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15 lines
326 B
C#
15 lines
326 B
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace UniGLTF.MeshUtility
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{
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public class MeshIntegrationGroup
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{
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/// <summary>
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/// FirstPerson flag
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/// TODO: enum
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/// </summary>
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public string Name;
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public List<Renderer> Renderers = new List<Renderer>();
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}
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} |