UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/
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Isamu Mogi da2fb76fd4 Remove invalid json like meshes[].primitives[].targets[].TANGENT = -1
In UniVRM v0.45 invalid glTF json values like
`meshes[].primitives[].targets[].TANGENT = -1` had been removed
by UniGLTF.JsonSerializableBase.SerializeMembers(). But it was disabled
unexpectedly since v0.46's following commit:
a85b9699e7 (diff-6d81c3ba04eb19e159e64767f9dd1325L36)

Now call UniGLTF.GLTFJsonFormatter.GLTFValue() explicitly to run serializable's
SerializeMembers() for removing those values that restores UniVRM v0.45
behavior without reflections.

Fixes #105
2019-01-04 02:40:23 +09:00
Assets Remove invalid json like meshes[].primitives[].targets[].TANGENT = -1 2019-01-04 02:40:23 +09:00
ProjectSettings Unity-5.6.3p1 2018-12-29 22:09:54 +09:00
.gitattributes Add .gitattributes to use LF 2018-12-28 23:40:21 +09:00
.gitignore Updated .gitignore 2018-12-29 22:10:38 +09:00
.gitmodules Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
LICENSE.txt LICENSE to LICENSE.txt 2018-03-29 01:54:16 +09:00
README.ja.md Separated README.ja.md 2018-12-30 15:13:32 +09:00
README.md Updated README.md 2018-12-31 10:59:26 +09:00

UniVRM

License

VRM

"VRM" is a file format for using 3d humanoid avatars (and models) in VR applications.
VRM is based on glTF2.0. If you comply with the MIT license, you are free to use it.

UniVRM

"UniVRM" is a Unity implementation of VRM. It can create, import and export VRM models.

  • Currently UniVRM supports Unity 5.6+

Download

  1. Go to the releases page
  2. Download the latest UniVRM-0.xx.unitypackage
  3. Import the downloaded package into the Unity project.

Script Samples

Documents