mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-05-13 22:09:53 -05:00
42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
using System.IO;
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using UnityEngine;
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namespace UniVRM10.Sample
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{
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public class Sample : MonoBehaviour
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{
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[SerializeField]
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string m_vrmPath = "Tests/Models/Alicia_vrm-0.51/AliciaSolid_vrm-0.51.vrm";
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[SerializeField]
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UniGLTF.GltfExportSettings m_settings = new();
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// Start is called before the first frame update
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void OnEnable()
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{
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Run();
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}
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async void Run()
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{
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var src = new FileInfo(m_vrmPath);
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var instance = await Vrm10.LoadPathAsync(m_vrmPath, true);
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var exportedBytes = Vrm10Exporter.Export(m_settings, instance.gameObject);
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// Import 1.0
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var vrm10 = await Vrm10.LoadBytesAsync(exportedBytes, false);
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var pos = vrm10.transform.position;
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pos.x += 1.5f;
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vrm10.transform.position = pos;
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vrm10.name = vrm10.name + "_Imported_v1_0";
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// write
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var path = Path.GetFullPath("vrm10.vrm");
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Debug.Log($"write : {path}");
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File.WriteAllBytes(path, exportedBytes);
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}
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}
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} |