||
|
||||
Something's not okay with the connection between the game and your router. This can either be a
|
||||
(W)LAN error, or something within your computer settings (firewall, network adapter, etc.)
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
* Restart your game.
|
||||
* Check if your computer is connected to the Internet at all.
|
||||
* Make sure the services URL is correct.
|
||||
* Disable all network adapters other than the one used to connect to the Internet. Alternatively,
|
||||
setting that adapter to have the highest affinity also works.
|
||||
* If none of the above work, reinstall a newer or older version of your network drivers.
|
||||
|
||||
### 5-2002-0000
|
||||
|
||||
#### Description
|
||||
|
||||
speculation: general malformed ea3-config.xml file or server communication error
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
* Make sure you're editing the right file for network configuration settings.
|
||||
|
||||
### 5-2002-0916
|
||||
|
||||
#### Description
|
||||
|
||||
Cannot communicate with the server.
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
N/A
|
||||
|
||||
### 5-2002-1013
|
||||
|
||||
#### Description
|
||||
|
||||
NETWORK ERROR
|
||||
|
||||
Cannot communicate with server.
|
||||
|
||||
Ensure that your internet connection is working and that your router is turned on.
|
||||
|
||||
Ensure that your machine is connected to your router.
|
||||
|
||||
Press the service button to start the game.
|
||||
|
||||
#### Known occurances
|
||||
|
||||
* IIDX, probably all known versions
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
The original message is already telling you what is going on:
|
||||
|
||||
* Check if your machine/pc has an internet connection
|
||||
* Check your firewall settings
|
||||
* Check that the server address is configured and correct in `iidxhook.conf` (old games) or
|
||||
`ea3-config.xml`
|
||||
* You can disable the network in the operator menu to just boot the game first. Note that this is
|
||||
not possible on any versions starting IIDX 20 (tricoro).
|
||||
|
||||
### 5-2002-2301
|
||||
|
||||
#### Description
|
||||
|
||||
Cannot communicate with the server.
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
Your ea3 services URL is probably incorrect.
|
||||
|
||||
### 5-2000-2402
|
||||
|
||||
#### Description
|
||||
|
||||
No PCBID. You have no PCBID.
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
Add a valid PCBID to `ea3-config.xml`.
|
||||
|
||||
### 5-2002-0910
|
||||
|
||||
#### Description
|
||||
|
||||
Server Error. The game cannot communicate with the server.
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
Make sure the services URL is correct.
|
||||
|
||||
### 5-2002-2403
|
||||
|
||||
#### Description
|
||||
|
||||
Unauthorized. The server is rejecting your PCBID.
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
* Check that there is a valid PCBID in ea3-config.xml.
|
||||
|
||||
### 5-2002-2400
|
||||
|
||||
#### Description
|
||||
|
||||
Bad Request. Syntax was entered improperly and the server does not understand it.
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
Check your services URL and make sure it is entered correctly (e.g. "http:" instead of "https:")
|
||||
|
||||
### 5-2002-2404
|
||||
|
||||
#### Description
|
||||
|
||||
Not found. The server can't find the URL that the game has requested, this is usually because the
|
||||
game is attempting to connect to an incorrect endpoint.
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
* Check your services URL in `ea3-config.xml`. Make sure to remove any slash at the end of the URL
|
||||
and check for https/http.
|
||||
* If you are running Spada, ensure to use a service URL that supports that older game (check with
|
||||
your private server provider)
|
||||
* If you are running Tune Street, ensure to use a service URL that supports that older game (check
|
||||
with your private server provider)
|
||||
|
||||
### 5-2003-2404
|
||||
|
||||
#### Description
|
||||
|
||||
Malformed `<network>` section. The `<network>` section in your `ea3-config.xml` file is malformed
|
||||
in some way.
