UniVRM/Assets/VRM10/Runtime/Components/VRM10Controller.cs
2021-04-22 16:41:30 +09:00

170 lines
4.3 KiB
C#

using System;
using UnityEngine;
namespace UniVRM10
{
/// <summary>
/// VRM全体を制御するコンポーネント。
///
/// 各フレームのHumanoidへのモーション適用後に任意のタイミングで
/// Applyを呼び出してください。
///
/// </summary>
[AddComponentMenu("VRM10/VRMController")]
[DisallowMultipleComponent]
public class VRM10Controller : MonoBehaviour
{
[Serializable]
public class VRM10ControllerImpl
{
public enum UpdateTypes
{
None,
Update,
LateUpdate,
}
[SerializeField, Header("UpdateSetting")]
public UpdateTypes UpdateType = UpdateTypes.LateUpdate;
[SerializeField, Header("SpringBone")]
public Transform SpringBoneCenter;
}
[SerializeField]
public VRM10ControllerImpl Controller = new VRM10ControllerImpl();
[SerializeField]
public VRM10ControllerMeta Meta = new VRM10ControllerMeta();
[SerializeField]
public VRM10ControllerExpression Expression = new VRM10ControllerExpression();
[SerializeField]
public VRM10ControllerLookAt LookAt = new VRM10ControllerLookAt();
[SerializeField]
public VRM10ControllerFirstPerson FirstPerson = new VRM10ControllerFirstPerson();
void OnDestroy()
{
if (Expression != null)
{
Expression.Restore();
}
}
VRM10SpringBone[] m_springs;
VRM10Constraint[] m_constraints;
Transform m_head;
public Transform Head
{
get
{
if (m_head == null)
{
m_head = GetComponent<Animator>().GetBoneTransform(HumanBodyBones.Head);
}
return m_head;
}
}
void Reset()
{
var animator = GetComponent<Animator>();
m_head = animator.GetBoneTransform(HumanBodyBones.Head);
}
private void OnValidate()
{
if (LookAt != null)
{
LookAt.HorizontalInner.OnValidate();
LookAt.HorizontalOuter.OnValidate();
LookAt.VerticalUp.OnValidate();
LookAt.VerticalDown.OnValidate();
}
}
public void Setup()
{
var animator = GetComponent<Animator>();
if (animator == null) return;
m_head = animator.GetBoneTransform(HumanBodyBones.Head);
LookAt.Setup(animator, m_head);
Expression.Setup(transform, LookAt, LookAt.EyeDirectionApplicable);
}
/// <summary>
/// 毎フレーム関連コンポーネントを解決する
///
/// * Contraint
/// * Spring
/// * LookAt
/// * Expression
///
/// </summary>
public void Process()
{
//
// constraint
//
if (m_constraints == null)
{
m_constraints = GetComponentsInChildren<VRM10Constraint>();
}
foreach (var constraint in m_constraints)
{
constraint.Process();
}
//
// spring
//
if (m_springs == null)
{
m_springs = GetComponentsInChildren<VRM10SpringBone>();
}
foreach (var spring in m_springs)
{
spring.Process(Controller.SpringBoneCenter);
}
//
// gaze control
//
LookAt.Process();
//
// expression
//
Expression.Process();
}
private void OnEnable()
{
Setup();
}
private void Update()
{
if (Controller.UpdateType == VRM10ControllerImpl.UpdateTypes.Update)
{
Process();
}
}
private void LateUpdate()
{
if (Controller.UpdateType == VRM10ControllerImpl.UpdateTypes.LateUpdate)
{
Process();
}
}
}
}