mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-03-27 04:44:56 -05:00
412 lines
12 KiB
C#
412 lines
12 KiB
C#
using System;
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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using UniGLTF;
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using UniHumanoid;
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using UnityEngine;
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using UnityEngine.UI;
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namespace VRM.Samples
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{
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public class ViewerUI : MonoBehaviour
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{
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#region UI
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[SerializeField]
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Text m_version = default;
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[SerializeField]
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Button m_open = default;
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[SerializeField]
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Toggle m_enableLipSync = default;
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[SerializeField]
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Toggle m_enableAutoBlink = default;
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#endregion
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[SerializeField]
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HumanPoseTransfer m_src = default;
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[SerializeField]
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GameObject m_target = default;
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[SerializeField]
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GameObject Root = default;
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[Serializable]
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class TextFields
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{
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[SerializeField, Header("Info")]
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Text m_textModelTitle = default;
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[SerializeField]
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Text m_textModelVersion = default;
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[SerializeField]
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Text m_textModelAuthor = default;
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[SerializeField]
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Text m_textModelContact = default;
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[SerializeField]
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Text m_textModelReference = default;
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[SerializeField]
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RawImage m_thumbnail = default;
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[SerializeField, Header("CharacterPermission")]
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Text m_textPermissionAllowed = default;
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[SerializeField]
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Text m_textPermissionViolent = default;
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[SerializeField]
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Text m_textPermissionSexual = default;
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[SerializeField]
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Text m_textPermissionCommercial = default;
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[SerializeField]
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Text m_textPermissionOther = default;
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[SerializeField, Header("DistributionLicense")]
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Text m_textDistributionLicense = default;
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[SerializeField]
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Text m_textDistributionOther = default;
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public void Start()
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{
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m_textModelTitle.text = "";
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m_textModelVersion.text = "";
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m_textModelAuthor.text = "";
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m_textModelContact.text = "";
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m_textModelReference.text = "";
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m_textPermissionAllowed.text = "";
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m_textPermissionViolent.text = "";
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m_textPermissionSexual.text = "";
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m_textPermissionCommercial.text = "";
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m_textPermissionOther.text = "";
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m_textDistributionLicense.text = "";
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m_textDistributionOther.text = "";
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}
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public async Task UpdateMetaAsync(VRMImporterContext context)
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{
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var meta = await context.ReadMetaAsync(default(TaskCaller), true);
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m_textModelTitle.text = meta.Title;
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m_textModelVersion.text = meta.Version;
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m_textModelAuthor.text = meta.Author;
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m_textModelContact.text = meta.ContactInformation;
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m_textModelReference.text = meta.Reference;
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m_textPermissionAllowed.text = meta.AllowedUser.ToString();
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m_textPermissionViolent.text = meta.ViolentUssage.ToString();
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m_textPermissionSexual.text = meta.SexualUssage.ToString();
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m_textPermissionCommercial.text = meta.CommercialUssage.ToString();
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m_textPermissionOther.text = meta.OtherPermissionUrl;
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m_textDistributionLicense.text = meta.LicenseType.ToString();
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m_textDistributionOther.text = meta.OtherLicenseUrl;
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m_thumbnail.texture = meta.Thumbnail;
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}
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}
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[SerializeField]
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TextFields m_texts = default;
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[Serializable]
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class UIFields
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{
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[SerializeField]
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Toggle ToggleMotionTPose = default;
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[SerializeField]
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Toggle ToggleMotionBVH = default;
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[SerializeField]
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ToggleGroup ToggleMotion = default;
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Toggle m_activeToggleMotion = default;
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public void UpdateToggle(Action onBvh, Action onTPose)
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{
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var value = ToggleMotion.ActiveToggles().FirstOrDefault();
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if (value == m_activeToggleMotion)
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return;
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m_activeToggleMotion = value;
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if (value == ToggleMotionTPose)
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{
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onTPose();
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}
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else if (value == ToggleMotionBVH)
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{
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onBvh();
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}
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else
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{
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Debug.Log("motion: no toggle");
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}
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}
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}
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[SerializeField]
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UIFields m_ui = default;
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[SerializeField]
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HumanPoseClip m_pose = default;
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private void Reset()
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{
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var buttons = GameObject.FindObjectsOfType<Button>();
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m_open = buttons.First(x => x.name == "Open");
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var toggles = GameObject.FindObjectsOfType<Toggle>();
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m_enableLipSync = toggles.First(x => x.name == "EnableLipSync");
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m_enableAutoBlink = toggles.First(x => x.name == "EnableAutoBlink");
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var texts = GameObject.FindObjectsOfType<Text>();
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m_version = texts.First(x => x.name == "Version");
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m_src = GameObject.FindObjectOfType<HumanPoseTransfer>();
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m_target = GameObject.FindObjectOfType<TargetMover>().gameObject;
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}
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HumanPoseTransfer m_loaded;
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VRMBlendShapeProxy m_proxy;
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AIUEO m_lipSync;
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bool m_enableLipSyncValue;
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bool EnableLipSyncValue
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{
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set
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{
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if (m_enableLipSyncValue == value) return;
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m_enableLipSyncValue = value;
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if (m_lipSync != null)
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{
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m_lipSync.enabled = m_enableLipSyncValue;
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}
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}
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}
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Blinker m_blink;
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bool m_enableBlinkValue;
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bool EnableBlinkValue
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{
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set
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{
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if (m_blink == value) return;
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m_enableBlinkValue = value;
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if (m_blink != null)
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{
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m_blink.enabled = m_enableBlinkValue;
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}
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}
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}
