* WIP
* WIP
* WIP
* WIP
* Tags are bugged but it's looking good
* Centering is bugged, almost there
* WIP
* Fixed centeriiiing, yaaaay
* good progress
* add proper '\n' support
* WIP descriptions
* All descriptions are there ^^
* missing 9-patch for pretty display
* WIP
* fix rebase issues
* Fix minor Run Setup screen issues
* Almost done, only one fix to go
* Aaaalmooost doooneeeee
* make desc frame size adaptative
* add rarity color and text
* final cleanup
* clang format
* clang format
* clang format
* clang format
* clang format
* Fix Joker update loop index
* Fix const and Bull description
* Fix unwanted button SFX
* fix tte colors
* Add misprint description
* Fix justified line length computation
* Add safeguards to tag parsing loop
* clang format
* Fix Ante bugged display at boss blind end
* Tweak suit colors
* Final fixes
* Simplified the way we print descriptions
* simplify further
* get rid of weird macro
* Fix Onwed joker price when holding A after showing its description
---------
Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
* initial commit
* wip
* WIP
* WIP
* clang format
* Choose Seed navigation mostly done
* seed input navigation done
* seed input done
* cleanup and clang format
* Implement base 10 to 36 conversions
* Enable seeded runs
* clang format
* show default deck sprite, name and description
* Rename Deck enum to DeckType
* Implement arbitrary 9-patch expand system
* Make 9-patch example smaller in the docs
* Improve NinePatchRect docs
* fix Deck back side sprite palette
* clang format
* Add last deck description
* clang format
* Fix 'Z' in seed input keyboard
* Fix rebase issue
* fix deck sprite not updating
* Documents static funcs in run_setup.c
* more documentation
* clang format
* Move Play button to the left in its row
* Tests WIP
* removing tests for random.h
* use the new StateMachine struct
* First wave of fixes
* Fix the 9-patch again
* Changed the base 36 logic so it's in big endian
* properly set end of base 36 string to '\0'
* typos
* fix cursor position after rolling a seed + fix random seed generation
* Make keyboard more intuitive to use
* static const var
* Address more comment from @ricfehr3
* clang format
* clang format
* clang format
* clang format
* clang format
* clang format
* clang format
* fix deck palette
* create the `DEF_SEED_KEYBOARD_BUTTON_OBJECT` macro
* Replace `expand_3x3` by a call to `expand_9-patch`
* clang format
* clang format
* clang format
* fix rebase iussue in state_machine.h
---------
Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
* initial commit, DOES NOT COMPILE
* Rename joker interactions file to `joker_row`
* IT'S WORKIIING (now to make it pretty lol)
* fixed rebase issues
* fix rebase + undo state machine changes
* Document shop state functions
* clang format
* fix reroll cost not appearing on shop init
* Move generic SpriteObject text/price printing functions to sprite.c + some minor fixes
* Resolve weird defines/include order issue
* clang format
* Implement suggestions from @ricfehr3
* clang format
* clang format
* fix rebase
* Implement sugegstions from @ricfehr3
* Refactored shop to use the Button struct
* missed some memsets
---------
Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
* Fixed score truncation erasure, and centering for chips, mult, score and "temp score
* Added centering for money
* Added tests for truncate_uint_to_suffixed_str()
* Fixed u32 bug with get_digits
* Fixed score flames for large numbers
* Small change to update documentation
* Added 1 pixel on to score rect on the left to make room for full character tile + reset_top_left_panel_bottom_row() refactor
* Replaced directional defines with enums
* Updated ante_lut comment
---------
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>