UniVRM/Assets/UniGLTF
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doc texture_manipulation.md 2021-10-06 15:00:30 +09:00
Editor mv CachedEnum namespace to UniGLTF.Utils 2022-09-07 15:59:35 +09:00
Runtime Merge pull request #1801 from ousttrue/version/v0_103_2 2022-09-15 13:25:53 +09:00
Samples UniHumanoid のフォルダ構成を整理し、不要になった asmdef を削除した。Resource/test_motion.txt の場所が変更になるのに注意。 2021-12-06 16:22:25 +09:00
Tests mv CachedEnum namespace to UniGLTF.Utils 2022-09-07 15:59:35 +09:00
doc.meta
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LICENSE.md
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package.json UniVRM-0.103.2 2022-09-15 13:02:58 +09:00
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README.md update 2021-09-27 21:59:24 +09:00
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Samples.meta テストシーン 2021-09-17 20:32:16 +09:00
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UniGLTF-2.0

  • Unity-Supports 2019.4 and later
  • You can import and export glTF-2.0 in Unity's editor and runtime.
  • implement KHR_materials_unlit
  • implement KHR_texture_transform (partial)

Material

PBR

  • Convert as much as possible between glTF pbr and Unity Standard Shader.
  • Converts metal roughness and occlusion RGBA channel incompatibility.

Unlit

  • import: UniGLTF's own UniGLTF/UniUnlit shader.

  • export: You can export UniGLTF/UniUnlit and Unity unilt materials.

  • Only UniGLTF/UniUnlit supports vertex colors.

URP

  • import only. experimental

License

Download

Screenshots

You can import almost all of gltf_sample_models

standard shader duck animation SciFiHelmet