| .. |
|
BindposeGizmo.cs
|
rename namespace MeshUtility to UniGLTF.MeshUtility
|
2021-06-01 18:09:41 +09:00 |
|
BindposeGizmo.cs.meta
|
MeshUtility を UniGLTF の SubFolder に移動。asmdef を削除
|
2021-04-19 15:19:30 +09:00 |
|
BlendShapeReport.cs
|
separate file
|
2023-10-26 16:28:51 +09:00 |
|
BlendShapeReport.cs.meta
|
separate file
|
2023-10-26 16:28:51 +09:00 |
|
BoneMeshEraser.cs
|
fix BoneWeights in MeshIntegration
|
2023-11-06 20:58:27 +09:00 |
|
BoneMeshEraser.cs.meta
|
MeshUtility を UniGLTF の SubFolder に移動。asmdef を削除
|
2021-04-19 15:19:30 +09:00 |
|
BoneNormalizer.cs
|
blendshape rotation scaling がまとめて処理される
|
2024-02-05 16:41:16 +09:00 |
|
BoneNormalizer.cs.meta
|
MeshUtility を UniGLTF の SubFolder に移動。asmdef を削除
|
2021-04-19 15:19:30 +09:00 |
|
GltfMeshUtility.cs
|
blendshape rotation scaling がまとめて処理される
|
2024-02-05 16:41:16 +09:00 |
|
GltfMeshUtility.cs.meta
|
GltfMeshUtility を基底クラスとして切り出し
|
2023-11-17 19:36:57 +09:00 |
|
MeshAttachInfo.cs
|
bake 時に SkinnedMeshRenderer.bones に null が含まれていても通す
|
2024-07-03 21:07:15 +09:00 |
|
MeshAttachInfo.cs.meta
|
MeshAttachInfo
|
2023-11-27 18:58:50 +09:00 |
|
MeshEnumerateOption.cs
|
BlendShapeの有無を区別しないオプションを追加
|
2022-05-11 18:56:37 +09:00 |
|
MeshEnumerateOption.cs.meta
|
BlendShapeの有無を区別しないオプションを追加
|
2022-05-11 18:56:37 +09:00 |
|
MeshExclude.cs
|
UniGLTFLogger を追加
|
2024-07-16 15:48:50 +09:00 |
|
MeshExclude.cs.meta
|
MeshIntegratorからExcludeを分離。Wizardの除外対象をRendererからMeshに変更
|
2022-03-04 21:36:33 +09:00 |
|
MeshExtensions.cs
|
keep BlendShape normal
|
2024-06-24 20:26:13 +09:00 |
|
MeshExtensions.cs.meta
|
MeshUtility を UniGLTF の SubFolder に移動。asmdef を削除
|
2021-04-19 15:19:30 +09:00 |
|
MeshFreezer.cs
|
boneWeights コピー忘れ
|
2024-07-03 19:34:50 +09:00 |
|
MeshFreezer.cs.meta
|
separate file
|
2023-10-26 16:28:51 +09:00 |
|
MeshIntegrationGroup.cs
|
add renderer without firstperson setting
|
2023-12-08 17:47:34 +09:00 |
|
MeshIntegrationGroup.cs.meta
|
mv MeshIntegrationGroup
|
2023-10-27 14:36:42 +09:00 |
|
MeshIntegrationResult.cs
|
move asset reload to editor
|
2023-12-12 16:31:04 +09:00 |
|
MeshIntegrationResult.cs.meta
|
MeshUtility を UniGLTF の SubFolder に移動。asmdef を削除
|
2021-04-19 15:19:30 +09:00 |
|
MeshIntegrator.cs
|
UniGLTFLogger を追加
|
2024-07-16 15:48:50 +09:00 |
|
MeshIntegrator.cs.meta
|
MeshUtility を UniGLTF の SubFolder に移動。asmdef を削除
|
2021-04-19 15:19:30 +09:00 |
|
TriangleSeparator.cs
|
impl mesh split by BlendShape existence.
|
2023-11-07 21:36:28 +09:00 |
|
TriangleSeparator.cs.meta
|
impl mesh split by BlendShape existence.
|
2023-11-07 21:36:28 +09:00 |