UniVRM/Assets/VRM.Samples/Scripts/VRMRuntimeLoader.cs
2021-03-08 19:52:30 +09:00

206 lines
5.7 KiB
C#

#pragma warning disable 0414
using System.IO;
using UniGLTF;
using UnityEngine;
namespace VRM.Samples
{
public class VRMRuntimeLoader : MonoBehaviour
{
[SerializeField]
bool m_loadAsync = default;
[SerializeField, Header("GUI")]
CanvasManager m_canvas = default;
[SerializeField]
LookTarget m_faceCamera = default;
[SerializeField, Header("loader")]
UniHumanoid.HumanPoseTransfer m_source;
[SerializeField]
UniHumanoid.HumanPoseTransfer m_target;
[SerializeField, Header("runtime")]
VRMFirstPerson m_firstPerson;
VRMBlendShapeProxy m_blendShape;
void SetupTarget()
{
if (m_target != null)
{
m_target.Source = m_source;
m_target.SourceType = UniHumanoid.HumanPoseTransfer.HumanPoseTransferSourceType.HumanPoseTransfer;
m_blendShape = m_target.GetComponent<VRMBlendShapeProxy>();
m_firstPerson = m_target.GetComponent<VRMFirstPerson>();
var animator = m_target.GetComponent<Animator>();
if (animator != null)
{
m_firstPerson.Setup();
if (m_faceCamera != null)
{
m_faceCamera.Target = animator.GetBoneTransform(HumanBodyBones.Head);
}
}
}
}
private void Awake()
{
SetupTarget();
}
private void Start()
{
if (m_canvas == null)
{
Debug.LogWarning("no canvas");
return;
}
m_canvas.LoadVRMButton.onClick.AddListener(LoadVRMClicked);
m_canvas.LoadBVHButton.onClick.AddListener(LoadBVHClicked);
}
async void LoadVRMClicked()
{
#if UNITY_STANDALONE_WIN
var path = FileDialogForWindows.FileDialog("open VRM", ".vrm");
#elif UNITY_EDITOR
var path = UnityEditor.EditorUtility.OpenFilePanel("Open VRM", "", "vrm");
#else
var path = Application.dataPath + "/default.vrm";
#endif
if (string.IsNullOrEmpty(path))
{
return;
}
var bytes = File.ReadAllBytes(path);
// なんらかの方法でByte列を得た
// GLB形式でJSONを取得しParseします
var parser = new GltfParser();
parser.Parse(path, bytes);
using (var context = new VRMImporterContext(parser))
{
// metaを取得(todo: thumbnailテクスチャのロード)
var meta = await context.ReadMetaAsync();
Debug.LogFormat("meta: title:{0}", meta.Title);
// ParseしたJSONをシーンオブジェクトに変換していく
if (m_loadAsync)
{
await context.LoadAsync();
}
else
{
context.Load();
}
OnLoaded(context);
}
}
/// <summary>
/// メタが不要な場合のローダー
/// </summary>
async void LoadVRMClicked_without_meta()
{
#if UNITY_STANDALONE_WIN
var path = FileDialogForWindows.FileDialog("open VRM", ".vrm");
#elif UNITY_EDITOR
var path = UnityEditor.EditorUtility.OpenFilePanel("Open VRM", "", "vrm");
#else
var path = Application.dataPath + "/default.vrm";
#endif
if (string.IsNullOrEmpty(path))
{
return;
}
var bytes = File.ReadAllBytes(path);
// なんらかの方法でByte列を得た
// GLB形式でJSONを取得しParseします
var parser = new GltfParser();
parser.ParseGlb(bytes);
var context = new VRMImporterContext(parser);
if (m_loadAsync)
{
await context.LoadAsync();
}
else
{
context.Load();
}
OnLoaded(context);
}
void LoadBVHClicked()
{
#if UNITY_STANDALONE_WIN
var path = FileDialogForWindows.FileDialog("open BVH", ".bvh");
if (!string.IsNullOrEmpty(path))
{
LoadBvh(path);
}
#elif UNITY_EDITOR
var path = UnityEditor.EditorUtility.OpenFilePanel("Open BVH", "", "bvh");
if (!string.IsNullOrEmpty(path))
{
LoadBvh(path);
}
#else
LoadBvh(Application.dataPath + "/default.bvh");
#endif
}
void OnLoaded(VRMImporterContext context)
{
var root = context.Root;
root.transform.SetParent(transform, false);
//メッシュを表示します
context.ShowMeshes();
context.DisposeOnGameObjectDestroyed();
// add motion
var humanPoseTransfer = root.AddComponent<UniHumanoid.HumanPoseTransfer>();
if (m_target != null)
{
GameObject.Destroy(m_target.gameObject);
}
m_target = humanPoseTransfer;
SetupTarget();
}
void LoadBvh(string path)
{
Debug.LogFormat("ImportBvh: {0}", path);
var context = new UniHumanoid.BvhImporterContext();
context.Parse(path);
context.Load();
if (m_source != null)
{
GameObject.Destroy(m_source.gameObject);
}
m_source = context.Root.GetComponent<UniHumanoid.HumanPoseTransfer>();
SetupTarget();
}
}
}