mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-05-11 04:54:17 -05:00
285 lines
8.8 KiB
C#
285 lines
8.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UniGLTF;
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using System.IO;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace VRM
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{
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[Serializable]
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public class VRMExportSettings
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{
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public GameObject Source;
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public string Title;
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public string Author;
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public bool ForceTPose = true;
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public bool PoseFreeze = true;
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public IEnumerable<string> CanExport()
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{
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if (Source == null)
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{
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yield return "Require source";
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yield break;
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}
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var animator = Source.GetComponent<Animator>();
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if (animator == null)
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{
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yield return "Require animator. ";
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}
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else if (animator.avatar == null)
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{
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yield return "Require animator.avatar. ";
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}
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else if (!animator.avatar.isValid)
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{
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yield return "Animator.avatar is not valid. ";
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}
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else if (!animator.avatar.isHuman)
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{
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yield return "Animator.avatar is not humanoid. Please change model's AnimationType to humanoid. ";
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}
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if (string.IsNullOrEmpty(Title))
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{
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yield return "Require Title. ";
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}
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if (string.IsNullOrEmpty(Author))
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{
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yield return "Require Author. ";
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}
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}
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public void InitializeFrom(GameObject go)
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{
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if (Source == go) return;
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Source = go;
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var desc = Source == null ? null : go.GetComponent<VRMHumanoidDescription>();
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if (desc == null)
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{
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ForceTPose = true;
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PoseFreeze = true;
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}
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else
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{
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ForceTPose = false;
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PoseFreeze = false;
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}
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var meta = Source == null ? null : go.GetComponent<VRMMeta>();
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if (meta != null && meta.Meta != null)
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{
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Title = meta.Meta.Title;
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Author = meta.Meta.Author;
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}
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else
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{
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Title = go.name;
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//Author = "";
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}
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}
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//
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// トップレベルのMonoBehaviourを移植する
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//
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public static void CopyVRMComponents(GameObject go, GameObject root,
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Dictionary<Transform, Transform> map)
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{
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{
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// blendshape
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var src = go.GetComponent<VRMBlendShapeProxy>();
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if (src != null)
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{
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var dst = root.AddComponent<VRMBlendShapeProxy>();
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dst.BlendShapeAvatar = src.BlendShapeAvatar;
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}
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}
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{
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var secondary = go.transform.Find("secondary");
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if (secondary == null)
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{
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secondary = go.transform;
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}
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var dstSecondary = root.transform.Find("secondary");
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if (dstSecondary == null)
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{
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dstSecondary = new GameObject("secondary").transform;
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dstSecondary.SetParent(root.transform, false);
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}
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// 揺れモノ
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foreach (var src in go.transform.Traverse().Select(x => x.GetComponent<VRMSpringBoneColliderGroup>()).Where(x => x != null))
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{
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var dst = map[src.transform];
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var dstColliderGroup = dst.gameObject.AddComponent<VRMSpringBoneColliderGroup>();
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dstColliderGroup.Colliders = src.Colliders.Select(y =>
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{
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var offset = dst.worldToLocalMatrix.MultiplyPoint(src.transform.localToWorldMatrix.MultiplyPoint(y.Offset));
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return new VRMSpringBoneColliderGroup.SphereCollider
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{
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Offset = offset,
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Radius = y.Radius
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};
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}).ToArray();
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}
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foreach (var src in go.transform.Traverse().SelectMany(x => x.GetComponents<VRMSpringBone>()))
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{
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var dst = dstSecondary.gameObject.AddComponent<VRMSpringBone>();
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dst.m_comment = src.m_comment;
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dst.RootBones = src.RootBones.Select(x => map[x]).ToList();
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if (src.ColliderGroups != null)
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{
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dst.ColliderGroups = src.ColliderGroups.Select(x => map[x.transform].GetComponent<VRMSpringBoneColliderGroup>()).ToArray();
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}
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}
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}
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{
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// meta(obsolete)
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var src = go.GetComponent<VRMMetaInformation>();
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if (src != null)
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{
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src.CopyTo(root);
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}
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}
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{
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// meta
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var src = go.GetComponent<VRMMeta>();
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if (src != null)
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{
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var dst = root.AddComponent<VRMMeta>();
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dst.Meta = src.Meta;
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}
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}
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{
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// firstPerson
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var src = go.GetComponent<VRMFirstPerson>();
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if (src != null)
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{
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src.CopyTo(root, map);
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}
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}
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{
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// lookAt
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var src = go.GetComponent<VRMLookAt>();
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if (src != null)
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{
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src.CopyTo(root, map);
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}
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}
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{
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// humanoid
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var dst = root.AddComponent<VRMHumanoidDescription>();
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var src = go.GetComponent<VRMHumanoidDescription>();
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if (src != null)
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{
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dst.Avatar = src.Avatar;
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dst.Description = src.Description;
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}
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else
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{
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var animator = go.GetComponent<Animator>();
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if (animator != null)
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{
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dst.Avatar = animator.avatar;
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}
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}
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}
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}
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public static bool IsPrefab(GameObject go)
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{
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return go.scene.name == null;
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}
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#if UNITY_EDITOR
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struct RecordDisposer : IDisposable
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{
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public RecordDisposer(UnityEngine.Object[] objects, string msg)
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{
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Undo.RecordObjects(objects, msg);
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}
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public void Dispose()
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{
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Undo.PerformUndo();
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}
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}
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public void Export(string path)
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{
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List<GameObject> destroy = new List<GameObject>();
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try
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{
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Export(path, destroy);
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}
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finally
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{
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foreach (var x in destroy)
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{
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Debug.LogFormat("destroy: {0}", x.name);
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GameObject.DestroyImmediate(x);
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}
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}
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}
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void Export(string path, List<GameObject> destroy)
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{
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var target = Source;
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if (IsPrefab(target))
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{
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using (new RecordDisposer(Source.transform.Traverse().ToArray(), "before normalize"))
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{
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target = GameObject.Instantiate(target);
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destroy.Add(target);
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}
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}
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if (PoseFreeze)
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{
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using (new RecordDisposer(target.transform.Traverse().ToArray(), "before normalize"))
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{
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var normalized = BoneNormalizer.Execute(target, ForceTPose);
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CopyVRMComponents(target, normalized.Root, normalized.BoneMap);
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target = normalized.Root;
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destroy.Add(target);
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}
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}
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{
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var sw = System.Diagnostics.Stopwatch.StartNew();
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var vrm = VRMExporter.Export(target);
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vrm.extensions.VRM.meta.title = Title;
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vrm.extensions.VRM.meta.author = Author;
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var bytes = vrm.ToGlbBytes();
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File.WriteAllBytes(path, bytes);
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Debug.LogFormat("Export elapsed {0}", sw.Elapsed);
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}
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if (path.StartsWithUnityAssetPath())
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{
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AssetDatabase.ImportAsset(path.ToUnityRelativePath());
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}
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}
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#endif
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}
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}
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