mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-04-16 01:56:47 -05:00
170 lines
4.3 KiB
C#
170 lines
4.3 KiB
C#
using System;
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using UnityEngine;
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namespace UniVRM10
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{
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/// <summary>
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/// VRM全体を制御するコンポーネント。
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///
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/// 各フレームのHumanoidへのモーション適用後に任意のタイミングで
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/// Applyを呼び出してください。
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///
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/// </summary>
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[AddComponentMenu("VRM10/VRMController")]
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[DisallowMultipleComponent]
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public class VRM10Controller : MonoBehaviour
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{
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[Serializable]
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public class VRM10ControllerImpl
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{
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public enum UpdateTypes
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{
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None,
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Update,
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LateUpdate,
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}
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[SerializeField, Header("UpdateSetting")]
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public UpdateTypes UpdateType = UpdateTypes.LateUpdate;
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[SerializeField, Header("SpringBone")]
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public Transform SpringBoneCenter;
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}
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[SerializeField]
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public VRM10ControllerImpl Controller = new VRM10ControllerImpl();
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[SerializeField]
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public VRM10ControllerMeta Meta = new VRM10ControllerMeta();
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[SerializeField]
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public VRM10ControllerExpression Expression = new VRM10ControllerExpression();
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[SerializeField]
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public VRM10ControllerLookAt LookAt = new VRM10ControllerLookAt();
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[SerializeField]
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public VRM10ControllerFirstPerson FirstPerson = new VRM10ControllerFirstPerson();
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void OnDestroy()
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{
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if (Expression != null)
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{
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Expression.Restore();
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}
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}
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VRM10SpringBone[] m_springs;
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VRM10Constraint[] m_constraints;
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Transform m_head;
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public Transform Head
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{
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get
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{
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if (m_head == null)
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{
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m_head = GetComponent<Animator>().GetBoneTransform(HumanBodyBones.Head);
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}
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return m_head;
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}
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}
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void Reset()
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{
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var animator = GetComponent<Animator>();
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m_head = animator.GetBoneTransform(HumanBodyBones.Head);
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}
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private void OnValidate()
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{
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if (LookAt != null)
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{
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LookAt.HorizontalInner.OnValidate();
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LookAt.HorizontalOuter.OnValidate();
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LookAt.VerticalUp.OnValidate();
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LookAt.VerticalDown.OnValidate();
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}
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}
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public void Setup()
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{
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var animator = GetComponent<Animator>();
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if (animator == null) return;
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m_head = animator.GetBoneTransform(HumanBodyBones.Head);
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LookAt.Setup(animator, m_head);
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Expression.Setup(transform, LookAt, LookAt.EyeDirectionApplicable);
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}
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/// <summary>
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/// 毎フレーム関連コンポーネントを解決する
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///
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/// * Contraint
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/// * Spring
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/// * LookAt
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/// * Expression
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///
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/// </summary>
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public void Process()
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{
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//
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// constraint
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//
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if (m_constraints == null)
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{
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m_constraints = GetComponentsInChildren<VRM10Constraint>();
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}
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foreach (var constraint in m_constraints)
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{
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constraint.Process();
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}
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//
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// spring
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//
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if (m_springs == null)
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{
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m_springs = GetComponentsInChildren<VRM10SpringBone>();
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}
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foreach (var spring in m_springs)
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{
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spring.Process(Controller.SpringBoneCenter);
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}
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//
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// gaze control
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//
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LookAt.Process();
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//
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// expression
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//
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Expression.Process();
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}
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private void OnEnable()
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{
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Setup();
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}
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private void Update()
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{
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if (Controller.UpdateType == VRM10ControllerImpl.UpdateTypes.Update)
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{
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Process();
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}
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}
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private void LateUpdate()
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{
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if (Controller.UpdateType == VRM10ControllerImpl.UpdateTypes.LateUpdate)
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{
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Process();
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}
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}
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}
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}
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