Files
UniVRM/Assets/UniGLTF
ousttrue 0f704c7142 URP プロジェクトで matcap を含むモデルを Editor import するとエラーになるのを回避(暫定)
とりえあずエラー回避。
`Exception: UnityEngine.Texture.Sphere is not converted`
mtoon URP "MToon" shader is not ready. import fallback to unlit
2024-07-23 15:34:10 +09:00
..
2022-09-28 16:55:48 +09:00
2024-07-23 12:41:47 +09:00
2022-12-05 16:45:35 +09:00
2024-07-23 12:41:47 +09:00
2020-11-24 19:09:05 +09:00
2021-09-27 21:59:24 +09:00

UniGLTF-2.0

  • Unity-Supports 2019.4 and later
  • You can import and export glTF-2.0 in Unity's editor and runtime.
  • implement KHR_materials_unlit
  • implement KHR_texture_transform (partial)

Material

PBR

  • Convert as much as possible between glTF pbr and Unity Standard Shader.
  • Converts metal roughness and occlusion RGBA channel incompatibility.

Unlit

  • import: UniGLTF's own UniGLTF/UniUnlit shader.

  • export: You can export UniGLTF/UniUnlit and Unity unilt materials.

  • Only UniGLTF/UniUnlit supports vertex colors.

URP

  • import only. experimental

License

Download

Screenshots

You can import almost all of gltf_sample_models

standard shader duck animation SciFiHelmet