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
Ensure your `<network>` section follows the following format:
|
||||
|
||||
```xml
|
||||
<network>
|
||||
<timeout __type="u32">10000</timeout>
|
||||
<sz_xrpc_buf __type="u32">102400</sz_xrpc_buf>
|
||||
<ssl __type="bool">0</ssl>
|
||||
<services></services>
|
||||
<url_slash __type="bool">1</url_slash>
|
||||
</network>
|
||||
```
|
||||
|
||||
Note: Delete the line `<url_slash __type="bool">1</url_slash>` if you're connecting to Arcana
|
||||
|
||||
### 5-2002-2500
|
||||
|
||||
#### Description
|
||||
|
||||
??? (Logs say http status 500)
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
If you are playing Lincle, use the `/core/services` URL from Tricoro, not xrpc.
|
||||
|
||||
### 5-2003-2502
|
||||
|
||||
#### Description
|
||||
|
||||
Server Error. The game cannot communicate with the server.
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
Check if your `hosts` file has any DNS redirects to other private servers that might interfere
|
||||
with this
|
||||
|
||||
### 5-2016-0000
|
||||
|
||||
#### Description
|
||||
|
||||
"apsmanager" is a special eAM Participation system for Korean machines(XXX:K). This system
|
||||
is maybe not supported by private servers.
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
Make sure your `ea3-config.xml` has this line set to 0:
|
||||
|
||||
```xml
|
||||
<apsmanager __type="u8">0</apsmanager>
|
||||
```
|
||||
@@ -17,7 +17,9 @@ games:
|
||||
* [iidxhook2](iidxhook2.md): DistorteD
|
||||
* [iidxhook3](iidxhook3.md): GOLD, DJ TROOPERS, EMPRESS, SIRIUS
|
||||
* [iidxhook4](iidxhook4.md): Resort Anthem
|
||||
* [iidxhook4-cn](iidxhook4-cn.md): Resort Anthem CN (狂热节拍 IIDX)
|
||||
* [iidxhook5](iidxhook5.md): Lincle
|
||||
* [iidxhook5-cn](iidxhook5-cn.md): tricoro CN (狂热节拍 IIDX 2)
|
||||
* [iidxhook6](iidxhook6.md): Tricoro
|
||||
* [iidxhook7](iidxhook7.md): SPADA, PENDUAL, copula, SINOBUZ
|
||||
* [iidxhook8](iidxhook8.md): CANNON BALLERS, Rootage
|
||||
|
||||
@@ -198,6 +198,13 @@ can't be refreshed very often to make it feel unresponsive. Solution:
|
||||
hit your 10key/numpad slower than normal
|
||||
|
||||
## Background videos aren't working. When starting a song, windows is playing the error sound and a message box appears (RED, HAPPY SKY)
|
||||
If you are running in window mode, you can see an error pop-up window with the title
|
||||
`DirectShow Texture3D Sample` and error message
|
||||
`Could not create source filter to graph! hr=<some number>`.
|
||||
|
||||
When running fullscreen, you only hear a windows error sound and the game appears to be frozen
|
||||
when trying to play a background video.
|
||||
|
||||
You are missing a codec to decode and play the videos. There are different
|
||||
methods available to get background videos working. Probably, the easiest
|
||||
solution: grab the CLVSD.ax file and go to Start -> Run -> regsvr32 clvsd.ax
|
||||
@@ -234,4 +241,4 @@ If one or multiple of these issues apply, use the built in scaling options by se
|
||||
*gfx.scale_back_buffer_width* and *gfx.scale_back_buffer_height* to a target resolution
|
||||
to scale to. Usually, you want to set this to the monitor's native resolution, e.g.
|
||||
1920x1080 for full HD. You can play around with a few different filters using
|
||||
*gfx.scale_back_buffer_filter* which impacts image quality/blurriness on upscaling.
|
||||
*gfx.scale_back_buffer_filter* which impacts image quality/blurriness on upscaling.
|
||||
@@ -154,6 +154,13 @@ iidxhook can limit the frame rate for you (refer to help/config file)
|
||||
Use dxwnd and set settings like "Acquire admin caps" and "Fullscreen only"
|
||||
|
||||
## Background videos aren't working. When starting a song, windows is playing the error sound and a message box appears
|
||||
If you are running in window mode, you can see an error pop-up window with the title
|
||||
`DirectShow Texture3D Sample` and error message
|
||||
`Could not create source filter to graph! hr=<some number>`.
