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* MeshUtility を UniGLTF 下に移動 * Assets/VRM10 を追加 * JsonSchemaからのコード生成 UniGLTF/Editor/Generator を追加
27 lines
485 B
C#
27 lines
485 B
C#
using System;
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using UnityEngine;
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namespace UniVRM10
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{
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public enum SpringBoneColliderTypes
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{
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Sphere,
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Capsule,
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}
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[Serializable]
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public class SpringBoneCollider
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{
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public SpringBoneColliderTypes ColliderType;
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/// <summary>bone local position</summary>
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public Vector3 Offset;
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[Range(0, 1.0f)]
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public float Radius;
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/// <summary>bone local position</summary>
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public Vector3 Tail;
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}
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}
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