UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/
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ousttrue d4c17839a3 BlendShapeKeyのインタフェースを厳格化、整理
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* BlendShapeClip.Key 追加
* BlendShapeKey(string name, BlendShapePreset preset) を private に。代わりに、CreateFromPreset または CreateUnknown を使用してください
* BlendShapeKey.CreateFromClip(BlendShapeKey.CreateFrom からリネーム)
* BlendShapeKey.CreateFromPreset(new BlendShpaeKey(BlendShapePreset)からリネーム)
* BlendShapeKey.CreateUnknown(new BlendShpaeKey(string)からリネーム)
* BlendShapeKey.m_name, Preset を readonly
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UniVRM

License

VRM

"VRM" is a file format for using 3d humanoid avatars (and models) in VR applications.
VRM is based on glTF2.0. If you comply with the MIT license, you are free to use it.

UniVRM

"UniVRM" is a Unity implementation of VRM. It can create, import and export VRM models.

  • Currently UniVRM supports Unity 5.6+

Download

  1. Go to the releases page
  2. Download the latest UniVRM-0.xx.unitypackage
  3. Import the downloaded package into the Unity project.
    1. See also UniVRM installation

Script Samples

Documents