|
||||
|
||||
When running fullscreen, you only hear a windows error sound and the game appears to be frozen
|
||||
when trying to play a background video.
|
||||
|
||||
You are missing a codec to decode and play the videos. There are different
|
||||
methods available to get background videos working. Probably, the easiest
|
||||
solution: grab the CLVSD.ax file and go to Start -> Run -> regsvr32 clvsd.ax
|
||||
|
||||
@@ -165,6 +165,13 @@ iidxhook can limit the frame rate for you (refer to help/config file)
|
||||
Use dxwnd and set settings like "Acquire admin caps" and "Fullscreen only"
|
||||
|
||||
## Background videos aren't working. When starting a song, windows is playing the error sound and a message box appears
|
||||
If you are running in window mode, you can see an error pop-up window with the title
|
||||
`DirectShow Texture3D Sample` and error message
|
||||
`Could not create source filter to graph! hr=<some number>`.
|
||||
|
||||
When running fullscreen, you only hear a windows error sound and the game appears to be frozen
|
||||
when trying to play a background video.
|
||||
|
||||
You are missing a codec to decode and play the videos. There are different
|
||||
methods available to get background videos working. Probably, the easiest
|
||||
solution: grab the CLVSD.ax file and go to Start -> Run -> regsvr32 clvsd.ax
|
||||
@@ -207,3 +214,12 @@ If one or multiple of these issues apply, use the built in scaling options by se
|
||||
to scale to. Usually, you want to set this to the monitor's native resolution, e.g.
|
||||
1920x1080 for full HD. You can play around with a few different filters using
|
||||
*gfx.scale_back_buffer_filter* which impacts image quality/blurriness on upscaling.
|
||||
|
||||
## DJTroopers crashes on boot
|
||||
The stock game is buggy and cannot create default backup data correctly. This
|
||||
can be fixed by using existing backup data from a stock drive or by using
|
||||
the pre-generated backup data for the `e:\` and `f:\` drives provided by
|
||||
[bemanitools-supplement](https://github.com/djhackersdev/bemanitools-supplement/tree/master/iidx/15#default-backup-data).
|
||||
|
||||
Copy those files to your target location that you have configured to store this
|
||||
data, e.g. local `e\` and `f\` folders or the target `e:\` and `f:\` volumes.
|
||||
13
doc/iidxhook/iidxhook4-cn.md
Normal file
13
doc/iidxhook/iidxhook4-cn.md
Normal file
@@ -0,0 +1,13 @@
|
||||
# Game list
|
||||
|
||||
The following games are compatible with this version of iidxhook:
|
||||
* Resort Anthem CN (狂热节拍 IIDX)
|
||||
|
||||
The games must be bootstrapped using [inject.exe](../inject.md).
|
||||
|
||||
# Remarks
|
||||
|
||||
Resort Anthem CN (狂热节拍 IIDX):
|
||||
|
||||
* Does not have NETWORK function
|
||||
* Game doesn't used card readers
|
||||
@@ -175,6 +175,13 @@ iidxhook can limit the frame rate for you (refer to help/config file)
|
||||
Use dxwnd and set settings like "Acquire admin caps" and "Fullscreen only"
|
||||
|
||||
## Background videos aren't working. When starting a song, windows is playing the error sound and a message box appears
|
||||
If you are running in window mode, you can see an error pop-up window with the title
|
||||
`DirectShow Texture3D Sample` and error message
|
||||
`Could not create source filter to graph! hr=<some number>`.
|
||||
|
||||
When running fullscreen, you only hear a windows error sound and the game appears to be frozen
|
||||
when trying to play a background video.
|
||||
|
||||
You are missing a codec to decode and play the videos. There are different
|
||||
methods available to get background videos working. Probably, the easiest
|
||||
solution: grab the CLVSD.ax file and go to Start -> Run -> regsvr32 clvsd.ax
|
||||
|
||||
15
doc/iidxhook/iidxhook5-cn.md
Normal file
15
doc/iidxhook/iidxhook5-cn.md
Normal file
@@ -0,0 +1,15 @@
|
||||
# Game list
|
||||
|
||||
The following games are compatible with this version of iidxhook:
|
||||
* tricoro CN (狂热节拍 IIDX 2)
|
||||
|
||||
The games must be bootstrapped using [inject.exe](../inject.md).
