UniVRM/Assets/VRMShaders/GLTF/IO/Runtime
2023-02-09 19:01:50 +09:00
..
Animation typo 2022-10-04 17:55:49 +09:00
AwaitCaller BREAKING CHANGE: Introduce NextFrameIfTimedOut as a new interface method of IAwaitCaller 2022-09-08 17:39:05 +09:00
Material specify a Shader instead of a string in MaterialDescriptor. 2022-12-05 17:21:20 +09:00
Texture private 2023-02-09 19:01:50 +09:00
Util use static getter instead of preprocessors. 2022-11-03 20:58:14 +09:00
Animation.meta mv Animation 2021-10-14 18:00:11 +09:00
AwaitCaller.meta mv 2021-10-14 18:19:15 +09:00
ColorSpace.cs define ITextureDeserializer 2021-05-27 18:54:27 +09:00
ColorSpace.cs.meta Divide ColorSpace enum 2021-05-13 19:20:38 +09:00
IResponsibilityForDestroyObjects.cs enabled = false. not updateWhenOffscreen 2021-09-28 16:54:34 +09:00
IResponsibilityForDestroyObjects.cs.meta IResponsibilityForDestroyObjects 2021-06-10 20:39:11 +09:00
Material.meta VRMShaders.GLTF.IO.Runtime 以下のディレクトリ整理 2021-10-14 17:57:20 +09:00
PathObject.cs VRM10Object を作成するステップ 2022-10-26 14:27:36 +09:00
PathObject.cs.meta GltfViewer 2022-10-03 14:16:17 +09:00
SubAssetKey.cs glTFTexture.source type to int? 2022-08-05 21:13:32 +09:00
SubAssetKey.cs.meta mv SubAssetKey 2021-05-24 20:12:19 +09:00
Texture.meta VRMShaders.GLTF.IO.Runtime 以下のディレクトリ整理 2021-10-14 17:57:20 +09:00
Util.meta VRMShaders.GLTF.IO.Runtime 以下のディレクトリ整理 2021-10-14 17:57:20 +09:00
VRMShaders.GLTF.IO.Runtime.asmdef VRMShaders.GLTF.IO.Runtime から UniUnlit への参照を除去。MaterialFallback.cs にフォールバック情報を移動 2022-06-02 14:43:31 +09:00
VRMShaders.GLTF.IO.Runtime.asmdef.meta Refactoring VRMShaders directory & asmdef 2021-04-08 20:19:37 +09:00