mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-05-11 13:04:17 -05:00
44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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namespace VRM
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{
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[CustomEditor(typeof(VRMBlendShapeProxy))]
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public class VRMBlnedShapeProxyEditor : Editor
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{
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VRMBlendShapeProxy m_target;
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SkinnedMeshRenderer[] m_renderers;
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List<BlendShapeSlider> m_sliders;
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void OnEnable()
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{
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m_target = (VRMBlendShapeProxy)target;
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if (m_target.BlendShapeAvatar != null)
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{
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m_sliders = m_target.BlendShapeAvatar.Clips
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.Where(x => x != null)
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.Select(x => new BlendShapeSlider(m_target, BlendShapeKey.CreateFrom(x)))
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.ToList()
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;
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}
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}
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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if (m_sliders != null)
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{
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foreach (var slider in m_sliders)
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{
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slider.Slider();
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}
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}
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}
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}
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}
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