|
||||
|
||||
# Remarks
|
||||
|
||||
tricoro CN (狂热节拍 IIDX 2):
|
||||
|
||||
* Game uses Lincle engine
|
||||
* Identifier being JDZ
|
||||
* Does not have NETWORK function
|
||||
* Game doesn't used card readers
|
||||
@@ -171,6 +171,13 @@ iidxhook can limit the frame rate for you (refer to help/config file)
|
||||
Use dxwnd and set settings like "Acquire admin caps" and "Fullscreen only"
|
||||
|
||||
## Background videos aren't working. When starting a song, windows is playing the error sound and a message box appears
|
||||
If you are running in window mode, you can see an error pop-up window with the title
|
||||
`DirectShow Texture3D Sample` and error message
|
||||
`Could not create source filter to graph! hr=<some number>`.
|
||||
|
||||
When running fullscreen, you only hear a windows error sound and the game appears to be frozen
|
||||
when trying to play a background video.
|
||||
|
||||
You are missing a codec to decode and play the videos. There are different
|
||||
methods available to get background videos working. Probably, the easiest
|
||||
solution: grab the CLVSD.ax file and go to Start -> Run -> regsvr32 clvsd.ax
|
||||
|
||||
@@ -177,6 +177,13 @@ iidxhook can limit the frame rate for you (refer to help/config file)
|
||||
Use dxwnd and set settings like "Acquire admin caps" and "Fullscreen only"
|
||||
|
||||
## Background videos aren't working. When starting a song, windows is playing the error sound and a message box appears
|
||||
If you are running in window mode, you can see an error pop-up window with the title
|
||||
`DirectShow Texture3D Sample` and error message
|
||||
`Could not create source filter to graph! hr=<some number>`.
|
||||
|
||||
When running fullscreen, you only hear a windows error sound and the game appears to be frozen
|
||||
when trying to play a background video.
|
||||
|
||||
You are missing a codec to decode and play the videos. There are different
|
||||
methods available to get background videos working. Probably, the easiest
|
||||
solution: grab the CLVSD.ax file and go to Start -> Run -> regsvr32 clvsd.ax
|
||||
|
||||
@@ -182,6 +182,13 @@ iidxhook can limit the frame rate for you (refer to help/config file)
|
||||
Use dxwnd and set settings like "Acquire admin caps" and "Fullscreen only"
|
||||
|
||||
## Background videos aren't working. When starting a song, windows is playing the error sound and a message box appears
|
||||
If you are running in window mode, you can see an error pop-up window with the title
|
||||
`DirectShow Texture3D Sample` and error message
|
||||
`Could not create source filter to graph! hr=<some number>`.
|
||||
|
||||
When running fullscreen, you only hear a windows error sound and the game appears to be frozen
|
||||
when trying to play a background video.
|
||||
|
||||
You are missing a codec to decode and play the videos. There are different
|
||||
methods available to get background videos working. Probably, the easiest
|
||||
solution: grab the CLVSD.ax file and go to Start -> Run -> regsvr32 clvsd.ax
|
||||
|
||||
@@ -185,6 +185,13 @@ iidxhook can limit the frame rate for you (refer to help/config file)
|
||||
Use dxwnd and set settings like "Acquire admin caps" and "Fullscreen only"
|
||||
|
||||
## Background videos aren't working. When starting a song, windows is playing the error sound and a message box appears
|
||||
If you are running in window mode, you can see an error pop-up window with the title
|
||||
`DirectShow Texture3D Sample` and error message
|
||||
`Could not create source filter to graph! hr=<some number>`.
|
||||
|
||||
When running fullscreen, you only hear a windows error sound and the game appears to be frozen
|
||||
when trying to play a background video.
