UniVRM/Assets/VRM10/Runtime/Components/SpringBone/VRM10SpringBoneColliderGroup.cs

55 lines
1.3 KiB
C#

using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UniVRM10
{
/// <summary>
/// VRMC_node_collider
/// </summary>
[AddComponentMenu("VRM10/VRM10SpringBoneColliderGroup")]
public class VRM10SpringBoneColliderGroup : MonoBehaviour
{
[SerializeField]
List<VRM10SpringBoneCollider> m_colliders = new List<VRM10SpringBoneCollider>();
public IEnumerable<VRM10SpringBoneCollider> Colliders
{
get
{
return m_colliders.Where(x => x != null);
}
set
{
m_colliders = value.ToList();
OnValidate();
}
}
public void AddCollider(VRM10SpringBoneCollider collider)
{
if (collider == null)
{
Debug.LogWarning("null collider");
return;
}
if (m_colliders == null)
{
m_colliders = new List<VRM10SpringBoneCollider>();
}
m_colliders.Add(collider);
}
void OnValidate()
{
if (m_colliders.Any(x => x == null))
{
Debug.LogWarning($"{this} remove null");
m_colliders = m_colliders.Where(x => x != null).ToList();
}
}
}
}