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private void Start()
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{
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m_version.text = string.Format("VRMViewer {0}.{1}",
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VRMVersion.MAJOR, VRMVersion.MINOR);
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m_open.onClick.AddListener(OnOpenClicked);
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// load initial bvh
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LoadMotion(Application.streamingAssetsPath + "/VRM.Samples/Motions/test.txt");
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string[] cmds = System.Environment.GetCommandLineArgs();
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if (cmds.Length > 1)
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{
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LoadModelAsync(cmds[1]);
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}
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m_texts.Start();
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}
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private void LoadMotion(string path)
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{
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var context = new UniHumanoid.BvhImporterContext();
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context.Parse(path);
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context.Load();
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SetMotion(context.Root.GetComponent<HumanPoseTransfer>());
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}
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private void Update()
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{
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EnableLipSyncValue = m_enableLipSync.isOn;
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EnableBlinkValue = m_enableAutoBlink.isOn;
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if (Input.GetKeyDown(KeyCode.Tab))
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{
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if (Root != null) Root.SetActive(!Root.activeSelf);
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}
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m_ui.UpdateToggle(EnableBvh, EnableTPose);
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if (m_proxy != null)
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{
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m_proxy.Apply();
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}
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}
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void EnableBvh()
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{
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if (m_loaded != null)
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{
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m_loaded.Source = m_src;
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m_loaded.SourceType = HumanPoseTransfer.HumanPoseTransferSourceType.HumanPoseTransfer;
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}
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}
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void EnableTPose()
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{
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if (m_loaded != null)
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{
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m_loaded.PoseClip = m_pose;
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m_loaded.SourceType = HumanPoseTransfer.HumanPoseTransferSourceType.HumanPoseClip;
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}
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}
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void OnOpenClicked()
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{
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#if UNITY_STANDALONE_WIN
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var path = FileDialogForWindows.FileDialog("open VRM", "vrm", "glb", "bvh", "gltf", "zip");
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#elif UNITY_EDITOR
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var path = UnityEditor.EditorUtility.OpenFilePanel("Open VRM", "", "vrm");
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#else
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var path = Application.dataPath + "/default.vrm";
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#endif
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if (string.IsNullOrEmpty(path))
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{
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return;
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}
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var ext = Path.GetExtension(path).ToLower();
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switch (ext)
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{
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case ".gltf":
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case ".glb":
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case ".vrm":
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case ".zip":
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LoadModelAsync(path);
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break;
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case ".bvh":
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LoadMotion(path);
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break;
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}
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}
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async void LoadModelAsync(string path)
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{
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if (!File.Exists(path))
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{
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return;
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}
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Debug.LogFormat("{0}", path);
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var ext = Path.GetExtension(path).ToLower();
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switch (ext)
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{
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case ".vrm":
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{
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var file = File.ReadAllBytes(path);
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var parser = new GltfParser();
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parser.ParseGlb(file);
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using (var context = new VRMImporterContext(parser))
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{
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await m_texts.UpdateMetaAsync(context);
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await context.LoadAsync();
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context.EnableUpdateWhenOffscreen();
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context.ShowMeshes();
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context.DisposeOnGameObjectDestroyed();
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SetModel(context.Root);
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}
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break;
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}
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case ".glb":
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{
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var file = File.ReadAllBytes(path);
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var parser = new GltfParser();
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parser.ParseGlb(file);
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var context = new UniGLTF.ImporterContext(parser);
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context.Load();
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context.EnableUpdateWhenOffscreen();
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context.ShowMeshes();
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context.DisposeOnGameObjectDestroyed();
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SetModel(context.Root);
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break;
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}
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case ".gltf":
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case ".zip":
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{
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var parser = new GltfParser();
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parser.ParsePath(path);
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var context = new UniGLTF.ImporterContext(parser);
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context.Load();
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context.EnableUpdateWhenOffscreen();
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context.ShowMeshes();
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context.DisposeOnGameObjectDestroyed();
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SetModel(context.Root);
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break;
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}
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default:
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Debug.LogWarningFormat("unknown file type: {0}", path);
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break;
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}
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}
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void SetModel(GameObject go)
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{
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// cleanup
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var loaded = m_loaded;
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m_loaded = null;
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if (loaded != null)
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{
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Debug.LogFormat("destroy {0}", loaded);
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GameObject.Destroy(loaded.gameObject);
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}
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if (go != null)
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{
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var lookAt = go.GetComponent<VRMLookAtHead>();
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if (lookAt != null)
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{
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m_loaded = go.AddComponent<HumanPoseTransfer>();
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m_loaded.Source = m_src;
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m_loaded.SourceType = HumanPoseTransfer.HumanPoseTransferSourceType.HumanPoseTransfer;
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m_lipSync = go.AddComponent<AIUEO>();
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m_blink = go.AddComponent<Blinker>();
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lookAt.Target = m_target.transform;
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lookAt.UpdateType = UpdateType.LateUpdate; // after HumanPoseTransfer's setPose
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}
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var animation = go.GetComponent<Animation>();
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if (animation && animation.clip != null)
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{
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animation.Play(animation.clip.name);
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}
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m_proxy = go.GetComponent<VRMBlendShapeProxy>();
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}
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}
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void SetMotion(HumanPoseTransfer src)
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{
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m_src = src;
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src.GetComponent<Renderer>().enabled = false;
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EnableBvh();
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}
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}
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}
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