UniVRM/Assets/VRM10/Runtime
ousttrue faebd43771 remove awaitCaller ?? new ImmediateCaller()
上流の awaitCaller を下流に使ってないことも修正
2022-02-21 16:47:44 +09:00
..
Components remove awaitCaller ?? new ImmediateCaller() 2022-02-21 16:47:44 +09:00
FastSpringBone Fix ReconstructSpringBone default rotation 2021-10-26 18:43:34 +09:00
Format change (1.0, constraint): freezeAxes -> axes 2022-02-04 12:33:01 +09:00
IO remove awaitCaller ?? new ImmediateCaller() 2022-02-21 16:47:44 +09:00
Migration BufferAccessor を UniGLTF に移動 2022-02-15 17:13:26 +09:00
Scenes Change High-level VRM-1.0 loading API. 2022-02-04 18:54:58 +09:00
Version menu that contains "//" is not visible in Unity-2021.2 2021-11-08 18:01:50 +09:00
Components.meta
EnumFlagsAttribute.cs VRM10RotationConstraintEditor 2021-05-18 17:00:21 +09:00
EnumFlagsAttribute.cs.meta VRM10RotationConstraintEditor 2021-05-18 17:00:21 +09:00
FastSpringBone.meta Add fastSpringBone10 2021-09-29 17:02:45 +09:00
Format.meta
IO.meta
Migration.meta
Scenes.meta
StringExtensions.cs
StringExtensions.cs.meta
UnityExtensions.cs Specify color space in exporting VRM10 Material. 2021-05-07 19:57:42 +09:00
UnityExtensions.cs.meta
Version.meta
VRM10.asmdef UniVRM10のVertexの更新をNew Mesh APIに変更 2021-11-12 13:25:03 +09:00
VRM10.asmdef.meta