using System.IO; using UnityEngine; namespace UniVRM10.Sample { public class Sample : MonoBehaviour { [SerializeField] string m_vrmPath = "Tests/Models/Alicia_vrm-0.51/AliciaSolid_vrm-0.51.vrm"; [SerializeField] UniGLTF.GltfExportSettings m_settings = new(); // Start is called before the first frame update void OnEnable() { Run(); } async void Run() { var src = new FileInfo(m_vrmPath); var instance = await Vrm10.LoadPathAsync(m_vrmPath, true); var exportedBytes = Vrm10Exporter.Export(m_settings, instance.gameObject); // Import 1.0 var vrm10 = await Vrm10.LoadBytesAsync(exportedBytes, false); var pos = vrm10.transform.position; pos.x += 1.5f; vrm10.transform.position = pos; vrm10.name = vrm10.name + "_Imported_v1_0"; // write var path = Path.GetFullPath("vrm10.vrm"); Debug.Log($"write : {path}"); File.WriteAllBytes(path, exportedBytes); } } }