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Leahnaya/UniVRM
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mirror of https://github.com/vrm-c/UniVRM.git synced 2026-10-13 05:12:58 -05:00
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ceed241abdde737805cbc865c97909e693cfbc94
UniVRM/Assets
History
ousttrue ceed241abd avoid editor error if not playing
2021-06-15 14:16:52 +09:00
..
StreamingAssets
move AliciaSolid_vrm-0.40.vrm to Tests/Models
2019-01-09 17:50:31 +09:00
UniGLTF
new EditorGUI.DisabledScope(false) は GUI.enabled = true という意味ではないぽい
2021-06-15 14:04:33 +09:00
VRM
remove gameobject after prefab created.
2021-06-14 19:12:28 +09:00
VRM10
avoid editor error if not playing
2021-06-15 14:16:52 +09:00
VRM10.Samples
ImporterContext.LoadAsync が UnityObjectManager を戻すようにインタフェースを変更
2021-06-10 20:39:12 +09:00
VRM.Samples
rename RuntimeGltfInstance
2021-06-11 17:16:47 +09:00
VRMShaders
Merge pull request #1024 from Santarh/mtoon3
2021-06-14 12:43:10 +09:00
StreamingAssets.meta
Move Assets/VRM.Samples/Resource/Models to Assets/StreamingAssets/VRM.Samples. Add motion data to StreamAssets. Fix pathes for models/motions in VRM.Samples
2019-01-07 18:29:58 +09:00
UniGLTF.meta
UniGLTF を移動して、admdef を調整
2020-11-24 18:59:56 +09:00
VRM10.meta
merge vrm10
2021-01-07 13:37:24 +09:00
VRM10.Samples.meta
add VRM10Viewer sample
2021-01-29 19:06:04 +09:00
VRM.meta
Move Assets/* (expect Plugins) to Assets/VRM/*
2018-12-29 13:21:42 +09:00
VRM.Samples.meta
Add a meta file
2019-01-07 15:54:49 +09:00
VRMShaders.meta
mv Assets/VRM/MToon,UniUnlit,ShaderProperty to Assets/VRMShaders
2020-06-19 12:56:57 +09:00
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