UniVRM/specification/0.0/schema/vrm.material.schema.json
2019-07-01 19:34:17 +09:00

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JSON

{
"title": "vrm.material",
"type": "object",
"properties": {
"name": {
"type": "string"
},
"shader": {
"description": "This contains shader name. VRM/MToon, VRM/UnlitTransparentZWrite, and VRM_USE_GLTFSHADER (and legacy materials as Standard, UniGLTF/UniUnlit, VRM/UnlitTexture, VRM/UnlitCutout, VRM/UnlitTransparent) . If VRM_USE_GLTFSHADER is specified, use same index of gltf's material settings",
"type": "string"
},
"renderQueue": {
"type": "integer"
},
"floatProperties": {
"type": "object"
},
"vectorProperties": {
"type": "object"
},
"textureProperties": {
"type": "object"
},
"keywordMap": {
"type": "object"
},
"tagMap": {
"type": "object"
}
}
}