|
||||
|
||||
You are missing a codec to decode and play the videos. There are different
|
||||
methods available to get background videos working. Probably, the easiest
|
||||
solution: grab the CLVSD.ax file and go to Start -> Run -> regsvr32 clvsd.ax
|
||||
|
||||
@@ -3,6 +3,8 @@
|
||||
The following games are compatible with this version of iidxhook:
|
||||
* Heroic Verse
|
||||
* BISTROVER
|
||||
* CASTHOUR
|
||||
* RESIDENT
|
||||
|
||||
The games must be bootstrapped using [launcher](../launcher.md).
|
||||
|
||||
@@ -21,17 +23,19 @@ Make sure to have the following dependencies installed:
|
||||
|
||||
## Data setup
|
||||
|
||||
We assume that you are using a clean/vanilla data dump. Ensure your ("concents")
|
||||
We assume that you are using a clean/vanilla data dump. Ensure your ("contents")
|
||||
folder with your unpacked data looks like this:
|
||||
- data
|
||||
- modules
|
||||
- prop
|
||||
|
||||
* Copy/Move all files from the *modules* directory to the root folder, so they
|
||||
are located next to the *data* and *prop* folders.
|
||||
* For versions 27-29, only
|
||||
* Copy/Move all files from the *modules* directory to the root folder, so they
|
||||
are located next to the *data* and *prop* folders.
|
||||
* Copy all files from *prop/defaults* to the *prop* folder.
|
||||
* Setup proper paths for *dev/nvram* and *dev/raw* in *prop/avs-config.xml* by
|
||||
replacing the *<fs>*-block in that file with the following block:
|
||||
|
||||
```
|
||||
<fs>
|
||||
<root>
|
||||
@@ -45,9 +49,17 @@ replacing the *<fs>*-block in that file with the following block:
|
||||
<nr_filedesc __type="u16">256</nr_filedesc>
|
||||
</fs>
|
||||
```
|
||||
* Unpack the package containing iidxhook9 into the root folder so iidxhook9.dll
|
||||
and all other files are located in the same folder as *data*, *prop*,
|
||||
*bm2dx.dll*, etc.
|
||||
|
||||
* For versions 27-29, only
|
||||
* Unpack the package containing iidxhook9 into the root folder so iidxhook9.dll
|
||||
and all other files are located in the same folder as *data*, *prop*,
|
||||
*bm2dx.dll*, etc.
|
||||
* For version 30
|
||||
* Unpack the package containing iidxhook9 into the `modules` folder so iidxhook9.dll
|
||||
and all other files are located in the same folder as the game's DLLs, e.g.
|
||||
*bm2dx.dll*, etc.
|
||||
* Move the `gamestart-30.bat` to the root folder so it is located next to the
|
||||
`modules`, `data` and `prop` folders
|
||||
* Run the gamestart-XX.bat file as admin. Where XX matches the version you
|
||||
want to run.
|
||||
|
||||
@@ -221,6 +233,13 @@ iidxhook can limit the frame rate for you (refer to help/config file)
|
||||
Use dxwnd and set settings like "Acquire admin caps" and "Fullscreen only"
|
||||
|
||||
## Background videos aren't working. When starting a song, windows is playing the error sound and a message box appears
|
||||
If you are running in window mode, you can see an error pop-up window with the title
|
||||
`DirectShow Texture3D Sample` and error message
|
||||
`Could not create source filter to graph! hr=<some number>`.
|
||||
|
||||
When running fullscreen, you only hear a windows error sound and the game appears to be frozen
|
||||
when trying to play a background video.
|
||||
|
||||
You are missing a codec to decode and play the videos. There are different
|
||||
methods available to get background videos working. Probably, the easiest
|
||||
solution: grab the CLVSD.ax file and go to Start -> Run -> regsvr32 clvsd.ax
|
||||
|
||||
48
doc/popnhook/README.md
Normal file
48
doc/popnhook/README.md
Normal file
@@ -0,0 +1,48 @@
|
||||
# popnhook
|
||||
|
||||
popnhook is a collection of hook libraries for pop'n music providing
|
||||
emulation and various patches to run these games on non BemaniPC hardware and
|
||||
newer Windows versions.
