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https://github.com/vrm-c/UniVRM.git
synced 2026-05-15 15:11:43 -05:00
50 lines
1.9 KiB
C#
50 lines
1.9 KiB
C#
using System.Threading.Tasks;
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using UnityEngine;
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namespace VRMShaders
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{
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/// <summary>
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/// Runtime での Texture2D 生成を実現するデフォルトの実装
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/// </summary>
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public sealed class UnityTextureDeserializer : ITextureDeserializer
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{
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private readonly UnitySupportedImageTypeDeserializer _unitySupportedDeserializer = new();
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private readonly KtxTextureDeserializer _ktxTextureDeserializer = new();
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public async Task<Texture2D> LoadTextureAsync(DeserializingTextureInfo textureInfo, IAwaitCaller awaitCaller)
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{
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Texture2D texture = null;
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switch (textureInfo.DataMimeType)
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{
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case "image/png":
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texture = await _unitySupportedDeserializer.LoadTextureAsync(textureInfo, awaitCaller);
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break;
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case "image/jpeg":
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texture = await _unitySupportedDeserializer.LoadTextureAsync(textureInfo, awaitCaller);
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break;
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case "image/ktx2":
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texture = await _ktxTextureDeserializer.LoadTextureAsync(textureInfo, awaitCaller);
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break;
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default:
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if (string.IsNullOrEmpty(textureInfo.DataMimeType))
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{
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Debug.Log($"Texture image MIME type is empty.");
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}
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else
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{
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Debug.Log($"Texture image MIME type `{textureInfo.DataMimeType}` is not supported.");
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}
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break;
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}
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if (texture == null)
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{
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Debug.Log($"Failed to load texture from image data.");
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texture = new Texture2D(2, 2, TextureFormat.ARGB32, textureInfo.UseMipmap, textureInfo.ColorSpace == ColorSpace.Linear);
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}
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return texture;
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}
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}
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}
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