using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEngine; namespace VRM { [CustomEditor(typeof(VRMBlendShapeProxy))] public class VRMBlnedShapeProxyEditor : Editor { VRMBlendShapeProxy m_target; SkinnedMeshRenderer[] m_renderers; List m_sliders; void OnEnable() { m_target = (VRMBlendShapeProxy)target; if (m_target.BlendShapeAvatar != null) { m_sliders = m_target.BlendShapeAvatar.Clips .Where(x => x != null) .Select(x => new BlendShapeSlider(m_target, BlendShapeKey.CreateFrom(x))) .ToList() ; } } public override void OnInspectorGUI() { base.OnInspectorGUI(); if (m_sliders != null) { foreach (var slider in m_sliders) { slider.Slider(); } } } } }