|
||||
|
||||
The hook libraries must be bootstrapped either using [inject](../inject.md) or
|
||||
[launcher](../launcher.md) depending on the version you want to run. Further
|
||||
instructions are given in dedicated readme files for each popnhook version
|
||||
(see below).
|
||||
|
||||
# Versions
|
||||
|
||||
popnhook comes in a few different flavors. The game and its engine changed over
|
||||
the years. Some game versions might require patches/parameters enabled which
|
||||
others don't need or have different AVS versions. Here is the list of supported
|
||||
games:
|
||||
* [popnhook1](popnhook1.md): 15 ADVENTURE, 16 PARTY♪, 17 THE MOVIE, 18 せんごく列伝
|
||||
|
||||
When building bemanitools, independent packages are created for each set of games
|
||||
which are ready to be dropped on top of vanilla AC data dumps. We recommend
|
||||
using pristine dumps to avoid any conflicts with other hardcoded hacks or
|
||||
binary patches.
|
||||
|
||||
# How to run
|
||||
|
||||
To run your game with popnhook, you have to use the inject tool to inject the
|
||||
DLL to the game process. `dist/popn` contains bat scripts with all the
|
||||
important parameters configured. Further parameters can be added but might not
|
||||
be required to run the game with default settings.
|
||||
Further information on how to setup the data for each specific version are
|
||||
elaborated in their dedicated readme files.
|
||||
|
||||
# Eamuse network setup
|
||||
|
||||
Running pop'n music 15 through 18? Modify the appropriate popnhook-15.conf, popnhook-16.conf,
|
||||
popnhook-17.conf, or popnhook-18.conf.
|
||||
|
||||
Running anything newer?
|
||||
* Open the `prop/ea3-config.xml`
|
||||
* Replace the `ea3/network/services` URL with network service URL of your
|
||||
choice (for example http://my.eamuse.com)
|
||||
* Edit the `ea3/id/pcbid`
|
||||
|
||||
# Command line options
|
||||
|
||||
Add the argument *-h* when running inject with popnhook to print help/usage
|
||||
information with a list of parameters you can apply to tweak various things.
|
||||
45
doc/popnhook/popnhook1.md
Normal file
45
doc/popnhook/popnhook1.md
Normal file
@@ -0,0 +1,45 @@
|
||||
# Game list
|
||||
|
||||
The following games are compatible with this version of popnhook:
|
||||
* pop'n music 15 ADVENTURE
|
||||
* pop'n music 16 PARTY♪
|
||||
* pop'n music 17 THE MOVIE
|
||||
* pop'n music 18 せんごく列伝
|
||||
|
||||
The games must be bootstrapped using [inject](../inject.md).
|
||||
|
||||
# Data setup and running the game
|
||||
|
||||
Unpack the package containing popnhook1 into the revision folder of your choice.
|
||||
Most likely, you want to target the latest revision you have to run the latest
|
||||
binary of the game with any bugfixes by developers.
|
||||
|
||||
The DLLs in this package should be in the same location as the game DLLs and
|
||||
executable - i.e. all these files should be in the same folder:
|
||||
- `inject.exe`
|
||||
- `popn15.exe` or `popn16.exe` or `popn17.exe` or `popn18.exe`
|
||||
- `popnhook-15.conf` or `popnhook-16.conf` or `popnhook-17.conf` or `popnhook-18.conf`
|
||||
- `eamio.dll`
|
||||
- `popnio.dll`
|
||||
- `libavs-win32.dll`
|
||||
- etc
|
||||
|
||||
Run the `gamestart-15.bat` or `gamestart-16.bat` or `gamestart-17.bat` or `gamestart-18.bat` file as admin.
|
||||
|
||||
# Eamuse network setup
|
||||
|
||||
If you want to run the games online, you have to set a valid PCBID in the
|
||||
configuration file. You also have to set the url of the eamuse server you want
|
||||
to connect to.
