UniVRM/Assets/VRM10/Runtime/Components/SpringBone/SpringBoneCollider.cs
ousttrue d53942a7bd merge vrm10
* MeshUtility を UniGLTF 下に移動
* Assets/VRM10 を追加
* JsonSchemaからのコード生成 UniGLTF/Editor/Generator を追加
2021-01-07 13:37:24 +09:00

27 lines
485 B
C#

using System;
using UnityEngine;
namespace UniVRM10
{
public enum SpringBoneColliderTypes
{
Sphere,
Capsule,
}
[Serializable]
public class SpringBoneCollider
{
public SpringBoneColliderTypes ColliderType;
/// <summary>bone local position</summary>
public Vector3 Offset;
[Range(0, 1.0f)]
public float Radius;
/// <summary>bone local position</summary>
public Vector3 Tail;
}
}