Generates an Action Replay DS code for a Nintendo DS game that will make it use HTTP instead of HTTPS for connections to Nintendo Wi-Fi Connection.
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WfcReplay

WfcReplay is a command-line Windows utility written in C# that automatically generates an Action Replay DS code for a Nintendo DS game that will make it use HTTP instead of HTTPS for connections to Nintendo Wi-Fi Connection. This is done by pre-finding all URLs in the ROM and patching them in-memory. This can be used to connect to any custom Nintendo Wi-Fi Connection server.

To run this program, the .NET Framework 4.0 or higher must be installed on your computer.

Usage

WfcReplay.exe rompath

To use WfcReplay, pass it the file path of an NDS ROM. You can also drag-and-drop the ROM file onto the WfcReplay executable. WfcReplay will then analyze the ROM and produce a text file containing the Action Replay DS code, which will be written to the current working directory.

Compatibility

WfcReplay should work with all NDS games, though not every single one of them has been tested. If you find an incompatible game, please create an issue on the GitHub page at https://github.com/Prof9/wfcreplay.

Notes

  • Older versions of DeSmuME are incompatible with codes generated by WfcReplay. Use a newer version of DeSmuME based on r5047 or later, or try an alternative patching method.
  • Action Replay DS codes generated by WfcReplay may interfere with certain Action Replay DS codes from other sources, such as cheat databases.
  • Furthermore, the code may disrupt anti-anti-piracy features of older flash cards. Flash cards are not supported; only the official Action Replay DS by Datel is.
  • Additionally, for certain games, the code may clash with special flashcard features like soft-reset. If this happens, you will need to disable these features.

Credits

WfcReplay (c) 2014 - 2015

  • Prof. 9

BLZ (c) 2011

  • CUE

Thanks

  • bjoern-r, for Mono compatibility.

License

This project is licensed under the terms of the MIT license. See license.txt in the main folder for more information.

WfcReplay includes a modified version of BLZ v1.4 by CUE, which is covered by the GPLv3 license. As such, the source code for this program is included and can be found in blz.c. The full terms of the license can be found in license.txt in the BLZ folder, or in blz_license.txt. The relevant changes can be found at https://github.com/Prof9/wfcreplay/commits/master/BLZ/blz.c, and were made starting 25 April 2015.