|
||||
|
||||
# Eamuse network setup
|
||||
|
||||
If you want to run the games online, you have to set a valid PCBID and EAMID
|
||||
(use the PCBID as the EAMID) in the configuration file or as a command line
|
||||
argument. You also have to set the url of the eamuse server you want to
|
||||
connect to.
|
||||
|
||||
Additional note regarding EAMID: This is provided as the identifier of the
|
||||
"eamuse license" to the server. Depending on the implementation of the server,
|
||||
this can lead to authentication failure resulting in a network error on boot or
|
||||
warning during gameplay.
|
||||
35
doc/release-process.md
Normal file
35
doc/release-process.md
Normal file
@@ -0,0 +1,35 @@
|
||||
# Release process
|
||||
|
||||
For maintainers, steps for the release process:
|
||||
|
||||
1. Update the corresponding section in the [changelog](CHANGELOG.md) with bullet points reflecting
|
||||
major features merged into master since the previous release
|
||||
1. Make sure you have the latest `master` state pulled to your local copy
|
||||
1. Tag the release with the next release number which also be found at the
|
||||
[top of the readme](../README.md) as it always reflects the current version being worked on
|
||||
on the `master` branch , e.g. 0.04: `git tag 5.35`
|
||||
1. Push the tag to upstream: `git push origin 5.35`
|
||||
1. The [build pipeline](https://github.com/djhackersdev/bemanitools/actions) should start
|
||||
automatically once the tag is pushed including the steps `build` and `publish-release`
|
||||
1. Once completed successfully, the release is published on the
|
||||
[releases page](https://github.com/djhackersdev/bemanitools/releases/)
|
||||
1. Edit the latest release
|
||||
1. Copy-pate the change log section of the respective version into the description
|
||||
1. Un-check *Set as pre-release*
|
||||
1. Check *Set as the latest release*
|
||||
1. Click *Update release*
|
||||
1. Notify any other channels, e.g. the pigs in the stall, about the latest release:
|
||||
1. New post in thread
|
||||
```
|
||||
<insert version here> released: <direct link to published version>
|
||||
|
||||
Changelog:
|
||||
<paste changelog here>
|
||||
```
|
||||
1. Update the OP title by bumping the version number in it
|
||||
1. Update the OP post by extending it accordingly (see previous entries)
|
||||
|
||||
1. Bump the version number at the [top of the readme](../README.md) and add a new empty section
|
||||
in the [changelog](../CHANGELOG.md) with the new version number as title. Commit changes and push to
|
||||
`master` branch
|
||||
1. Continue developing and merging PRs until you decide its time for another release
|
||||
@@ -6,6 +6,7 @@ BT5's supported games, but provides additional features for users and developers
|
||||
Various command line tools for quick and easy testing of BT5 API implementations witohut having
|
||||
to run any target games.
|
||||
|
||||
* [ddriotest](ddriotest.md): `ddrio` API
|
||||
* [eamiotest](eamiotest.md): `eamio` API
|
||||
* [iidxiotest](iidxiotest.md): `iidxio` API
|
||||
* [jbiotest](jbiotest.md): `jbio` API
|
||||
@@ -15,6 +16,10 @@ to run any target games.
|
||||
* [aciotest](aciotest.md): Command line tool for quick and easy testing of ACIO devices without
|
||||
having to run a game.
|
||||
|
||||
### P3IO DDR testing tool
|
||||
* [p3io-ddr-tool](p3io-ddr-tool.md): Extensive command line tool to test and debug a real P3IO DDR
|
||||
(Dragon PCB) IO board + EXTIO
|
||||
|
||||
### Ezusb
|
||||
* [ezusb-iidx-fpga-flash](ezusb-iidx-fpga-flash.md): Tool for flashing the FPGA on ezusb 1 boards.
|
||||
Required if you want to run games without native ezusb support using BT5's iidxio API.
|
||||
|
||||
3
doc/tools/ddriotest.md
Normal file
3
doc/tools/ddriotest.md
Normal file
@@ -0,0 +1,3 @@
|
||||
Testing tool for development of ddrio libraries used for emulating the main io
|
||||
hardware on bemanitools for DanceDanceRevoluion. Just place ddriotest.exe and your
|
||||
custom ddrio.dll in the same folder and run ddriotest.exe.
