UniVRM/Scripts/Format/VRMPreShaderPropExporter.cs
2018-08-06 17:29:37 +09:00

17 lines
692 B
C#

namespace UniGLTF.ShaderPropExporter
{
public static partial class PreShaderPropExporter
{
const string VRM_TARGET_FOLDER = "VRM/Scripts";
[PreExportShaders]
public static SupportedShader[] VRMSupportedShaders = new SupportedShader[]
{
new SupportedShader(VRM_TARGET_FOLDER, "VRM/MToon", "_BumpMap"),
new SupportedShader(VRM_TARGET_FOLDER, "VRM/UnlitTexture"),
new SupportedShader(VRM_TARGET_FOLDER, "VRM/UnlitCutout"),
new SupportedShader(VRM_TARGET_FOLDER, "VRM/UnlitTransparent"),
new SupportedShader(VRM_TARGET_FOLDER, "VRM/UnlitTransparentZWrite"),
};
}
}