using System;
using UnityEngine;
namespace UniVRM10
{
public enum SpringBoneColliderTypes
{
Sphere,
Capsule,
}
[Serializable]
public class SpringBoneCollider
{
public SpringBoneColliderTypes ColliderType;
/// bone local position
public Vector3 Offset;
[Range(0, 1.0f)]
public float Radius;
/// bone local position
public Vector3 Tail;
}
}