|
||||
2
doc/tools/p3io-ddr-tool.md
Normal file
2
doc/tools/p3io-ddr-tool.md
Normal file
@@ -0,0 +1,2 @@
|
||||
Test your real DDR P3IO (Dragon) + EXTIO hardware connected to your machine
|
||||
using this tool. Just execute it and follow the usage instructions.
|
||||
@@ -231,6 +231,7 @@ void property_node_datasize(struct property_node *node);
|
||||
bool std_getenv(const char *key, char *val, uint32_t nbytes);
|
||||
void std_setenv(const char *key, const char *val);
|
||||
|
||||
void* avs_fs_open(const char* path, int mode, int flags);
|
||||
int avs_fs_addfs(void *filesys_struct);
|
||||
int avs_fs_mount(
|
||||
const char *mountpoint, const char *fsroot, const char *fstype, void *data);
|
||||
|
||||
@@ -18,6 +18,7 @@ EXPORTS
|
||||
property_destroy @247 NONAME
|
||||
property_insert_read @255 NONAME
|
||||
property_node_create @266 NONAME
|
||||
property_node_datasize @267 NONAME
|
||||
property_node_refer @278 NONAME
|
||||
property_node_remove @279 NONAME
|
||||
property_psmap_import @288 NONAME
|
||||
|
||||
@@ -2,6 +2,7 @@ LIBRARY libavs-win32
|
||||
|
||||
EXPORTS
|
||||
avs_boot @237 NONAME
|
||||
avs_fs_open @178 NONAME
|
||||
avs_net_ctrl @15 NONAME
|
||||
avs_shutdown @333 NONAME
|
||||
avs_thread_create @183 NONAME
|
||||
@@ -17,6 +18,7 @@ EXPORTS
|
||||
property_destroy @264 NONAME
|
||||
property_insert_read @23 NONAME
|
||||
property_node_create @316 NONAME
|
||||
property_node_datasize @249 NONAME
|
||||
property_node_refer @268 NONAME
|
||||
property_node_remove @129 NONAME
|
||||
property_psmap_import @102 NONAME
|
||||
@@ -24,4 +26,4 @@ EXPORTS
|
||||
property_read_query_memsize @100 NONAME
|
||||
property_search @244 NONAME
|
||||
std_getenv @226 NONAME
|
||||
std_setenv @114 NONAME
|
||||
std_setenv @114 NONAME
|
||||
|
||||
@@ -44,6 +44,8 @@ enum ac_io_node_type {
|
||||
AC_IO_NODE_TYPE_PANB = 0x090E0000,
|
||||
AC_IO_NODE_TYPE_BMPU = 0x0B000000,
|
||||
AC_IO_NODE_TYPE_BI2A = 0x0D060000,
|
||||
AC_IO_NODE_TYPE_BIOB = 0x0D050100,
|
||||
AC_IO_NODE_TYPE_BI2B = 0x0D060100,
|
||||
};
|
||||
|
||||
#pragma pack(push, 1)
|
||||
|
||||
@@ -8,8 +8,8 @@
|
||||
#define AC_IO_CMD_PANB_START_AUTO_INPUT 0x0115
|
||||
|
||||
#define AC_IO_PANB_NUM_NODES 4
|
||||
#define AC_IO_PANB_MAX_KEYS (7*AC_IO_PANB_NUM_NODES)
|
||||
#define AC_IO_PANB_MAX_KEYPAIRS (AC_IO_PANB_MAX_KEYS/2)
|
||||
#define AC_IO_PANB_MAX_KEYS (7 * AC_IO_PANB_NUM_NODES)
|
||||
#define AC_IO_PANB_MAX_KEYPAIRS (AC_IO_PANB_MAX_KEYS / 2)
|
||||
|
||||
struct ac_io_panb_keypair {
|
||||
uint8_t key2 : 4;
|
||||
@@ -38,5 +38,4 @@ struct ac_io_panb_poll_out {
|
||||
};
|
||||
#pragma pack(pop)
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user