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14 lines
312 B
C#
14 lines
312 B
C#
using System;
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using UnityEngine;
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using UniVRM10.FastSpringBones.Blittables;
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namespace UniVRM10.FastSpringBones.System
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{
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[Serializable]
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public struct FastSpringBoneJoint
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{
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public Transform Transform;
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public BlittableJoint Joint;
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public Quaternion DefaultLocalRotation;
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}
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} |