moved Mii rendering to own function

This commit is contained in:
Jonathan Barrow
2021-08-28 09:42:45 -04:00
parent e2da6e1d0c
commit 351f3494e8

View File

@@ -200,7 +200,14 @@ PNIDSchema.methods.updateMii = async function({name, primary, data}) {
this.set('mii.id', crypto.randomBytes(4).readUInt32LE());
this.set('mii.image_id', crypto.randomBytes(4).readUInt32LE());
const studioMii = new Mii(Buffer.from(data, 'base64'));
await this.generateMiiImages();
await this.save();
};
PNIDSchema.methods.generateMiiImages = async function() {
const miiData = this.get('mii.data');
const studioMii = new Mii(Buffer.from(miiData, 'base64'));
const converted = studioMii.toStudioMii();
const encodedStudioMiiData = converted.toString('hex');
const miiStudioUrl = `https://studio.mii.nintendo.com/miis/image.png?data=${encodedStudioMiiData}&type=face&width=128&instanceCount=1`;
@@ -223,8 +230,6 @@ PNIDSchema.methods.updateMii = async function({name, primary, data}) {
const miiStudioBodyUrl = `https://studio.mii.nintendo.com/miis/image.png?data=${encodedStudioMiiData}&type=all_body&width=270&instanceCount=1`;
const miiStudioBodyImageData = await got(miiStudioBodyUrl).buffer();
fs.writeFileSync(`${userMiiPath}/body.png`, miiStudioBodyImageData);
await this.save();
};
PNIDSchema.pre('save', async function(next) {