UniVRM/Assets/VRM10/Runtime/Components/Expression/VRM10Expression.cs
2021-04-01 12:16:45 +09:00

117 lines
4.1 KiB
C#

using MeshUtility;
using UnityEngine;
namespace UniVRM10
{
[CreateAssetMenu(menuName = "VRM10/Expression")]
public sealed class VRM10Expression : ScriptableObject
{
#if UNITY_EDITOR
/// <summary>
/// Preview 用のObject参照
/// </summary>
[SerializeField]
GameObject m_prefab;
public GameObject Prefab
{
set { m_prefab = value; }
get
{
if (m_prefab == null)
{
var assetPath = UnityEditor.AssetDatabase.GetAssetPath(this);
if (!string.IsNullOrEmpty(assetPath))
{
// if asset is subasset of prefab
m_prefab = UnityEditor.AssetDatabase.LoadAssetAtPath<GameObject>(assetPath);
if (m_prefab != null) return m_prefab;
var parent = UnityPath.FromUnityPath(assetPath).Parent;
var prefabPath = parent.Parent.Child(parent.FileNameWithoutExtension + ".prefab");
m_prefab = UnityEditor.AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath.Value);
if (m_prefab != null) return m_prefab;
var parentParent = UnityPath.FromUnityPath(assetPath).Parent.Parent;
var vrmPath = parent.Parent.Child(parent.FileNameWithoutExtension + ".vrm");
m_prefab = UnityEditor.AssetDatabase.LoadAssetAtPath<GameObject>(vrmPath.Value);
if (m_prefab != null) return m_prefab;
}
}
return m_prefab;
}
}
#endif
/// <summary>
/// ExpressionPreset が Unknown 場合の識別子
/// </summary>
[SerializeField]
public string ExpressionName;
/// <summary>
/// ExpressionPreset を識別する。 Unknown の場合は、 ExpressionName で識別する
/// </summary>
[SerializeField]
public UniGLTF.Extensions.VRMC_vrm.ExpressionPreset Preset;
/// <summary>
/// 対象メッシュの Expression を操作する
/// <summary>
[SerializeField]
public MorphTargetBinding[] MorphTargetBindings = new MorphTargetBinding[] { };
/// <summary>
/// 対象マテリアルの Color を操作する
/// <summary>
[SerializeField]
public MaterialColorBinding[] MaterialColorBindings = new MaterialColorBinding[] { };
/// <summary>
/// 対象マテリアルの UVScale+Offset を操作する
/// <summary>
[SerializeField]
public MaterialUVBinding[] MaterialUVBindings = new MaterialUVBinding[] { };
/// <summary>
/// UniVRM-0.45: trueの場合、この Expression は0と1の間の中間値を取らない。四捨五入する
/// </summary>
[SerializeField]
public bool IsBinary;
/// <summary>
/// この Expression と Blink(Blink, BlinkLeft, BlinkRight) が同時に有効な場合、Blink の Weight を 0 にする
/// </summary>
[SerializeField]
public UniGLTF.Extensions.VRMC_vrm.ExpressionOverrideType OverrideBlink;
/// <summary>
/// この Expression と LookAt(LookUp, LookDown, LookLeft, LookRight) が同時に有効な場合、LookAt の Weight を 0 にする
/// </summary>
[SerializeField]
public UniGLTF.Extensions.VRMC_vrm.ExpressionOverrideType OverrideLookAt;
/// <summary>
/// この Expression と Mouth(Aa, Ih, Ou, Ee, Oh) が同時に有効な場合、Mouth の Weight を 0 にする
/// </summary>
[SerializeField]
public UniGLTF.Extensions.VRMC_vrm.ExpressionOverrideType OverrideMouth;
void Reset()
{
OnValidate();
}
void OnValidate()
{
if (Preset == UniGLTF.Extensions.VRMC_vrm.ExpressionPreset.custom)
{
if (string.IsNullOrEmpty(ExpressionName))
{
ExpressionName = "custom";
}
}
}
}
}