using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UniVRM10
{
///
/// VRMC_node_collider
///
[AddComponentMenu("VRM10/VRM10SpringBoneColliderGroup")]
public class VRM10SpringBoneColliderGroup : MonoBehaviour
{
[SerializeField]
List m_colliders = new List();
public IEnumerable Colliders
{
get
{
return m_colliders.Where(x => x != null);
}
set
{
m_colliders = value.ToList();
OnValidate();
}
}
public void AddCollider(VRM10SpringBoneCollider collider)
{
if (collider == null)
{
Debug.LogWarning("null collider");
return;
}
if (m_colliders == null)
{
m_colliders = new List();
}
m_colliders.Add(collider);
}
void OnValidate()
{
if (m_colliders.Any(x => x == null))
{
Debug.LogWarning($"{this} remove null");
m_colliders = m_colliders.Where(x => x != null).ToList();
}
}
}
}