UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/
Go to file
2018-04-10 18:12:45 +09:00
_RuntimeLoaderSample disable warning 2018-04-06 15:38:22 +09:00
MToon@8953362767 update for Unity-5.5 2018-04-05 14:51:24 +09:00
Scripts increment version 2018-04-10 18:12:45 +09:00
Shaders fix file name and content mismatch 2018-04-07 18:35:32 +09:00
UniGLTF@e8c6c312b7 update for Unity-5.5 2018-04-05 14:51:24 +09:00
UniHumanoid@f5c5204aa6 update for Unity-5.5 2018-04-05 14:51:24 +09:00
_RuntimeLoaderSample.meta separate VRMRuntimeLoader 2018-04-03 14:51:19 +09:00
.gitmodules add MToon as submodule 2018-03-27 16:07:20 +09:00
LICENSE.txt LICENSE to LICENSE.txt 2018-03-29 01:54:16 +09:00
LICENSE.txt.meta LICENSE to LICENSE.txt 2018-03-29 01:54:16 +09:00
MToon.meta add pull.bat and meta files 2018-03-27 16:08:25 +09:00
pull.bat fix pull.bat 2018-03-30 19:04:55 +09:00
pull.bat.meta add pull.bat and meta files 2018-03-27 16:08:25 +09:00
README.md Obsolete message 2018-04-03 19:49:36 +09:00
README.md.meta init 2018-03-27 16:02:49 +09:00
Scripts.meta add VRM scripts 2018-03-27 19:46:11 +09:00
Shaders.meta add ShaderVariant 2018-03-27 16:09:49 +09:00
UniGLTF.meta add pull.bat and meta files 2018-03-27 16:08:25 +09:00
UniHumanoid.meta add pull.bat and meta files 2018-03-27 16:08:25 +09:00

UniVRM

License

ToDo

  • implement BlendShape LookAt
  • off Force T-pose by default
  • SpringBone for Skirt ?
  • fix BlendShapeProxy preview for Unity-2017 or later
  • DisallowMultipleComponent
  • Obsolete(VRMLookAt => VRMLookAtHead + VRMLookAtBoneApplyer)