UniVRM/Assets/UniGLTF/Editor
2025-02-05 13:56:13 +09:00
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Animation editor, sample 2025-02-05 13:56:13 +09:00
EditorSettingsValidator Disable WebGl color space check 2022-04-22 03:50:44 +08:00
Generator impl DictionaryJsonSchema 2021-07-02 19:56:39 +09:00
JsonSchema fix generator 2021-07-02 19:57:37 +09:00
MeshUtility editor, sample 2025-02-05 13:56:13 +09:00
TestRunner editor, sample 2025-02-05 13:56:13 +09:00
UniGLTF editor, sample 2025-02-05 13:56:13 +09:00
UniHumanoid editor, sample 2025-02-05 13:56:13 +09:00
Animation.meta add animation validation when exporting gltf 2021-03-08 18:33:41 +09:00
EditorSettingsValidator.meta impl UniGLTF.EditorSettingsValidator 2021-04-12 21:34:42 +09:00
Generator.meta merge vrm10 2021-01-07 13:37:24 +09:00
GltfImportMenu.cs editor, sample 2025-02-05 13:56:13 +09:00
GltfImportMenu.cs.meta menu 名と dialog 名を整理 2023-11-15 16:01:21 +09:00
JsonSchema.meta merge vrm10 2021-01-07 13:37:24 +09:00
MeshUtility.meta MeshUtility を UniGLTF の SubFolder に移動。asmdef を削除 2021-04-19 15:19:30 +09:00
SerializedPropertyEditor.cs gltfExporter use GltfExportSettings 2021-06-29 20:25:58 +09:00
SerializedPropertyEditor.cs.meta GltfExportSettings to C# class from ScriptableObject 2021-06-29 20:25:57 +09:00
TestRunner.meta Create UnityPackage Action でとりあえず EditMode Tests まで走らせる (#2271) 2024-03-27 22:18:29 +09:00
TopMenu.cs editor, sample 2025-02-05 13:56:13 +09:00
TopMenu.cs.meta UniGLTF のメニューを整理 2021-12-08 20:26:12 +09:00
UniGLTF.Editor.asmdef add version defines so that UniGLTF, UnityGLTF and glTFast can co-exist 2024-10-15 10:39:29 +02:00
UniGLTF.Editor.asmdef.meta コード整理、UniGLTF/Runtime, Editor, Tests 2020-12-01 17:10:13 +09:00
UniGLTF.meta コード整理、UniGLTF/Runtime, Editor, Tests 2020-12-01 17:10:13 +09:00
UniGltfEditorDialog.cs use Application.platform 2024-12-09 17:35:02 +09:00
UniGltfEditorDialog.cs.meta Editor の filedialog の platform 依存を隔離 2024-12-09 16:27:33 +09:00
UniHumanoid.meta UniHumanoid のフォルダ構成を整理し、不要になった asmdef を削除した。Resource/test_motion.txt の場所が変更になるのに注意。 2021-12-06 16:22:25 +09:00